Solo & Roaming Group WvW Movies
(edited by Oozo.7856)
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
It doesn’t make a difference to the argument. Why should 1v1s in WvW be easier for a confusion mesmer than 1v1s in sPvP?
Your brain needs a buff.
Neither WvW nor sPvP are balanced around 1v1.
And it never will be, but you have to maintain some balance in 1v1s because contrary to popular opinion they actually do happen from time to time. Around twice as much damage is a pretty big difference don’t you think?
I wonder what would happen if I suggested they lift the damage confusion does up to WvW standards in the sPvP forum. How do you think that would go over?
Let’s find out.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Suggestion-Please-Increase-Confusion-Damage
(edited by Oozo.7856)
Just remove the whole Mesmer class itself from the game.
Everyone’s happy.Except people who have mesmers. Which is probably a lot of people.
I was kidding of course :p
I’ve seen just about every Individual Mesmer skill cried for a nerf, probably our mechanics as a whole, and a few traits. QQQQQQQ
L2p. OP probs some scrub who got shredded by it in a 1v1 because he was a dope.
My thoughts exactly. I used to share the OP’s sentiments towards mesmers.
But then I made my own mesmer.
It’s truly just a L2P issue.
This thread is silly and I enjoy reading it for the lulz.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
Confusion is less effective in WvW because it often involves larger fights over more open terrain. sPvP is a more restricted environment, since you’re fighting over small points with a small number of players with limited time. In this situation confusion is much more effective because it’s easier to apply and the control it provides has more impact on the outcome of a fight.
Since WvW has a real mix in terms of the combat it involves, confusion will be more effective in some situations and less effective in others.
Agreed. Of course I highly doubt most all of the people complaining in this thread have ever played a confusion build. I’ve seen confusion in the open field, but very rarely do I see strict confusion builds. I’ve been playing hardcore WvW since release on a tier 2 server, and last night was the first time I ran into an enemy using a glamor confusion build. That’s a crap ton of hours. So I’m pretty confident most people here are speaking out of ignorance.
Hi, I play a Mesmer. It’s not a L2P issue. I think it wouldn’t be a bad thing to tone down confusion a bit in WvW, or rework it. PvEers don’t care because it’s already pretty bad there.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Because conditions are in general weak in sPvP unless you’re playing pug? Any coordinated tPvP will run a lot of condition removal and call stuff like “confusion” and pull the guy to the back. I have a feeling it really is a L2P issue considering you haven’t made any attempt to say whether or not you are running in a coordinated group of even bring condition removals. If you want confusion nerfed, then I want burst damage nerfed.
At least I can dodge burst damage. I can’t dodge confusion damage. I guess it’s stupid of me to go 15 points in the Honor tree though. I should L2P.
Some of the things you take confusion damage from are absolutely kitten
Mmmm and I heard you can dodge stacks of bleeds already on you, and burning, and poison, and cripples, and immobolize…..
You misunderstand selan, confusion is applied by exiting a glamour field but it should not damage you if you’re just using a dodge. I think it’s a fair point that having a traited dodges should not punish you when you are facing someone who uses confusion as a damage source.
That’s not an issue with confusion, it’s a problem with the way the mechanics currently operate. It needs to be addressed directly, not by nerfing a valid condition.
nope as in TRAITS stated: Confusion enchantments: Glamour skills cause confusion to foes who enter or exit their area.
which means if u are to close to it u get the confusio, when u dodge out of it u touch it, when u run into it and out of it and run into another one…hellooo 25 stacks
and honestly this thread was started by someone that must have had a little run in with AVTR guild and got destroyed ;-). We glamour mesmers are very, very efficient if zergs ar autoattacking a gate or trying to zerg their way through a small group. as a good player u should never spam 1 1 1 because if u got confusion on u, u ll burn yourself quickly
(edited by selan.8354)
Yeah, I know it applies stacks of confusion. My point is you’re not supposed to take damage just by dodging, only by using a skill. Yes, you should take more damage if you dodge in and out of a glamour field and then use a skill than if you just use a skill. You certainly won’t get 25 stacks, you can’t walk in and out let alone dodge 25 times for the length of time that a glamour field is up.
the irony of it is that the people who are defending confusion are the confused ones because they have no idea of what balance is
Confusion should definitely not proc of traited dodges, it shouldnt proc off channels (I think it procs off #4 downed skill channel, lol) and imo it shouldn’t proc on anything that is defensive in nature.
