Allow ppl to teleport to conquest points and that will fix WvWvW

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

Like the tittle says, this is how anet could fix WvWvW.

Right now there no skill/tactics going on in WvWvW, its all about Zerg vs Zerg vs 3 players going comando and capping supply camps.

Numbers>gear>tactics>skill

This is what WvWvW comes all up to.

This happens cuz once a zerg holds its position at a castle/keep/tower only a bigger zerg will defend it.

This does not show up the “Server” skill.

My suggestion will fix this problem, since player can teleport back to the frontline, this will happen:

-Unless a Server outplays the few defenders, they wont be able to capture it
-This will encourage better team work and actualy make “siege camps” in order to take down a well defended point.
-This will encourage epic battles since a server even if outnumber, can resuply their forces with players asap.

To prevent invencibel key points, a player should lose his supply when traveling to a conquested way point.

Am actualy tired of the endless zerg and want epic siege battles

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: VakarisJ.5619

VakarisJ.5619

If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Thorvald.5432

Thorvald.5432

Numbers<gear<tactics<skill

fixed.

Invaders [Inv] – Vizunah Square

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

Numbers<gear<tactics<skill

fixed.

When my berseker thief unload spammer teams up with another berseker thief unload spammer

The targets disagree with your statement.

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.

And the attackers would do the same making tactics more important.

What i missed was:
-Invaders would also have a closer way point most likely from a sentry or a Supply camp

This would nulify the “zerg” mentality and make battles become more tactic

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: nachtnebel.9168

nachtnebel.9168

Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.

Epic battles dont last 10min

A perfect example would be WoW vanila Alterac Valey

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: nachtnebel.9168

nachtnebel.9168

Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.

Epic battles dont last 10min

A perfect example would be WoW vanila Alterac Valey

You should not compare vanilla Alterac with just a single siege, unless it’s the enemies home base.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sarrs.4831

Sarrs.4831

Even with forward deployed waypoints for attackers taking a keep would than take ages. It’s just a very, very, very, very bad idea.

Epic battles dont last 10min

A perfect example would be WoW vanila Alterac Valey

Which wasn’t one battle. It was a series of battles in several locations. The map was a little bit chokier, but the same principles apply.

Analyzing, anticipating, manipulating and countering your opponents’ movements is a key part of strategy. Zergs are the lowest common denominator when it comes to strategy; if you have capable strategists, you can outmaneuver and outplay them without a problem. Having waypoints to make it possible to instantly teleport anywhere on the map would remove strategy from WvWvW and just turn it into ‘tactics’.

Nalhadia – Kaineng

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

But isnt WvWvW a 2 weeks long Alterac Valey of ppl trying to cap the most of the map?

The only diference is that the game will end in 2 weeks and that who has more points wins instead of killing the boss

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: nachtnebel.9168

nachtnebel.9168

How often have you seen the main castel on one of the borderlands fall?

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: Sneakier.9460

Sneakier.9460

It does not, but how many times you seen the spawn camp in AV fall either?

The only diference is that one ends whe boss dies, the other after 2 weeks

Gunnars Hold= Tuga Land

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: VakarisJ.5619

VakarisJ.5619

If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.

And the attackers would do the same making tactics more important.

What i missed was:
-Invaders would also have a closer way point most likely from a sentry or a Supply camp

This would nulify the “zerg” mentality and make battles become more tactic

It wouldn’t, you’d just have non-stop teleporting zerg that’s 5 times bigger then what we see now.

An example of this would be when invaders take a tower near the garrison and upgrade it with a waypoint. You just get non-stop armies pouring into the garrison from both sides, forcing a stand-still. It’s very rare for the garrison to fall, because of it’s proximity to the defender spawn.

(edited by VakarisJ.5619)

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: squiggit.2357

squiggit.2357

This would nulify the “zerg” mentality and make battles become more tactic

No. It would make things even zergier because all of the sudden dying isn’t a big deal.