(edited by Datsuni.4678)
Comments on WVW blog
what I tend to think is that each profession should have a couple of skills to use that are zerg affecting, either offensively or defensively. Kind of like the viel (ina way that the are not restricted by the aoe cap. These in the right place could be extremely useful at times but with hefty cooldowns
Gamey Blog: Healing the Masses - with the soul of thine enemy
Eriena of JQ-warrior forever
Eriena of JQ-warrior forever
Hey, I made a similar thread (https://forum-en.gw2archive.eu/forum/wuv/wuv/Less-Siege-Not-More/first) because I was also a little frustrated by that blog post. I would love to have your suggestions added, and I definitely agree that tweaking of profession skills is something that could help.
Personally I felt that focusing on the terrain and map layouts was probably the best way that the devs could really help the game.
Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com