(edited by Naithe.4271)
Alpine Border Land Back - Spawn Treb Bug
Every time you throw a spawn treb the golem god kills another kitten in the cat room. It is known.
Those invuln spot exploits need to be fixed though. Anet plz.
ANet if you care at all about your map rotations and all the hard work you’ve put into updates for both Alpine and Desert Boarderlands please, please, please fix this exploitation of siege placement. Not only does it hinder game play, but its a clear disregard for your development teams to have people exploit and ruin play-ablity. Some would call these people “Fun-suckers” who exploit weaknesses in devs.
In theory this was supposed to get fixed at some point but didnt.
Simply put siege shouldn’t be able to be placed in areas where the enemy cant destroy/damage it or even get to it somehow. The fix is as simple as disabling siege use if you have the “determined” buff that makes you invulnerable or even adding an invisible wall that would block the spawn treb shots.
The spawn trebuchets in the Alpine borderlands are the most egregious of these exploits since it makes taking and holding the north towers impossible for enemy servers. You simply cant counter these trebs: They are built far behind max arrow cart range in a area that gives players “Determined” (it still counts as spawn), they are high enough that counter trebs shots wont hit and they are built behind walls/houses/ledges so that ballista shots cant reach.
Please fix this exploit, it was the one thing I wanted changed with the Alpine Return and the one thing that didnt happen. Sorta ruins an otherwise awesome update.
(edited by Rasudido.6734)
This. Please fix asap.
Thank you for the return of the Alpine Borderlands!
Please fix this terrible exploit and soon!
http://www.mas4eva.enjin.com/
Please make sure this can be fixed! It is extremely hard to counter when you have a team of so few.
Thank you for everything!
ty for alpine.
please fix spawn treb exploit.
this would need to prioritized
Fighting in the north on an enemy map with untouchable spawn trebs raining down on you the whole time is absolutely no fun at all. And defending structures in the north on an enemy map is an exercise in futility when they can take down all the walls of the structures before even leaving spawn.
Please do this!!
Expand out the siege deployment blockade. Servers should not promote, use or encourage the building of these placements. If you see it, you should report it as an exploit until we get a fix.
K. Thx. Bye. o/
+1, Alpine is awesome and I’m glad to see it back in it’s prime form. I understand this is a move to placate the masses who really just want that same experience back again, but even so those who want that same experience are largely going to be the ones who wanted invuln trebs fixed when the maps originally existed as well. Would be cool to see.
I agree! Surprised this wasn’t fixed before the alpine maps were brought back!
http://knightgaming.net
Anet, this is one hell of a serious oversight. This was one of our loudest complaints all the way up to the Desert Borderlands. I get it, you ignored us for years. It’s easy to forget things when you weren’t listening in the first place.
You seem to be listening now. Fix this, and fix it fast. We are counting on you to make things happen quickly because you FINALLY seem to care about us for once.
Please fix, its a bug, uncounterable siege is lame
Put back Desert until this is fixed!
Tarnished Coast – Dissentient [DIS]
All classes
This is not an exploit, is counterable, and is not broken. It’s the ultimate l2p issue.
Massive blob servers have enough advantages already.
Most disagree Heimlich. It is an exploit though not horribly broken. It is counterable, most things are.
Gunflame was broken for a while. It was an exploit that it double hit, but was still counterable. Does that mean we just leave it and say “well there are ways around it so who cares”. Fair plays says fixing exploits is important.
Massive blob servers have zero to do with exploits, off topic argument is off topic. The argument that you get an exploit if you feel you can’t compete with a large blob is not the solution.
It shouldn’t be a hard fix anyways.
This was placed inside of YB’s spawn aimed @ NWT on YBBL. Can’t attack it etc. Fix pls?
Main: SoS. Alt’s: BG/FA/Mag/SBI/YB.
Build an arrow cart, treb, or ballista to destroy the offending siege. It isn’t an exploit, the siege is vulnerable to destruction, just like all siege is.
It’s no more an exploit than building trebs on the upper floors of Stonemist or building trebs inside towers to hit keeps (and vice-versa).
My argument is precisely that it’s not an exploit. How on earth could I be arguing that “[I] get an exploit if” when I don’t agree with the premise?
This is players from large population blobby servers arguing to change mechanics they they don’t like in order to adjust balance. It’s obvious why “most” disagree when it’s popular with blobfolk.
Spawn trebs are an exploit and need to be removed. If anet meant for there to be siege in spawn there would not be a lock on throwing it.
I really cant believe they haven’t done anything about this crap. Anet do we really have to deal with this garbage and post thread after thread on here again?
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Build an arrow cart, treb, or ballista to destroy the offending siege. It isn’t an exploit, the siege is vulnerable to destruction, just like all siege is.
