I want to start this off by saying that I really wanted to love these new maps,. the Alpine maps were getting stale, and I was thrilled to hear that new maps were coming to WvW. I spend most of my time in the Borderlands, often flipping camps and trying to defend my own BL, as opposed to going on the offence.
So, yes, this change was very dear to me. It was something that I was giddy about, and wanted to know as much as I could about the new maps, while at the same time I wanted to experience them with new found awe.
I want to put that out, before I answer these questions.
- Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
I often solo camp flip, and keep things our color as best I can. In a normal hour, I would flip a few camps, kill some Dolyaks, obviously every day needs some dead dolyaks, gotta get that protein to keep fighting somehow. Maybe try my hand at a tower.
- Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all.
Often in EB, I will want to team up, the need for a larger group in EB is imperative to one’s survival.
*Does your style of play change between the 2 maps?
Yes, very much so.
- Compare your experiences described above with an hour spent in the new borderlands.
Often I spend most of my time trying to transverse the terrain. I can say I don’t want the Alpine Border Lands back, but, movement through the Desert Borderlands needs to be fixed to make it more free flowing. Currently it just feels like whoever was doing the maps got on some vertical design kick, and everything needs to go up and down, and whole place becomes this three dimensional maze, and while maybe that is fun for PvE players, it’s not profitable for a WvW Environment. Getting from Point to Point needs to be swift, easy, and direct. Gimmick’s like air jets and teleporters, get old fast.
I like the Altars, I like the idea of different theme keeps, I’ll think at this point, you could divide up each keeps “Theme” and design a whole borderland around them. A full on “Underground” Borderland, or a “Sky walking” borderland, I love that there is this unique feeling to the keeps, but, again, the way to get to them and through them is awkward, stilted.
I get that the designers are there to try and bring something to us WvW players, but you don’t need to be our entertainment in WvW, we bring the fight, you just need to set up the table that allows us to engage each other in a dynamic way.
- Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
Not a single thing changed in that front. I mean, really, if anything, it’s gotten less dynamic in the build department, the current Meta is not about knocking people off ledges or into lava, that would be a flavor or theme build, and truth be told, I have not met anyone that does that. The Meta right now is Shatter/Stun Lock and Ranged. And while the Mete can and will change as the game evolves, no one is going to build a push/pull build for ledges or lava, simply because you would need to invest in skills that would lose their effectiveness on open fields, or you would need to build entire maps that were devoted to having those kinds of obstacles in all parts of them.
I mean, there are a lot less people on the borderlands, so, there is less incentive to build for that environment overall, and beyond that, instant death obstacles are not enticing for PvP combat, as most people won’t engage in areas that are full of those kinds of hazards, as builds that have a lot of dodges (Thief/Ranger) run the risk of launching themselves off the ledges, and even a very stable character still has a risk of dodge rolling to their death.
- In your experience, compare the time it takes take a structure or objective here, then it did in the past.
Anything that requires siege is much harder, the roaming guards make solo siege a real problem. not sure if that was the goal tho. If it was, the kudos, worked on me.
- How is the loot and wxp for you compared to in the past?
I think the loot from Lords, and other players has been diminished. It feels that way at least.
- Will it be able to sustain whatever you are doing?
No. When I need coin and mats, I have to PvE.
- Did it take a hit, or was it improved?
Feels like it took a hit.
- If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards?
Great Question, because I unlocked my Necro/Reaper from Nothing (Tome-ed to 80th, 3% map completion) to Fully Unlocked exclusively in WvW and it really felt like it took a lot longer to do that then it would have if I opted to just jump though some HoT maps. But I like WvW, so just being able to do that a huge plus.
- Do you think you could pursue any other in-game goals just by playing WvW?
Not sure what you mean. I mean, there are very few “WvW” goals, and by “Other” I wager you mean some goal that might be “game wide” like, get crafting to 500, or acquire a legendary.
I am going to have to say. Not really. I mean, I suppose some goals could be obtained like crafting, but, the grind and the time to try and do that purely from WvW, would make it a saga as opposed to the day trip it could be in PvE.
Do something like get a Legendary only playing WvW, no way.
- How will the map change impact the long sessions (multiple hours) you spend in WvW?
Killed them. I get tired of needing to navigate the map. With the Way Points being locked up, requiring running to all locations, coupled with maps that are designed to make travel daunting, just makes getting around a chore, and I get exhausted from that alone very quickly, something going wrong like falling to my death on the southern part of the map, and I’m done for a while, just not motivated to run back, so I often swap to PvE or Log off.
- In 100 words or less, describe how the new BLs could be improved.
Level them out to make travel smooth simple and straightforward all around the map. Add Way Points that the Defenders can use to cut travel time to the southern area of the map. Make Keep/Tower walls clearly defined, and Stop with the Gimmicks, Think of WvW as a Combat Zone, not a Theme Park. Just keep it simple.
- In 100 words or less, describe how the borderlands work to a new WvW player.
They Don’t. On my server, most new players are directed to Eternal Battlegrounds if they want to get into WvW. That is where most of the people are.
- In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
As vet in WVW, You’re there to do something, be it capture, defend, or kill, you’re there to do a task, as such if Travel is daunting that makes doing the task aggravating, and the gimmicks get old fast because gimmicks are just that, gimmicks. They are great for PvE, they do not work for WvW.
- Which map am I most likely to find you currently, if you’re on Gw2?
My Home Borderland. Someone has to be here, as everyone else is in EB. LOL.