Solo & Roaming Group WvW Movies
Confusion Should Be Nerfed in WvW
Solo & Roaming Group WvW Movies
Applying one type of condition to an ele is useless, That’s why a Bleed Warrior wouldn’t do squat vs an ele.
As a Ranger though, I can apply like 5 or 6 of them fairly quickly, and fairly often. I also can heal almost just as good as an ele, and have fairly good burst with my pet.
That’s why I don’t have a whole lot of trouble with them currently…I mean..if they decide to run, Nothing I can do to stop them… but if they stay…
I apologize for not making it more clear that I was being sarcastic.
Applying a single condition to any class is next to useless, unless you are able to repeatedly apply it with no cooldown (cond on crit traits with high crit rate, etc.). The only time it will be of any use is if the person isnt prepared for it at all, and have nothing that will remove conditions. Or if the removal is on cooldown.
I have always found rangers to be tough opponents if played right, and pretty darn weak if not. Just like every other class. The only one I dont feel that applies to is the thief. The amount of skill it actually takes to succeed is significantly lower than most other classes. Which is why I have essentially shelved my lvl 80 thief in full exos. May even delete him!
Eh, starting to go off topic :P
I know you was being sarcastic, I was actually agreeing with you.
People have said “Oh applying conditions to an ele is useless, they’ll just remove them”
Which is simply not the case…you can easily Overwhelm a Ele with Conditions, …The Reason Ele’s win fights is not their ability to get rid of Conditions, It’s their ability to outlast the opponent before you can Overwhelm them with Conditions.
Oh and the ability to haul kitten away if they start to lose.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Actually, it kind of reminds me of when I would pin my younger brother down and make him hit himself with his fist. “Stop hitting yourself!”, lol.
i totally LoL’ed at this reference, oh the good times…..
Na, confusion should not be nerfed. As annoying as confusion may be, mesmers are usually targets and that balances it out.
People intentionally target mesmers first? That’s almost as stupid as targetting thieves or d/d elems first. :P
because targeting guardians who can tank 5 players is the best idea? Maybe that’s why youre having so much issues, and qq’ing about mesmers confusions being op.
You lack discipline!
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Lol what won’t the WvW community complain about. Confusion doesn’t need a nerf, this is a completely L2P issue considering a lot of people don’t have problem with Confusion mesmers, so to have anet nerf it just because bad players is outrageous.
Everyone is bad but me.
Anet ruined Gw2.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Solo & Roaming Group WvW Movies
Confusion is like MB and TI on the Dominator in Rift…it kills stupid people..
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Infracted by a Mod? Who’s crying I wonder. =)
Everyone is bad but me.
Anet ruined Gw2.
To the OP (and supporters of a confusion nerf) – I would have no problem with this if ANet would give us another burn or reliable condition that YOU can’t control. Confusion is totally dependent on how bad the person you’re facing is. I’d much rather have predictable damage, tbh. I never, ever, have an issue with confusion applied to me.
Although… it is funny watching the bads melt. xD
Tarnished Coast
(edited by Dhampyr.2104)
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Solo & Roaming Group WvW Movies
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Because conditions are in general weak in sPvP unless you’re playing pug? Any coordinated tPvP will run a lot of condition removal and call stuff like “confusion” and pull the guy to the back. I have a feeling it really is a L2P issue considering you haven’t made any attempt to say whether or not you are running in a coordinated group of even bring condition removals. If you want confusion nerfed, then I want burst damage nerfed.
Everyone is bad but me.
Anet ruined Gw2.
To the OP (and supporters of a confusion nerf) – I would have no problem with this if ANet would give us another burn or reliable condition that YOU can’t control. Confusion is totally dependent on how bad the person you’re facing is. I’d much rather have predictable damage, tbh. I never, ever, have an issue with confusion.
Although… it is funny watching the bads melt. xD
Total BS. It’s not like you always have a condition removal available and the conditions can be reapplied faster than your condition removals come back up so you will often be in situations where you have heavy confusion stacks on you with no removal.
Don’t even pretend like that is not true. And, doing nothing is not always a viable option if the fight is not a 1v1. The one guys says… “just don’t attack” without recognizing that anything you do causes damage. One guy putting confusion on you while another is attacking you completely shuts you down when your condition removal is gone since you can not take offensive or defensive moves. And insisting that everyone run around with condition removal heavy builds just to counter this is stupid.
Go ahead and call me “bad” as part of your argument all you want, I’ll just call you people protecting the crutch that you are leaning on in return.
