Arenagate make WvW interesting again
I think a better solution would be to rotate eotm with ebg every week. eotm concept is a failed concept, combined with megaservered cities, has killed the casual player population of wvw necessary to keep up with attrition.
LOCK – Tarnished Coast
https://forum-en.gw2archive.eu/forum/game/wuv/Guide-Maximizing-WXP-Gain-for-Rankups/
I have an account on JQ…. it’s not a lack of players that prevents that server from being competitive….
LGN
I think a better solution would be to rotate eotm with ebg every week. eotm concept is a failed concept, combined with megaservered cities, has killed the casual player population of wvw necessary to keep up with attrition.
Thas a good ideea after all EotM have been created for the queues in the past but atm is no queue so i dont see any point . what they will do a linking servers again and again until will be only 3 servers for wvw? This method will just shrink servers untill all players that dont want to spent money for transfer will leave the game.
They have a solution right in front of them. Anet could rebalance the small servers between larger shuffles. Basically go into each tier and move one or two smaller servers around for a couple weeks until they get to a decent parity then lock the tiers for a few weeks.
“Youre lips are movin and youre complaining about something thats wingeing.”
How about you lock and unlink any server that makes it to T1 and unlock relink them when they drop to T3
Nothing good becomes of merges, speaking as someone on an “edge server.”
Every game that’s really needed to do them has pretty much failed, and has failed because the whole need for merges is due to an inherent failure or failures elsewhere in the game.
WvW’s trapped under a frozen lake. It’s terminal and it’ll die sooner or later. The question isn’t how to save it but what identifying what caused it to get there to begin with, and maybe at the least fix that.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Their will never be any population stability with linking , fancy algorithms ,merges or what ever idea comes up until they get server to server traffic down to a sane level.No linking will work using algorithms from the one week ,when masses move from server to server the next.Mergers won’t work with masses moving from server to server from one week to the next.
The reason? No one can’t predict the future.
The ONLY way to stabilize the populations is to restrict transfers on an account to account basis over one year. First transfer no access to WvW for one week second transfer no access to WvW for 2 weeks Third transfer no access to WvW for 4 weeks and so on . Then account gets reset for WvW after one year.
Yes theirs going to be whining. But it’s the only way to stop the constant imbalance and massive blobbing by fair weather players and guilds.
To add. their needs to be diminishing returns applied based on the ration of players in each sever at a given time at a given location . example if the ratio is 1 for server A . 5 for server B and 10 on server C then server C players get 1/10 the returns if fighting server A ,5/10 or 1/2 return when fighting players in server C. If your on the disadvantage side then the opposite happens. Server A would get 10 X and server B would get 2 X when fighting sever C. By returns I mean drops from kills and points per tick (PPT). This would stop the 5 or 10 to 1 gankers because they would get nothing worth while for the kill.Put a kill zone of say 1500 around each player .If 5 people of the same sever attacks 1 person in that 1500 kill zone they get 1/5 the returns for the kill.Where as the disadvantaged player gets 5x the returns per kill .