Create a reward for capping a ruin
They are zerged enough as it is right now without the extra incentive. No thx.
a guardian from k[Ai]neng
They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.
Rewarding you for stacking that kittening bad idea: BloodLust, is obviously unnecessary.
Now if that buff is fixed to something that is not “controversial” to use Devon’s word, rewards can be considered.
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too
Go karmma farm the regular stuff, this stuff is for the ppl who know how to fight 1v1 and not just spam #1.
We dont need these to give us anything more than what it is right now, and we appreciate it as well ANET.
They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.
It can be a minor reward. It just seems like it is pointless to cap these nodes, when you can get better rewards elsewhere (doing anything else basically).
Also, I haven’t experienced any sort of ZvZ in the ruins…. and I’m on TC and we like to zerg, except for the random guild groups on the opposing servers that just mow down any kind of roamers.
They told us in an interview that they didn’t give them a reward on purpose. The stat buff alone is more then enough incentive for people to go cap them (plus atm they are a good source loot due to massive zvz(vz) – dependent on your match up obviously.
It can be a minor reward. It just seems like it is pointless to cap these nodes, when you can get better rewards elsewhere (doing anything else basically).
Also, I haven’t experienced any sort of ZvZ in the ruins…. and I’m on TC and we like to zerg, except for the random zerg groups on the opposing servers that just zerg down any kind of roamers.
Its not hard avoiding zergs on a theif ;p
I gained TC about 40 points lastnight by myself.
In SPvP, if 5 pl are capping a point, you let them and back cap it when they leave, their so close minded they wont even realize or care that their being back capped, so 1 guy back capping 30 is Win for any server.
no thanks. if there was a reward for capping the points, the karma/wxp zerg train would overrun the new areas.
the opportunity to engage in small scale skirmishes without worrying about getting run over by a zerg is more than enough reward imo.
[TSFR] – Jade Quarry
(edited by mcarswell.3768)