It’s no more an exploit than building trebs on the upper floors of Stonemist or building trebs inside towers to hit keeps (and vice-versa).
My argument is precisely that it’s not an exploit. How on earth could I be arguing that “[I] get an exploit if” when I don’t agree with the premise?
This is players from large population blobby servers arguing to change mechanics they they don’t like in order to adjust balance. It’s obvious why “most” disagree when it’s popular with blobfolk.
Its an exploit because its in an area where you CAN NOT access as an enemy. It is an exploit because it was caused when changes made to the “determined” buff area you get at spawn during season 2 and it was never fixed.
You say build siege but guess what you can position the trebs OUTSIDE SUPERIOR BALLISTA OR SUPERIOR ARROW CART RANGE and even set them up so that counter trebs cant hit them (they can be set behind walls or the random houses that are in spawn). That doesnt even account that any and all siege that would get build to try counter them is even easier to counter with those same trebs or the fact that with shield generators they are even more invulnerable now.
Its not even about being able to build easily defensible siege near spawn: go ahead and build 1000 catas and trebs and arrow carts from the ledge right under the invuln area to easily take the north towers at least that would be counterable
Build an arrow cart, treb, or ballista to destroy the offending siege. It isn’t an exploit, the siege is vulnerable to destruction, just like all siege is.
It’s no more an exploit than building trebs on the upper floors of Stonemist or building trebs inside towers to hit keeps (and vice-versa).
My argument is precisely that it’s not an exploit. How on earth could I be arguing that “[I] get an exploit if” when I don’t agree with the premise?
This is players from large population blobby servers arguing to change mechanics they they don’t like in order to adjust balance. It’s obvious why “most” disagree when it’s popular with blobfolk.
Fair point, you don’t see it as an exploit, most people do. There hasn’t been a piece of this siege I haven’t found a way to destroy up there, though in some cases your treb skill shots have to be perfect.
As someone else said, if they wanted siege to be built up there, the no siege buff wouldn’t be up there. You have to leap down or to a house and then throw the siege backward; effectively gaming the system. It’s not natural, so again, we see it as an exploit (as we did with the AC abuse years ago with eye infinity or whatever).
I’m on a server that at times has used this; we all call out the people that build it and tell everyone not to refresh the siege. It’s unethical to support what we see as exploits.
Just increase the siege no build condition. Pretty simple.
Support this thread!
Say no to spawn siege!
(edited by Naithe.4271)
Actually I can.
It appeared for a while that Alpine would not be coming back and it would be silly to spend resources to fix something that is going away.
Since it is back and will be back on a permanent basis, this issue and other glitches/exploits should be fixed.
I’d love to see Dhuum nuke those spawn trebs…
This was placed inside of YB’s spawn aimed @ NWT on YBBL. Can’t attack it etc. Fix pls?
Trebs have been placed there for some time now. Every server knows about it and how to take them out.
Open your mind and think out side the box and you will find your answer.
People defending exploits…wow…, anet this is what happens when you allow this to go on.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
This was placed inside of YB’s spawn aimed @ NWT on YBBL. Can’t attack it etc. Fix pls?
Trebs have been placed there for some time now. Every server knows about it and how to take them out.
Open your mind and think out side the box and you will find your answer.
Like jumping/expoiting into their spawn with your zerg and taking it out that way xD
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
People defending exploits…wow…, anet this is what happens when you allow this to go on.
I am not defending it, just stating that you need to find a way to take it out, that’s all. Anet will take them out when they can, then people will complain that there gone.
It’s not an exploit, end of story, nor is it difficult to see who is doing the complaining here nor who it’s directed towards.
People defending exploits…wow…, anet this is what happens when you allow this to go on.
I am not defending it, just stating that you need to find a way to take it out, that’s all. Anet will take them out when they can, then people will complain that there gone.
Some people are, and its unbelievable that they believe they have a right to abuse an exploit. It is irrelevant whether or not it can be countered, its not supposed to occur in the first place, if you see someone using a flyhack does it matter if you can hit them with a bow? Idk why anet did not fix this after all this time, when they intended to bring alpine back into a rotation. The faster its dealt with the better for everyone.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I honestly wish we had a way to destroy friendly siege to deal with these.
That’s all getting a little personal, isn’kitten I don’t think it is an exploit. I am allowed to hold my own opinion.
All of your accusations against me fall apart because this is not an exploit.
And FYI, it’s extremely entertaining to drain supply out of your guild in particular from citadel trebs. They never seem to move out of the way.
Build an arrow cart, treb, or ballista to destroy the offending siege. It isn’t an exploit, the siege is vulnerable to destruction, just like all siege is.
