Catapult Behind the Gate

Catapult Behind the Gate

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Posted by: Stiggz.8421

Stiggz.8421

Having a catapult inside a keep, targeting your own gate basicaly renders rams obsolete. Two cats can permanently knockback any ram operators and kill the rams on the gate in no time, with no risk to themselves. Is this being addressed in any way, or are we just going to stop using rams all together?

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Posted by: Igolbug.7295

Igolbug.7295

It’s the lamest tactic ever.

Seen a couple catapults behind my own servers doors and wished I could kill them myself.

Igolbug – 80 Elementalist
The Owl Exterminators
Crystal Desert

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Posted by: Stiggz.8421

Stiggz.8421

I feel like we should spread the word and everyone use this tactic. Then maybe they will do soemthing about it. Ive been holding off on condoning it, but Im sick of a siege grinding to a halt even after we have cleared the walls and control the gate area, simply because a couple guys have cats on the gate.

Cheese tactic, but it effectively holds off any siege without trebs.

ET uses this strat on almost every keep that is defended from what I can tell.

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Posted by: Xandax.1753

Xandax.1753

It’s a general problem that AOE / abilities (finishers ex) goes through the gate.
It should be fixed as soon as possible IMO.

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

Yea it is prettykitten

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Posted by: evilbottom.2186

evilbottom.2186

If a keep is low on fortification, you can take if before they can build enough catapults.

If a keep has catapults, you can siege again the walls from afar, or even build catapults of your own to take down the gate.

Its called tactics. Don’t build a ram and get killed by a catapult, only to run back up to the same door with another ram. Adapt. Catapults are expensive, and prone to getting hit by a Trebuchet from a distance. Take out the Catapults and then use your rams.

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Posted by: Stiggz.8421

Stiggz.8421

If a keep is low on fortification, you can take if before they can build enough catapults.

If a keep has catapults, you can siege again the walls from afar, or even build catapults of your own to take down the gate.

Its called tactics. Don’t build a ram and get killed by a catapult, only to run back up to the same door with another ram. Adapt. Catapults are expensive, and prone to getting hit by a Trebuchet from a distance. Take out the Catapults and then use your rams.

Whats tactical about shooting your own gate from the inside… splash damaging through the gate to hit the ram? Im not seeing it. Im also not seeing how you can take out a catapult thats in the courtyard directly behind the gate. If there is a way, id like to hear it.

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Posted by: Xandax.1753

Xandax.1753

At least make that catapult do friendly damage to the gate

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Posted by: evilbottom.2186

evilbottom.2186

At least make that catapult do friendly damage to the gate

Suddenly, people from the other servers switch so that they can purposely destroy the other servers forts from the inside to help their own server.

Great solution. This just opens up the floodgates for griefers.

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Posted by: SmokeyNYY.7841

SmokeyNYY.7841

Simple fix. Make it so AoE doesnt go through doors only.

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Posted by: Breros.3567

Breros.3567

I believe an Anet employee said that their code doesn’t allow to remove aoe clipping issues, so I suggest introducing friendly fire damage. That way the defenders will be damaging their gates in the process.

Warrior:
1) GS/Bow Glasscannon 30/10/0/0/30 (Pwr>Prec>Crit)
2) S&B/Bow Shout Tank 10/0/30/30/0 (Vit>Tough>Heal)

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Posted by: Snort.3698

Snort.3698

Attack a wall rather than the door.

Snorth Tufmudda – The UnNamed _ThUn.
Project Blacktide 24/7 http://tinyurl.com/a3unn9b

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Posted by: Scribbles.7493

Scribbles.7493

Attack a wall rather than the door.

Hear, hear.

Adapt to the battlefield, rather than demanding that the battlefield be adapted to you.

Blacktide – [CIR]
Crimson Imperium Reborn

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Posted by: Sebyos.4089

Sebyos.4089

What this guy says ! Adapt to the battlefields Walls are so weak even with the first upgrade.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Estus.1726

Estus.1726

A change to allow collateral damage from siege equipment. Problem fixed.

[RE] Isendale – Tarnished Coast
“Did you see that? Tell me you saw that!”

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Posted by: Shadow.3475

Shadow.3475

Or do so siege weapon damage buildings they hit no mater if its your or enemys.

