Better Rewards

Better Rewards

in WvW

Posted by: CrimeMaker.8612

CrimeMaker.8612

WvW needs better rewards not just the reward track. Current if you win a matchup all you get is a chest that shouldnt be the case. If a server wins a match up everyone who participated that week should get lile 100 gold and some exotics with a fair chance of getting ascended item.

Currently fractals has the option to buy ascended gear. Why doesnt WvW has the option to buy ascended armor/weapon. In my opinion you need ascended gear a lot more in WvW than PvE.

If you are outnumbered you should get gold for defending objectives. It could be somewhere from 5-15 gold depending on the obj.
Camp- 5g
Tower-10g
Keep-15g

If there are players running yak to help upgrade objective they should get 20 silver from each run. If there are players who are killing yaks and preventing objective from upgrading they should get 10 silver if there is no one defending but if there is someone defending then 50 silver.

Dragonstand, Auric Basin, Tangled Depth, and Verdinct Brink can we have these map reward track permanently available??? I really hate going to pve maps and having to farm the meta. Its really boring. I rather be in WvW put the reward track on and enjoy killing players.

This is just an idea. WvW has the option to buy those hero point scrolls to rank up specializations but can we also have the option to use a different scroll to finish all the heart events in PvE maps because those events arw really boring and annoying. Those hearts are literally the reason people dont do map completion nor get legendary qq.

Better Rewards

in WvW

Posted by: Evilek.5690

Evilek.5690

This is joke right ?

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

Better Rewards

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Rewards shouldn’t be given away for winning matchups because people will just stack in a single server to win… It already happen for a chest with 2 blues and 1 green. What you think will happen if you give 100g away like that?

Rewards for defending walled objectives can be tricky… One can just dump a bit of supply in a damaged wall/gate and get participation for the defense event. This will incentive kittens to waste supplies to get their shineis. Also, they removed reward from yak escorts because of botting remember?

WvW can’t have nice things because people don’t know how to play nice. I’m actually impressed we got reward tracks which already allow afk farming behavior.

The only actual good idea in there is the asking for a vendor to sell ascended stuff in WvW. We already been asking this for ages. Altho crafting ascended currently is cheaper than buying the chests on the fractals even if you buy all the mats (considering the price of the stabilizing matrixes) which lead me to expect that if they ever add the ascended chests it will be super overpriced and likely not worth it.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Better Rewards

in WvW

Posted by: Offair.2563

Offair.2563

This will only lead to more bandwagoning/stacking on one server to get the 100g plus the exos, no ty.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Better Rewards

in WvW

Posted by: Ben K.6238

Ben K.6238

Better rewards are needed yes, but not for the server’s placement. Individual players have very little control over that.

Rewards like those should be given based on the player’s contribution to the total. Ideally it should be easier to get better rewards on under-populated servers.

Better Rewards

in WvW

Posted by: lgutsl.3257

lgutsl.3257

I’m just hoping we get our own WvW Legendary back piece and we also get the Mistforged Hero’s weapons reward track or however they implement. Asked it at the ama with no reply.

Better Rewards

in WvW

Posted by: X T D.6458

X T D.6458

I dont want people being encouraged to go into wvw to farm stuff. The current reward system is fine, and a hell of a lot better then in the past. Making certain reward tracks repeatable is a reasonable request.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Better Rewards

in WvW

Posted by: morrolan.9608

morrolan.9608

Literally the only think that needs to change is that there needs to be a WvW legendary backpack like pvp. The reward track is fine.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Better Rewards

in WvW

Posted by: Gotejjeken.1267

Gotejjeken.1267

100g per sever win….lol.

Better Rewards

in WvW

Posted by: Kamara.4187

Kamara.4187

I respect that you are trying to think of a way to give more incentive for players to strive to defend more. Often in WvW they are really the unsung hero’s that make or break a matchup. but what you are talking about here is way too much gold and will lead to more problems like those mentioned in other post before mine. Also you’ll see more just logging in to stand in a keep with a second account to farm it if that much gold was offered.

As for rewards I still feel they are lacking and the heroic tokens should be dumped for battle points to buy with. Once again development had to put in a handicap gear edge against new or starting players…such /fail.

