Asuras & Standard Enemy Models

Asuras & Standard Enemy Models

in WvW

Posted by: akaCryptic.2389

akaCryptic.2389

Hello generals, soldiers and scouts

Today I want to address the issue of the absence of standard enemy models in WvW which I am sure has been spoken about before but I came to the point where I felt the urge to put this in word myself. I do raids, roaming, pvp and a little bit of pve but what I enjoy most is roaming. It’s full of great duels, sabotaging enemy objectives, reporting enemy position etc. appeals to me. However I constantly get frustrated in this mode not because I’m often outnumbered 1v2 or 1v3 but because no matter how much attention I pay in fights, there will ALWAYS be an asura who destroys me constantly. 3/8 of my chars are asura and I even had a 2nd warrior at some point who was an asura.

Problem is that even the most obvious animations such as warrior hammer F1 simply are hard to notice. I played with my asura warr for a long time in unranked pvp and roaming. Haven’t kept record but I would successfully land my attacks at least 25% more. Now I’m back to charr and while I still have success against non-asuras, It is very hard to dodge their important skills. What this tells me is that a developer such as Anet which favors skill over equipment or interface add-ons simply does not care about the competitive scene except for ranked PvP. I know they’re bringing guild hall arenas which is nice for GvGs, but for roaming the problem remains.

It is such an easy thing to bring the option to have standard enemy models that I cannot comprehend why it has not been implemented. Roaming is arguably the least popular pvp activity in-game and it is a shame that I do it less and less everyday. I love pvp but conquest gets boring after a while. I’d like to hear your thoughts on the matter. I know some people will say:

-WvW is meant to be for large scale battles only
-Anet won’t earn money cause people wont bother with gems if models are standardized
-Go ranked pvp, problem solved
-Roll an asura yourself, it’s all fair

Yeah, no.

Asuras & Standard Enemy Models

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Posted by: Puck.9612

Puck.9612

I prefer seeing what the opponent looks like. I tend to run into the same roamers multiple times in a day and being able to recognize who I am fighting helps a lot because you will learn their fighting style.

But I don’t see any reason not to include the standard enemy model option for players that want it.

Jim Hunter when my other account isn’t suspended

Asuras & Standard Enemy Models

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Posted by: Dr Gonzo.6259

Dr Gonzo.6259

Personally I haven’t had this problem for a long time, but thats mostly because I’ve been fighting against and as an Asura since launch.

There should absolutely be an option for this for people who do struggle with it, I can’t see a good reason against it. Hell, I imagine having standard models rendered rather than individual races would help lag for people with older computers in large fights, and we want to make WvW accessible to as many people as possible (this might be completely wrong, just speculation :P)

Asuras & Standard Enemy Models

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Posted by: Fuzzion.2504

Fuzzion.2504

so this thread is mostly about pvp. Have u posted in the pvp threads?

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

Asuras & Standard Enemy Models

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Posted by: Puck.9612

Puck.9612

so this thread is mostly about pvp. Have u posted in the pvp threads?

Did you even read the op? You can already select standard enemy models in PvP, he’s requesting that anet adds the option to WvW.

Jim Hunter when my other account isn’t suspended

Asuras & Standard Enemy Models

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Posted by: alicatrawz.9567

alicatrawz.9567

so… why not just put ‘high quality models’ to low/lowest when in wvw… its does pretty much the same thing as the tick box.

I use it for playing thief in a blob.

gravity is my arch-nemesis.

Asuras & Standard Enemy Models

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Posted by: akaCryptic.2389

akaCryptic.2389

so… why not just put ‘high quality models’ to low/lowest when in wvw… its does pretty much the same thing as the tick box.

I use it for playing thief in a blob.

That’s… not even close. Look at ranked arena models who all have nice standard armour and faces. Then look at low Q wvw models. Those models are like placeholders that are just placeholders. Their animations are all the same. For instancr, if they are ressing somebody they look like they are punching a wall while holding a GS with one hand. The entire point of my suggestion was to read animations better, not destroy them.

Asuras & Standard Enemy Models

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Posted by: Dawdler.8521

Dawdler.8521

Asura the master race.

But really, this is a game design… oversight… I would say. Asuran size sliders should have been somewhere between just below max size and just above max size on the other end. A max size Asura is about the size of a small human, which should have universally been about the smallest player size allowed in the game. But instead, they allow the small size Asura to be tiny.