Can Toughness be the Answer?

Can Toughness be the Answer?

in WvW

Posted by: frickenreesh.7068

frickenreesh.7068

Had a thought about this; how about making toughness have a negative duration of a conditions and increase more the higher toughness you have, remove/rework negative condition duration food, and re-work runes/sigils also.
Toughness should be the anwser to damage directly and in duration with regen and burst group healing together to be able to sustain in a fight when done correctly. With this rework also add more/change in runes/sigils to corrupt/strip boons.

I think with these changes that there would not be a large need for more skills with condi clear as it is needed now. This would also change the dynamic of group fighting where full condition duration builds would be more technical in stripping/ corrupting boons and applying conditions for a group and less direct damage from conditions on frontline builds with high toughness but still be able to remove boons, corrupt boons to take sustain away, while still being bursty on backline, roaming builds, and low toughness builds in general giving condi players the ability to still do small group burst, and have a purpose in a zerg of strip/corrupt backline damage.

How I see it is; Power/=burst/ Condi = damage over time; burst should be the main source of big damage, with condition duration the source over time damage and will be more subceptible to power burst, as it stands now the condition duration damage is stronger than the burst in a short amount of time.

I think this is also do to the fact that there are a mostly unlimited amount of conditions that can be applied with stacking with no cap and only condi clears of just a few conditions on most classes. I think condi clear should only have to be a skill used when you are spent of all heals and regen, not the first thing you use because it is the only way to survive the condition burst with it instantly being re-applied as it is now.

As a person that can play almost every class pretty well, some better than others ( I’m not a thief person) in WVW and have a condi, power and hybrid build for every class, this is what I see the main issue for balance being and a way to fix it.

Is it perfect; no, but it lays over all classes and builds equally, so yes being tanky would mean sustain with toughness, but isn’t that how it should be at the cost of higher damage? yes there may be a few traits/skills that may need to be worked out but that is how it is with every roll out of a change.

Also if not toughness, maybe apply negative condition duration to vitality so it does have a true shield to conditions, and is not instantly gone from condition damage but may be too OP to classes with a natural higher vitality.

Please be Nice, this is an opinion, not the perfect anwser, and I am not the god of gw2, but I do want to see #WVWbeGREATagain Sorry about the wall of text…

Can Toughness be the Answer?

in WvW

Posted by: frickenreesh.7068

frickenreesh.7068

Overview For the the wall of text

Change Toughness so that as it increases, so does negative condition duration based at some level ANET see fit

Remove change sigils, runes, food that have negative condition duration so that it does not make it OP

Add more/ better sigils runes for boon strip/coruption

Can Toughness be the Answer?

in WvW

Posted by: ThomasC.1056

ThomasC.1056

Hello,

Thanks for sharing your thoughts. From the end on, I’m not convinced about the vitality part, mostly because your HP pool already determines part of your sustainability equally for direct and condi damage.

Concerning the toughness part, I’m more mitigated. Even if I think toughness reducing condition duration is a fair idea, that stat is linked to armor, which feels irrelevant for conditions overall.
My option on this would be a use of the healing stat, as a condi damage mitigation way.

It may eventually end up to the same effect, yet the healing stat is rarer, so it may cause more diversity in gears than the widely used toughness stat.

Can Toughness be the Answer?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

We already have a stat for mitigating condition damage. It’s called vitality.

Can Toughness be the Answer?

in WvW

Posted by: Crinn.7864

Crinn.7864

We already have a stat for mitigating condition damage. It’s called vitality.

That’s not mitigation. That’s a buffer. It’s also a buffer that works equally well against both power and condi sources.

That said I don’t agree with OP because I’m not convinced condis are a issue.

Sanity is for the weak minded.
YouTube

Can Toughness be the Answer?

in WvW

Posted by: Straegen.2938

Straegen.2938

Concerning the toughness part, I’m more mitigated. Even if I think toughness reducing condition duration is a fair idea, that stat is linked to armor, which feels irrelevant for conditions overall.

