You don’t just casually hit people with 15k CoR…
Average dmg for super glass CoR is ~10k.
Hits of 15-18k are with cruel repercussion trait AFTER an attack is negated.I’m not saying it’s balanced or anything but let’s be accurate atleast. Alot of the times I’m getting big hammer dmg is simply because of upscaled and pver glass gear they probably use for loldungeons.
The more dmg a build does the more heavily – % dmg from protection, traits and even food cuts into it without even taking into consideration + toughness.
If I had to estimate crits without cruel repercussions, from glass opponents to toughness/above average %dmg reduction stacking:
Hammer bolts fall between 2-5.5k
CoR falls between 8-12k
Phase Smash 4-6k
Drop the hammer 4-5kThis is running pure glass cannon myself.
You are losing out on a lot of Damage running full Zerkers, let’s crunch some numbers do two sets for each set ok.
CoR full zerker using your build that you linked against let’s say Glass.
(908*2.25*3177)1.01*1.07*1.07*1.05*1.12*2.24=18829576.5/2118=9334.8
Now here is a variant swapping out the zerker trinkets for Cav and swapping food and utility. ~16k Hp, 3k+ Armor 67% Crit Chance 251% Crit damage and over 2900 Power.
(908*2.25*2981)1.01*1.07*1.07*1.1*1.12*2.51=19797530.3/2118=10172.03
These are just with 1 Vulnerability which can vary and be higher or lower due to the trait and 10 stacks of might which can be higher or lower and with full Bloodlust stacks. Now let’s factor in let’s say you factored to just this equation the prof based damage effects for the 50% and 20% you get 18309.7 from my build. And that is not showing full buffs/debuffs. All off of 1 Skill on a 4 second CD.
Now if you factor in say running with 25 stacks of might and more Vulnerability which is more realistic especially in small group (this can be easily achieved with just two Revs roaming together)it gets out of hand real quick. And not even having to be Glassy.
So how is it so bad that 1 class building for absolutely no survivability has to blow 5 CDs on one 12 sec CD and the rest between 20-30 sec CDs. That has to be in Melee Range to land the Hit, that can be completely negated by Passives before the Hit even lands and can do anything while having 11-12k hp and only 2118 armor and let’s not forget to achieve higher number than the one CoR that class has to use 3 attacks combined to achieve similar numbers.
So there are classes out there that can do that with 1 cd and there are classes that can do that with 5+ CDs on multiple hits.
#Funfacts
Edit:
Fixed typos and had to correct modifier on the Rune of Strength from 1.1 to 1.05
How does dumping 200 power and 26% critchance for + 23% crit dmg give more dmg? The reason to run strength runes/ fried dumplings is for might/boon duration for yourself and allies. Taking hydromancy over force is even more laughable.
Hahahaha,
Scholar runes actually does less dmg multiplier then strength rune+sigil of force(which you failed to multiply in on “my dmg”).
You don’t even have cruel repercussions but add it in anyhow for some reason on your final dmg. And you get that math wrong as assassins presence is 10% but you somehow get 14% from it…
That math lols…
(edited by Justine.6351)