I’d go as far as saying it shouldn’t do freaking 1-2k damage for a few stacks, mesmers are more dangerous while downed if you outplay them with evades and waiting out their blurreds/dodges while they are up.
You will barely do 1k damage with 3 stacks applied using a full condition build. But yeah, there are some things it shouldn’t proc off of.
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_player
The irony of it is that posts like this exist for everything. Oh noes I lost to Class X because they used X skill and that junk is so OP cry cry cry wah wah wah. Please nerf class X or skill X because I just can’t figure out what exactly it is that i can do to counter it so rather than try and come up with something myself, I’ll cry to the Devs and make forum posts crying for nerfs.
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_player
Omg kylia, im a big fan of ur vids and build =3
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.
Your argument needs a buff.
It doesn’t make a difference to the argument. Why should 1v1s in WvW be easier for a confusion mesmer than 1v1s in sPvP?
Your brain needs a buff.
Hey, let’s change armor to be like sPvP too where you can’t get +1000% crit damage. Why should 1v1s in WvW be easier for a glass cannons than 1v1s in sPvP.
I mean really? sPvP =/= WvW.
Thieves are rather underwhelming in sPvP while being stupidly awesome in WvW.
Warriors are rather underwhelming in sPvP while Killshot is stupidly awesome in WvW.
D/D Elementalists are stupidly awesome in WvW while being…stupidly awesome in WvW…
In sPvP 1v1s actually matter. In WvW your little 1v1 is probably largely irrelevant to the greater ZergvZerg fight and confusion is hardly broken in Zerg fights in comparison to other spells such Wall of Reflection.
That being said, I agree that confusion activating on skills from a dodge roll is pretty lame and should be fixed.
the irony of it is that the people who are defending confusion are the confused ones because they have no idea of what balance is
Confusion should definitely not proc of traited dodges, it shouldnt proc off channels (I think it procs off #4 downed skill channel, lol) and imo it shouldn’t proc on anything that is defensive in nature.
I’d go as far as saying it shouldn’t do freaking 1-2k damage for a few stacks, mesmers are more dangerous while downed if you outplay them with evades and waiting out their blurreds/dodges while they are up.
Okay, you want balance? Set it so every skill in the game does a flat 10 damage with no way of modifying or improving said damage. Every skill from Every class does 10 damage. That would be balanced. Sounds like a fun and awesome time to me.
Guardians just dont beat mesmers who use confusion. Too many conditions.
Even with a full shout, runes of the soldier, purity traited, signet of resolve using guardian WILL HAVE TROUBLE. I know i have one.
Fighting against Maguuma i learned dueling mesmers on my guardian, both switching off from a Triple Meditation spec to a Full Shout AH hammer spec.
You HAVE to turn your auto attack off.
You have to “pace” the mesmer. Pace the confusion, watch you conditions. The confusion is the only real dmg. The best thing they have at that point is stacking bleeds, but again you can leave that up to purity or the signet heal and passively regen and dodge heal AFTER.
Dodge fields at all costs. But good confusion 1v1 mesmers dont use fields.
Bait their shatters, dodge through them (usually getting behind them) condi removal into attack rotation.
If they’re rocking a staff they’ve got an 8 sec teleport. Save Leaps, Blinks and burst for after the blink.