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Posted by: saurus.8290

saurus.8290

What this guy says ! Adapt to the battlefields Walls are so weak even with the first upgrade.

yes place a catapult and bash these castle, tower, keep walls, its much efficient than building rams and die alot from cannons, arrow carts

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Posted by: evilbottom.2186

evilbottom.2186

I believe an Anet employee said that their code doesn’t allow to remove aoe clipping issues, so I suggest introducing friendly fire damage. That way the defenders will be damaging their gates in the process.

A change to allow collateral damage from siege equipment. Problem fixed.

Or do so siege weapon damage buildings they hit no mater if its your or enemys.

I refer you to my previous post:

At least make that catapult do friendly damage to the gate

Suddenly, people from the other servers switch so that they can purposely destroy the other servers forts from the inside to help their own server.

Great solution. This just opens up the floodgates for griefers.

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Posted by: Arcane.4950

Arcane.4950

Simple solution:

Dont use rams if they are lameing with cata’s… build your own catas/trebs.. gg

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Posted by: Nabrok.9023

Nabrok.9023

Friendly fire siege damage to gates is a good idea, but impractical until they lock out WvW after a server transfer (which should have been done the moment the 1 week match started).

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Kryptorchid.7620

Kryptorchid.7620

Tell you what, we will stop using catapults behind gates when your AoE and Catapults stop rendering repair of the gates/walls impossible. Do we have an accord?

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Posted by: Estus.1726

Estus.1726

Friendly fire siege damage to gates is a good idea, but impractical until they lock out WvW after a server transfer (which should have been done the moment the 1 week match started).

I hadn’t thought of the griefing part that free transfers would allow for subvert activity such as purposely attacking a wall or door. That is an issue.

However, I thought of 6 things someone one could do right now that is far more effective at grieving in WvW by abusing free transfers.

The answer to solving a lot of issues in WvW seem to revolve around stopping the free/unlimited transfers ASAP.

[RE] Isendale – Tarnished Coast
“Did you see that? Tell me you saw that!”

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Posted by: Iskandar.3679

Iskandar.3679

Deal, so long as you let us shack up in your fort.

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Posted by: Spryt.8012

Spryt.8012

How about having catapult and treb have a min distance before they do damage. So it need to travel say 1200 or something before it can actually do damage and if it hits anything closer then that it counts as a “missfire” and does no damage. They are meant to be long range siege weapons after all.

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Posted by: Starfleck.8392

Starfleck.8392

Build your own catapult, this time aimed at the outside of their wall.

Have your zerg stand by to defend the catapult from an all-out assault once they figure out your strategy.

Catapult beats catapult. Don’t waste resources on flame rams.

We are such flecks as stars are made of. . .

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Posted by: Fugly.5287

Fugly.5287

I would think it would be simple to make ram operators immune to the catapult knock back as a temporary fix.

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Posted by: Phaedryn.3698

Phaedryn.3698

1) Remove their access to supply.

2) Treb walls

3) Ram only after 1 and 2 have been completed.

Or…

Just cry on the forums.

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Posted by: Roga.3284

Roga.3284

I havent seen this tactick but that is awefully stupid. They need to fix this. It makes absolutly no sense. How can you do dmg through an object without dmging the object?

Delvine
Anvil Rock
[Living Sacrifice]

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Posted by: Hydraes.8495

Hydraes.8495

Or you use what allows you to think if they have 3 catapults behind the door you build 2 back enough so aoe’s can’t touch them. A group of 7-8 guys defending it and the door won’t last 5 minutes.

There is more in WvWvW than just breaking doors with a no brain bus, the map allows you to elaborate strategies using Siege weapons, you just have to think and spent time looking for nice spots to work with!

Cheers.

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Posted by: italia.6524

italia.6524

Simple solution:

Dont use rams if they are lameing with cata’s… build your own catas/trebs.. gg

Exactly, while the game isn’t trying to be identical to medieval times, whats wrong with using trebuchets and starving places of supplies…

Thats the “ambience” you are supposed to be looking for. I am happy everytime I see a very well placed piece of siege machinery. Towers and keeps shouldn’t be flipping ownership every 10 minutes.

Me @Twitch Merciless-Guild.com Commander, tamer of Centaurs.

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Posted by: Mouse.1945

Mouse.1945

http://wiki.guildwars2.com/wiki/Retaliation

See? Two wrongs CAN make a right.