It’s no more an exploit than building trebs on the upper floors of Stonemist or building trebs inside towers to hit keeps (and vice-versa).
My argument is precisely that it’s not an exploit. How on earth could I be arguing that “[I] get an exploit if” when I don’t agree with the premise?
This is players from large population blobby servers arguing to change mechanics they they don’t like in order to adjust balance. It’s obvious why “most” disagree when it’s popular with blobfolk.
http://wiki.guildwars2.com/wiki/Exploit
ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game.
Not a L2P issue – it is an exploit and in the terms of service which you “signed” when you installed the game. Know what you are doing in all aspects of life.
K. Thx. Bye. o/
PS: Anet – Please fix this.
Really Anet, fix this. You are doing well, but this fix needs to happen quick. Or BARE MINIMUM acknowledge it as an exploit and tell us you are working on it!
This thread will not be going away, and won’t be silent until this is resolved.
Anet, seriously? You did not know? After 3 years? C’mon, fix it please.
People defending exploits…wow…, anet this is what happens when you allow this to go on.
I am not defending it, just stating that you need to find a way to take it out, that’s all. Anet will take them out when they can, then people will complain that there gone.
I will share this tidbit for you here.
http://wiki.guildwars2.com/wiki/Exploit
ArenaNet defines an exploit as any deliberate action that provides an unfair advantage over other players or otherwise hurts the game, community, or economy; it does not matter whether the exploit is a hack or makes use of a mechanic (bugged or otherwise) within the game.
K. Thx. Bye. o/
PS: Anet – Please fix this.
It becomes increasingly hard to argue that something’s an exploit when it has been widely known, reported and remains unchanged after nearly four years. At the very least you’d have to say that it isn’t considered an important or significant exploit by the powers that be.
It’s also only really used by servers that losing badly. If you need a Citadel treb to get the northern towers back you are already in deep trouble and it’s hardly going to have any significant impact on the direction of the match.
That said, it’s clearly not intended and ought to be tidied up. I won’t build trebs there or use them if they are placed. It’s just a cheesy tactic that I’d prefer our server didn’t use. You can’t stop individuals building there, though, and once the treb is up people will inevitably use it. Best if the flaw is just removed the way the invulnerable spots that used to plague the camps next to the spawn-in areas were.
WTB Anet response.
Blackgate
I’m not defending here, just pointing out, that the act of camping spawn locations, camps or a spawn tower with a party of 12 against 1 person is an unfair advantage as well, regardless of if or where their seige is, according to this picture atleast, the OP has the upper hand.
[HaHa] Hazardous Hallucination
Was I really only a Silver Major on Tuesday? I guess ranks fly by when you’re having fun.
That treb is counterable, in fact your server has destroyed it during this matchup. Build some siege.
If they haven’t addressed it by now, with the literally hundreds of threads about it over three years, then Anet clearly views it as a viable play.
I don’t personally like it. It feels cowardly, but eh, find work arounds.
I had no issue with the bottom of cliffs neutral zone at south camps … If you’re dumb enough to walk into the invul zone, you should die … But this particular one affects property (aka towers).
Still, they got rid of the cliff south camps zone.
Frankly, it just indicates a lack of skilled player that uses the spawn treb. I’d be embarassed to get caught using it.
Personally I like it. Cause you can only get to those points in your own BL it sort of gives you a “Home Team Advantage”. Personally I wouldn’t mind being able to build seige weapons in a place where they can only be destroyed by other seige weapons. Hell, this exploit is really just one step from Tower/Keep Seige. The only difference is that it’s possible to melee them.
You actually infracted OP for asking you to fix this. ROFL.
Blackgate
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
I hope the devs understand this will continue to be an issue for players, and will be constantly brought up until its fixed and done away with so nobody can abuse this.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
You actually infracted OP for asking you to fix this. ROFL.
No. The OP was never infracted. The post was removed, pending review. Upon review and after discussion with a dev team member, the post was replaced or reinstated. No points. Not penalty. No drama.
I hope the devs understand this will continue to be an issue for players, and will be constantly brought up until its fixed and done away with so nobody can abuse this.
Let me say I am decidedly not an expert on this situation. I do not speak for the WvW Team here in any way. Is all that really, really clear?
Ok then — and please don’t flame me for this —
In this very thread, which I have read with great interest, there are details of a counter, a means to react to the trebs in the placement that seems to be a prime point of concern. So I can’t help but wonder two things:
- Is the counter viable?
- Can something be called an exploit if there’s a reasonable counter?
I truly do not know the answer to either question, but I’m genuinely curious about it and it’s easy to see that opinions vary.
So… thoughts?
Edit: typo
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)