Anet said from outset WvW is CASUAL

Anet said from outset WvW is CASUAL

in WvW

Posted by: SilencingMachine.5049

SilencingMachine.5049

For all the many, many threads from folks constantly complaining that WvW lacks this or that…..that it should have better drops….better unique rewards…granular “leader” boards…etc…..keep in mind that from the beginning (look back at the design notes, pre-launch marketing, etc) that Anet said that their aim for WvW was for it to be CASUAL focused….so that anyone could jump on, play for a short time and feel they were on level footing with everyone else while also doing their part to contribute. So if that is indeed still their mission statement and operating instructions for WvW, why then do you try to make it into something it will never be? You will never get “better” gear. You will never get uber WvW skills. Your reward is the fun you have while playing (as it should be).

Simply put….it is as alternative system they put in place to appease those who want PvP fighting on a grand scale but lack the time (or motivation) to really put into it on a competitive level (such as sPvP). The fact that there are many “hardcore” players who waste away several hours each day flipping this tower, taking that supply camp, sieging Hills/Bay/Gari wash, rinse and repeat for hours on end does not mean that Anet will ever change their initial intent and reward those who spend more time than others on the game.

Get over it and enjoy.

-Naturale
Huntsmen(HM) elem
Jade Quarry

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Posted by: robocafaz.9017

robocafaz.9017

They also said that WvW was going to be that “good wildly unbalanced world PvP” everyone wants.

Get over it and enjoy that thief who just one-shot you with a backstab!

Deany Kong – #magswag
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz

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Posted by: Moleless.1462

Moleless.1462

You just said it yourself. The aim was for players to be able to play WvW whilst being on level footing with everyone else. That’s just straight up not the case. If you’re a sole WvW player, you WILL be poor. I read many times before release and during beta that the goal was for players to be able to play the game any way they want (pure WvW included) and not be inhibited. Right now, we are inhibited by the fact that it’s basically impossible to make money or earn better gear by playing WvW.

Admiral Beau
TC Commander
we need to pretect are big keep

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Posted by: BlueFrog.3261

BlueFrog.3261

you realise the entire game was designed to be casual right? that doesn’t mean it should be neglected.

Albino

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Posted by: Preacher.9018

Preacher.9018

Arena net said WvW is casual

and we laughed at a good joke, because for majority of people who did WvW initially when competition mattered – it was a 2nd job, because the scoring system requires it. Anything but casual – it requires constant dedication and time if you want to win.

Anet might say whatever they like, but in case of WvW with that statement they clearly misunderstood the people to whom WvW appeals, and made a score system so stupid that WvW either turns into hardcore 2nd work, or boils down to which server have more people and time coverage and fights themselves being meaningless.

Neverless -WvW is what people make it. And i assure you, at least for the first half of the year after release – it was anything but casual. For many people still not is. Its not “casuals” that make up majority of wvw regular players. Quite the opposite.

http://www.pevepe.net/ – Seafarers Rest Server community website

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Posted by: MiLkZz.4789

MiLkZz.4789

WvW gives TONS of karma, which you can spend on exotic karma gear. I don’t know about you but it gives me enough money to craft lvl 3 alts from 1-80 and gear them up.

Now you can buy exotic armor with badges + 1gold. Badges are easy to get and 1 gold is nothing. Money ain’t a problem in WvW. And who needs ascended, like those few stats are going to make a difference in the outcome of a fight.

WvW ain’t really casual, because indeed, the nature of the game requires you to put a lot of time in it if you got for the win. I find sPvP a lot more casual than WvW. But the reward ain’t the uber armor or WvW skills (like in COD), I am even against that. The reward is wiping the enemy, capping that keep after hours of siege and winning the week.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Bunzy.8674

Bunzy.8674

Without WvW Anet would lose a large majority of it’s playerbase which is why they are starting to take things more seriously.

