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Posted by: Datsuni.4678

Datsuni.4678

Hello I play in a guild that roams around in wvw almost everyday with 15-20 players. And I am quite frustrated / scared after reading your new wvw blog and here are some reason:

This game has lots of things in its combat that are great and done properly. I really like the combofield system and the coordination and dicipline needed to have right fields blasted inorder to gain x buffs. This makes combat fun and exiciting. Also the fact that tight movement is required when fighting against bigger groups makes the game fun and challenging at times.

But when I read your blog wich basically said that, you want to create new siegeweapons to combat big zergs, it really made me facepalm. Sitting in a siegeweapons and spamming 1 or 2 abilites is the most dull and boring gameplay possible.

What I suggest is creating new conds or perhaps armors that are only available through combofield play or some other variants that actually reward a semi co-ordinated play. Also revamp the profession skills to be more usefull in wvw and most important of them all: Look for ways to perhaps increasing the AOE cap.

As a player in a mid sized guild and also occasional spvp player I want to use my class abilities while playing the game. I dont want to hop into a mystical megacannon that shoots chickens when I press a button and destroys the whole enemy zerg. No that gets boring. What doesnt get boring is using skills and group play to overcome bigger or similiar sized organised forces. I want you to look into ways of rewarding the organized group play. Be it making a better ui for groups. Having a raid ui and closed partys etc. But dont just be lazy and create a new siege weapon. Ty.

Post disagreeing comments and whine. I apologize if someone hurt their feelings. Iam a foreigner so my written english is not the best and it usually comes out to be aggressive even tough I dont intend it to be.

(edited by Datsuni.4678)

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Posted by: Jewel.1457

Jewel.1457

what I tend to think is that each profession should have a couple of skills to use that are zerg affecting, either offensively or defensively. Kind of like the viel (ina way that the are not restricted by the aoe cap. These in the right place could be extremely useful at times but with hefty cooldowns

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Posted by: Bertrand.3057

Bertrand.3057

Hey, I made a similar thread (https://forum-en.gw2archive.eu/forum/wuv/wuv/Less-Siege-Not-More/first) because I was also a little frustrated by that blog post. I would love to have your suggestions added, and I definitely agree that tweaking of profession skills is something that could help.

Personally I felt that focusing on the terrain and map layouts was probably the best way that the devs could really help the game.

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