Armor repairs and losing servers

Armor repairs and losing servers

in WvW

Posted by: Starman.3682

Starman.3682

I find myself disincentived to join in WvW when my server is losing because my outmatched team dies a lot more than the enemy’s enormous zerg and we’re penalized for it by armor repair costs. The matter is compounded considering that we don’t get many kills and it’s hard to make back the money we lose on armor repairs. If repair costs were taken out for WvW, it would be less punishing to play on the losing team in WvW. I for one would definitely play more if I didn’t have to pay for it when my team is losing.

Armor repairs and losing servers

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Posted by: Lan.1968

Lan.1968

sad but quite true sometimes

Armor repairs and losing servers

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Posted by: Dee Jay.2460

Dee Jay.2460

Yes, WvW currently has quite a few mechanics that favor the dominating team instead of encouraging the underdogs.

Repair bills are one factor, although I find them to be fairly low all things considered. I’d still much rather see costs for waypoints (which are currently free) instead of repair bills.

The irony is that it would probably come down to the same 90% of the time, but players would disassociate death with repair bills (even though they’d still have to pay the waypoint costs).

The Orb buffs are obviously the pinnacle of this imbalance making already stronger opponents even harder to kill. I’m not sure how they pictured this working out.

Downed state is another mechanic that favors larger forces making it practically impossible to defeat a significantly larger force.

Armor repairs and losing servers

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Posted by: fixit.7189

fixit.7189

Removing repair costs would be a super bad idea because all the botters would go to Wv3 to farm, infact probably all of them. That would not be fun…

Armor repairs and losing servers

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Posted by: Yellya.3147

Yellya.3147

they don’t have to remove it, as fixit said they would be alot more bots in wvw, imo they just need to decrease it

Yellya Aalana | Level 80 Elementalist
Adelia Aalana | Level 80 Engineer
Clan of Elders [CoE] – Blackgate

Armor repairs and losing servers

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Posted by: LameFox.6349

LameFox.6349

TBH, even at lvl 80 with full exotic gear, repairs don’t cost a whole lot. I think it’s mostly just a psychological thing. I’m less likely to engage when I’m unsure of the outcome because I hate having to repair my gear. Hell, if it wasn’t for that, I’d happily just charge headlong into losing battles a lot of the time.

Armor repairs and losing servers

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Posted by: Syn.3459

Syn.3459

TBH, even at lvl 80 with full exotic gear, repairs don’t cost a whole lot. I think it’s mostly just a psychological thing. I’m less likely to engage when I’m unsure of the outcome because I hate having to repair my gear. Hell, if it wasn’t for that, I’d happily just charge headlong into losing battles a lot of the time.

this is correct, it’s only 1s60c for 1 death (unsure if it increases with multiple pieces of damaged gear) for full exotics which isn’t a lot at all… you get 1s for killing a sentry which takes no effort at all even solo but like this guy said, no costs = suiciding, deaths should come at a price

if you see a zerg use your utility skills, as it’s what there used for to escape before you get put in combat

i run solo/duo in wvw 90% of the time, the other 10% it’s either for big coordinated or raiding supply camps and i’m making more money than i can spend

Armor repairs and losing servers

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Posted by: Nokaru.7831

Nokaru.7831

You can swap to Town Clothes before you die and avoid all repair costs. I’ve seen many people doing this lately.

Armor repairs and losing servers

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Posted by: Fiorrello.8126

Fiorrello.8126

the repair cost does indeed increase the more pieces of armor you have that get damaged. a normal repair cost for me is usually about 10 silver, which can add up pretty quickly if my server is getting pubstomped.