I believe the OP is saying power is mitigated by toughness + base armor and only toughness (not base armor) would reduce condi duration. The idea has been floated a few times over the last couple years and IMO would be an improvement.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

Condition durations are already dramatically reduced via cleanses or the boon resistance.

Can Toughness be the Answer?

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Condition durations are already dramatically reduced via cleanses or the boon resistance.

And the -Condition Duration Food and Runes.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Can Toughness be the Answer?

in WvW

Posted by: frickenreesh.7068

frickenreesh.7068

I think with change I put forth, resistance could go, and if resistance and cleanse are the anwser, it needs to be more available. Runes and sigils should be a additive to a build, not a must have to survive conditions, with toughness, it could scale and release runes and sigils for diversity in builds. But I agree it could be done with what is there, but needs to be available more often with new runes and sigils, and food. the thing is that condition duration is availible with high damage without sigils and runes, so the defense to that should do the same with protection from conditon duration with out boons or sigils and runes. Maybe might should be a power only modifier and have no max stack, that is pretty much what condition duration does right now.

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

Terrible idea. Toughness is already used in bunkers to help counter Power attacks. Adding a benefit against Conditions lead to an all bunker meta and the classes with advantages in health and base armor already will gain an even greater advantage.

Warriors will utterly dominate. Build diversity will plummet .

Can Toughness be the Answer?

in WvW

Posted by: JTGuevara.9018

JTGuevara.9018

Interesting idea, but you HAVE to watch it with the heavies.

Warrs/Guards/Revs get more armor than the other classes. If you overtune that, you make them pretty much invincible.

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

I do not concur that Conditions the issue people claim they are. There no need for bundling in another benefit to an existing stat to counter conditions.

People just need to take Condition cleanses as a matter of CHOICE. What is happening is people want to bundle in mitigation with some other Stat so they are not forced to make that Choice. Using toughness to mitigate is just using another passive to mitigate .

There might be a few builds or condition types that are overtuned but that best fixed by looking at those skills and professions on a one for one basis.

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

Condition durations are already dramatically reduced via cleanses or the boon resistance.

And the -Condition Duration Food and Runes.

Yes which nobody seems to want to take because apprently Conditions ar not the problem they claim that they are.

The real problem is not Conditions as being OP. it is people rushing off to try their meta battle builds, failing because there so many that lack in cleanses and than coming to the boards to claim they OP.

Can Toughness be the Answer?

in WvW

Posted by: Aury.1367

Aury.1367

Interesting idea, but you HAVE to watch it with the heavies.

Warrs/Guards/Revs get more armor than the other classes. If you overtune that, you make them pretty much invincible.

Vitality would be the better condi-def stat then.

Can Toughness be the Answer?

in WvW

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

No. Get better. That’s the answer.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

Toughness should only effect power but there needs to be more -% taken from condi dmg in the game much like there is so much -% taken from power dmg. I think protection needs to have an anty condi dmg taken effect say -15%. At the same time power dmg / builds need means of countering boons and healing. Its a bit silly that only condis can counter these effects making bunker condi the self contain counter play build. Maybe adding in means of drooping duration on melee hits for the non condi dmg classes. Also do more dmg to ppl who where just healed or who have reg effects on them.

That the thing in this game it was power dmg for a long time (mostly pve) and condi was a utility effect but now condi dmg is the best type of dmg but it has not lost any of its utility and power dmg has not been given any type of utility to make up for it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Can Toughness be the Answer?

in WvW

Posted by: neven.3785

neven.3785

I do agree that perhaps the healing stat should tie in personal condi duration reduction. If it’s say 1100healing power it should at most counter the effect of food duration increases. When I healbot, it doesn’t take long for the enemy team to start trying to snipe me with condi spam, while I can take a few rounds of focus, it’s nearly impossible to keep up and I lose to attrition.

However that is a pipe dream and only solves a niche role in a raid, the issue still remains condi spam and the lack of optimization of traits and utilities to deal with burst condi spam. often times I find myself choosing based off of greater contribution. unless I’m facing qq, the self sustain traits aren’t juicy enough for me. A couple self condi cleanse utilities could use an added resistance boon at a short duration to help counteract sniping.

