Change the ruins!
Agreed, the area looks amazing but the reason to go there is underwhelming (standing in 5 circles). Thinking even the quaggan/krait pearl/weather node was more interesting than standing in the ruins.
Lot’s of improvements are possible in that beautiful area.
(edited by Xillllix.3485)
It’s only boring if you farm it for achievements, otherwise its a funny area for small teams.
Once your server has the buff you don’t need to cap them anymore, you should keep an eye on them and prevent the other servers to steal the buff.
the only thing they should do is to delete the achievement related to it.
But there is no real reason other than achievements. Either you go there cap stuff – no enemies… boring.
Or you get steamrolled by enemy zerg or steamroll some other small groups with own zerg = boring.
Or some smaller group fights which are balanced(which is rare usually even at smaller groups it is 5-10 vs 2-3) which could be fun… but then again… there is already WvW which is much better for this. Everyone same gear. And better objectives than only standing in circle which takes ages to fill(much faster there).
It honestly is more fun and rewarding to stay in EB in a tower speedin Dolyaks and scouting – when being able to take some merc camp for additonal achievement sometimes while you are there or fighting some roamer that tries to cap your nearby supply camp.
(Or maybe staying at the camps or Dolyaks at borderlands). At least you are on the move a bit more instead of staying in the circle. And there are better events(merc camp event reward a little bit and I think the supply camps defensive events also give rewards).
It’s only boring if you farm it for achievements, otherwise its a funny area for small teams.
Once your server has the buff you don’t need to cap them anymore, you should keep an eye on them and prevent the other servers to steal the buff.
the only thing they should do is to delete the achievement related to it.
It’s empty on my server… nobody from enemy servers, nobody from ours. It just isn’t something worth fighting for.
Agreed, the area looks amazing but the reason to go there is underwhelming (standing in 5 circles). Thinking even the quaggan/krait pearl/weather node was more interesting than standing in the ruins.
Lot’s of improvements are possible in that beautiful area.
yeah, why dont we increase the stat gain to 50/bloodlust buff you own and the stomp points to 1 per boon. that would be an awesome reason to hold the ruins and to fight for them … wait…?
Kodash
Stomp some Piken!
Agreed, the area looks amazing but the reason to go there is underwhelming (standing in 5 circles). Thinking even the quaggan/krait pearl/weather node was more interesting than standing in the ruins.
Lot’s of improvements are possible in that beautiful area.
yeah, why dont we increase the stat gain to 50/bloodlust buff you own and the stomp points to 1 per boon. that would be an awesome reason to hold the ruins and to fight for them … wait…?
That’s not what I’m saying at all. We have enough stuff to change the stats as it is.
It needs to be something useful, like redesigned weather nodes, extra supply deliveries, unique skills…. or a nuke that kicks everyone out of the map.
Change change change. If you want change reach into your pocket, not GW2.
The area has a lot of potential and I think they may tie some of it to the new over flow map. The biggest drawback now in running the ruins is that has a small group or solo roamer you get no reward. Your team gets the buff but that is about it.
If on the other hand you used that same amount of time out in the other maps taking towers, keeps, and killing you get loot bags and more wxp. Therein lies the issue.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Bloodlust adds up to a lot of points. Leave it alone.
https://www.youtube.com/watch?v=6q3em9s5I4c