I think people are misunderstanding the reason for why this armour was added and maybe should look more at the positive side of the improvement.
First people QQ that they have to do PvE to obtain the exotics with different stat combinations. So Anet puts in gear with different stat combos that allows you to stay in WvW yet people still QQ. Seriously if people rage quit because they got what they asked for but didn’t get a shiny skin that’s just sad tbh.
Sure new unique skin looks for WvW would be nice but that doesn’t change the fact that this is an improvement. I also highly disagree with putting unique dungeon skins in WvW. Those skins are for the those specific dungeons only. I’m all for more unique skins but current unique skins should stay with the places you obtain them from and should stay unique to that content.
So yes you get crappy basic skins but at least you get the stat combinations you need within WvW itself. Just like everyone I would love to see nicer unique skins for WvW and I’m pretty confident that they will in time but until they can invest resources into making these we at least have access to good gear.
In this patch you’ve received huge improvement in culling, you get different stat options for gear, you get character progression so you have a new purpose within WvW to work on. Maybe focus on all that’s been added and not what has not yet been added.
Things take time to develop especially in a game type that requires careful balancing/testing and there’s only so many resources that can be invested in various things. I sincerely appreciate the improvements we have received this patch and knowing they will continue to work on improving things is great as well just have to be more patient. The game only has been out 7 months and loads of content has been added/improved since launch and they will continue to improve all parts of the game.
As for ascended gear. Who cares about that unless you are into hardcore gear threadmill fractal grind. Those couple of extra stats aren’t going to make the difference between winning or losing if you aren’t a good player. If you want more competitive pvp you can do spvp. WvW at the end of the day is just a giant open world free for all, mostly casual pvp zone. Things aren’t controlled nor fair so who cares about about a couple more stats that mean nothing when majority of the time fights are uneven, this isn’t WoW where a couple of extra stats = win.
The fact that WvW from day 1 didn’t have unique skins and all the stat combinations was a slap in the face. The devs could have fixed it in a month, but they didn’t. Adding armor/weapons to a vendor is not hard and does not require 7 months of work. People are requesting dungeon skins now simply because it is abundantly apparent that ArenaNet is not going to make decent unique WvW skins. Skins are a reason that many joined this game, if they aren’t that important, as you suggest, who cares if the dungeon skins get used for WvW?
Culling should not have been in WvW, PERIOD. This was a giant design oversight and now you’re saying we should be thankful that they finally fixed it? ArenaNet should be apologizing to us, not us thanking them. Sure we do get new stats on gear, but it’s only 6 months late. The progression system is an absolute joke and once again should not have taken 7 months, it’s a simple UI and some passive buffs. But lets focus on what we’ve gotten before this patch: content removed because it was poorly designed and that’s about it. Yay? I definitely feel that ArenaNet has made WvW a major focus of their development(wheres the sarcasm font?).
As for balancing, have you actually played the game? The class balance in this game is laughable and the content they just added to WvW doesn’t even require testing to know if it’s balanced because the bonuses are so underwhelming. Even EB map isn’t balanced, so why in the world would balance be a huge issue now? The answer is that it isn’t and WvW just isn’t their focus.
Finally, the exact reason people want ascended gear is because the fights aren’t fair. You want absolutely every advantage you can get so if you are in an unfair fight you have a better chance at winning. The stats are negligible either, a berserker thief gets 8% extra damage per hit. 8% per hit might not sound like much but after 13 hits he has done 100%+ more damage, that gap will only widen with more stats. I’ve survived many fights because of the added health, healing power, damage, and survivability that ascended offers; Ascended is not something that can be written off as unimportant.