Better Rewards

in WvW

Posted by: elkirin.8534

elkirin.8534

Rewards are tricky, if paid to the winner, people may tend to stack servers. If you pay them only to those with out manned buff, people may game the system or abuse fellow server members.

I would suggest introducing a line with an ascended WvW backpiece reward might split the difference?

Dubain – Sea of Whoever we are Linked to now

Better Rewards

in WvW

Posted by: Famine.7915

Famine.7915

BRING THE TRAAAAAAAAAIN!!!

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

Better Rewards

in WvW

Posted by: Zenith.6403

Zenith.6403

Rewards like those should be given based on the player’s contribution to the total. Ideally it should be easier to get better rewards on under-populated servers.

This is a good suggestion, but let’s not forget that rewarding activity doesn’t have to be flooding the player’s inventory with salvage trash. I would find it very rewarding indeed if there was some high score list to acknowledge those who do useful work: capture camps, kill enemy players without getting killed and defend towers. Naturally in lower population servers there’s less competition for top spots.

Better Rewards

in WvW

Posted by: Buy Some Apples.6390

Buy Some Apples.6390

Dont forget that you can still make more gold in PvE!
You know how Anet like to keep things balanced.

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2

Better Rewards

in WvW

Posted by: Kamara.4187

Kamara.4187

Dont forget that you can still make more gold in PvE!
You know how Anet like to keep things balanced.

“TRUE!!!” Why is that? As long as WvW is healthy and happy it still earns the project $$ because players will still make cash purchases.

God knows I’ve been here just a little over a year and have made my creditcard sing high notes buying pixels.

Better Rewards

in WvW

Posted by: Rink.6108

Rink.6108

Rewards for wvw are very good atm and if you play a lot of wvw, then you will get enough ascended armor and weapon chests. With the current gold earned from wvw you can also buy the materials to buy ascended armor fast enough as well.

WvW-rankup-chests look a bit slim atm compared to the reward tracks though. I would like to see a weaponset/armorskinset that is exclusive for wvw and can drop off the wvw-rankup-chests (higher chance with higher ranks) and small adaptations to the rankup-chests to make them worthwhile (guaranteed rare for example, more sinks for the exclusive rankup materials). If reward tracks have to be toned down for this to be implemented, then I would be fine with that.

I am against big prices for winning the matchup, as it would give people a reason to transfer to winning servers. I am also against high monetary rewards, as the average wvw player plays the game so much that giving them more money would make the game more boring for them when trying to achieve their goals like a legendary.

Better Rewards

in WvW

Posted by: Jeknar.6184

Jeknar.6184

WvW-rankup-chests look a bit slim atm compared to the reward tracks though. I would like to see a weaponset/armorskinset that is exclusive for wvw and can drop off the wvw-rankup-chests (higher chance with higher ranks) and small adaptations to the rankup-chests to make them worthwhile (guaranteed rare for example, more sinks for the exclusive rankup materials). If reward tracks have to be toned down for this to be implemented, then I would be fine with that.

WvW already have exclusive Armor and Weapons: The Triumphant Armor and the Hero Weapons (And the Triumphant Hero and Mistforged Weapons who are currently unavaible but already planned to go live someday/somehow).

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Better Rewards

in WvW

Posted by: Kamara.4187

Kamara.4187

WvW rewards are better, but still fall short of PvE offerings. Dump the hero tokens and go with just battle points.

Better Rewards

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Zenith.6403
Jeknar.6184
+1 to both

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Better Rewards

in WvW

Posted by: Kamara.4187

Kamara.4187

WvW-rankup-chests look a bit slim atm compared to the reward tracks though. I would like to see a weaponset/armorskinset that is exclusive for wvw and can drop off the wvw-rankup-chests (higher chance with higher ranks) and small adaptations to the rankup-chests to make them worthwhile (guaranteed rare for example, more sinks for the exclusive rankup materials). If reward tracks have to be toned down for this to be implemented, then I would be fine with that.

WvW already have exclusive Armor and Weapons: The Triumphant Armor and the Hero Weapons (And the Triumphant Hero and Mistforged Weapons who are currently unavaible but already planned to go live someday/somehow).

That’s the problem…its always someday somehow were WvW is concerned. It has improved I agree, but not enough to stay exclusively in WvW.