Can Toughness be the Answer?

in WvW

Posted by: Jeknar.6184

Jeknar.6184

Toughness should only effect power but there needs to be more -% taken from condi dmg in the game much like there is so much -% taken from power dmg. I think protection needs to have an anty condi dmg taken effect say -15%. At the same time power dmg / builds need means of countering boons and healing. Its a bit silly that only condis can counter these effects making bunker condi the self contain counter play build. Maybe adding in means of drooping duration on melee hits for the non condi dmg classes. Also do more dmg to ppl who where just healed or who have reg effects on them.

That the thing in this game it was power dmg for a long time (mostly pve) and condi was a utility effect but now condi dmg is the best type of dmg but it has not lost any of its utility and power dmg has not been given any type of utility to make up for it.

If conditions are so powerful as you keep claiming, why most zergs are composed to of power builds except for the epidemic necros? Wouldn’t it be the logic that everyone just ran what is more powerful? You really think people are purposely gimping themselves and running power “in the name of fun”?

Besides, there are ways of countering condition damage in the same way there are to counter power damage.
You can complain about damage reduction foods, but then I will complain about the condition duration redution ones.
You can complain about Protection, but then I will complain about Resistance.
You can complain about Toughness reducing power damage, but then I will complain about cleanses reducing condition damage.

There ARE enough way of dealing with condition damage. People CHOOSE to not pick them and them proceed to complain about it being too overpowered when they CHOSE to not counter it.

There are overtuned condition builds? Of course there are! kitten playing against dire CondiChrono . But there are just as many overtuned power/boon builds for Berserker/Scrapper/Tempest aswell.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

(edited by Jeknar.6184)

Can Toughness be the Answer?

in WvW

Posted by: Jeknar.6184

Jeknar.6184

I do agree that perhaps the healing stat should tie in personal condi duration reduction. If it’s say 1100healing power it should at most counter the effect of food duration increases.

To counter the duration food you run the counter duration food. Here are some of them:

https://wiki.guildwars2.com/wiki/Sweet_Bean_Bun
https://wiki.guildwars2.com/wiki/Canned_Tarragon_Bread
https://wiki.guildwars2.com/wiki/Loaf_of_Saffron_Bread
https://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

Toughness should only effect power but there needs to be more -% taken from condi dmg in the game much like there is so much -% taken from power dmg. I think protection needs to have an anty condi dmg taken effect say -15%. At the same time power dmg / builds need means of countering boons and healing. Its a bit silly that only condis can counter these effects making bunker condi the self contain counter play build. Maybe adding in means of drooping duration on melee hits for the non condi dmg classes. Also do more dmg to ppl who where just healed or who have reg effects on them.

That the thing in this game it was power dmg for a long time (mostly pve) and condi was a utility effect but now condi dmg is the best type of dmg but it has not lost any of its utility and power dmg has not been given any type of utility to make up for it.

If conditions are so powerful as you keep claiming, why most zergs are composed to of power builds except for the epidemic necros? Wouldn’t it be the logic that everyone just ran what is more powerful? You really think people are purposely gimping themselves and running power “in the name of fun”?

Besides, there are ways of countering condition damage in the same way there are to counter power damage.
You can complain about damage reduction foods, but then I will complain about the condition duration redution ones.
You can complain about Protection, but then I will complain about Resistance.
You can complain about Toughness reducing power damage, but then I will complain about cleanses reducing condition damage.

There ARE enough way of dealing with condition damage. People CHOOSE to not pick them and them proceed to complain about it being too overpowered when they CHOSE to not counter it.

There are overtuned condition builds? Of course there are! kitten playing against dire CondiChrono . But there are just as many overtuned power/boon builds for Berserker/Scrapper/Tempest aswell.

Power builds are less boring its realty that simple. Ppl like big numbers not spame dot numbers its the same reason why most ppl would play dps well before support.

Truth be told most ppl ARE running condi. Or you would not see ppl run pure reistase spame rev over the high dmg back line rev that use to over popular the game.
That and epi only needs the effects on ppl and the condi dmg on each person is not that important only what the necro has (main reason why epi is so op).

