Compensation for population disadvantages

Compensation for population disadvantages

in WvW

Posted by: Bazzoong.7145

Bazzoong.7145

We all know that there a re massive differences is wvw population on the servers and that this often discourages people from actually trying to meaningfully participate in wvw since they understand that the population disadvantage can not be overcome and that they are probably just going to suffer and that any “investment” will not get rewarded.

To motivate people to actually get invested I would like to suggest compensation for that investment by using the outnumbered mechanic better.

1st the mechanic needs to be extended to the whole of wvw counting all 4 maps as one. All players on all maps participate so the mechanic needs to be based on the comparisson of all players logged into wvw across all 4 maps. The bonus aswell needs to be spread across all 4 maps.

2nd the bomi need to be drastically increased, I am thinking at least 300% magic find, gold, karma bonus etc. if you are outnumbered 3 to 1.

3rd additionally rewards for succesfully completed wvw obectives should increase with fewer people tagging said objective (this hopefully also will incourage splitting into smaller groups). For example an obective tagged by 15 or more should give normal rewards being tagged by 10-15 should give 50% more rewards, being tagged by 5-10 should give 75% more rewards, being tagged by 1-5 should give 100% more rewards.

Compensation for population disadvantages

in WvW

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Binding the quality/quantity of rewards to the number of participants in an inverse relationship is a really bad idea that would lead to a very toxic community.

one of the core tenets of the devs is “you should always be happy when another player comes to help”.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Compensation for population disadvantages

in WvW

Posted by: Berk.8561

Berk.8561

one of the core tenets of the devs is “you should always be happy when another player comes to help”.

Then why don’t they remove rallying off of dead players in WvW, because that’s the biggest reason why organized groups don’t want inexperienced players or uplevels traveling with them and operate without a tag? And why are they talking about adding points-per-kill, which will make inexperienced players and uplevels a liability to their server?

Kerzic [CoI] – Ranger – Eredon Terrace

Compensation for population disadvantages

in WvW

Posted by: style.6173

style.6173

one of the core tenets of the devs is “you should always be happy when another player comes to help”.

Then why don’t they remove rallying off of dead players in WvW, because that’s the biggest reason why organized groups don’t want inexperienced players or uplevels traveling with them and operate without a tag? And why are they talking about adding points-per-kill, which will make inexperienced players and uplevels a liability to their server?

Organized guilds still won’t want other people with them.

Compensation for population disadvantages

in WvW

Posted by: Berk.8561

Berk.8561

Organized guilds still won’t want other people with them.

Sure, but rallying changes it from an annoyance to a liability.

Kerzic [CoI] – Ranger – Eredon Terrace