Better Rewards

in WvW

Posted by: Mylerian.9176

Mylerian.9176

I’m just hoping we get our own WvW Legendary back piece and we also get the Mistforged Hero’s weapons reward track or however they implement. Asked it at the ama with no reply.

That is because they are to focused on the PvE and PvP content to give a crap….

Better Rewards

in WvW

Posted by: Honest John.4673

Honest John.4673

The gold for defense thing would bring in hundreds of thousands of gold every 3 minutes if all maps were queued for all servers bringing in almost 100 million gold a day.

You’d best believe if I could make 15 gold every 3 minutes on one map by bouncing between the perma-contested keeps putting in supply I’d do it and so would everyone else.

Better Rewards

in WvW

Posted by: Tifa.6473

Tifa.6473

Do you know how long wvwer’s have been asking for a reward track and finally got it with the release of hot! It sounds like the op is all about the gold and not about wvw game play. The reward tracks were brought in for wvwers who didn’t want to pve or pvp but prefered to wvw and unlock dungeon tracks to get the skin of the armour that they wanted. You get exotic armour and weapons with badges you get in wvw. I’m happy with the rewards we get and i think op is just being greedy. You should have played wvw in the begining where you had no reward tracks at all.

Tifa
Reaper
Everything she touched crumbled to dust.

Better Rewards

in WvW

Posted by: Jana.6831

Jana.6831

Do you know how long wvwer’s have been asking for a reward track and finally got it with the release of hot! It sounds like the op is all about the gold and not about wvw game play. The reward tracks were brought in for wvwers who didn’t want to pve or pvp but prefered to wvw and unlock dungeon tracks to get the skin of the armour that they wanted. You get exotic armour and weapons with badges you get in wvw. I’m happy with the rewards we get and i think op is just being greedy. You should have played wvw in the begining where you had no reward tracks at all.

+1

While thinking about it: The issue is a bit more complex: You get a massive amount of loot on the HoT maps – I was seriously annoyed when getting my mastery ranks “Oh no, not a full inventory again!” BUT on the other hand: The mats requirements for the new legendaries are insane. Maybe work from the top down. Make the new legendaries a bit less expensive, give out a bit less loot on the HoT maps.
I can remember Halloween 3 years ago. Anet tried to restrict the amount of loot and gold we gain, so all you got in the labyrinth were some spikes – it was deserted after 2 days max (that was before megaservers though, but I don’t think even a megaserver could’ve saved that situation). Not that much fun.
We did play wvw although we had to pay for the upgrades (most didn’t give a kitten, granted), although we didn’t have reward tracks. It was “enough” even then, although a bit unfair in comparison to the other modes. It’s plenty now and we don’t need more, really.

Better Rewards

in WvW

Posted by: Entenkommando.5208

Entenkommando.5208

+1

While thinking about it: The issue is a bit more complex: You get a massive amount of loot on the HoT maps – I was seriously annoyed when getting my mastery ranks “Oh no, not a full inventory again!” BUT on the other hand: The mats requirements for the new legendaries are insane. Maybe work from the top down. Make the new legendaries a bit less expensive, give out a bit less loot on the HoT maps.
I can remember Halloween 3 years ago. Anet tried to restrict the amount of loot and gold we gain, so all you got in the labyrinth were some spikes – it was deserted after 2 days max (that was before megaservers though, but I don’t think even a megaserver could’ve saved that situation). Not that much fun.
We did play wvw although we had to pay for the upgrades (most didn’t give a kitten, granted), although we didn’t have reward tracks. It was “enough” even then, although a bit unfair in comparison to the other modes. It’s plenty now and we don’t need more, really.

And don’t forget repair costs

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

Better Rewards

in WvW

Posted by: Offair.2563

Offair.2563

Do you know how long wvwer’s have been asking for a reward track and finally got it with the release of hot! It sounds like the op is all about the gold and not about wvw game play. The reward tracks were brought in for wvwers who didn’t want to pve or pvp but prefered to wvw and unlock dungeon tracks to get the skin of the armour that they wanted. You get exotic armour and weapons with badges you get in wvw. I’m happy with the rewards we get and i think op is just being greedy. You should have played wvw in the begining where you had no reward tracks at all.

