The consensus of the community is that Arena Net (ANet) needs to swiftly make changes to World Vs. World (WvW) if they wish to retain a diversified skill level of players. If Anet’s is attempting to condense the player database and consolidate players to more populace servers then Anet can take no action and monitor the upcoming player base attrition.
While each game released will have an anticipate attrition rate of the player database proceeding completion of primary content. World Vs. World content is unique as in that it can be reconstituted weekly and when properly implemented will significantly lessen attrition rates of the player database.
I commend Anet Community Manager for diverting the community focus from obvious errors and omission in the existing WvW game mechanics that fails to address the foreseen issue of when any WvW server obtains excessive regional dominance the opposing servers have no substantial incentives that provide sufficient clout to offset the arduous task of unseating an established force and the associated financial losses and mental anguish associated with these onerous battles.
Sadly Anet server transfer policies are drastically hampering the Anet WvW Manager from providing a stable platform for WvW play. Players are creating massive alliance of smaller guilds from both US and EU servers to create a force that can dominate any server. Anet will need to alter their currently server transfer policies to extend at a minimum to a period longer than current WvW matches. This will not only drastically lessen the Volatility and Deviation ratings we are seeing by the public reports disclosed by Anet.
The community has given many concepts that would assist Anet in reclaiming control of WvW and a majority of these can be implemented at little or no cost.
Below are a few items that Anet should consider for immediate implementation.
1. Institute a mandatory seven (7) Calendar day limit (coinciding with the resets for WvW) for any server transfers request for established (21 days or old) accounts.
2. Existing WvW structures (Towers, Keeps, Supply Areas, Garrisons) are insufficiently protected in both basic defense posture and resilience to relatively small forces. These structures need to be fortified both on the exterior and interiors to prevent the pitifully easy ability to overrun and capture these structures in minutes.
3. When servers are being dominated in WvW a Boon system will automatically be provided and constantly scaled to the dominated server or servers. This Boon shall provide aggressive incentives to completely eliminate or lessen the individual’s financial burden and provide the opportunity to out damage / survive overwhelming forces.