Bunzy – I’m a mother father gentleman
Maguuma
WvW Roaming Videos

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Posted by: Boulderbolg.3460

Boulderbolg.3460

For all the many, many threads from folks constantly complaining that WvW lacks this or that…..that it should have better drops….better unique rewards…granular “leader” boards…etc…..keep in mind that from the beginning (look back at the design notes, pre-launch marketing, etc) that Anet said that their aim for WvW was for it to be CASUAL focused….so that anyone could jump on, play for a short time and feel they were on level footing with everyone else while also doing their part to contribute. So if that is indeed still their mission statement and operating instructions for WvW, why then do you try to make it into something it will never be? You will never get “better” gear. You will never get uber WvW skills. Your reward is the fun you have while playing (as it should be).

Simply put….it is as alternative system they put in place to appease those who want PvP fighting on a grand scale but lack the time (or motivation) to really put into it on a competitive level (such as sPvP). The fact that there are many “hardcore” players who waste away several hours each day flipping this tower, taking that supply camp, sieging Hills/Bay/Gari wash, rinse and repeat for hours on end does not mean that Anet will ever change their initial intent and reward those who spend more time than others on the game.

Get over it and enjoy.

Yep. For those that can’t get over it, please pledge to Camelot Unchained. Thank you.

GL for Team Riot [RIOT] on Blackgate NA – Small Group WvW Focused
http://teamriot.org/riot-media/videos/http://www.twitch.tv/teamriottv

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Posted by: Scleameth.6809

Scleameth.6809

Well WvW started off very casual for me and in the early days after release it was just a place I went to investigate my prowess against other players… Lately it’s basically become an obsession and I can’t stand the fact that other servers are taking camps/towers/keeps that I helped conquer. I think that’s just unavoidable and human nature: GIVE BACK WHAT IS MINE!!! Even though WvW players are not rich, we are not poor either but the costs of upgrades and siege are shared by the community.
WvW is a serious place for many, many players and even though Anet initiated it as a casual mode of gaming, it certainly is not in it’s current state. RvR is big part of online gaming and becoming even bigger and better. Anet will have to make sure that GW2 is any RvR initiates 1st port of call and will have to retract the “casual” outlook towards WvW if they want the biggest slice of the pie.
As for the “hardcore” players: I thank my lucky stars for them and /bow to each and everyone of them. If not for them WvW would be a place where re-capping camps in your own BL would be what casual players are left to do. Because of these hardcore players already ensuring that my team always has BL under control, I can join in the offensive fight and enjoy the best that WvW has to offer!

FC – [SNKY]
Keep the Faith (and stay out of AC fire)

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Posted by: fivekiller.1432

fivekiller.1432

What is interesting is that their game mode for competitive play seems to have all but flopped as far as most competitive groups are concerned.

Whereas their “casual” game mode seems to be home to some of the most large, organized, and highly competitive groups i’ve ever seen in an online game.

Sometimes, it doesn’t matter what your mission statement is, what matters is what the customer wants.

-Desirz Matheon

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Posted by: Fuzzion.2504

Fuzzion.2504

They broke their own laws :

1) Introduced Ascended gear
2) Created Ranks
3)Created Rank Abilities
4)Created Leader boards
5) Separate class balance for WvW
6)Solved culling
7)Doubled their WvW team size
8) Indication of a new map
9) Provided wvw benefits for the entire realm
10)[etc]……

There is nothing casual about wvw. The only thing casual is the zero subscription rate.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Liquid Storm.8097

Liquid Storm.8097

Have another look at WvW achievement requirements. How’s that being casual?

Staff elementalist @ [SOUL]
Far Shiverpeaks EU
http://fspsoul.enjin.com/

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Posted by: Almostfaceman.1804

Almostfaceman.1804

For all the many, many threads from folks constantly complaining that WvW lacks this or that…..that it should have better drops….better unique rewards…granular “leader” boards…etc…..keep in mind that from the beginning (look back at the design notes, pre-launch marketing, etc) that Anet said that their aim for WvW was for it to be CASUAL focused….so that anyone could jump on, play for a short time and feel they were on level footing with everyone else while also doing their part to contribute. So if that is indeed still their mission statement and operating instructions for WvW, why then do you try to make it into something it will never be? You will never get “better” gear. You will never get uber WvW skills. Your reward is the fun you have while playing (as it should be).