There only a very few set of effects that is a true counter to condi dmg and most of them are low -% dmg taken. If you would equial out things and add in some more -% taken from condi dmg you will see condi fall more into a utility effect and a ture DOT tool not burst as it is now as it was first made for the game.

The only way you counter condi dmg is to have a way of removing JUST condi dmg (gen. condi removal is more of a conter to soft cc then dmg) and blunt -% dmg taken from condi much like see from one food and very few class only effect. Beyond that condi dmg has NO counter.

And to counter armor condi duration how do you do this? Is there a -% duration armor?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

The combination of rune sets and food in WvW can reduce condition durations as much as 45 percent. This is huge in relative terms especially coupled with the fact that there are cleanses and things like resistance available. The decrease in durations going higher then that would make Condition builds not worth playing ESPECIALLY since this is passive and always on.

We have things like Protection and Endure pain and other such things that reduce Power damage by 33 percent or completey in addition to armor but these last seconds at a time.

What people want is for condition protection to be “automatic” without having to commit utilities to cleanses or without having to give up their favorite rune set or food cosumable to do so.

If you are NOT wearing melandru or the equivalent and are not taking minus condition food in wvw , then there no cause to complain that conditions need duration decreases. 45 percent is plenty.

Just because there is condition duration armor, it does not follow that there must be an armor that lowers durations. It seems people will not be happy until conditions durations are decreased by 100 percent.

As to “the majority of players play condition in WvW” this is simply false.

Can Toughness be the Answer?

in WvW

Posted by: reddie.5861

reddie.5861

i dunno why u guys complain about condi’s

im a thief when i happen to be in squad i walk thru every circle on ground and i dont give a rats kitten about conditions aslong my zerg is near me i wont die from that crap.
only time condi is a kitten is when ur in small group or solo.

im all in for changing condi, but dont give these frontline kitten classes even more the upper hand by making some stat that front line tools already have high even more needed..

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

The combination of rune sets and food in WvW can reduce condition durations as much as 45 percent. This is huge in relative terms especially coupled with the fact that there are cleanses and things like resistance available. The decrease in durations going higher then that would make Condition builds not worth playing ESPECIALLY since this is passive and always on.

We have things like Protection and Endure pain and other such things that reduce Power damage by 33 percent or completey in addition to armor but these last seconds at a time.

What people want is for condition protection to be “automatic” without having to commit utilities to cleanses or without having to give up their favorite rune set or food cosumable to do so.

If you are NOT wearing melandru or the equivalent and are not taking minus condition food in wvw , then there no cause to complain that conditions need duration decreases. 45 percent is plenty.

Just because there is condition duration armor, it does not follow that there must be an armor that lowers durations. It seems people will not be happy until conditions durations are decreased by 100 percent.

As to “the majority of players play condition in WvW” this is simply false.

So why not just add in more -% condi dmg taken is it realty that hard? Stop acting like every one runs -% duration runes and that most -% duration is not about soft cc. Why should power have to deal with blunt -% pushing ppl to near – 85% power dmg taken or even you cant be crit at all then add in armor and vit on-top of not being able to counter reg / healing with out a type of condi dmg. All on top of having to give up at least 2 combos (of 3 to 4) to do enofe dmg to make it worth it leaving less room for over all def effects.

What your trying to justified is that power dmg has no counter to healing and boons (both for builds and classes over all) yet its ok for condi classes to have the strongest counters to healing and boons AND anty condi dmg as in stacking soft cc to cover.

The lack of understand of just how much work power dmg must put in to be lethal in a fight vs how much work condi dmg must is dumbfounding. Lethal dmg IS the only important dmg in this game because of every class having healing so doing 1/2 some one hp bar only to have them heal it in less of the time for you to do it agen makes the dmg pointless. That is what makes condi dmg the only important dmg in GW2 wvw. This is why there needs to be a major over hall of condi dmg /counters to it OR to power dmg. Any thing beyond these 2 chooses your going to see the game push more and more into pure condi.

i dunno why u guys complain about condi’s

im a thief when i happen to be in squad i walk thru every circle on ground and i dont give a rats kitten about conditions aslong my zerg is near me i wont die from that crap.
only time condi is a kitten is when ur in small group or solo.

im all in for changing condi, but dont give these frontline kitten classes even more the upper hand by making some stat that front line tools already have high even more needed..