Spot on. Even though i dont play this mode for the rewards, theyre overwhelming opposed to what it has been like 3-4 years back. I like reward tracks.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Better Rewards

in WvW

Posted by: Jana.6831

Jana.6831

And don’t forget repair costs

I was on IoJ, we were outnumbered 24/7

ETA: What was pretty costly though was food – the node changes helped with that. For me it was better before though, I’m using plates of orrian steak frittes and NC was the best spot to farm black peppercorn. Ask Babou – I spent hours in the NC farming and listed him all prices of all herbs I had in my inventory – yes, I’m a very interesting person!

(edited by Jana.6831)

Better Rewards

in WvW

Posted by: Thoehn.7460

Thoehn.7460

Rewards are pretty good now. Wish the reward tracks went a bit faster, but I can deal. There’s just one thing missing:
Legendary WvW back piece please!
For the love of all the gods and little fishes, give us the chance to get one with our preferred method of play!

Better Rewards

in WvW

Posted by: Hexinx.1872

Hexinx.1872

Just add a gold/money reward track… obviously there are calculations to determine the values of each reward track. Offer one to provide just money, repeatable. The system in place right now gives way to much fluff, and commanders don’t break to clear bags.

WvW will never reap the rewards PvE provides, it’s just not going to happen… ever, but I’d be happy to turn my track into a payroll department for my time spent in WvW. I needed to make 18gold yesterday to finish crafting to ascended for an alt, think I went to WvW to complete it? Nope … AB meta + sell useless crap, got it in 2 hours.

Better Rewards

in WvW

Posted by: Serious.7083

Serious.7083

OK, I’ve thought about ir, so you get someone on an enemy server to put up a cata and hit the wall. When damaged enough you all repair and 15 gold each every few minutes. Then later return the favour. That would certainly please cheaters.

No.

Better Rewards

in WvW

Posted by: Ben K.6238

Ben K.6238

This is a good suggestion, but let’s not forget that rewarding activity doesn’t have to be flooding the player’s inventory with salvage trash. I would find it very rewarding indeed if there was some high score list to acknowledge those who do useful work: capture camps, kill enemy players without getting killed and defend towers. Naturally in lower population servers there’s less competition for top spots.

Even with no other rewards attached, that’d be really good to have.

I’m wondering if it’s possible to get this data via API in the meanwhile.

Better Rewards

in WvW

Posted by: Kiroshima.8497

Kiroshima.8497

Flat rewards are not a good idea to add to any of the objectives, the reward should be proportional to the participants.

A better idea would be to have the reward scale similar to the lords scaling style, but then also modified by the ratio of attackers vs defenders. Thus outnumbering your opponent is not rewarded as much but beating the odds is valuable towards organized groups.

Additionally, every kill could add a bonus to the teams prize pool, maybe with a bonus on stomps (to keep the bloodlust theme of rewarding stomps rather than just cleaving everything down), so if you just force the enemy away from an objective, you don’t get as much.

This can even apply to yak escort missions, the more enemies you defeat/encounter while escorting the yak, the more you get at the end, with kills being worth more than just fighting then running away.

Defense events should be tuned to actual KOs with enemies who flee being worth less (and they don’t get any rewards at all since they don’t take the objective).

Dynamics Thesis Defense Unit [UNIV] is looking for new thesis defenders.
Friendly environment, no question is too basic. Enroll Now!
~Fort Aspenwood~

Better Rewards

in WvW

Posted by: Artemis Thuras.8795

Artemis Thuras.8795

A guildy suggested rewards based on skirmish be:
30g for winning, 20g for second, 10g for losing ( liquid gold).
with reduced rewards if you aren’t in the skirmish for the full two hours, in 30 minute chunks. ( with say 5% leyway, for dc’s).

I don’t see it happening, but I figured it chuck it out there.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

Better Rewards

in WvW

Posted by: Kiroshima.8497

Kiroshima.8497

Any Skirmish reward should factor in relative Glicko (at a minimum, matchups are important when doing odds of winning) during the skirmish time slot. Servers more likely to win (odds wise) will get less while servers less likely to win should earn more.

This could hinder stacking, as stacking leads to higher odds of winning (due to population/coverage), and could help balance time slots out (therefore making odds of winning even for the highest rewards).

Dynamics Thesis Defense Unit [UNIV] is looking for new thesis defenders.
Friendly environment, no question is too basic. Enroll Now!
~Fort Aspenwood~