Simply put….it is as alternative system they put in place to appease those who want PvP fighting on a grand scale but lack the time (or motivation) to really put into it on a competitive level (such as sPvP). The fact that there are many “hardcore” players who waste away several hours each day flipping this tower, taking that supply camp, sieging Hills/Bay/Gari wash, rinse and repeat for hours on end does not mean that Anet will ever change their initial intent and reward those who spend more time than others on the game.

Get over it and enjoy.

There’s nothing wrong with a company meeting the needs of their customers. If we want to turn WvW into something else, and we’re investing in their game, I’m sure they can accommodate us. Otherwise folks will be spending our dollars at greener pastures, and I’m sure Anet doesn’t want that.

So get over your fear of asking for a better product.

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Posted by: Entropy.4732

Entropy.4732

Riiiiiiight. Casual… I… I wanna post here but Golanda ‘s yaks need escorts. Seriously tho… the entire nature of WvW is anything but casual. A ranked game that never ends which requires massive teamwork, coordination, planning multiple time shifts, communications between hundreds of people, gold, high skill, dedication, etc…. WvW by it’s very nature encourages hardcore play. sPvP… now that’s casual. A separate part of the game where your PvE gear doesn’t matter and there are no rewards that translate into the main game. When I win in sPVP I’m like… okay… great. That was fun, but I gotta get back to the main attraction.

We should get better rewards in WvW for all the time we put in. There should be something worth spending badges on and Karma on (better armor designs, interesting weapons, odd, unique loot. I want to see a character with an item and think, “Ahh… that’s a WvW player.”) There should be better drops in general. But I do think they made the right choice to have Dungeon Gear be the best looking gear in the game because it encourages us WvW heads to play the PvE content. I personally want way more emphasis on statistics (how many kills you got, how much supply you ran, who healed the most, who built the most siege, who ran solo the most, who flipped the most NPC content, who defended the most towers.) at the start and end of each week. Data encourages better play. I want a “Trophy Reward” for coming in 1st place, a lesser one for second place, and no prize for 3rd. I want to see banners or a giant statue placed in major cities if you rank 1 in your tier. I want the end of the week before server reset to proclaim a clear winner. I want a WvW only skill for each class. Engineers should be able to repair siege. I want to be able to SEE the WvW rank of each player. It’s not that we don’t love WvW, we do. And us wanting these things is an expression of how much we love it.

Styx Hemlock – Sylvari Mesmer – TFG – NSP

(edited by Entropy.4732)

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Anet said

And there’s the flaw

Mag Server Leader

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Posted by: salluks.6017

salluks.6017

I think Anet still doesn’t realise the potential of WvW.

Look at any MMO site forums and u will see Camelot Unchained and TESO constantly in the news,

Anet had a a great opportunity at launch to get people into WvW and it was really fun that time as most of the servers were full and had ques all day and night,

i wonder if we will ever see such days again.

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Posted by: Burl.9567

Burl.9567

It may have started as a casual thing to do in your spare time to get away from the PvE and sPvP, but they are starting to finally realize that this play style has a very hardcore following. They are finally starting to give it some attention now and I fully anticipate getting more attention in the future.

I think they underestimated the popularity WvW would have. Imagine if they put in all that effort up front in WvW, rather than 7-8 months down the road.

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Posted by: SvenskNavi.9378

SvenskNavi.9378

WvW is casual. You don’t have to go in and stay there for hours and hours on end. For all anyone cares, you can go in, jump into a battle for 10 minutes, and leave. Sounds pretty casual to me.