The problem with thf condi is that they can do it from the safely of stealth that gives many def effects ontop of simply being unseen. If you could not kill ppl with this build you simply would not run it but more then like you do. Ontop of being able to have other ppl run with you the “rez” thf combo become unkillable even when out numbers.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

45 percent less damage is already enough and you want more? hey how about we add stuff to mitigate 80 percent more of all power damage!

I play against conditions everyday. I do not even use this food or Melandru runes and can deal with them. I suggest if you have a problem you just take some more cleanses.

This stuff about “the work needed to do power damge” is nonsense. There no extra “work” . I do my arc divider and get 10k damage. What was the “work” ? I do an unload and get 14k damage what work? Drop a trap and do 4 k damage, fire RF from range and easily double that .

The more the Condition is OP crowd argues their point the weaker the argument gets. More work ? Really?

The power builds still dominate in WvW and the REASON there more conditions than before is BECAUSE of power builds and not condition builds. People are able to tank up with armor and toughness and have to do so to survive with all the increases in power damage. When you face those tanked up guys Condition builds can help bypass all that toughness.

This is NOT because Conditions OP.

(edited by babazhook.6805)

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

45 percent less damage is already enough and you want more? hey how about we add stuff to mitigate 80 percent more of all power damage!

I play against conditions everyday. I do not even use this food or Melandru runes and can deal with them. I suggest if you have a problem you just take some more cleanses.

This stuff about “the work needed to do power damge” is nonsense. There no extra “work” . I do my arc divider and get 10k damage. What was the “work” ? I do an unload and get 14k damage what work? Drop a trap and do 4 k damage, fire RF from range and easily double that .

The more the Condition is OP crowd argues their point the weaker the argument gets. More work ? Really?

The power builds still dominate in WvW and the REASON there more conditions than before is BECAUSE of power builds and not condition builds. People are able to tank up with armor and toughness and have to do so to survive with all the increases in power damage. When you face those tanked up guys Condition builds can help bypass all that toughness.

This is NOT because Conditions OP.

There 33% from protection (use to be hard to get effect but now every class is giving it out in aoe to near prema for most classes and perma for a few classes) 10% from food from there you have veneration on where your getting it from stone bro rev elite is 50% frost aura is 10% armor vs power as in its easier to get armor then power is a % in it self a bit very mind you. There is a type of after the fact midagion of reg effects so if you do 100 dmg but the person reg 50 after that become its own % amount (power dmg classes often do not have any type of counter to reg effects only condi classes do). There also the take 0 dmg from power dmg effects that a few classes have that are not ture invaluably as they do not stop contesting (still an important part of wvw at times). There simply being able to run away from attks and see them coming (condi often is non projectors or is so fast that there is simply no tell for them that and you can land your bomb and stop because the condis will still do dmg even when your not attking).

The “work” is the effects or combos that you need to have to make the dmg type worth it. So power dmg needs 3 effects power crit dmg and crit chase. There no just pure power dmg as this becomes weak compared to how much more effective it becomes when you can crit. All of witch is counter by armor (from both the build in armor you get from having gear on and toughness that you can build also blunt -%)

Condi dmg to be effectively at most is 2 combos you can make the argument that you only need one but i will keep it 2. This is often counter by vit to a point (all be it that vit is a kind of conter to power dmg too) or duration as you said (but this only effect max dmg not the burst dmg effects or drooping many stacks on a person of more then one condi type at once this in it self is what braking condi as a dmg type). These are harder to get then armor because there is a “free” version that every one gets from there armor type where vit / duration must be build for.