If they’re using a sword, bait the invul attack, get behind or to the sides. Its like 100b’s but better with the invul, still the weakness is that they’ve immobilized their moving and turning ability.
The mesmers using heavy confusion builds dont rely on phatasm’s as much (as far as im concerned) but REALIZE that the “real” looking mesmer dont do crap for dmg, i think they just apply some condi’s if you leave them. The only mesmer you really have to watch out for is the purple looking ones. They do the dmg.
again, its really all the pacing.
When i fight confusion mesmers, and i see anything more then 2-3 stacks and am riding lower then 75%, just take your hand off the keyboard and walk away from him with W or with your mouse. Its generally a trap, just make them blow it.
I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.
Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.
Sorry bro, its a L2P issue.
Oh, well… that makes all of the difference in the world doesn’t it? Why wasn’t the damage increased for sPvP then?
Because conditions are in general weak in sPvP unless you’re playing pug? Any coordinated tPvP will run a lot of condition removal and call stuff like “confusion” and pull the guy to the back. I have a feeling it really is a L2P issue considering you haven’t made any attempt to say whether or not you are running in a coordinated group of even bring condition removals. If you want confusion nerfed, then I want burst damage nerfed.
At least I can dodge burst damage. I can’t dodge confusion damage. I guess it’s stupid of me to go 15 points in the Honor tree though. I should L2P.
Some of the things you take confusion damage from are absolutely kitten
Mmmm and I heard you can dodge stacks of bleeds already on you, and burning, and poison, and cripples, and immobolize…..
Taking up to 3K damage from dodging is a bit excessive. Also, I haven’t tested this to be sure but I think you might take confusion damage for each person healed by the dodge roll. I would submit that you should not take confusion damage from abilities that heal or remove conditions. It kind of defeats the purpose of the heal or removal.
There have been good points for and against confusion, but heres the problem. As far as confusion goes its a massive ‘force multiplier’. By force multiplier I mean they are able to take a large number of people out of a fight numerous times in combat. Theres literally no other class in the game that can do this. Through the amount of hard/soft CC, snares/roots, stun breaks, high survivability, more invulnerability than most classes, they can survive longer, do more damage, and knock people out of a fight. Add stealth and culling spam on top of it and its completely stupid.
Confusion is supposed to augment your own damage, but currently its forcing players to not participate in combat and die, or participate and die. When you get the big stacks on you, with plenty of condition duration, you are out of the fight for a long time.
what will they think of next!?
Confusion isnt a OP, clear and simple. Mesmers simply can not sustain large confusion stacks for long periods of time.
You have 1 shatter that applies 6 stacks with 3 clones up if traited (shatters can be dodged) and a wepon skill on scepter (who uses scepter?!) that applies 5 stacks over 2 seconds. (also be dodged)
A glamour build confusion mesmer can apply the most stacks but it requires alot of work and skill to get a large stack as well as being on long cds, 40sec +
now, while it can be annoying fighting anyone with confusion there are things you can do to make it completly useless.
The first secret is applicable with all conditions. A rune that reduces condition duration along with food that does the same. If the mesmer isnt traited or running food of his own his conditions will go away like they werent even there.
second option is to run with other builds that can remove your conditions for you.
Third option works if its just 1v1. All you need to do is simply run away. a condition mesmer has no reliable way to slow you down as well as being painfully slow. Although in a 1v1 with a glamour mesmer once you wait out there confusion they are free kills.
Now can we all stop whinning? I have cookies!
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_player
That 7k Confusion tick makes me want to respec my Mesmer. O.O
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_playerThat 7k Confusion tick makes me want to respec my Mesmer. O.O
Check out the other video’s while your there
Guardians just dont beat mesmers who use confusion. Too many conditions.
Even with a full shout, runes of the soldier, purity traited, signet of resolve using guardian WILL HAVE TROUBLE. I know i have one.
Fighting against Maguuma i learned dueling mesmers on my guardian, both switching off from a Triple Meditation spec to a Full Shout AH hammer spec.