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Posted by: fragnstein.3486

fragnstein.3486

Game makers seem to underestimate the amount of people looking for a great PvP game. Killing NPCs that do the same ol thing every time gets boring really quick

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Posted by: Valik Shin.9027

Valik Shin.9027

WvW is casual. You don’t have to go in and stay there for hours and hours on end. For all anyone cares, you can go in, jump into a battle for 10 minutes, and leave. Sounds pretty casual to me.

You don’t have to spend hrs in wvw either. Only time I spend in pve is when I’m to tierd to use brain power needed for wvw

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Ragnar.4257

Ragnar.4257

Whether ANet like it or not, whether they intended it or not, for alot of people WvW is the endgame. It might take players months or years to realise it, but eventually running CoF P1 is going to get boring, and realise that there’s no point having a shiny legendary if the only person who sees it is friggin Magg. Ultimately, the only reason to keep grinding out awesome skins is so you can look like a kitten when taking a dump on those dirty invaders and screaming “eat rainbow-unicorn kitten!”.

Unless they release a metric kitten-ton of new PvE content (the only release so far that comes close to providing that is Fractals), the WvW following is only going to grow, and only going to become more hardcore and less casual.

Which personally I think is great, because I love WvW. I just hope that ANet realise this and shift their focus accordingly so we don’t end up with 24 hour queues.

[Scnd][TA][Dius][aX]

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Posted by: Atherakhia.4086

Atherakhia.4086

I hate to break it to you guys, but this whole game is casual. If you honestly think anything about this game could be considered hardcore you clearly haven’t played many other games (don’t even need to be mmo’s).

The idea is always to give players rewards. We see that the developers have found players are really interested in WvW because they’re now giving you the option to get gear that isn’t just WvW focused (berserkers gear can now be gotten via badges) and you can get things like pre-cursors from bags.

Now if the OP is tyring to imply that the sorry state WvW is in right now is somehow justified because the developers said it should be casual friendly, then that’s just stupid. Like anyone is going to go through the effort to make a game with the INTENTION of it failing. And that’s what WvW is doing right now… failing.

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Posted by: Slamz.5376

Slamz.5376

“Casual” means you can jump in and out and play when and how you want.

There is nothing about this style of play that suggests it must also have weak loot, empty content and go for months with no new maps or events.

I mean PvE in this game is pretty casual as well. Fractals are the best loot in the game and it’s not like it’s some 3 hour, multi-week commitment like end game dungeons in WOW. You pop in, you run a fractal, you’re done for the day if you want. You can even pug it. There’s no reason this should be so much more rewarding than WvW.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: slingblade.1437

slingblade.1437

If they intended it to be casual they shouldn’t be keeping score.

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Posted by: whiran.1473

whiran.1473

I think Anet still doesn’t realise the potential of WvW.

Look at any MMO site forums and u will see Camelot Unchained and TESO constantly in the news,

Anet had a a great opportunity at launch to get people into WvW and it was really fun that time as most of the servers were full and had ques all day and night,

i wonder if we will ever see such days again.

I don’t think it’s that. WvW is clearly very popular and drives a lot of the retention of players for Guild Wars 2 as a whole. The more people who are retained via WvW means more guilds retaining members in PvE as well. WvW is like an “end game” for Guild Wars 2 and has a great impact for player retention.

But, I don’t think that ArenaNet knows how to monetize WvW. For ArenaNet to spend resources on enhancing / developing WvW they need to figure out a way to monetize it in a matter that does not destroy or ruin WvW. That’s a tricky thing to do.

Until WvW starts providing a significant income stream for ArenaNet it will not change significantly. There won’t be any large updates or any kind. There -might- be tweaks but that’s about it.

The design lead for WvW has done a really bad job at championing WvW to the execs and for figuring out how to make money off of WvW.

The way that WvW plays out is actually not bad – after all it’s still going strong since release and many of the servers have queues just to get into matches. That’s a great accomplishment for the original team that designed WvW. They made some choices that I don’t fully agree with but I can’t argue with success – it works.

