Can Obsidian Sanctum work like EOTM overflow?

Can Obsidian Sanctum work like EOTM overflow?

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Posted by: Odinzu.9645

Odinzu.9645

As the title reads, would this be possible? Is this something the developers would consider?

I think Edge of the Mists is a great map and probably serves it’s purpose quite well. I like going around on those maps and fighting and enjoy the fact that what happens there stays there. Interaction with people and guilds of all different servers opens up so many possibilities, its great.

A question that crosses my mind quite often though: How many of us are there (especially among the guild vs guild demographic) would appreciate and take advantage of an obsidian sanctum that had the same overflow/different instance capability as Edge of the Mists operates upon?

I think a lot of lower tier server based guilds in both server groups would love an opportunity to go raid vs raid/ guild vs guild against upper tier guilds. I know as a t2/t3 guild, EP loves to meet brand new guilds we’ve never crossed paths with in open field. Whether that be the occasional shift in server matches, or EOTM. I would love to be able to look at all the colors of all the servers each week and think “I’m red this week. oh these servers are blue, these blue servers have Agg, HOPE, Ark, PYRO, BB, DI, DN, FEAR, TW (and so on) as their guilds, and these green servers have (repeat).” Set up some GvG or whatever, I imagine GW2 could even have every guild interested in this scene (which is once again growing in number quite rapidly) having one gvg per night all week long. Could even have a nice listing of guilds per server, as someone in another thread on this board is making.

Here are some benefits
This will directly increase the life-span of guilds and their members staying in this game. > > I am 100% confident that this applies not only to my guild (Everything Purple [EP])- GvG is why we play this game. Sure the outnumbered blob fights are fun, but what’s really fun to a competitive (and even when we weren’t so competitive) guild is testing yourselves in an even numbered arranged fight vs another guild’s raid. It’s awesome to see what kind of hard work you put into your guild is reflected by pitting your team against another. My point is, this format of GvG is incredibly healthy for a guild’s ability to sustain high level of interest over long periods of time in GW2 This even applies for quite a few PPT-centric wvw guilds that I know of, who take part in this player-hosted event.

It might seem like it would not be as effective as I make it sound, but let me point out that with this ability to set up cross-match up GvG, comes the option for newer guilds to pick and choose other guilds around the same experience level as they have to practice against. There are a lot of guilds who are interested in this, but can’t seem to get a real start, I have seen it plenty of times.A lot of guilds are stuck in a tier of very experienced GvG guilds who are just too well practiced in open field mechanics of GW2- fighting against these guilds only, and losing to them pushes newer guilds into a state of discouragement. How would you like to jump into tPvP with the best tPvP crews on your first day, and only be able to compete against that caliber of player for a long and indefinite period of time? You learn some things, but without a proper opponent of your own level to apply the things you learn on, it’s not likely that you will feel much sense of accomplishment. As leader of EP, our first GvG was against the hardest opponent we had the opportunity to face, Aggression (here is my guild getting schooled http://www.youtube.com/watch?v=GTatZFygT9M )

While I went into this fight knowing I would lose, I knew I would learn a LOT about how open field works in this game… and I did. But the important thing to remember is, if every opponent facerolled us like Agg did that day, I think we would have been a lot less enthusiastic about getting into the scene and staying in the game. Getting beat is important, and necessary to learning and improving in an established game.. but just as important is the opportunity to apply the things you learn against opponents on the same level that you are on. Our first GvG was against Agg, who 6-0’d us on May 30, 2013. We took what we learned from it, and applied to other fights.. we lost some and learned from those, applied that information.. until finally we repayed Agg by completely reversing the score in an August rematch.. and have considered them our greatest rivals since. Some goku/vegeta stuff.

With this being said, I think an instanced Obsidian Sanctum for purposes of color-based GvG matching would really encourage more guilds to be involved, which would directly improve the life-span potential of those guilds, and also encourage the forming and joining of even more, new guilds. Adding overflow/instanced Obs Sanctum that works the same way as EOTM matching does, would greatly increase the health of not only GW2’s WvW, but the GvG Scene in GW2 as well.

Odinzu [EP]
Thug life

Can Obsidian Sanctum work like EOTM overflow?

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Posted by: Odinzu.9645

Odinzu.9645

Part 2

With that kind of growth, it would seem a GvG (or raid vs raid whatever you want to call it) scene in GW2 could compete (easily) with what Wild Star has coming. (I’m sure you guys have read about it)
Keep your monopoly on raid vs raid pvp thriving, ANET.

Devs, is this something that is possible? Is it likely, unlikely? If so, you can take this idea, delete the post and take credit, I wouldn’t even be mad. You saw the feedback that people gave about that obsidian sanctum’s original release. It was such a simple small thing for us, yet we loved you guys for it even though it was few weeks past-bloodlust patch. This arena pretty much saved my guild from a downward slope towards disinterest in the game.