Solo & Roaming Group WvW Movies
To the OP (and supporters of a confusion nerf) – I would have no problem with this if ANet would give us another burn or reliable condition that YOU can’t control. Confusion is totally dependent on how bad the person you’re facing is. I’d much rather have predictable damage, tbh. I never, ever, have an issue with confusion.
Although… it is funny watching the bads melt. xD
Total BS. It’s not like you always have a condition removal available and the conditions can be reapplied faster than your condition removals come back up so you will often be in situations where you have heavy confusion stacks on you with no removal.
Don’t even pretend like that is not true. And, doing nothing is not always a viable option if the fight is not a 1v1. The one guys says… “just don’t attack” without recognizing that anything you do causes damage. One guy putting confusion on you while another is attacking you completely shuts you down when your condition removal is gone since you can not take offensive or defensive moves. And insisting that everyone run around with condition removal heavy builds just to counter this is stupid.
Go ahead and call me “bad” as part of your argument all you want, I’ll just call you people protecting the crutch that you are leaning on in return.
If you don’t want to run condition removal, you don’t get to remove conditions.
I don’t… get what you aren’t understanding…
You don’t get to nerf conditions just so you can go on playing like they don’t exist.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Because conditions are in general weak in sPvP unless you’re playing pug? Any coordinated tPvP will run a lot of condition removal and call stuff like “confusion” and pull the guy to the back. I have a feeling it really is a L2P issue considering you haven’t made any attempt to say whether or not you are running in a coordinated group of even bring condition removals. If you want confusion nerfed, then I want burst damage nerfed.
At least I can dodge burst damage. I can’t dodge confusion damage. I guess it’s stupid of me to go 15 points in the Honor tree though. I should L2P.
Some of the things you take confusion damage from are absolutely kitten
Solo & Roaming Group WvW Movies
Funny thing about confusion epidemic is that the hardest part is making sure your target doesent instantly explode during the mezmer bomb. Conditions clear on down.
Typically I would get numbers of around 3200 a tick after a good epidemic. Mezmer stack+necro stack means that people hit themselves somewhere around 6k per.
Mass invis in and people die before they know what hit them.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
To the OP (and supporters of a confusion nerf) – I would have no problem with this if ANet would give us another burn or reliable condition that YOU can’t control. Confusion is totally dependent on how bad the person you’re facing is. I’d much rather have predictable damage, tbh. I never, ever, have an issue with confusion.
Although… it is funny watching the bads melt. xD
Total BS. It’s not like you always have a condition removal available and the conditions can be reapplied faster than your condition removals come back up so you will often be in situations where you have heavy confusion stacks on you with no removal.
Don’t even pretend like that is not true. And, doing nothing is not always a viable option if the fight is not a 1v1. The one guys says… “just don’t attack” without recognizing that anything you do causes damage. One guy putting confusion on you while another is attacking you completely shuts you down when your condition removal is gone since you can not take offensive or defensive moves. And insisting that everyone run around with condition removal heavy builds just to counter this is stupid.
Go ahead and call me “bad” as part of your argument all you want, I’ll just call you people protecting the crutch that you are leaning on in return.
You don’t need a heavy condition removal build lol. I will use the fact you are “bad” as an argument since you are a guardian and I know guardians have huge removal conditions with any build since i play one and have never had a problem with confusion mesmers. The fact you won’t admit you don’t run in a coordinated group to call stuff like that is hilarious. For the instance of 2v1, really? How many people pull off 2v1 with good players? 2 good players will never lose to one good player. Rethink your organization and build then come back and complain.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Because conditions are in general weak in sPvP unless you’re playing pug? Any coordinated tPvP will run a lot of condition removal and call stuff like “confusion” and pull the guy to the back. I have a feeling it really is a L2P issue considering you haven’t made any attempt to say whether or not you are running in a coordinated group of even bring condition removals. If you want confusion nerfed, then I want burst damage nerfed.
At least I can dodge burst damage. I can’t dodge confusion damage. I guess it’s stupid of me to go 15 points in the Honor tree though. I should L2P.
Some of the things you take confusion damage from are absolutely kitten
Ok, but you can dodge the moves that apply confusion or block or use invulnerability? Which is practically the same thing. Should I teach you how to use a guardian?
Everyone is bad but me.
Anet ruined Gw2.
(edited by Archer.1658)
Some of the things you take confusion damage from are absolutely kitten
This is the real problem in my eyes.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
Total BS. It’s not like you always have a condition removal available and the conditions can be reapplied faster than your condition removals come back up so you will often be in situations where you have heavy confusion stacks on you with no removal.