Until ArenaNet figures out a way to make money from WvW it will not change in any significant manner. WvW will always remain on the “back burner” and it will be a secondary (or tertiary) priority for ArenaNet.

In terms of how to monetize WvW: this has to be done on a consumable level (I’m thinking WvW only chests and WvW only keys to said chests that contain WvW only outfits, weapons, and dyes) that encourages players to pay money for things that DO NOT impact the WvW combat. In other words, skins and cosmetic items = good while boosts to hp, damage, timers, etc = bad.

I’d love to see more focus on WvW from ArenaNet but I don’t think it will happen until ArenaNet figures out how to generate income directly from WvW.

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Posted by: Bertrand.3057

Bertrand.3057

It might take players months or years to realise it, but eventually running CoF P1 is going to get boring, and realise that there’s no point having a shiny legendary if the only person who sees it is friggin Magg.

I lol’d.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

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Posted by: salluks.6017

salluks.6017

I think Anet still doesn’t realise the potential of WvW.

Look at any MMO site forums and u will see Camelot Unchained and TESO constantly in the news,

Anet had a a great opportunity at launch to get people into WvW and it was really fun that time as most of the servers were full and had ques all day and night,

i wonder if we will ever see such days again.

I don’t think it’s that. WvW is clearly very popular and drives a lot of the retention of players for Guild Wars 2 as a whole. The more people who are retained via WvW means more guilds retaining members in PvE as well. WvW is like an “end game” for Guild Wars 2 and has a great impact for player retention.

But, I don’t think that ArenaNet knows how to monetize WvW. For ArenaNet to spend resources on enhancing / developing WvW they need to figure out a way to monetize it in a matter that does not destroy or ruin WvW. That’s a tricky thing to do.

Until WvW starts providing a significant income stream for ArenaNet it will not change significantly. There won’t be any large updates or any kind. There -might- be tweaks but that’s about it.

The design lead for WvW has done a really bad job at championing WvW to the execs and for figuring out how to make money off of WvW.

The way that WvW plays out is actually not bad – after all it’s still going strong since release and many of the servers have queues just to get into matches. That’s a great accomplishment for the original team that designed WvW. They made some choices that I don’t fully agree with but I can’t argue with success – it works.

Until ArenaNet figures out a way to make money from WvW it will not change in any significant manner. WvW will always remain on the “back burner” and it will be a secondary (or tertiary) priority for ArenaNet.

In terms of how to monetize WvW: this has to be done on a consumable level (I’m thinking WvW only chests and WvW only keys to said chests that contain WvW only outfits, weapons, and dyes) that encourages players to pay money for things that DO NOT impact the WvW combat. In other words, skins and cosmetic items = good while boosts to hp, damage, timers, etc = bad.

I’d love to see more focus on WvW from ArenaNet but I don’t think it will happen until ArenaNet figures out how to generate income directly from WvW.

it shouldn’t be hard imo.

since cosmetics are the thing they sell to make money from micro transactions

1 PVE- either i can buy a shiny armor and stand in LA all day, and be seen by what 50 people max?
2. WvW – at least 80 people from one server( 80*4 maps* 3 servers)

if i wanted to buy a shiny armor to showoff, i would much rather do it in wvw.

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Posted by: SilencingMachine.5049

SilencingMachine.5049

If they intended it to be casual they shouldn’t be keeping score.

You think keeping score means ANYTHING?!?!? It’s just simple gamification mechanics to keep people playing.

It resets each week. Who wins and who loses really matters very little if you think about it. Bragging rights? To who? You think your next door neighbor cares that your server won some video game they probably never heard of and much less care about? haha

-Naturale
Huntsmen(HM) elem
Jade Quarry

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Posted by: Immolator.5640

Immolator.5640

eventually running CoF P1 is going to get boring, and realise that there’s no point having a shiny legendary if the only person who sees it is friggin Magg

Am I the only one profusely smiling at this comment? genius

(I can’t believe he said that btw, hilarious though it was, everyone know Magg is featured primarily in P2 – if you go P1 you get both Magg annnnd Crusader Ferrah checking out your rainbow unicorn swag!)

