Allow ppl to teleport to conquest points and that will fix WvWvW
If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.
Numbers<gear<tactics<skill
fixed.
Numbers<gear<tactics<skill
fixed.
When my berseker thief unload spammer teams up with another berseker thief unload spammer
The targets disagree with your statement.
If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.
And the attackers would do the same making tactics more important.
What i missed was:
-Invaders would also have a closer way point most likely from a sentry or a Supply camp
This would nulify the “zerg” mentality and make battles become more tactic
Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.
Epic battles dont last 10min
A perfect example would be WoW vanila Alterac Valey
Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.
Epic battles dont last 10min
A perfect example would be WoW vanila Alterac Valey
You should not compare vanilla Alterac with just a single siege, unless it’s the enemies home base.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.
Epic battles dont last 10min
A perfect example would be WoW vanila Alterac Valey
Which wasn’t one battle. It was a series of battles in several locations. The map was a little bit chokier, but the same principles apply.
Analyzing, anticipating, manipulating and countering your opponents’ movements is a key part of strategy. Zergs are the lowest common denominator when it comes to strategy; if you have capable strategists, you can outmaneuver and outplay them without a problem. Having waypoints to make it possible to instantly teleport anywhere on the map would remove strategy from WvWvW and just turn it into ‘tactics’.
But isnt WvWvW a 2 weeks long Alterac Valey of ppl trying to cap the most of the map?
The only diference is that the game will end in 2 weeks and that who has more points wins instead of killing the boss
How often have you seen the main castel on one of the borderlands fall?
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
It does not, but how many times you seen the spawn camp in AV fall either?
The only diference is that one ends whe boss dies, the other after 2 weeks
If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.
And the attackers would do the same making tactics more important.
What i missed was:
-Invaders would also have a closer way point most likely from a sentry or a Supply campThis would nulify the “zerg” mentality and make battles become more tactic
It wouldn’t, you’d just have non-stop teleporting zerg that’s 5 times bigger then what we see now.
An example of this would be when invaders take a tower near the garrison and upgrade it with a waypoint. You just get non-stop armies pouring into the garrison from both sides, forcing a stand-still. It’s very rare for the garrison to fall, because of it’s proximity to the defender spawn.
(edited by VakarisJ.5619)
This would nulify the “zerg” mentality and make battles become more tactic
No. It would make things even zergier because all of the sudden dying isn’t a big deal.