Anet hates small mans
What’s the boon duration nerf? I was aboiut to make a boon guy.
Oh and while we’re talking about boons, do you know how +Boon Duration rounds?
Gaming is evolution. Adapt or die.
What’s the boon duration nerf? I was aboiut to make a boon guy.
Oh and while we’re talking about boons, do you know how +Boon Duration rounds?
Used to be able to get +45% boon duration on a rune set. Now you can only get +20%.
I’m not sure I get your 2nd question. What do you mean boon duration rounds? How it works? It works like if you were going to apply a boon to yourself or an ally and it was going to be X seconds, it’ll be longer by Y%. So if you have +40% boon duration and you were going to use a skill that gives 5 seconds of stability, you now apply 7 seconds of stability.
Hum havoc groups are fine. You have enough people to take take towers and undefended keeps. Do not expect to wipe a group more than twice your numbers unless its uplevel militia zerg. 1v3 is not something that should happen against a guild or skilled group. The crit nerf has everyone reevaluating their mix set builds in wvw.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
havoc groups are a disgrace to 7 man zergbusters. We are perfectly capable of wiping a skillgroup of 15 thats not the point. the point is that the nerfs are all directed to power roamers and real zergbusters. Like i just said but ofc you didnt read. ZERGS DONT USE CRIT DAMAGE or not nearly as much as we do. Dont tell me what our capabilities are if you have never fought with or against us because its just plain disrespectful. 1:3 may not be possible for you but before the patch it was childsplay
What’s the boon duration nerf? I was aboiut to make a boon guy.
Oh and while we’re talking about boons, do you know how +Boon Duration rounds?
Used to be able to get +45% boon duration on a rune set. Now you can only get +20%.
I’m not sure I get your 2nd question. What do you mean boon duration rounds? How it works? It works like if you were going to apply a boon to yourself or an ally and it was going to be X seconds, it’ll be longer by Y%. So if you have +40% boon duration and you were going to use a skill that gives 5 seconds of stability, you now apply 7 seconds of stability.
Thanks for answering. My second question I’m talking about if the math doesn’t come out even.What if you had +30% boon duration and a skill that gives 2 seconds of stability.
2 * 1.3 = 2.6 sec
Does it round up to 3 sec? Or does Anet calculate every tenth of a second so it is literally 2.6 sec? Or does it round down to 2.5 or something?
Havoc groups are often zerg busters and roamers, they aren’t mutually exclusive concepts. As for the changes and their effect on small man groups.
Boon Duration: Entirely dependent on group comp, we have zero players who main a warrior/guardian/elementalist, our group comp is consistently necros and thieves (literally everyone in our guild mains one of those classes), so that change has no effect. If you’re mostly guards/warriors/elementalists then sure, fair point.
Crit Damage: My experience so far is that there is little effect on the highest damage DPS builds, these builds are often not maxed critical damage, but instead take advantage of +damage traits (close to death/executioner etc). It did hurt the damage of our old glass necros, but adjustments to runes actually allowed for us to regain much of that damage. (zerker necros took it harder than a lot, as they max both +damage traits and critical damage).
Stack changes: No major change here, player kills compensate for the duel sigil trick, while equiping the same sigil on your underwater weapons allows you to unequip the weapon and use different sigils.
We certainly had to change a few things..but overall we feel our zerg busting abilities are actually improved through several new tricks we gained. (-50% damage in stealth to allies for one).
What’s the boon duration nerf? I was aboiut to make a boon guy.
Oh and while we’re talking about boons, do you know how +Boon Duration rounds?
Used to be able to get +45% boon duration on a rune set. Now you can only get +20%.
I’m not sure I get your 2nd question. What do you mean boon duration rounds? How it works? It works like if you were going to apply a boon to yourself or an ally and it was going to be X seconds, it’ll be longer by Y%. So if you have +40% boon duration and you were going to use a skill that gives 5 seconds of stability, you now apply 7 seconds of stability.