Don’t even pretend like that is not true. And, doing nothing is not always a viable option if the fight is not a 1v1. The one guys says… “just don’t attack” without recognizing that anything you do causes damage. One guy putting confusion on you while another is attacking you completely shuts you down when your condition removal is gone since you can not take offensive or defensive moves. And insisting that everyone run around with condition removal heavy builds just to counter this is stupid.
Go ahead and call me “bad” as part of your argument all you want, I’ll just call you people protecting the crutch that you are leaning on in return.
Of COURSE conditions can be reapplied faster than condition removals happen – otherwise, how would condition classes EVER do any damage at all? Ridiculous to assume that you should always be able to remove every condition.
Like I said originally, you can say the exact same things for stuns… fears… knockbacks… anything that is a control ability. Oh, except that for confusion, the TARGET controls the ability, not the caster. Personally, I’d love it if I could control whether a stun or knockback that you cast actually did anything to me.
Yes, I stand by my “a player is likely bad if confusion is killing them” position. YOU control it and whether it does anything at all.
This entire thread is full of “I don’t like that I have to modify my playstyle because of this… NERF IT.”
Tarnished Coast
A while back Anet reduced confusion damage in sPvP by 50 percent because it is simply overpowered when used against other players. I see more and more mesmers spamming confusion in WvW that causes 1-2k damage per ability use. This is simply too much damage for a condition that can trigger 3-4 times per second. They should add the 50% reduction to WvW.
Not sure why people are defending this. Anet already made changes in sPvP because it is OP. The only reason it does 100% more damage in WvW is because PvE build is tie to WvW – you will have pver QQing.
Bottom line is this.
We either go strictly spvp build meaning no food, no oil/crystal/etc and use the same build as spvp or we deal with it so we can enjoy being a bit different.
If you don’t want to run condition removal, you don’t get to remove conditions.
I don’t… get what you aren’t understanding…You don’t get to nerf conditions just so you can go on playing like they don’t exist.
I don’t want to nerf conditions. It’s confusion that is overperforming. How you can justify taking over 3K damage (or 5K as some other guy posted) is beyond me. It’s ridiculous to think that is balanced and you are a clown if you think it is.
I run passive condition removal via trait and passive condition removal via weapon crits. I have active condition removal from runes of lyssa. For my utilities I use Stand Your Ground, Judge’s Intervention, and Wall of Reflection. These utilities are necessary for me to function and do my job for my group. I use hammer and mace and shield or staff. These weapons are necessary for me to do my job for my group. They do not have any condition removal.
Give me a fourth utility slot and I’ll take Smite Condition. Heh.
Solo & Roaming Group WvW Movies
Like I said originally, you can say the exact same things for stuns… fears… knockbacks… anything that is a control ability. Oh, except that for confusion, the TARGET controls the ability, not the caster. Personally, I’d love it if I could control whether a stun or knockback that you cast actually did anything to me.
Yes, I stand by my “a player is likely bad if confusion is killing them” position. YOU control it and whether it does anything at all.
This entire thread is full of “I don’t like that I have to modify my playstyle because of this… NERF IT.”
So, when condition removals are down you have two choices in a small group fight.
1. Do nothing and die to the people damaging you.
2. Do something and die to confusion.
Do you think taking over 3K damage per action from confusion is balanced?
Solo & Roaming Group WvW Movies
If you don’t want to run condition removal, you don’t get to remove conditions.
I am currently running 5 condition removers (+1 unreliable due to Pure of Voice still being bugged for months). The problem is, to cleanse confusion you have to use a skill → 4-5k damage in your face. That’s 1/4 of my total hp. If i ever dare to dodge (Selfless Daring) or even hit once after i got those stacks on me because my actions are still queued and i can’t interrupt them (well i can, just need to dodge…oh, wait…) i’m half dead the moment i cleanse the confusion on me.
Not counting cover conditions that make me use more than 1 skill to remove confusion → i’m dead.
Alternate option is doing nothing until confusion wears off, including dodging. Not like mesmers could burst me to death while i’m unable to do anything
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Remember when everyone was complaining about portal? They nerfed that and now everyone is complaining about confusion… After they nerf confusion all you babies will start to complain about something else.
The only issue is you all need to learn to play.
If you don’t want to run condition removal, you don’t get to remove conditions.
