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Posted by: Xillllix.3485

Xillllix.3485

The arrow carts are still too strong.

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Posted by: Runty Choir.4893

Runty Choir.4893

Devon you were a breath of fresh air when you turned up but if you have no intention to nerf arrow carts please let someone else have your job as this has ruined WvW for so many people.

Alpha
Victrixx [xVx]

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Posted by: PredatoR.5247

PredatoR.5247

still not nerfed, boring game is boring

Jericho The Usurper[Agg] – Aggression

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Posted by: Johje Holan.4607

Johje Holan.4607

Man the crying is still going on? I would’ve thought you all had run out of tears by now.

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Posted by: Caliban.3176

Caliban.3176

Man the crying is still going on? I would’ve thought you all had run out of tears by now.

We are not crying, at least I know I’m not. We just want this really bad thing to be changed.

You should be thanking us, we are doing this for your enjoyment as well.
Unless of course you enjoy stupidly overpowered mechanics that encourages skilless zerging and long boring extended periods of time looking at someone trebbing. In that case I apologize for ruining your enjoyment.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Titan.3472

Titan.3472

AC are fine. What all these whines about??? :p

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Posted by: DarthMohax.2593

DarthMohax.2593

Now, after playing for some time, abusing ACs every way possible and being abused by them i can say that in my opinion the only thing that is unfair and OP in carts is their range. Why? because you cant use anti-siedge weapon – ballista – to clear them out. with increased AoE from cart mstery you can easily destroy ballista because your range is more than effective ballista range, and in may cases you dont even need that, because places where ballista can be useful are completly in range of increased AC range (remember, maps were balanced based on old range). Rams are not viable any more in most cases, becasue they melt fast, and players using them even faster. Golems are not in good position too – too slow, and they melt even faster than rams IMO, because everyone focuses them.
So, removing range boost and tuning damage 5% lower (cant reason why 5%, i just like it) will bging carts into line (or give golems unfair defence against carts, so we can storm the gates with them).
Im sure many of these thoughts were already posted so if nothing changes in famous May 28th update it will be… disappointing.

Darth Mohax, Charr Warrior in Underworld

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Posted by: Amelia Knox.9362

Amelia Knox.9362

Ac is still too strong, every Ac should be counterable with a ballista or just remove ballista because now is useless, now there is siege that can’t be counter without a treb and sometimes even with a treb you can’t hit it, the balance of power in siege is so wrong right now

[Dawn] Gandara
Guild Leader

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Posted by: Bahamzero.6783

Bahamzero.6783

Its killing the game for me, i know i wont be playing anymore if this doesnt change soon.

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Posted by: Freohr.7905

Freohr.7905

I feel this thread shouldn’t be allowed to die.

Anet, please consider looking again at arrow-carts. It seems the current metagame is to build as many as possible, once you’re within range of them you just turn to mush.

If having a bigger blob means victory then you will blob.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.

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Posted by: Freohr.7905

Freohr.7905

Thanks for your contribution in keeping this thread alive thia.
Edit: Also ty for stepping off the arrowcart long enough to check forums.

If having a bigger blob means victory then you will blob.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.