[oof] Crystal Desert
Any plans for new servers?
[oof] Crystal Desert
All inactive rotting in the catacombs of the server count towards the population. They have to increase the thresholds for the classification, if they sell new copies, but thats all that is needed. On the other side: the higher the classification of all servers, the higher their gain in tranfer costs ….
(edited by Dayra.7405)
So what your saying is that inactive accounts might be inflating the server population count? If thats the case they should rework their system to not include inactive accounts if true, but I dont think it is, anet would be smarter than that.
[oof] Crystal Desert
So what your saying is that inactive accounts might be inflating the server population count? If thats the case they should rework their system to not include inactive accounts if true, but I dont think it is, anet would be smarter than that.
Not might be – They already are inflating the population count. There are only maybe 6 servers left that are actually “Very High” by volume. The rest would be medium or lower, all you have to do is guest to the lower tier servers and see all the dead zones for yourself.
For instance, servers in T8 are listed as Very High, but you are lucky to even get more than 20-30 people doing the same champion train or WvW etc.
The metric is based off of accounts attached to each server, whether they play or not. It’s a marketing gimmick and a PR ploy to try to hide real concurrent user numbers.
EDIT: Also, it keeps transfer costs super inflated, so you have to buy more gems to be able to transfer. At the end of the day, this game is run by the almighty dollar, as with 90% of the rest of our culture.
RIP my fair Engi and Ranger, you will be missed.
(edited by Aeonblade.8709)
Yep, show me the money!
Oh and we need less servers not more.
The metric is based off of accounts attached to each server, whether they play or not. It’s a marketing gimmick and a PR ploy to try to hide real concurrent user numbers.
A while back I read that the metric was based on concurrent users over a period of time. Do we have evidence that this isn’t true, besides “I logged on and it didn’t seem like there were that many people in PvE or WvW”?
I highly doubt most of the servers are high populations, or that it actually tracks how many players are on the server, it’s just what anet is setting them at in order to keep the gem transfer fees to maximum.
We don’t need new servers, we could use a couple merges of the lower servers. At this point they should just list the servers by wvw rankings and offer transfer rates that reflect that, do this even for one week and let fresh blood move back into the lower servers.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I wish the servers were high populations. You want high populations as the events are triggered by population. More WvW if you populations are high etc….
When I PvE in Kaineng (Very high) I am unlikely to see another soul.
The metric is based off of accounts attached to each server, whether they play or not. It’s a marketing gimmick and a PR ploy to try to hide real concurrent user numbers.
A while back I read that the metric was based on concurrent users over a period of time. Do we have evidence that this isn’t true, besides “I logged on and it didn’t seem like there were that many people in PvE or WvW”?
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/703192
is the only statement I am aware off.
The metric is based off of accounts attached to each server, whether they play or not. It’s a marketing gimmick and a PR ploy to try to hide real concurrent user numbers.
A while back I read that the metric was based on concurrent users over a period of time. Do we have evidence that this isn’t true, besides “I logged on and it didn’t seem like there were that many people in PvE or WvW”?
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first
There ya go, Anet’s response saying it’s based off the number of accounts attached to a server.
RIP my fair Engi and Ranger, you will be missed.
Good to know—that does seem like it could be improved upon.
New servers? The game needs server merges if anything.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
New servers? The game needs server merges if anything.
Don’t be ridiculous.
New servers? The game needs server merges if anything.
Don’t be ridiculous.
He has a point, WvW would be much healthier if they merged the bottom 2 tiers at least. It would go a long way to helping posts such as Kaineng is dead etc.
Not a day goes by without someone complaining in the lower tiers about a lack of action and players, honestly they made it this far without server merges is a miracle in itself, most games don’t make it 6 months without mergers.
RIP my fair Engi and Ranger, you will be missed.
New servers? The game needs server merges if anything.
Don’t be ridiculous.
He has a point, WvW would be much healthier if they merged the bottom 2 tiers at least. It would go a long way to helping posts such as Kaineng is dead etc.
Not a day goes by without someone complaining in the lower tiers about a lack of action and players, honestly they made it this far without server merges is a miracle in itself, most games don’t make it 6 months without mergers.
The complaints come from the fact that people transfer off. Server merging wouldn’t change anything because people always are transferring up (just like they transfer up from Dragonbrand), not because they’re in the lower tiers but because the game incentives reward you for moving up. Merging servers won’t do anything (nevermind the PvE populations, which can fill the maps pretty good if they wanted to).
Besides that, we actually do like having smaller scale fights and no one complains about a lack of players like tier 1 (maybe merge ranks 1&6, 2&5, 3&4 to help you guys get better coverage).
This was talked about in the first CD thread, many great ideas were given, Devon acted as if he cared, then promtly threw the ideas in the garbage. Same can be said for the Commander changes. The server population is so far from the truth its not even funny, you would have to be blind to think that the bottom servers have the same population os the higher servers in and out of WvW. Probably shouldn’t bring up the fact that it also has nothing to do with WvW population further hurting the lower ranked servers that could use the lighter transfer costs.
hurting the lower ranked servers that could use the lighter transfer costs.
Transfer cost isn’t the only reason why those servers don’t get transfers.
they should only count the active towards population.
my guild in CD have more than 100 that are not active for months….
Archeage = Farmville with PK
(edited by azizul.8469)
hurting the lower ranked servers that could use the lighter transfer costs.
Transfer cost isn’t the only reason why those servers don’t get transfers.
It would be a start. A signal, that after 17 months of launching the game, they’re even stopping to do the most basic thing to address the biggest threat to WvW’s health. The transfer costs are a joke. It’s the sort you’d laugh at because you wanted to cry ’cept it never ends.
We don’t know how this is calculated, but anecdotes suggest that “Very High” does not mean “Very High currently” but instead may mean “a lot of people were here once.” because, after all, they may come back.
If you want to have your game look like it’s thriving (especially to new players), then marking every server (regardless of how you manipulate numbers) as “high pop” is a supposedly smart marketing move.
Part of why ANet will never do server merges. Apparently, unlike other MMO’s, GW2 is in a tenuous position and “server merges” says “game is dying” in a very public way.
Perhaps other MMO’s just aren’t aware they are sending that message when they work to fix population issues. <straightface>
(edited by goldenwing.8473)
anet would be smarter than that.
This made me giggle.
Well, The game hasn’t even launched across all continents yet(unless that’s changed). I think it’s safe to guarantee the addition of new servers eventually.
When my guild transferred servers, it only took six of us to bump FC into a Very High server population. Six. An Anet employee in game told us to try to transfer at odd hours, because the population would probably go back down to high. This advice conflicts with the idea that Anet counts inactive accounts… This employee made it sound like server population was based in how many players are currently logged in during a timeframe. I wish somebody from Anet would tell us how server population is actually calculated.