Commander Ezekiel The Paladin
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/

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Posted by: Krakah.3582

Krakah.3582

Without WvW Anet would lose a large majority of it’s playerbase which is why they are starting to take things more seriously.

Your over estimating the size of the PvP community. Take the 400k concurrent users Anet says are on all the time. An average if WvW were full on all 4 maps would be around 7% at best per server. Reality says it’s far less than 7% depending on the tier, and time slot.

Anet could shut down all PvP and the loss would be very minimal.

-KNT- BG

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Posted by: CAA.9653

CAA.9653

Its already been said by a few people, but I am going to repeat it. WvW is endgame. It is what keeps me motivated to come back to GW2 after I finished my second personal story. The only reason I play PvE is to get cool gear so I can eventually be that commander with T3 culture armor and Twilight throwing a spear on your face as you try to heal yourself while down after an awesome 3 way server fight for Garrison that we wont forget (great one last friday in T2 btw). I like the new ranks, I like the idea of expanding WvW into different maps or changing maps weekly, and I like the idea of better loot in WvW (maybe higher ranks get better loot to make it fair, like an investment similar to fractals).

So much potential in WvW, and it’s a shame more people don’t play it.

Guardian – Cameid, but my friends call me Cam

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Posted by: gennyt.3428

gennyt.3428

Pretty good troll thread

Whispers with meat.

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Posted by: wookie.8934

wookie.8934

I don’t think ANet had any idea what WvW would turn into. Jus’ sayin’.

Havok Legion [HL]
Fort Aspenwood

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Posted by: frostshade.3617

frostshade.3617

In comparison to most games pvp systems wvw is very casual even teras pvp system is more hardcore per say saying wvw isnt casual is like saying go fish isn’t casual… its your personell hyper competitiveness that makes you think it isn’t designed to be casual

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: muylaetrix.2096

muylaetrix.2096

for a lot of people w3 is not casual,
for a lot of people it’s not the end game,
for a lot of people it’s the only game.

you can do pve casually, you can do a dungeon in a speed run or casual way WITH people, all fine. but in w3 you will be up AGAINST people who don’t play casually and who hold the edge in experience and teamwork.

Anet can say what they want about how they intended people to do this or that, but that’s not how it happens. Anet was clueless when they made something like rvr and considered it a casual diversion.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

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Posted by: frostshade.3617

frostshade.3617

how people view things on a personal level is different then design and intent wvw is designed with the intent of casual play

commander frostseir(sylvari,guardian) commander frostetics(norn,ele)
Os guild

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Posted by: Shiren.9532

Shiren.9532

Its not “casuals” that make up majority of wvw regular players. Quite the opposite.

It may not be casuals that make up the regulars but it is casuals that make up the majority. I think ArenaNet understands that quite well. As much as there are dedicated WvW guilds and organised servers, they are nothing without the casuals.

As far as WvW being that different from CoF… I’ve seen borderlands in NA tier one that had more PvDoor and static combat that the average CoF path one run. That’s just how a numbers game that favours zergs turns out.

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Posted by: Absconditus.6804

Absconditus.6804

WvW is casual. You don’t have to go in and stay there for hours and hours on end. For all anyone cares, you can go in, jump into a battle for 10 minutes, and leave. Sounds pretty casual to me.

Yes, and you can do the same in sPvP and PvE as well, right? You can do the same in mostly any game pretty much. If I want to race one track in a driving game, that’ll take 5-10 minutes. Or perhaps I want to clear one check-/savepoint further in an action-adventure platforming game, that’ll probably take 5-10 minutes. Etc.

Just because you can spend very little time in most games, does that really make them casual games and/or game modes? A lot of games accommodate casual play, sure, but a large number of players will probably not play them as such.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

Anet said from outset WvW is CASUAL

in WvW

Posted by: Terrahero.9358

Terrahero.9358

You know what, i dont care what Anet said they want it to be. Its what the people who play it want it to be.

