Cheap tactics and exploit zones

Cheap tactics and exploit zones

in WvW

Posted by: Macovan.3650

Macovan.3650

1. Cheap tactics. It is practically impossible for invaders to hold two northern towers that are close to defenders’ base for a long time. The reason for that is because defenders can build siege weapons on their base or inaccessible areas and safely crush the gate or wall without even being hit. You can’t even build a catapult or treb in the tower because it will be taken down way before you will be able to even build it. I think this issue has to be fixed, and defenders shouldn’t be able to build siege weapons in those areas.

2. Exploit zones. I have seen some Ferguson’s Crossing people were using it. Those are zones where everyone can access freely. However, defenders standing in there are invulnerable making them impossible to kill.

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Macovan – 80 Thief
Sanctum of Rall

Cheap tactics and exploit zones

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Posted by: Sebyos.4089

Sebyos.4089

Yup so many exploit zones… since beta…

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Cheap tactics and exploit zones

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

You just need to set up your counter-siege stuff quickly. That needs team work carrying a lot of supply. Those trebs can be taken down.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Cheap tactics and exploit zones

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Posted by: Macovan.3650

Macovan.3650

@Herr der Friedhoefe.2490 After you just have taken tower it has no supplies. People have used their supplies on rams to take gates down. The only option is to run to supply camp, and it takes time. And they already have their siege weapons set up. So it is not an option most of the times.

Macovan – 80 Thief
Sanctum of Rall

Cheap tactics and exploit zones

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Posted by: fractalKinesis.8569

fractalKinesis.8569

No, he’s right. It takes teamwork, and logic, in order to overcome the homeland advantage in those areas. Some people, after building rams and using supplies- if they’re not good at fighting- should go run more supplies, for either repairs or new siege.
A thief is pretty much useless taking a tower, unless they’re manning siege. Shortbow can do some poison to defenders on the wall, but that’s it. If the thief is too weak to fight off defenders coming to hinder the tower siege, then the thief should instead be FAST. Help build siege, use your supplies, then bail and run off to get more supplies for the capture (assuming you are going to capture it)
That is teamwork, and effective use of the people in your team.

Xiro, High Five Warriors [HFW], Jade Quarry

Cheap tactics and exploit zones

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Posted by: hunTShoo.1247

hunTShoo.1247

its not an exploit, its working like intended.

Cheap tactics and exploit zones

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Posted by: Macovan.3650

Macovan.3650

@fractalKinesis.8569 Off topic, but. “A thief is pretty much useless taking a tower, unless they’re manning siege”. I do 5-10k crits with a Cluster bomb and every siege I kill about 3-5 defenders on the wall. You call it useless? And I’m not even talking about melee combat.

Macovan – 80 Thief
Sanctum of Rall

Cheap tactics and exploit zones

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Posted by: fractalKinesis.8569

fractalKinesis.8569

That’s fine, you kill a couple dudes. But you have no supplies. I see you standing on the edge of a hill complaining about catapults, not running back to the nearby camp to grab some more to whip up a treb or two.

Xiro, High Five Warriors [HFW], Jade Quarry

Cheap tactics and exploit zones

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Posted by: Macovan.3650

Macovan.3650

@fractalKinesis.8569 Actually I used my supply for building cata just couple seconds before taking a screenshot. Guess what, it was taken down instantly by 3 enemy catas. I feel sorry for you, if you don’t see the ridiculousness of this situation.

Macovan – 80 Thief
Sanctum of Rall

Cheap tactics and exploit zones

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Macovan is completely right… You’ve probably noticed how often the garrison and other northern towers exchanges hands. It’s tough not to. That place is being seiged every 5 minutes. I don’t see how you can call that a player issue when there are untouchable catapults being placed on a cliff that will always rain hell on the those areas.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

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Posted by: Zplus.4217

Zplus.4217

The WvW map is designed the way it is due to strategic planning for defending and attacking teams, those keeps, towers and supply camps are related to each other, in terms of attacking and defending, you need to study them more closely to work out a plan for your team in dealing with them.

As for the siege weapon in the invulnerable area, pro-tip, the players are invulnerable, but the siege weapons can be damaged.

TL;DR L2P

Cheap tactics and exploit zones

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Posted by: Arago.3706

Arago.3706

War isn’t fair guys as per anets stance on all things wrong with WvW.