I don’t… get what you aren’t understanding…You don’t get to nerf conditions just so you can go on playing like they don’t exist.
I run passive condition removal via trait and passive condition removal via weapon crits. I have active condition removal from runes of lyssa. For my utilities I use Stand Your Ground, Judge’s Intervention, and Wall of Reflection. These utilities are necessary for me to function and do my job for my group. I use hammer and mace and shield or staff. These weapons are necessary for me to do my job for my group. They do not have any condition removal.
Give me a fourth utility slot and I’ll take Smite Condition. Heh.
If you don’t bring a skill that can remove confusion, you can’t remove confusion. You are crying because you don’t want to change your build to address it’s weaknesses. I don’t get it.
I bring condition removal on every character. Why? Going without it is literally asking to die in WvW.
The problem is, to cleanse confusion you have to use a skill -> 4-5k damage in your face. That’s 1/4 of my total hp.
You do realize mesmers deal almost no damage (~1k) for 3-4 seconds while they apply confusion to you, right? They’re an easy kill during this time period. Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
To the OP (and supporters of a confusion nerf) – I would have no problem with this if ANet would give us another burn or reliable condition that YOU can’t control. Confusion is totally dependent on how bad the person you’re facing is. I’d much rather have predictable damage, tbh. I never, ever, have an issue with confusion.
Although… it is funny watching the bads melt. xD
Total BS. It’s not like you always have a condition removal available and the conditions can be reapplied faster than your condition removals come back up so you will often be in situations where you have heavy confusion stacks on you with no removal.
Don’t even pretend like that is not true. And, doing nothing is not always a viable option if the fight is not a 1v1. The one guys says… “just don’t attack” without recognizing that anything you do causes damage. One guy putting confusion on you while another is attacking you completely shuts you down when your condition removal is gone since you can not take offensive or defensive moves. And insisting that everyone run around with condition removal heavy builds just to counter this is stupid.
Go ahead and call me “bad” as part of your argument all you want, I’ll just call you people protecting the crutch that you are leaning on in return.
yes if the the mesmer and said other player is coordinating their attacks efficiently, and you and a random is just spamming skills left and right, why should the mesmer be nerfed for doing what it does. Ele’s can cure condtions pretty fast as well, so if you ran with a support ele, the fight would be even, considering skills are even. it’s not like its 1v2 and you just shut down. This is WvW, the fights are usually 10v10 at least, you’re making it seem like a 2v1 scenario, because if the mesmer and other player is targeting you, that means they are coordinated but don’t worry, mesmers aren’t a threat to you as you said mesmers should not be on the priority to kill list so let them apply conditions away.
So, when condition removals are down you have two choices in a small group fight.
1. Do nothing and die to the people damaging you.
2. Do something and die to confusion.Do you think taking over 3K damage per action from confusion is balanced?
First off, 3k confusion ticks, while possible, are NOT the norm. In my condition build and gear, I can get 2.8k ticks off 8 stacks that last 5seconds on a 30 second CD. I’m pretty sure that there are tons of abilities that hit on your guardian for around that much. Just watched your bag looting vid, your hammer 2 ability is hitting for 2.9k with what, a 5sec CD? Oh, and the target CAN’T control that. No, I’m not saying that guardians should be nerfed.
Yes, it’s balanced. And if you’re in the position like you outline above, you’re likely going to die anyway.
Edit: Awesome vid, btw. Even while arguing with you, I lol’ed. xD
Tarnished Coast
(edited by Dhampyr.2104)
Like I said originally, you can say the exact same things for stuns… fears… knockbacks… anything that is a control ability. Oh, except that for confusion, the TARGET controls the ability, not the caster. Personally, I’d love it if I could control whether a stun or knockback that you cast actually did anything to me.
Yes, I stand by my “a player is likely bad if confusion is killing them” position. YOU control it and whether it does anything at all.
This entire thread is full of “I don’t like that I have to modify my playstyle because of this… NERF IT.”
So, when condition removals are down you have two choices in a small group fight.
1. Do nothing and die to the people damaging you.
2. Do something and die to confusion.Do you think taking over 3K damage per action from confusion is balanced?
it’s also a question of your build, if you have one condition removal vs a mesmer, you’re dead unless you can burst on him faster than you die. If all your skills are on CD and nothing can save you besides condition removal then it’s still your fault for using condition removal, You have to find a balance to curing condtions. Also it’s a matter of your build, some builds will never be able to compare to a confusion build because lack of cond removals. its like complaining about regular damage and you just used your heal and someone attacked you again, what do you do when you have a Healing skill on CD?
