Grawls Gone Wild (GGW)
An Open Letter to ANET regarding invisible enemies
Grawls Gone Wild (GGW)
I’d like to agree with the OP. He has hit it spot on the money with each point. The OP did miss a different ANET rep post on a different thread about this issue that was a more comprehensive statement and said they were looking into this issue. I would like to add that this issue is of such a serious nature that it could very well cause the failure of one of the best MMO’s and PVP/WvW combat systems i’ve played in 14 years of playing PC based MMO’s. ANET would be doing its very large and active WvW community a huge service by releasing a updated statement on this seriously critical issue. A statement on the current progress would reassure its active player community. It might also do much to head off changing the internet game reviews from “an awesome game i highly recommend, one of the best of the year” to “its a bit like playing Armada on a Commadore 64 in 1984 but with more lag and worse graphics.” All humor aside would you ANET please tell us something about the progress on this issue. Thank you for your time and our patience.
Happened to me a few hours ago.. I imagined it would be just the game taking its time to render but its not normal if it takes more than 10 seconds. Its like the game forgets that it should render players.
They’re working on it.
It’s like playing Battleship
The main issue is that the server simply does not/cannot send location data for every player within your range. A few things that could help this is to some how lower the amount of information required to render a target, at a minimum just have their location. One-size-fits-all character models for each race and gender on the enemy team should also help this as well. I haven’t noticed this being completely implemented but there are aspects of it.
Community Coordinator
Hi everyone.
Spetrix, thank you very much for this comprehensive feedback. We will keep all of you guys updated in due time as this is a top-priority issue.