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Posted by: JJBigs.8456

JJBigs.8456

Make retaliation affect damage taken from arrow carts.

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Posted by: LostBalloon.6423

LostBalloon.6423

They fixed AC’s by not doing that. It would render them totally useless…

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Posted by: Jeknar.6184

Jeknar.6184

I still don’t get why people think sieges are so powerfull when offense is much easier than defense…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
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Posted by: Deniara Devious.3948

Deniara Devious.3948

Make retaliation affect damage taken from arrow carts.

That would be a really bad idea. AC can affect up to 50 targets. Arrow cart skills 8 times in a row. Assuming mere 200 dmg from retaliation (modest amount). That would mean 50×8×200 = 80000 dmg = instant death to anybody.

They should just revert the AC buffs and not allow AC nor other siege hit through structures (now you can damage enemies by catapulting through the gates etc).

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Jski.6180

Jski.6180

The best way to fix AC is to let say Blisa have a non line of sight or a bit ground target aoe. Siege should counter Siege.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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Posted by: Menaka.5092

Menaka.5092

This has been discussed a lot, I have some suggestions in the posts in my signature (basically, have a limited amount of ammo and fix the line of sight/hit through gates problems).

Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.

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Posted by: Jeknar.6184

Jeknar.6184

Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.

Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?

The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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Posted by: Zepher.7803

Zepher.7803

if AC’s in objectives bother you, get the ele’s and necro and engi to take them out.

or just build a simple treb and boom done and done.

Sincerly, Me.

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Posted by: Otaur.9268

Otaur.9268

When they make it easier for people on WALLS to hit Player on ground… Then we can talk. But at the moment Offense has more ability to control the players trying to defend from wall than the other way around. Whereas a defender should be more deadly from a wall as it gives them cover. Until that is fixed, I could care less about siege.

Blackfang’s Demon Alliance [BfDA]

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Posted by: thiagoperne.7340

thiagoperne.7340

Kinda hard to try to fix something that’s not broken.

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Posted by: Straegen.2938

Straegen.2938

Kinda hard to try to fix something that’s not broken.

This… or in other words: Sorry the AC slowed down the PvDoor train. Learn to counter siege.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Menaka.5092

Menaka.5092

Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.

Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?

The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.

I don’t think I follow your thinking here. You’re saying that having 5 people sitting on arrowcarts should be enough to defend any objective against any number of attackers forever?

Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

I disagree. If anything ACs should be buffed to defend structures diring outnumbered fights.

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
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Posted by: Valik Shin.9027

Valik Shin.9027

Defending is not “hard”. Defending with only a handful of people sitting on arrowcarts is just stupid. With a handful of people you should be able to delay a big group of attackers, not stop them.

Because more numbers should always win, right? Why have to play strategically when you can just toss in more people and roll over anything?

The “siegehaters” for me are either:
1 – Open field people that cry everytime a enemy group toss open field siege
2 – K-Train Zergling that get mad because his 50man zerg ball couldn’t take a T3 tower with gate treb and a few ACs.

I don’t think I follow your thinking here. You’re saying that having 5 people sitting on arrowcarts should be enough to defend any objective against any number of attackers forever?

Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.

Unless ur talking about hill then a large organized group should be able to simply counter siege to take care 95 arrow carts

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Jeknar.6184

Jeknar.6184

Siege is fine for scaring away a small unorganized group or delay a big/organized group, but it shouldn’t be enough to kill them all. If it was (and if you use superior arrowcarts, in most cases it already is), it would only take 25 people sitting on superior arrowcarts to defend a full borderland, and that’s just silly.

People will only die to siege fire if they are dumb enough to sit under it… Yes, we can stop unorganized attackers that only know how to throw rams without thinking that there is defensive siege in place. But only that…

No organized force larger than the defense one will lose, no matter the ammount of siege on the place. Asking to nerf siege so the unorganized blobs can win everytime too is just silly…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
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Posted by: adozu.6398

adozu.6398

even the most sieged up of T3 can’t survive forever, not even with a comparably large amount of defenders. so long as the attacker has the strenght and stamina to deny the enemy new supplies the hardest of garrisons will eventually run out of materials for repairs and new siege.

i have never seen a fortress that could not be taken with a superior number of attackers, granted it might take a few hours.

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Posted by: King Amadaeus.8619

King Amadaeus.8619

How to fix arrow carts: delete them.

Mag Server Leader

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Posted by: gennyt.3428

gennyt.3428

Arrow carts are only annoying if you choose to fight within their range. By themselves they’re often ineffective and easily destroyed by everything from Omega auto attacks to run of the mill player weapon skills. Back off and build a treb or a well placed ballista, poof- AC problem gone.

Whispers with meat.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

There is nothing to fix about AC. It’s some players head that need to be “fixed”.

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Posted by: Pavel.8531

Pavel.8531

My suggestion is:
1 – make them 50% stronger.
2 – make have a warm-up period of 30s after they have been built, before they can shoot(no more open field flash ACs, no more easy offensive ACs).