for there you have been and there you will long to return.
Condi food nerf
for there you have been and there you will long to return.
For real?!
Awesome! Now things are normalizing much, much better to allow for balanced conditions in WvW.
Oh wait, new armor stat combination has +condition duration. This makes things objectively worse.
Nice job screwing up something else, ANet.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
For real?!
Awesome! Now things are normalizing much, much better to allow for balanced conditions in WvW.
Oh wait, new armor stat combination has +condition duration. This makes things objectively worse.
Nice job screwing up something else, ANet.
It seems their intention is not to nerf condi duration: they know a lot of people want to play builds with condi duration so they lock it behind the paywall of HoT in order to drive sales.
For real?!
Awesome! Now things are normalizing much, much better to allow for balanced conditions in WvW.
Oh wait, new armor stat combination has +condition duration. This makes things objectively worse.
Nice job screwing up something else, ANet.
It seems their intention is not to nerf condi duration: they know a lot of people want to play builds with condi duration so they lock it behind the paywall of HoT in order to drive sales.
You might be on to something. I mean it does slightly help in that full condi must at least sacrifice some of the defenses it used to have.
But scumbag marketing/design is definitely apparent with this expansion due to the hero point/mastery grind for even making some of the new stuff attainable.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
For real?!
Awesome! Now things are normalizing much, much better to allow for balanced conditions in WvW.
Oh wait, new armor stat combination has +condition duration. This makes things objectively worse.
Nice job screwing up something else, ANet.
It seems their intention is not to nerf condi duration: they know a lot of people want to play builds with condi duration so they lock it behind the paywall of HoT in order to drive sales.
You might be on to something. I mean it does slightly help in that full condi must at least sacrifice some of the defenses it used to have.
But scumbag marketing/design is definitely apparent with this expansion due to the hero point/mastery grind for even making some of the new stuff attainable.
The stat loss is mediocre. It won’t matter that much. There is not a lot of difference between 1400 condition damage and 1200 in practice, for instance. And they can still have a lot of armor and health, while having far more condition duration than the opponent will have of -duration now for sure.
I’ll agree that the food was a bit of an issue, both the + and the -, however a 50% nerf is too much, forces people that want to run a condition build that essentially required the food before, to now also get and run the stats with it, which will make it overpowered compared to power, instead of generally about even ( in a general sense it was even, of course some rune/build combos were ridiculous to overpowered but that isn’t the argument here)
When I saw the change I felt free! Finally I am able to use some other food!
When I saw the change I felt free! Finally I am able to use some other food!
Ye, saffron bread.
Imo condition duration is always worse than condition damage in wvw simply due to the huge amounts of condi cleanse in zergs, so the new stats won’t really make a lot of difference.
Long overdue nerf.
When I saw the change I felt free! Finally I am able to use some other food!
Ye, saffron bread.
Exactly, much, much cheaper and the -20% DMG while being disabled is pretty nice aswell. I guess the price is gonna rise a lot.
Is there any new food that has come out with the HoT content that could be used?
Here’s a list from Dry Top .. not what you wanted, but lots of new ones:
http://dulfy.net/2014/07/04/gw2-new-chef-recipes-in-dry-top/
I have seen food recipes from the frog vendors, but don’t know what they entail yet.
Imo condition duration is always worse than condition damage in wvw simply due to the huge amounts of condi cleanse in zergs, so the new stats won’t really make a lot of difference.
This is how I always saw it too. There is so much cleansing or should be in large fights, that condi duration is pretty useless in large scale fights.
Food needed to nerf because, new armor and weapons stats have condi duration boosts.
This is excellent news. I noticed it when the patch was out. And I am still using the condition duration foods. Even at -/+ 20% they are better than most other consumables.
Food needed to nerf because, new armor and weapons stats have condi duration boosts.
Tell me, do these new weapons and gear have stats to negate them. If not then they just got a buff to condi duration.
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Here’s another question. The food just below Lemongrass was @ 36%. Did they nerf that one or miss it.
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It was nerfed, now it’s 18
HOWEVER
SWEET BEAN BUNS were not nerfed! :S
Also, I need more info on the trailblazer stats and co.
for there you have been and there you will long to return.
Both the +condi and – condi have been cut in half.
RIP my lemongrass, but beyond that, thoughts?
You mean RIP for needing lemongrass to counter the +40% condi duration. Now the runes are a much stronger chose if you want to counter condi.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I meant my lemongrass dropped in value. Should have sold them. =p
for there you have been and there you will long to return.
I meant my lemongrass dropped in value. Should have sold them. =p
O lol all food should be dropping in price due to the new nods in wvw and the “higher pop” due to free accounts.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA