That is only question for me right now. If we look the wvw, the game has really gone in a wrong way long time.
1. Wxp,
While wxp gives goals for wvw-players its negative update for few other ways:
For first it really encourages people to use only 1-2 toons. Account bound Wxp would make so much sense as the skills are not in any way char skill set based. They are just general skills that everybody can use. People think making lege or ascended weapon is hard. Lege takes 1,5 months, ascended weapon 2 weeks. Getting new toon to level 80 -> 3 weeks. Getting on toon maxed out at wvw -> much longer time. So long, that you don’t simply bother.
For second it encourages people to run with karma train. Pvd is imo most boring game mode in gw2. (Even worse than those great pve events, where you need to light 1000 bonfires, or carve 100 000 pumpkins. At least those have bright colors…) At wost situations there are 2-3 karma trains that run circles at capturing all the keeps/towers and still evading each other. That to me isn’t idea of wvw.
2. The Ruins
Did you guys think this ahead like this: “Lets give boost to those who can hold these ruins for certain amount of time, maybe it balances the situation as we usually place server A who has 500 wvw players and servers b and c who have both 150 wvw players against each other. Maybe it’s a tool that those small servers can win those already highly uneven zerg vs zerg fights.” Well it’s not. It makes that side that has advance to win those fights even harder.
3. Flying Russian, glichwalking German
The game is over a year old. Why on earth these problems still are up… Do those reported guys even get penalties? Anything done for this matter, as its still happens multiple times a night at my current mach up. It’s a really annoying to be a defender at the map while some thieves still glichwalk trough the walls.
4. League, matchmaking and rewarding.
So, silver league is kind of ¤¤¤¤¤. There are severs that have at certain times a day a hundred times more players than our server. Yes, hundred times -> we have like 5 peeps across all 4 maps. At our prime time we can somewhat hold our own, if we pool all our players to one map. While our opponents have decent zerg in all maps, round the clock. And now I have heard that you plan to adjust prizes to the placements at the league. Wuhuu, way to motivate those players who are stuck to very uneven matchmaking. 2k vs. 2k vs. 150 players’ inst fair. And I don’t it’s a fun being any side of it.
5. Season Achiements
While Achiements are great way to get more people to try out the wvw, those should not encourage people to play against servers need. Like use 500 supply leads easily to situation where we can’t hold any of our keeps, as they are drained from peeps that need to repair wall that is destroyed by trebs. Achiements should not encourage to bad behavior.
To me, this feels Anet do not listen its players. And even worse, they don’t play their own game to know what their updates feel like.