Anet can want something all they kitten well please, but at the end of the day they market this game towards us. And if we want it to be something else, they can stick to their idea but they’ll just have customers walk away.

Also, this is contradicted by their early on response to nightcapping of “get over it, war is 24/7”. Pretty hardcore stance right there.

Anet said from outset WvW is CASUAL

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Does anyone see the irony of the fact that the OP is from JQ?

Casual does not mean it has to be ignored or it has to be just like pve. But it is what is going to be.

Like it was said earlier, enjoy what you can and if you want a more meaningful 3 realm battle support Camelot unchaineds kick starter (I did).


It was 2 vs 20 but its ok we got’em both!

Anet said from outset WvW is CASUAL

in WvW

Posted by: Tallis.5607

Tallis.5607

Yeah, well, they also said there won’t be tiered gear and here we are, grinding for ascended juwelery with 15% higher stats than exotic.

It’s what companies do to get customers.

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

Anet said from outset WvW is CASUAL

in WvW

Posted by: Odaman.8359

Odaman.8359

Mediocrity has no excuse. Let arena net continue the way they’ve been going and they’ll have nothing but pve in their pvp focused game. CU and TESO will take anyone who liked wvw and i’m sure any random moba will whittle away at the spvp population until it is nothing more than people in hotjoin.

Goodluck to them on making decent returns on an expansion when you’ve screwed a large portion of your playerbase.

Odaman 80 Mesmer
Maguuma

(edited by Odaman.8359)

Anet said from outset WvW is CASUAL

in WvW

Posted by: Burl.9567

Burl.9567

Mediocrity has no excuse. Let arena net continue the way they’ve been going and they’ll have nothing but pve in their pvp focused game. CU and TESO will take anyone who liked wvw and i’m sure any random moba will whittle away at the spvp population until it is nothing more than people in hotjoin.

Goodluck to them on making decent returns on an expansion when you’ve screwed a large portion of your playerbase.

Have you seen the leaked TESO beta footage? I don’t think ANet has anything to worry about from that game.

Anet said from outset WvW is CASUAL

in WvW

Posted by: Odaman.8359

Odaman.8359

Mediocrity has no excuse. Let arena net continue the way they’ve been going and they’ll have nothing but pve in their pvp focused game. CU and TESO will take anyone who liked wvw and i’m sure any random moba will whittle away at the spvp population until it is nothing more than people in hotjoin.

Goodluck to them on making decent returns on an expansion when you’ve screwed a large portion of your playerbase.

Have you seen the leaked TESO beta footage? I don’t think ANet has anything to worry about from that game.

Nope, i don’t bother to keep up with teso… i never expected it to be decent. That said I think you’ll still see many jump ship and least for awhile regardless of quality… it happens with every big mmo.

Odaman 80 Mesmer
Maguuma

Anet said from outset WvW is CASUAL

in WvW

Posted by: Raven Paradox.1860

Raven Paradox.1860

Here is the two areas of skill in WvW.

- Being a great leader.
- Being a great follower.

You aren’t doing much if you aren’t either of those two.

As for being poor, you’re on JQ. You guys get wiped pretty often, so I can understand the repair bills. But, as an SoR player, all I have to do is follow one of the many decent guilds on our server and I can make a few gold and hundreds of badges in a few hours. It’s almost as profitable as lvl 20 FOTM, which is where the game starts picking up to the average player.

Anet said from outset WvW is CASUAL

in WvW

Posted by: LetoII.3782

LetoII.3782

Why trumpet the virtues of unreleased games? (I know this is off topic, but it’s a personal pet peeve) How many times must we read how great the next game will be? 15 years now, Ooh the next mmo, sure to avoid all the Pitfalls which plague all current offerings. Always a crock, always trumpeted by the first to leave the current thing, always months of life wasted in dreary pve only to be disappointed.