The problem is, to cleanse confusion you have to use a skill -> 4-5k damage in your face. That’s 1/4 of my total hp.
You do realize mesmers deal almost no damage (~1k) for 3-4 seconds while they apply confusion to you, right? They’re an easy kill during this time period. Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Easy kill lol. Have you ever played or fought a mesmer? Mesmers are about as easy to kill as a bunker ele.
Maguuma
If you don’t bring a skill that can remove confusion, you can’t remove confusion. You are crying because you don’t want to change your build to address it’s weaknesses. I don’t get it.
I bring condition removal on every character. Why? Going without it is literally asking to die in WvW.
This.
Unfortunately if that’s your build and you don’t want to change it, confusion is your hard counter. It’s like a glass cannon warrior crying that a glass cannon thief is op, if you don’t want to cover that area you are lacking defensively then that is your choice. if he doesn’t want to pack the shield to block the thief burst in favour of, say a warhorn or some other offhand that’s up to him but he should be weary that his build is susceptible because of those choices.
People need to qq less and build to combat the builds they are most threatened by. Builds are strong in some areas and weak in others. It’s meant to be the way or everyone would just run the one ultimate build (cough d/d ele :P).
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
Also, does that say it takes 3-4s to apply confusion?…
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
It’s like people are making it out to be that a mesmer can permanently keep 8 stacks of confusion and the moment it’s removed it’s instantly reapplied?
Mesmer only has 2 spells that give a significant amount of confusion.
Cry of Frustration that gives 8 stacks for 3 secs on a 30 second recast.
Confusing Images that gives 5 stacks for 5 secs on a 15 sec recast.
One requires a 3 clone shatter + Illusionary Persona meaning if you are mindlessly trying to melee the mesmer when he has 3 clones up with out condition removal, it’s your own fault.
The other has a very obvious 1 second activation time and then gradually applies them over 2 seconds that can almost entirely be negated by a dodge roll.
With even 1 condition removal spell and proper dodging you should be able to avoid getting hit with large stacks of confusion.
It’s like complaining about being stunned when your stun breakers are down. It’s your own fault for either having it on CD or not setting one to your bar for the situation at hand.
Time your condition removes. Mesmers don’t have that many confusion-applying skills in their arsenal that they can just stack multitudes of confusion on you one after another.
Also, thieves eat mesmers for breakfast.
It’s very difficult for a mesmer to stack that much confusion on someone in the first place, if a mesmer has succeeded you can still wait it out; you likely won’t need to use your defensive abilities as a condition mesmer won’t be able to hit you hard with anything else.
If you’re in a group fight where you can’t wait it out, it’s impossible for a mesmer to drop large numbers of stacks on everyone so you should be getting condition removal from your allies.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
Some of the things you take confusion damage from are absolutely kitten
This is the real problem in my eyes.
erm the doge thing is because of a trait that adds confusion to ANYTHING that enters or exits a glamour field and a good glamour mesmer will actually pull u through the glamour fields with temporal curtain, so u will end up with 25 stacks. But all this has to do with skill, rather than an op condition. I think that every class has certain abilities, that seem op in the eye of someone that gets destroyed by it. Thieves destroy people with their stealth C&D and backstab, ele’s tornado skills,mistforms and aoes, warriors 100blades and so on… I’m sure some of these things have to be a little adjusted or already have been. Sure, it is annoying to get 25 stacks of confusion, but our recharging of those abilities takes quite long and it does require a lot of skill to be a good confusion or glamour mesmer.
[AVTR]
Isle of Kickaspenwood
I dont particularly care about confusion, we have used it to great success in the past. But you take ticks for things out of your control in many cases.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
You misunderstand selan, confusion is applied by exiting a glamour field but it should not damage you if you’re just using a dodge. I think it’s a fair point that having a traited dodges should not punish you when you are facing someone who uses confusion as a damage source.
That’s not an issue with confusion, it’s a problem with the way the mechanics currently operate. It needs to be addressed directly, not by nerfing a valid condition.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Some of the things you take confusion damage from are absolutely kitten
This is the real problem in my eyes.
erm the doge thing is because of a trait that adds confusion to ANYTHING that enters or exits a glamour field and a good glamour mesmer will actually pull u through the glamour fields with temporal curtain, so u will end up with 25 stacks. But all this has to do with skill, rather than an op condition. I think that every class has certain abilities, that seem op in the eye of someone that gets destroyed by it. Thieves destroy people with their stealth C&D and backstab, ele’s tornado skills,mistforms and aoes, warriors 100blades and so on… I’m sure some of these things have to be a little adjusted or already have been. Sure, it is annoying to get 25 stacks of confusion, but our recharging of those abilities takes quite long and it does require a lot of skill to be a good confusion or glamour mesmer.