Here is the only con that I can think of from my perspective:

Now I will be honest with you, this would lose you a few gem purchases in transfers (most people just use in game gold conversion to gems that transfer for GvG purposes anyway), however- I think it’s pretty much as simple as adding more tonics similar to Ascalonion Mage Potion to the gem store to make up for this. GvG squads love running those tonics, so make up for the minor losses in gem-for-transfers by adding tonic packs to gem store. Maybe I wanna be a human or a norn. Gimme a tonic that transmutes me to a male/female t1 norn heavy, or something. People will buy temporary race-change tonics. I guarantee that. I think that gem-funded tonic packs would probably rake you in more gem-purchases than guild-wide transfers would anyway in the long run.

Anyway, feedback would really be appreciated from anyone who would like to give it. If you like this idea, why?
If you dislike this idea, why?
How would this effect you, as a solo player, as a guild member, as a guild leader?
How would this effect your guild?

Lets keep it civil please!

Thanks for reading.

Odinzu [EP]
Thug life

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Posted by: Perim.8563

Perim.8563

With some changes to how overflows work, and even the arena itself, I would probably like it. As it currently works, I think it would be way too much traffic funneled into one tiny space.

Problems:
You would have a whole new population of griefers to look forward to. We already have enough griefers and clueless people interfering in gvg’s just from our own limited server populations already.
No reservations. If there’s only one map that you can get your guild into, and it’s already in use, then there’s nothing you can do. We already have this problem at times, but I think it would be magnified.
Skill lag/Bandwidth lag. Blobs aren’t fun for me because none of my skills work. If there’s a full map queue in OS doing stupid things, that’s going to be unplayable for me too.

What I would like for overflows:
Multiple overflow maps able to be chosen to travel to from the map screen somewhere.
Show how full each overflow is currently.
A queue that doesn’t keep sending you to random overflows instead of where you’re trying to go.
A queue that doesn’t break because someone did a join and filled the map before you could travel.

For arena:
Vendors/repair/vault/trainer/tp npc’s
Put an invisible wall over it that people can walk on instead of the troll magnet perches.

Will never happen, but with some ability for private instances you could have an allowed/banned list of people.

Braïn – Engi, Mimirr – War
[HOPE] – Fort Aspenwood Sea of Sorrows

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Posted by: Equinox.4195

Equinox.4195

I was a little skeptical about this idea at first, but it’s true that the Obsidian Sanctum change breathed life back into our guild, and it would be nice for other guilds to experience this same thing with a “cross-server OS.”

Equinox the Undying – Thug Necromancer
http://www.youtube.com/EPEquinox

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Posted by: style.6173

style.6173

It would also allow people to see who are the best GvG guilds in NA and EU. I like the idea. The only risk is if too many people are in one overflow and too many fights are happening at the same time.

Another option could be to allow server “guests” to enter OS. For example, let’s say you wanted to fight SF on JQ. Your guild could use the regular “guest” function to visit TC (welcome back?) and then enter OS to fight SF.

It doesn’t impact WvW score at all so no issues from my perspective.

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Posted by: Bloodwort MacFangho.4638

Bloodwort MacFangho.4638

Why OS? Why not a new map with a purpose built GvG area?
I quite like the idea of the OP’s overflow map idea .. but I can see a financial model where guilds can ‘buy’ an overflow for the specific purpose of having a GvG (say 1200 Gems?) .. they would then be allocated a serial number and/or password which then gives them an overflow map for however long they want (or a set period of time .. w/e).

They would then be able to issue a challenge to whomever they want, the challenged guild would not have to pay (unless some deal is struck between the guilds).

The map itself consists of 2 areas .. an outer ‘spectator’ area for pre-match and intra-match preps, and an inner ‘battle’ area for the actual GvG.

Entry to the map takes you to spectator area. Entry to the battle arena is by 2 waypoints. Depending on which waypoint into the battle arena you choose determines your ‘team’. There is also a waypoint in the spectator area which is always available .. the 2 in the battle arena become contested as soon as battle is started. They will only become uncontested when the arena becomes empty. If battle is started inadvertently, everyone has to port out to the spectator area to allow a restart.

This is all thinking on the fly so lots there to ‘fix’ but I think this can fly..

Blood
(I have to know! In WvW, do Legendary NPCs drop Legendary loot?)

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Posted by: Equinox.4195

Equinox.4195

Necroing this thread because I live dat lyfe.
#NecromancerSwag

Equinox the Undying – Thug Necromancer
http://www.youtube.com/EPEquinox

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Posted by: Hvaran.6327

Hvaran.6327

huge yes pls.

this will allow so much stuff.

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Stephold.1537

Stephold.1537

Imagine:

Obsidian Sanctum overflows
Loot disabled

Guilds can fight there without time restriction
Less complaining from borderlands Point-Per-Tick addicted about people just fighting.
No lag trobules: fights are 20vs20 max + some spectating

I suppose (in my ignorance) it can be a very cheap work for ANet and satisfy a lot of people.

Can Obsidian Sanctum work like EOTM overflow?

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Posted by: Orochimaru.4730

Orochimaru.4730

Can it? Obviously yes.
Will they? Eventually soon.
When? Check back in 2 years….