GW2 is as good as it gets. Stable, balanced, well populated even after the launch rush.. This game has the potential to go on for years, slowly getting better. And that’s the truth of the situation, from a great start this game will get better slowly. Expansions don’t get made overnight. WoW wasn’t built in a day.

But only if we, the PvP community support it. Or, it can die like WAR while we stupidly move onto the next Aion or Rift. How are veteran mmo players still fooled by pve games claiming to also have “great PvP experiences”? When has a pve centric game come anywhere near satisfying? Just what about teso besides novelty and hype even makes people mention it?

Anet said from outset WvW is CASUAL

in WvW

Posted by: urzen.7096

urzen.7096

For all the many, many threads from folks constantly complaining that WvW lacks this or that…..that it should have better drops….better unique rewards…granular “leader” boards…etc…..keep in mind that from the beginning (look back at the design notes, pre-launch marketing, etc) that Anet said that their aim for WvW was for it to be CASUAL focused…

Well they sure got that wrong.

Sanctum of Rall

Anet said from outset WvW is CASUAL

in WvW

Posted by: Samhayn.2385

Samhayn.2385

Why trumpet the virtues of unreleased games? (I know this is off topic, but it’s a personal pet peeve) How many times must we read how great the next game will be? 15 years now, Ooh the next mmo, sure to avoid all the Pitfalls which plague all current offerings. Always a crock, always trumpeted by the first to leave the current thing, always months of life wasted in dreary pve only to be disappointed.

GW2 is as good as it gets. Stable, balanced, well populated even after the launch rush.. This game has the potential to go on for years, slowly getting better. And that’s the truth of the situation, from a great start this game will get better slowly. Expansions don’t get made overnight. WoW wasn’t built in a day.

But only if we, the PvP community support it. Or, it can die like WAR while we stupidly move onto the next Aion or Rift. How are veteran mmo players still fooled by pve games claiming to also have “great PvP experiences”? When has a pve centric game come anywhere near satisfying? Just what about teso besides novelty and hype even makes people mention it?

But it’s not as good as it could be. It is still a pve game first with 3 real combat tacked on. It’s also zergy by design and skill lag is game stopping.

I enjoy this game and I’m not following Teso (also pve first game). I also will say that I beleave that if a game comes around that fills the three realm pvp fantasy setting in a better way you will see people leave. Anet has time to make the wvw experiance better the question is do they want to?


It was 2 vs 20 but its ok we got’em both!

Anet said from outset WvW is CASUAL

in WvW

Posted by: PinCushion.7390

PinCushion.7390

Until ArenaNet figures out a way to make money from WvW it will not change in any significant manner. WvW will always remain on the “back burner” and it will be a secondary (or tertiary) priority for ArenaNet.

In terms of how to monetize WvW: this has to be done on a consumable level (I’m thinking WvW only chests and WvW only keys to said chests that contain WvW only outfits, weapons, and dyes) that encourages players to pay money for things that DO NOT impact the WvW combat. In other words, skins and cosmetic items = good while boosts to hp, damage, timers, etc = bad.

So, they have to figure out a way to sell cosmetic items to a group of players that largely are interested in winning in WvW (where most of their cosmetic stuff will be turned off by everyone to reduce lag).

Yeah, that’s a real riddle. I wish them luck.

Anet said from outset WvW is CASUAL

in WvW

Posted by: Odaman.8359

Odaman.8359

So, they have to figure out a way to sell cosmetic items to a group of players that largely are interested in winning in WvW (where most of their cosmetic stuff will be turned off by everyone to reduce lag).

Yeah, that’s a real riddle. I wish them luck.

I’ve actually had more issues with the bad models than the high res ones. I keep my stuff turned up, but I do wish they’d give me the option to see the enemy’s dye jobs
Their main problem is the fact that most of the cosmetic armor is town clothing rather than armor.

Odaman 80 Mesmer
Maguuma