Over all power dmg has been drooped in the updates at best more counters to power has been added in though higher armor and the 4 combos that let ppl build dmg and more def. That and the -10% dmg food and adding in more protection over all / healing effects and over all boon duration. I am not even sure what they added to existing classes before the updates to give them higher power out put dmg so i am not sure where your getting that from. If any thing they added in more condi dmg types to classes and over all out put to let ppl do more burst dmg (ontop of more duration from armor even after they went though the game and removed a lot of condi duration effects).

Sry but yes condi dmg is op and its only getting worst as time gose on if they add in simply more types to classes it becomes far worst. With out adding in tools for classes to deal with condi dmg (not all condis) things are going to be pushed more to condi effects over all. Making the game very very stagnate in build types (something that has already happened). That and classes who cant keep up simply are removed from real play like thfs in zerg fights whom use to be the pick master with power dmg and now are just simply a novelty in a zerg or simply pure roaming.

Added note: forgot about weakness a soft cc that is made to counter power dmg only.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Can Toughness be the Answer?

in WvW

Posted by: babazhook.6805

babazhook.6805

45 percent less damage is already enough and you want more? hey how about we add stuff to mitigate 80 percent more of all power damage!

I play against conditions everyday. I do not even use this food or Melandru runes and can deal with them. I suggest if you have a problem you just take some more cleanses.

This stuff about “the work needed to do power damge” is nonsense. There no extra “work” . I do my arc divider and get 10k damage. What was the “work” ? I do an unload and get 14k damage what work? Drop a trap and do 4 k damage, fire RF from range and easily double that .

The more the Condition is OP crowd argues their point the weaker the argument gets. More work ? Really?

The power builds still dominate in WvW and the REASON there more conditions than before is BECAUSE of power builds and not condition builds. People are able to tank up with armor and toughness and have to do so to survive with all the increases in power damage. When you face those tanked up guys Condition builds can help bypass all that toughness.

This is NOT because Conditions OP.

There 33% from protection (use to be hard to get effect but now every class is giving it out in aoe to near prema for most classes and perma for a few classes) 10% from food from there you have veneration on where your getting it from stone bro rev elite is 50% frost aura is 10% armor vs power as in its easier to get armor then power is a % in it self a bit very mind you. There is a type of after the fact midagion of reg effects so if you do 100 dmg but the person reg 50 after that become its own % amount (power dmg classes often do not have any type of counter to reg effects only condi classes do). There also the take 0 dmg from power dmg effects that a few classes have that are not ture invaluably as they do not stop contesting (still an important part of wvw at times). There simply being able to run away from attks and see them coming (condi often is non projectors or is so fast that there is simply no tell for them that and you can land your bomb and stop because the condis will still do dmg even when your not attking).

The “work” is the effects or combos that you need to have to make the dmg type worth it. So power dmg needs 3 effects power crit dmg and crit chase. There no just pure power dmg as this becomes weak compared to how much more effective it becomes when you can crit. All of witch is counter by armor (from both the build in armor you get from having gear on and toughness that you can build also blunt -%)

Condi dmg to be effectively at most is 2 combos you can make the argument that you only need one but i will keep it 2. This is often counter by vit to a point (all be it that vit is a kind of conter to power dmg too) or duration as you said (but this only effect max dmg not the burst dmg effects or drooping many stacks on a person of more then one condi type at once this in it self is what braking condi as a dmg type). These are harder to get then armor because there is a “free” version that every one gets from there armor type where vit / duration must be build for.

Over all power dmg has been drooped in the updates at best more counters to power has been added in though higher armor and the 4 combos that let ppl build dmg and more def. That and the -10% dmg food and adding in more protection over all / healing effects and over all boon duration. I am not even sure what they added to existing classes before the updates to give them higher power out put dmg so i am not sure where your getting that from. If any thing they added in more condi dmg types to classes and over all out put to let ppl do more burst dmg (ontop of more duration from armor even after they went though the game and removed a lot of condi duration effects).

Sry but yes condi dmg is op and its only getting worst as time gose on if they add in simply more types to classes it becomes far worst. With out adding in tools for classes to deal with condi dmg (not all condis) things are going to be pushed more to condi effects over all. Making the game very very stagnate in build types (something that has already happened). That and classes who cant keep up simply are removed from real play like thfs in zerg fights whom use to be the pick master with power dmg and now are just simply a novelty in a zerg or simply pure roaming.