You HAVE to turn your auto attack off.
You have to “pace” the mesmer. Pace the confusion, watch you conditions. The confusion is the only real dmg. The best thing they have at that point is stacking bleeds, but again you can leave that up to purity or the signet heal and passively regen and dodge heal AFTER.
Dodge fields at all costs. But good confusion 1v1 mesmers dont use fields.
Bait their shatters, dodge through them (usually getting behind them) condi removal into attack rotation.
If they’re rocking a staff they’ve got an 8 sec teleport. Save Leaps, Blinks and burst for after the blink.
If they’re using a sword, bait the invul attack, get behind or to the sides. Its like 100b’s but better with the invul, still the weakness is that they’ve immobilized their moving and turning ability.
The mesmers using heavy confusion builds dont rely on phatasm’s as much (as far as im concerned) but REALIZE that the “real” looking mesmer dont do crap for dmg, i think they just apply some condi’s if you leave them. The only mesmer you really have to watch out for is the purple looking ones. They do the dmg.
again, its really all the pacing.
When i fight confusion mesmers, and i see anything more then 2-3 stacks and am riding lower then 75%, just take your hand off the keyboard and walk away from him with W or with your mouse. Its generally a trap, just make them blow it.
Here’s somebody who understands how to fight a mesmer. I having 4 different lvl 80’s who i’ve played with a great amount each, i can say that mesmers have the lowest health pool, but many great tricks to increase survivability.
@oozo
If you don’t understand the class you’re fighting, learn it instead of complaining about them, the only class that I can only honestly say i had trouble with before they patched it was the burst GC thief when they could pull out 13k dmg in like 3-5sec and culling was still super bad.
Guardians just dont beat mesmers who use confusion. Too many conditions.
Even with a full shout, runes of the soldier, purity traited, signet of resolve using guardian WILL HAVE TROUBLE. I know i have one.
Fighting against Maguuma i learned dueling mesmers on my guardian, both switching off from a Triple Meditation spec to a Full Shout AH hammer spec.
You HAVE to turn your auto attack off.
You have to “pace” the mesmer. Pace the confusion, watch you conditions. The confusion is the only real dmg. The best thing they have at that point is stacking bleeds, but again you can leave that up to purity or the signet heal and passively regen and dodge heal AFTER.
Dodge fields at all costs. But good confusion 1v1 mesmers dont use fields.
Bait their shatters, dodge through them (usually getting behind them) condi removal into attack rotation.
If they’re rocking a staff they’ve got an 8 sec teleport. Save Leaps, Blinks and burst for after the blink.
If they’re using a sword, bait the invul attack, get behind or to the sides. Its like 100b’s but better with the invul, still the weakness is that they’ve immobilized their moving and turning ability.
The mesmers using heavy confusion builds dont rely on phatasm’s as much (as far as im concerned) but REALIZE that the “real” looking mesmer dont do crap for dmg, i think they just apply some condi’s if you leave them. The only mesmer you really have to watch out for is the purple looking ones. They do the dmg.
again, its really all the pacing.
When i fight confusion mesmers, and i see anything more then 2-3 stacks and am riding lower then 75%, just take your hand off the keyboard and walk away from him with W or with your mouse. Its generally a trap, just make them blow it.
Here’s somebody who understands how to fight a mesmer. I having 4 different lvl 80’s who i’ve played with a great amount each, i can say that mesmers have the lowest health pool, but many great tricks to increase survivability.
@oozo
If you don’t understand the class you’re fighting, learn it instead of complaining about them, the only class that I can only honestly say i had trouble with before they patched it was the burst GC thief when they could pull out 13k dmg in like 3-5sec and culling was still super bad.