Thanks for answering. My second question I’m talking about if the math doesn’t come out even.What if you had +30% boon duration and a skill that gives 2 seconds of stability.
2 * 1.3 = 2.6 sec
Does it round up to 3 sec? Or does Anet calculate every tenth of a second so it is literally 2.6 sec? Or does it round down to 2.5 or something?
I don’t know for sure but I did find this discussion https://forum-en.gw2archive.eu/forum/game/players/Boon-duration-VS-Healing-power
havoc groups are a disgrace to 7 man zergbusters. We are perfectly capable of wiping a skillgroup of 15 thats not the point. the point is that the nerfs are all directed to power roamers and real zergbusters. Like i just said but ofc you didnt read. ZERGS DONT USE CRIT DAMAGE or not nearly as much as we do. Dont tell me what our capabilities are if you have never fought with or against us because its just plain disrespectful. 1:3 may not be possible for you but before the patch it was childsplay
Well let us know who you are to better make those assumptions.
Also, to say crit damage isn’t used by zergs is hilarious. You’re right that zergs don’t go glass, but its not like it was hard before the patch to make tanky DPS guards or DPS warriors.
And if you have actually taken on a 1v3 and won against an organized guild group, please post the video. Or we will not take you seriously.
havoc groups are a disgrace to 7 man zergbusters. We are perfectly capable of wiping a skillgroup of 15 thats not the point. the point is that the nerfs are all directed to power roamers and real zergbusters. Like i just said but ofc you didnt read. ZERGS DONT USE CRIT DAMAGE or not nearly as much as we do. Dont tell me what our capabilities are if you have never fought with or against us because its just plain disrespectful. 1:3 may not be possible for you but before the patch it was childsplay
Well let us know who you are to better make those assumptions.
Also, to say crit damage isn’t used by zergs is hilarious. You’re right that zergs don’t go glass, but its not like it was hard before the patch to make tanky DPS guards or DPS warriors.
And if you have actually taken on a 1v3 and won against an organized guild group, please post the video. Or we will not take you seriously.
hold on let me buy a better computer, a capture card and other kitten so I can record a perfect video for you oh also a time machine so I can go back to pre nerfs to record said video.
once again. in zergs they rarely went above 30% crit damage. A far cry from everyone in your group having around 70-100 and dealing with not being squishy. Of course this is a generalization because zergs make up a huge player base.
And if you have actually taken on a 1v3 and won against an organized guild group, please post the video. Or we will not take you seriously.
That’s entirely possible, happens rather frequently…but, few things to note about it.
1) Not all guilds are equal in skill – Very common reason for these wins
2) Havoc builds designed entirely to wreck the group comps of larger groups. – Ours for example combines massive unblockable boonstripping AOE damage, piercing ranged damage, AOE blind and the ability to consistently avoid melee damage. Oh and our thieves get crabby when someone pokes one of our necros..and crabby thieves tend to be rather sadistic. (Stealthed lich anyone?)
3) AOE cap – Anything less than 1v5 is typically possible to win, the damage output of 5 ultra glass necros dropping wells and going lich in a choke point, like the hills bridge can drop much larger groups. Am I saying you win these a lot, no, but even good guild groups will fall for it once.
Summary, very possible to win these fights against organized guilds, but if they happen to be the same skill level it gets less likely and comes down to builds and bombing ability.
The OP presents nothing resembling a credible argument. The OP is strictly resistance to change whining. Change is the only constant. Adapt of die.
This is no different than the 2v1 whines. Endure and overcome.
Or else, find something else to satisfy your need for accomplishment and self-efficacy.
The OP presents nothing resembling a credible argument. The OP is strictly resistance to change whining. Change is the only constant. Adapt of die.
This is no different than the 2v1 whines. Endure and overcome.
Or else, find something else to satisfy your need for accomplishment and self-efficacy.
