Arrow Cart suggestion
They fixed AC’s by not doing that. It would render them totally useless…
I still don’t get why people think sieges are so powerfull when offense is much easier than defense…
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Make retaliation affect damage taken from arrow carts.
That would be a really bad idea. AC can affect up to 50 targets. Arrow cart skills 8 times in a row. Assuming mere 200 dmg from retaliation (modest amount). That would mean 50×8×200 = 80000 dmg = instant death to anybody.
They should just revert the AC buffs and not allow AC nor other siege hit through structures (now you can damage enemies by catapulting through the gates etc).
The best way to fix AC is to let say Blisa have a non line of sight or a bit ground target aoe. Siege should counter Siege.
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This has been discussed a lot, I have some suggestions in the posts in my signature (basically, have a limited amount of ammo and fix the line of sight/hit through gates problems).
Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.
Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?
The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
if AC’s in objectives bother you, get the ele’s and necro and engi to take them out.
or just build a simple treb and boom done and done.
When they make it easier for people on WALLS to hit Player on ground… Then we can talk. But at the moment Offense has more ability to control the players trying to defend from wall than the other way around. Whereas a defender should be more deadly from a wall as it gives them cover. Until that is fixed, I could care less about siege.
Kinda hard to try to fix something that’s not broken.
Kinda hard to try to fix something that’s not broken.
This… or in other words: Sorry the AC slowed down the PvDoor train. Learn to counter siege.
“Youre lips are movin and youre complaining about something thats wingeing.”
Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.
Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?
The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.
I don’t think I follow your thinking here. You’re saying that having 5 people sitting on arrowcarts should be enough to defend any objective against any number of attackers forever?
Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
I disagree. If anything ACs should be buffed to defend structures diring outnumbered fights.
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Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.
Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?
The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.I don’t think I follow your thinking here. You’re saying that having 5 people sitting on arrowcarts should be enough to defend any objective against any number of attackers forever?
Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.
Unless ur talking about hill then a large organized group should be able to simply counter siege to take care 95 arrow carts
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Yak’s Bend
Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.
People will only die to siege fire if they are dumb enough to sit under it… Yes, we can stop unorganized attackers that only know how to throw rams without thinking that there is defensive siege in place. But only that…
No organized force larger than the defense one will lose, no matter the ammount of siege on the place. Asking to nerf siege so the unorganized blobs can win everytime too is just silly…
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Mërcenaries [Sold] – Ferguson’s Crossing
even the most sieged up of T3 can’t survive forever, not even with a comparably large amount of defenders. so long as the attacker has the strenght and stamina to deny the enemy new supplies the hardest of garrisons will eventually run out of materials for repairs and new siege.
i have never seen a fortress that could not be taken with a superior number of attackers, granted it might take a few hours.
How to fix arrow carts: delete them.
Arrow carts are only annoying if you choose to fight within their range. By themselves they’re often ineffective and easily destroyed by everything from Omega auto attacks to run of the mill player weapon skills. Back off and build a treb or a well placed ballista, poof- AC problem gone.
There is nothing to fix about AC. It’s some players head that need to be “fixed”.
My suggestion is:
1 – make them 50% stronger.
2 – make have a warm-up period of 30s after they have been built, before they can shoot(no more open field flash ACs, no more easy offensive ACs).