Hear or see a stealth, u dodge after half a second…pretty simple. Play a Guard/Ranger/Engie without going mostly into defensive stats in wvw group combat and let me know how that turns out. Besides, theres a reason why some of us quit our mesmers
I’m saying before the patch that nerfed one of their signets, i have no problems with thieves now if i’m built for it. except for condition thieves who just cloak away after applying a couple of conds back and forth, its just a pain.
There is no need to nerf confusion, it is really easy to counter. This whole thread sounds like it was started by a glamour build mesmer and kept auto attacking. If you get 10+ stacks of confusion on, take a break, run back some (don’t Auto attack) and wait for the couple of seconds that it wears off. Most of the time I kill someone with confusion its because they’re just spamming auto attack. It’s not like a bleed which does damage anyways. It’s very easy to counter, just don’t be someone who spams auto attack.
As a mesmer, it gets REALLY old to hear people constantly whining about the class claiming things are OP which really aren’t. I have found confusion kills people most who just try to stand in one spot and spam auto attacks. It doesn’t last very long, and it is VERY difficult for mesmers to get lots of stack at once, especially 1v1. As a glamour build mesmer, if everything lines up in place, I can get over 20 stacks of confusion. But thats only if everything goes down perfectly, and all they have to do is not attack for a few seconds and run back and all that work was for nothing.
Threads like this just get silly with people whining about every time they die by _ skill. Every skill, every ability can be “OP” if used well. If you ever die by a class and they just roflstomp you, do what I do, just laugh to yourself and think “Well, I’ll get him next time!” But it is kind of lame to say that a person only wins because their skill of choice is OP, when they just know how to use it well.
It really is sad when I blow all of my cool downs as a glamour build, get 15 stacks on someone just to watch them run away for a few seconds and then be left without any damage until the long cool downs wear off. Honestly that is all you have to do, run away for a couple seconds, is it really that hard to run away?
This is what I do when I gate confusion stacks on me…STOP SPAMMING ABILITIES. Jesus, how bad must some people be, to start a thread like this. Confusion is easily countered by being even vaguely aware of what conditions you have on you.
Nerf everything.
Delete all classes.
Bring commando.
/sigh
To counter confusion, don’t attack.
1,2-4k damage per attack isn’t much at all.
And mesmers don’t need yet another nerf..in fact no class deserves a nerf, classes need to be buffed to have more variety.
But i like going commando (ha!)
Nerf everything.
Delete all classes.
Bring commando./sigh
To counter confusion, don’t attack.
1,2-4k damage per attack isn’t much at all.And mesmers don’t need yet another nerf..in fact no class deserves a nerf, classes need to be buffed to have more variety.
But i like going commando (ha!)
^^^^ This. Bring in the commando lol.
I think the purpose of confusion is to shut people down much like the mesmers did in GW1. Most mesmers I see run GS for aoe and occasionally switch to scepter+focus and might use the scepter’s confusion ability. The scepter only has 900 range and requires 3 seconds to channel confusion. Otherwise it’s Cry of Frustration and the clones are pretty easy to kill with aoe. So if you are a 30k hp with all boons and you manage to get shut down by a mesmer well that’s life. There are only six gods in this game and none of them are human players. You may just as likely get hit with corrupt boon and your retalation turns into 3 stacks of confusion anyways.
Having played confusion based builds for a long time in WvW I will say that in general people are clueless as how to fight it. This makes it much more powerful than it should be. With that said though, it definitely should have the same power as in sPvP.
I submit that even with a 50% nerf it would still perform great in WvW since people generally don’t know how to fight it. If they removed the ability for confusion to proc off of traits then it would be significantly weakened. I would not be opposed to this, though it would mean the Mesmer class would need greater access to other forms of condition.
Keep in mind, WvW food also plays a large role as to why confusion is far more powerful in that setting but at the same time, those of you who hate confusion or other conditions can easily run the counter food at all times. Personally, I feel confusion as is should be doubled in PvE and halved in WvW.