Pretty much this. OP’s original message is a zerk pure dmg dealer whine more than adapting. Many small man’s group have compensated and adjusted their play style while still maintaining their functionality or even improved it. Just because your old tactic isn’t nearly as effective, doesn’t mean they haven’t built other concepts to even help zerg busting groups. Not our fault OP won’t adapt.
Original post is a WHY DID YOU NERF CRIT DMG, OH NOES I CAN’T one or 2 hit no more MY WORLD IS ENDING!!!!
And if you have actually taken on a 1v3 and won against an organized guild group, please post the video. Or we will not take you seriously.
Starting at 3:15 four of us [YOHO] kill off 12 Rx before our zerg shows up, while its not your vaunted 1v3 there is no reason to believe we couldn’t have finished the rest of the Rx without the aid of our zerg. Saying 1v3 isn’t possible is just plain ignorant.
http://www.twitch.tv/disasterdrew
(edited by Lurock Turoth.9085)
I ran into a 5 man of Thieves yesterday. Backstabs, bleeds, poison, torment, confusion, blind, etc. Horrible horrible horrible. I think Anet made small roaming teams the new grief meta.
I have no idea how the OP associated some of his complaints as specifically associated with small groups of players.
Seems to me that the OP is making many uninformed assumptions then making complaints based on that. Which seems a bit unreasonable to me.
Try fighting 7v25 in almost any other MMO and get back to us with your results.
Seriously, roaming is in a good spot if you enjoy it.
Fort Aspenwood
They don’t hate small man’s, they just refuse to change their philosophy on WvW
my ranger ran a DPS bunker builds before patch, waving its GS around doing 2-3k on AA. Now, it does 1.9-2.8k… am i very sad? NO
Does my ranger still have an easy time thanks to evade on AA chain? YES
Did i have to swap runes and traits around a bit? Yes
Did i benefit from swapping runes and traits around a bit? YES, a lot.
Try fighting 7v25 in almost any other MMO and get back to us with your results.
Seriously, roaming is in a good spot if you enjoy it.
yup, especially now that you can bring ONE support ele in your party and get burst heals upwards of 5k+ every 16 seconds… but, that is probably not a viable strategy, is it?
Currently @ some T1 server in EU
(edited by Prysin.8542)
Reads topic title
That’s… that’s what she said?
I’m sorry ._.
Yak’s Bend
Lincoln Force [BOMB]
Srsly roamers and small mans were the only people who stacked to swap out later. Zergs rarely did apart from the people who swapped out after getting in a fight and tagging a bunch of people.
That’s nonsense.
Please don’t conflate opinion from ignorance with fact of any basis in reality. “Zerglings” aren’t your opponents, and you’ve clearly not studied them. Hateful preconceptions inhibit learning and growth.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Reads topic title
That’s… that’s what she said?
I’m sorry ._.
Every time they use the term. EVERY TIME!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
Disagree with the op. Like was stated before we must adapt. The real problem facing roamers is the ability to hard res in combat. 7v15 becomes extremely hard when 2-3 guys can just res the pinned while the other 11 (even if they are slow turners) can do enough dmg to keep you preoccupied. NO HARD RES WHILE IN BATTLE 2014!!!!
havoc groups are a disgrace to 7 man zergbusters. We are perfectly capable of wiping a skillgroup of 15 thats not the point. the point is that the nerfs are all directed to power roamers and real zergbusters. Like i just said but ofc you didnt read. ZERGS DONT USE CRIT DAMAGE or not nearly as much as we do. Dont tell me what our capabilities are if you have never fought with or against us because its just plain disrespectful. 1:3 may not be possible for you but before the patch it was childsplay
I am not doubting your capabilites. I am doubting the skills/organization of the groups you are up against. Not every zerg just uses pvt. Yes it is a common gear set but not the best. We min and max our gear based off of how we normally do in zerg fights. Some guildies can not survive as well as others so they go for tanky gear. Others have a more balance set-up since they tend to survive through anything.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
(edited by Ulion.5476)