Compensation for population disadvantages
Binding the quality/quantity of rewards to the number of participants in an inverse relationship is a really bad idea that would lead to a very toxic community.
one of the core tenets of the devs is “you should always be happy when another player comes to help”.
Northern Shiverpeaks
one of the core tenets of the devs is “you should always be happy when another player comes to help”.
Then why don’t they remove rallying off of dead players in WvW, because that’s the biggest reason why organized groups don’t want inexperienced players or uplevels traveling with them and operate without a tag? And why are they talking about adding points-per-kill, which will make inexperienced players and uplevels a liability to their server?
one of the core tenets of the devs is “you should always be happy when another player comes to help”.
Then why don’t they remove rallying off of dead players in WvW, because that’s the biggest reason why organized groups don’t want inexperienced players or uplevels traveling with them and operate without a tag? And why are they talking about adding points-per-kill, which will make inexperienced players and uplevels a liability to their server?
Organized guilds still won’t want other people with them.
Organized guilds still won’t want other people with them.
Sure, but rallying changes it from an annoyance to a liability.