@TS
You are an idiot. What do you think they made the stat “Vitality” and effects “condition reduction” & “Condition removal” for? What are all the “defensive traits” and counter skills or “transfer / remove conditions” for? What do you think is dodging for? Why are there no runes/sigil to increase condition duration? It’s too short a duration to begin with and has reasonable CD (long w/o the right build) and very limited use.
Besides having a decent confusion damage requires that you sacrifice all other stats. Maybe you’re some kind of thief, warrior or ranger who can only smash buttons cause you’re high perc, power and crit damage build like all the commoners and whiners who drops because all they do is slash slash slash. Then you’re hopeless.
Confusion effect gets less powerful the more people there are. If you can’t handle a build that counters yours just run. It was made for people who have no clue what’s happening but they just kept on attacking.
(edited by Spica.9308)
I’ve always said Confusion was sleeper OP, it seems people have finally caught on ( some balance changes inadvertently buffed it ). Confusion is currently to strong, as has been stated before in coordinated groups its a huge force multiplier. It’s not simply Mezmers that are the issue, Engineers as well.
So signed … ANet needs to nerf confusion damage, there’s no reason a condition that punishes you for action should do the damage it does, nor do I think it’s intended.
I don’t feel that confusion is overpowered, but it does have things that shouldn’t be affected by it like dodging with a built in trait. More or less I don’t know if it’s intended to do that, but if it is then oh well.
All classes have condition removal and defensive capabilities for a reason but they all chose to maximize DPS. Engineers aren’t even too OP and has been nerf like forever.
Condition dmg is just a different type of damage. It’s not a smash and bash glass cannon only type of game. I’d suggest making a class or build to counter buffers or debuffers. I find guardians with boons Godlike sometimes too but I figured some classes and builds can counter it such as those necros that convert boons to conditions.
I’m a condi mesmer and if people just run, I can’t run fast enough to chase em. If it’s some newb who slash slash slash thinking i’d drop then “no” I’m “BUILT” to counter those type of players but then again I find myself getting overwhelmed with decent players regardless of build and class. If you nerf confusion the next thing you’ll see is an army of mesmers who’d kill you in instant w/o the need to apply conditions. And how will you counter them now? cry again in the forums?
(edited by Spica.9308)
Confusion is fine if you bring condition removal and remove the 1 stack, or transfer conditions to your enemy and get them with it, or you disengage for a few seconds (less if you use food or runes), or use combo fields (I am amazed how few people do this), or don’t walk in and out of the mesmers fields and stack the confusion, or have a team member who draws or cures conditions, or bring food that cures conditions. Most confusion mesmers do almost no damage other than confusion and it isn’t hard to remove one condition.
If you approach a condition build the same way you approach a glass cannon spec they are extremely powerful, but if you are prepared and know what you are doing, it really isn’t that hard to deal with.
If it is proccing on dodge role, which I haven’t see then yes that should be fixed.
(edited by purpleskies.3274)
The worst is a condition damage mesmer underwater. Have fun with that one.
the irony of it is that the people who are defending confusion are the confused ones because they have no idea of what balance is
Confusion should definitely not proc of traited dodges, it shouldnt proc off channels (I think it procs off #4 downed skill channel, lol) and imo it shouldn’t proc on anything that is defensive in nature.
You seem to be confused about who you are, seeing as the devs developed it so that confusion procs on traited dodges, channels, downed skills, and any other skill use. That’s how they made it.
The worst is a condition damage mesmer underwater. Have fun with that one.
only that as of last patch mesmers stack bleed with auto attack and clones instead of confusion.
The worst is a condition damage mesmer underwater. Have fun with that one.
only that as of last patch mesmers stack bleed with auto attack and clones instead of confusion.
Isn’t the downed skill still confusion? I remember a few times sweeping bay keep for mesmers, killing one, only to have them nearly kill me from downed state confusion :P
If a Mesmer is downed you walk up to them and press f sometimes twice if you don’t have any blinks. If you swing your sword at a downed Mesmer you deserve to be on the floor right next to him.