Added note: forgot about weakness a soft cc that is made to counter power dmg only.

I play several classes and all have the tools to deal with condition damage. These have ben suggested to you several times over yet you continue to insist they do not exist. Further debate on this is pointless as all you want is a “free ride”.

Change your build.

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

I play several classes and all have the tools to deal with condition damage. These have ben suggested to you several times over yet you continue to insist they do not exist. Further debate on this is pointless as all you want is a “free ride”.

Change your build.

They have tools to deal with condis not condi dmg. I am asking for effects that deal with condi dmg alone.
Condi dmg is a “free ride” type of dmg because of the lack of tools that deal with condi dmg alone due to the ability to cover with lesser condi effects like vulnerability. That and the ability for effects like poison being the only true counter to healing and bunkers.

Look at it like this i do not like the bunker meta at all but only condi dmg can deal with it but power dmg is hard counter by both bunker meta and condi dmg. Its like there a paper and rock but no scissors only a venation of rock that can use paper effects (paper being condi dmg rock being pure bucket and power dmg being nothing well the old scissor).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Can Toughness be the Answer?

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Wouldn’t some classes/builds already efficient in cleansing/resisting condi’s make certain condi builds completely useless ? There’s just certain classes and builds that need to be adressed in about the way they deal out condi’s and how easy it is to do so compared to certain other classes.

Can Toughness be the Answer?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

With the addition of the hot armors with +condi duration as a own stat, I feel it is unlikely they will ever try to roll -condi dur into a stat, rather if anything they will make it a own stat instead. But anyways.


Toughness + -Condi dur Wouldn’t really work, as you have both damage mitigations on the same stat, making it useful against all damage types.

If ANet was willing to completely re-design how conditions and cleanses worked, then they could add it to either Healing Power or Vitality, both stats suffer from not having a good role.

You could even roll them together and combine Vitality and Condi duration reduction, as well as Toughness + healing power.

But can’t imagine they would want to do that much redesign, don’t even know if they still have rule/design people hired at the company any longer. If they don’t, then they really shouldn’t touch this (or ever make a new spez).


Honestly stop taking WvW serious, it’s just a casual sandbox where you can stomp all over other kids sand castles.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Can Toughness be the Answer?

in WvW

Posted by: Siphon.8405

Siphon.8405

No. Get better. That’s the answer.

As simple as this is, it’s so true.

The difference between a well played class with proper gear, specializations, rune, sigils, and utlities with cleanses makes conditions almost impossible to stick.

I feel like PvE players come into WvW with the same build they raid with, get wrecked by a condi player and scream OP because there’s just no way that guy just killed my invincible META build.

Can Toughness be the Answer?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

As simple as this is, it’s so true.

The difference between a well played class with proper gear, specializations, rune, sigils, and utlities with cleanses makes conditions almost impossible to stick.

I feel like PvE players come into WvW with the same build they raid with, get wrecked by a condi player and scream OP because there’s just no way that guy just killed my invincible META build.

Indeed. Most people will not be able to tell the difference between them having a bad build for the scenario, the enemy being carried by his build or the skill level simply being vastly different.

Can Toughness be the Answer?

in WvW

Posted by: Jski.6180

Jski.6180

No. Get better. That’s the answer.

As simple as this is, it’s so true.

The difference between a well played class with proper gear, specializations, rune, sigils, and utlities with cleanses makes conditions almost impossible to stick.

I feel like PvE players come into WvW with the same build they raid with, get wrecked by a condi player and scream OP because there’s just no way that guy just killed my invincible META build.

Or just build better and have better gear something this game should not be about but it is with condi dmg. Condi dmg makes the game into a gear score game where you need to have a set level of gear food and runes to simply last. When your applying 4 types of condi dmg and a few cover condis the different between exotic level gear and ascended level gear is major even worst when we are talking hot gear food runes vs stander gw2 sets. If you keep on this path the argument of p2w becomes more valid.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA