Create a reward for capping a ruin

Create a reward for capping a ruin

in WvW

Posted by: Excalibur.9748

Excalibur.9748

Currently capping/holding a ruin’s node gives you basically nothing. You could argue that once you cap 3/5 ruins, you get a stat buff. But then again, stat buffs, while significant, still translates to no rewards.

There should be a comparable reward to killing a sentry and holding the point at least which is iirc, 3s, karma, exp and a loot bag(since you killed the sentry).

Currently, the node captures feel very empty and that is a sentiment shared by my whole guild.

+1 if you agree.

All is vain.

Create a reward for capping a ruin

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Posted by: SHAKA ZULU.3128

SHAKA ZULU.3128

They are zerged enough as it is right now without the extra incentive. No thx.

love,

a guardian from k[Ai]neng

Create a reward for capping a ruin

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Posted by: Topher.1684

Topher.1684

They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.

Create a reward for capping a ruin

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Posted by: MarMaster.6241

MarMaster.6241

Rewarding you for stacking that kittening bad idea: BloodLust, is obviously unnecessary.

Now if that buff is fixed to something that is not “controversial” to use Devon’s word, rewards can be considered.

Dragonbrand (JQ) [FIRE]bats ~ Trusted member of the Universe
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too

Create a reward for capping a ruin

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Posted by: Littlefeather.8623

Littlefeather.8623

Go karmma farm the regular stuff, this stuff is for the ppl who know how to fight 1v1 and not just spam #1.

We dont need these to give us anything more than what it is right now, and we appreciate it as well ANET.

Crazy Leg

Create a reward for capping a ruin

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Posted by: Excalibur.9748

Excalibur.9748

They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.

It can be a minor reward. It just seems like it is pointless to cap these nodes, when you can get better rewards elsewhere (doing anything else basically).

Also, I haven’t experienced any sort of ZvZ in the ruins…. and I’m on TC and we like to zerg, except for the random guild groups on the opposing servers that just mow down any kind of roamers.

All is vain.

Create a reward for capping a ruin

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.

It can be a minor reward. It just seems like it is pointless to cap these nodes, when you can get better rewards elsewhere (doing anything else basically).

Also, I haven’t experienced any sort of ZvZ in the ruins…. and I’m on TC and we like to zerg, except for the random zerg groups on the opposing servers that just zerg down any kind of roamers.

Its not hard avoiding zergs on a theif ;p

I gained TC about 40 points lastnight by myself.

In SPvP, if 5 pl are capping a point, you let them and back cap it when they leave, their so close minded they wont even realize or care that their being back capped, so 1 guy back capping 30 is Win for any server.

Crazy Leg

Create a reward for capping a ruin

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Posted by: mcarswell.3768

mcarswell.3768

no thanks. if there was a reward for capping the points, the karma/wxp zerg train would overrun the new areas.

the opportunity to engage in small scale skirmishes without worrying about getting run over by a zerg is more than enough reward imo.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

(edited by mcarswell.3768)