(edited by Choi.8751)
Can we just delete SMC?
Idk. Pretending to take this seriously…creating a void in the center of ebg would turn it into a miniature Eotm map. I doubt that’d be appealing.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
sm is love, sm is life /thread
Once one server captured smc and upgraded it to t3, all they do is sitting with 20 million sieges. The other two don’t even think of coming out until they get a tag or guild.
I think wvw would be more active both in prime time and off prime time without smc.I recommend deleting SMC because deleting the kids and ruining their hopes are what I play this game for.
Bah I think they need to actually enhance smc…mobe the Lord up and make more floors….harder to defend / kill stealthrts but equally harder to take if you got to fight floor by floor. I say 5 floors instead of current 3. Put Lord on like 4th. Make siege hit Lord from 5th and 3rd so both sides can run siege.
Dude it is the best Keep in game. If you get it to T3 you should have all kinds of siege in it. Sounds to me like your a tad salty that you can not capture a T3 Keep?
Yea, lets putin the oasis event instead
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WvW Forum is more competitive than WvW
If there is a balance problem with SMC is it has 2 layers of T3 walls/doors and there is no destructible walls for inner. Never mind the lag-o-matic Airship Defense but that is really just a problem with Tactics in general.
And then counter-side, red keep treb should not be able to reach SMC outer walls from “safe” positions.
Any half decent set of roamers can keep SM outer walls down and drained of supplies – it’s the lack of walls to break at inner that makes it so hard to cap at t3- but even then some ninja teams can break inner doors whilst the owners are occupied elsewhere.
It’s an attrition game when it’s t3- don’t expect to be able to k-train it, you might need to actually use that grey mush between your ears to cap it.
Better match ups would help. Too bad good match ups can’t happen with such varying server populations. Maybe there should be more bonuses to outnumbered situations. And I don’t mean a map wide outnumbered buff like the one we already have. I’m talking about one that boosts your stats based on how much the nearby enemy outnumbers you. This way gank and roaming squads can run around with buffed up stats when there’s nothing to compete with them. If there’s no zerg around, there’s no bonus.
smc is practically the last faint heartbeat of wvw.
its milkshake brings all the zergs to the yard.
don’t hate, appreciate.
@Op it makes more sense to remove a towers arround SMC and give more defensive layers to keeps than remove SMC.
Remove smc gates and remove the waypoint, the outter walls can be locked from siege placement. Put tier 3 buff a permanent reveal within smc walls
LOCK – Tarnished Coast
https://forum-en.gw2archive.eu/forum/game/wuv/Guide-Maximizing-WXP-Gain-for-Rankups/
Bah I think they need to actually enhance smc…mobe the Lord up and make more floors….harder to defend / kill stealthrts but equally harder to take if you got to fight floor by floor. I say 5 floors instead of current 3. Put Lord on like 4th. Make siege hit Lord from 5th and 3rd so both sides can run siege.
It was on the second floor at launch, but they moved the lord to the bottom floor because arrow carts on the third floor gave the defender too much of an advantage.
I don’t think they’d be as strong today as you can mimic blink straight to the third floor and portal a zerg onto the siege, all while invisible. With that counterplay available there might be a case for moving it back.
Remove smc gates and remove the waypoint, the outter walls can be locked from siege placement. Put tier 3 buff a permanent reveal within smc walls
Yes. I’d take it a step further.
No walls, no gates, just an open structure with permanent reveal for the owner, and siege placement banned. T3 SMC ruins EBG, and I’m saying this as someone on Maguuma who usually has T3 SMC.
[KEK]
make inner wall attackable problem solved.
Turning SMC into a capture point with no defense is going too far.
Make small changes to find the right balance.
Eg make the inner walls breakable by cats, but not treb fire.
If a server thinks that t3 SMC is that horrible, that server can make the choice not to siege it up and sit on the siege.
If you are all about the fights, no siege in SMC should be an easy choice, right?
With good pop balance, SMC fights are second to none! Some of the most epic fights to be had….but sadly this is not true of most of the current matches where there is often a dominant server with SMC T3 all week but that alone isn’t a reason to get rid of it.
Some servers hug smc and it’s aura to farm the brainless, just avoid EB and smc, still good fights to be had elsewhere if the match isn’t too skewed.
Holding SM in an even fight is detrimental to PPT.
Never go full cabbage son. Never go full cabbage.
SMC should be turned into a sentry worth 35 points, he respawns randomly between 1-5 minutes. Nice big open field to fight over one npc, have at it.
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet
I dare you say those things. SMC is the only WVW end goal. Without smc wvw = trash!
Yea, lets putin the oasis event instead
No walls, siege and a mechanic that encourages zergs to break into smaller groups?
Okay.
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]