Anet, we love you.

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Posted by: Crazy.6029

Crazy.6029

Just some ideas I think would help WvsW, some have already been mentioned , but in case you guys need some go ahead and pull from this thread and pass it on as your own.
1. Remove Boon/Condition meta by removing resistance as a boon and put it on gear. Make it work like toughness works with direct damage, the more you have less damage you take. Resistance on Gear. Then buff base direct damage for all profession abilities. I think this would provide some balance and give the players some choice if they dont wanna melt by conditions them let them gear the damage down.
2. Profession balance for WvsW only. Then after you do that, go ahead and make it to where all professions weapons are balanced for it, that way we have more choice. I mean in order for wvw to be fun and competitive you would want to have that. Characters and professions are the first thing you pick and start doing when you start this game so focus on that.
3. Make rewards that are specific to wvw. Some ideas off the top of my head would be a commander track. Commanders need to be rewarded specially because they are an integral part of WvsW. Figure out some way where if they tag up they can get a reward track that drops superior siege , guild upgrades , gold and special commanders Skins…etc.. things like that would be really great.
Next make reward tracks for players where they can get ascended gear, maybe one track would give viper gear another track would reward carrion..etc.. you get the idea, make a track for each gear type, then make a track for special WvsW specific skins for armor and weopons.
Make a reward track that opens up when you paint the map 1 color, you could have it open up when that happens and stays open for 24 hrs and then we could get something like , gold, special weapon skins…etc…This would encourage team work between guilds. WvsW Specific Reward Tracks
4. We need a guild ranking system, for those that want to fight for pride or bragging rights, not just for large guilds only but let the ranking system show exactly how many kills they get and how many towers, camps ,…etc… Time to find out who is best and let us compete for that, also it would be helpful for PPT players, and also roamers, they can brag how many keeps the flip…etc. Guild Ranking System.
Anyway, just some ideas off the top of my head that I think would be cool.

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Posted by: jamesdolla.3954

jamesdolla.3954

1. Remove Boon/Condition meta by removing resistance as a boon and put it on gear. Make it work like toughness works with direct damage, the more you have less damage you take. Resistance on Gear. Then buff base direct damage for all profession abilities. I think this would provide some balance and give the players some choice if they dont wanna melt by conditions them let them gear the damage down.

Removing resistance tilts the meta towards full condi cancer. Why would anyone wanna get this special resistance gear and sacrifice stats? I just don’t get this idea.

Native Maguuman

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Posted by: Crazy.6029

Crazy.6029

The resistance would be a stat on gear much like Toughness, they would have to make new gear sets that would have it on it. So, for example Soldiers gear has Power , Toughness and Vit. Resistance gear( call it what you want) Would have Power , Resistance and Vit. There could be many combinations. It would work just like toughness, if you stack toughness you decrease direct damage, so, in this case if you equip lots of gear with resistance on it then you would reduce its damage as well. These are just ideas, but this one could work if done right.

(edited by Crazy.6029)

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Posted by: Jski.6180

Jski.6180

The resistance would be a stat on gear much like Toughness, they would have to make new gear sets that would have it on it. So, for example Soldiers gear has Power , Toughness and Vit. Resistance gear( call it what you want) Would have Power , Resistance and Vit. There could be many combinations. It would work just like toughness, if you stack toughness you decrease direct damage, so, in this case if you equip lots of gear with resistance on it then you would reduce its damage as well. These are just ideas, but this one could work if done right.

I like the ideal of point for point counter combo but there needs to be a hard look at why condi dmg only needs one combo where power dmg needs 3.
I think that was the old balancing point condi never did that high of dmg as in most classes could only use 2 maybe 3 if you went all in on mostly long cd and you realty could not have high armor. Power dmg was very all in but it would hit very hard if you did go all in. Too much has been added to the classes torment was one condi too many and expanding existing condi types to classes who did not have it befor simply put too much to deal with for any one person.
To put it all back in line you need to make condi dmg effect need something else other then just condi dmg to make them strong and by doing so add in some very powerful all in builds with out having the super tank but at the same time make condi base effects with out this new combo much weaker.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Wolfric.9380

Wolfric.9380

Regarding resistance:
I would only remove that durability rune shares resistance.