There is no way for one mesmer to put 25 stacks of confusion on a single target at once even using glamor fields.
Everyone is bad but me.
Anet ruined Gw2.
Just remove the whole Mesmer class itself from the game.
Everyone’s happy.
Diamond Story – Elementalist
[TSym] Tac Sym
Let’s say a mesmer has 1500 confusion which is doable in sPvP and WvW and has 6 stacks up.
In sPvP, the mesmer would do 1065 per tic.
In WvW, the mesmer would do 2130 per tic.
http://wiki.guildwars2.com/wiki/Confusion
Of course, the mesmer in WvW could easily have more condition damage than that due to food, stacks, oil, and gear selection.
I guess they figure people who play mesmers in WvW suck and need the help?
Solo & Roaming Group WvW Movies
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
Confusion is less effective in WvW because it often involves larger fights over more open terrain. sPvP is a more restricted environment, since you’re fighting over small points with a small number of players with limited time. In this situation confusion is much more effective because it’s easier to apply and the control it provides has more impact on the outcome of a fight.
Since WvW has a real mix in terms of the combat it involves, confusion will be more effective in some situations and less effective in others.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
Just remove the whole Mesmer class itself from the game.
Everyone’s happy.
Except people who have mesmers. Which is probably a lot of people.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
It doesn’t make a difference to the argument. Why should 1v1s in WvW be easier for a confusion mesmer than 1v1s in sPvP?
Your brain needs a buff.
Solo & Roaming Group WvW Movies
I guess they figure people who play mesmers in WvW suck and need the help?
I just wish ANet believed that and would quit swinging the nerfbat. I’m completely comfortable with folks thinking I suck cos I play a mesmer. Would make the QQ whiners quit as well. Good call!
Tarnished Coast
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
Confusion is less effective in WvW because it often involves larger fights over more open terrain. sPvP is a more restricted environment, since you’re fighting over small points with a small number of players with limited time. In this situation confusion is much more effective because it’s easier to apply and the control it provides has more impact on the outcome of a fight.
Since WvW has a real mix in terms of the combat it involves, confusion will be more effective in some situations and less effective in others.
Great argument. We should also increase the damage of all AoE by 100% in WvW since it is less effective in WvW than it is in sPvP.
And, of course… 5v5s never happen in WvW.
Solo & Roaming Group WvW Movies
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
It doesn’t make a difference to the argument. Why should 1v1s in WvW be easier for a confusion mesmer than 1v1s in sPvP?
Your brain needs a buff.
Neither WvW nor sPvP are balanced around 1v1.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
Confusion is less effective in WvW because it often involves larger fights over more open terrain. sPvP is a more restricted environment, since you’re fighting over small points with a small number of players with limited time. In this situation confusion is much more effective because it’s easier to apply and the control it provides has more impact on the outcome of a fight.
Since WvW has a real mix in terms of the combat it involves, confusion will be more effective in some situations and less effective in others.
Great argument. We should also increase the damage of all AoE by 100% in WvW since it is less effective in WvW than it is in sPvP.
And, of course… 5v5s never happen in WvW.
Confusion is only sometimes AoE, quite difficult to apply in a large fight, and is primarily a control tool. That is why it is more effective in sPvP. Please don’t reduce my arguments to one simple statement.
You made some fair points about confusion earlier, I think if those are addressed you’d be much more satisfied. You really haven’t given any evidence that confusion is overpowered in WvW, only that you’ve struggled with it and that you are against WvW having a different balancing standard from sPvP.
A lot of people have tried to help by explaining how you can counter numerous confusion stacks both in large and small fights, it’s really up to you to go and try those counters before you continue making a case against these builds.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
(edited by Bertrand.3057)
Just remove the whole Mesmer class itself from the game.
Everyone’s happy.Except people who have mesmers. Which is probably a lot of people.
I was kidding of course :p
I’ve seen just about every Individual Mesmer skill cried for a nerf, probably our mechanics as a whole, and a few traits. QQQQQQQ
L2p. OP probs some scrub who got shredded by it in a 1v1 because he was a dope.
Diamond Story – Elementalist
[TSym] Tac Sym