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_playerThat 7k Confusion tick makes me want to respec my Mesmer. O.O
Check out the other video’s while your there
Just wait until you apply all that confusion and your enemy decides to transfer his newly gifted conditions back to you. You’ll never have so much respect for your build until that day
If a Mesmer is downed you walk up to them and press f sometimes twice if you don’t have any blinks. If you swing your sword at a downed Mesmer you deserve to be on the floor right next to him.
I was referring to underwater combat, where you don’t have that option.
Confusion damages you when you perform an ability. It can be cleansed, but it is also on a timer. Look for the debuff in the bottom right to see if you have confusion stacks on you.
Hope this helps.
Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.
Can I have a medal please.
3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_playerThat 7k Confusion tick makes me want to respec my Mesmer. O.O
Check out the other video’s while your there
Just wait until you apply all that confusion and your enemy decides to transfer his newly gifted conditions back to you. You’ll never have so much respect for your build until that day
Why would that be a problem for Kylia since confusion is such an easy thing to deal with? Are you accusing Kylia of being a bad player?
And it sounds like you are speaking out of experience here. Have you had your conditions flipped on you and died to them? Sure sounds like it. Guess you are bad otherwise you wouldn’t have respect for something so easy to dismiss.
There is a reason you dont see bleed mesmers, its because mesmer bleeds are horribly inconsistent to the point that they are not viable in any setting. When we build for condition damage, we have abysmal damage output outside of confusion. Confusion is close to worthless in spvp due to lack of access to condition duration food and abysmal output. It is worthless in pve because mobs dont attack often enough and again it doesnt last long enough. If you nerf confusion you kill the only viable wvw condition builds for mesmers, and then we all go back to shatter or phantasm builds….
In honesty It could probably use a 15-25 % nerf in wvw with a 15-25 increase in duration to compensate. Just dont nerf it to spvp levels where it is nearly worthless even against heartseeker spamming noobs.
Confusion isn’t bad as it is. You have to trait and build to get a specific duration and high value damage numbers, which leaves you lacking in other areas. It’s a tradeoff.
Right now I am running a shatter build and I rarely get over 600 damage from confusion, and my confusion doesn’t last long at all. Cripples, bleeds, stuns, fear, immobilize, etc. last longer on average than any confusion that comes from my build atm. Just reassuring folks that are complaining in the thread that even non-condition/confusion Mesmers can still rack up high confusion damage. Nah, can’t do that. Only if you build hybrid or condition can you get high numbers.
And mesmers don’t need yet another nerf..in fact no class deserves a nerf, classes need to be buffed to have more variety.
But i like going commando (ha!)
Yes, all classes need to be reworked and given buffs in their other builds that are weaker. I’ve have literally never seen a Guardian run anything beisides either toughness/vit/power gear, or power/toughness/healing gear. Which i’m assuming is the only viable build for a guardian. This shows the lack of types of build the guardian can play, I don’t personally know the guardian or any of their skills but that’s my opinion on guardians.
Turn off your autoatacks.
I’ve always said Confusion was sleeper OP, it seems people have finally caught on ( some balance changes inadvertently buffed it ). Confusion is currently to strong, as has been stated before in coordinated groups its a huge force multiplier. It’s not simply Mezmers that are the issue, Engineers as well.
So signed … ANet needs to nerf confusion damage, there’s no reason a condition that punishes you for action should do the damage it does, nor do I think it’s intended.
umm, if i remember correctly, the engineer has 2 skills that can even apply confusion, 3 stacks if i remember right, so if anybody is running an engineer trying to do a confusion build is probably not a very viable build. Yes condition dmg engineers are still strong but that’s because they can apply other conditions like poisons/burns/bleeds but their skill set isn’t focused on one thing where they can just effectively spam one type of condition such as a necro spaming bleeds.
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