Creating a ruthlessly organised server
Couple years late? ppt is dying game mode except for few servers or for staying in relevant tiers.
PPT should be byproduct of fights/stomps & not the main objective…
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There’s a group that hates PPT and tries to make it seem like they’re everyone, but in the end, it seems like more people care about it than don’t, at least on the higher tier servers.
There are set-ups similar to these on my server, though not so extreme, so the organized is definitely there. It’s just not ruthless, because that cuts into the fun.
only one server fits that description
Blackgate NA Tier 1 during seasons
Currently @ some T1 server in EU
PPT, bleh. It’s hard to care for when the only difference is 1 – 2 – 3 bonus chests. I mean, first place = an extra 60ish silver after 3 rank ups ( 6 blue or greens ), last place is an extra 20ish silver for the first rank up with 2 blues or greens. It’s just not rewarding. Guilds doing GvG got the only interest in being in a server with a certain ranking.
There are some servers that got meetings to try and better organize for this, and at some points they do, but in the end they all notice it’s just not worth it and go back to slacking after 1-2 months.
The only situation where such organization would be of actual value is in a WvWvW game mode where all three servers had equal population and coverage.
You could have the best organization in the world and still be beat because you wouldn’t be following the underlying mathematical formula of the scoring system: PPT = population + coverage.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Organization can make up for a minor population imbalance, which can turn tides. Coverage is a bigger problem, though.
The amount of people that know how to command well is limited. In the end it would just result in burnt out commanders fighting a losing battle.
Bad Elementalist
Organization can make up for a minor population imbalance, which can turn tides. Coverage is a bigger problem, though.
That’s true, until your opponent creates a larger population and coverage imbalance, teaching you the folly of playing that way.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
only one server fits that description
Blackgate NA Tier 1 during seasons
Probably this. They’re even working on an app to help organize raids or smt like that.
I’m on BG and I don’t know who wins on a weekly basis. PPT just seems like a boring chore to me since its so PvDoor heavy.
- Split off and PvDoor empty objectives? Boring.
- Dealing or taking siege spam for half an hour? Gets old fast and its been 2 years.
- Capped a waypointed keep? Collect your kitteny loot and move along. Enemy PvDoors it back in minutes.
- Babysitting upgrading structures? Not on your life.
Couple years late? ppt is dying game mode except for few servers or for staying in relevant tiers.
PPT should be byproduct of fights/stomps & not the main objective…
24/7 open world deathmatch is far from being the solution for WvW.
Been there, done that, not worth it.
Sucks most of the fun out of WvW and even though you’ll win matches (provided you have enough coverage), it takes a lot of work from a very few people, resulting in those few people burning out very quickly.
Beastgate | Faerie Law
Currently residing on SBI
Organization can make up for a minor population imbalance, which can turn tides. Coverage is a bigger problem, though.
That’s true, until your opponent creates a larger population and coverage imbalance, teaching you the folly of playing that way.
That’s not too easy to do, though.
Also, when I think of PPT, I think of fighting for structures, fighting to keep supply lines open, fighting to defend something while outnumbered because the bulk of the forces are on offense somewhere…things like that. I can’t stand just running around sieging empty buildings…that’s why I’m never in eotm.
You aren’t playing a competitive game. The only time playing to win matters in WvW is in fights, not PPT.
24/7 open world deathmatch is far from being the solution for WvW.
Actually i know a fair share of people that want exactly that. Sadly WildStar dropped it with multiple bad design decisions.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Couple years late? ppt is dying game mode except for few servers or for staying in relevant tiers.
PPT should be byproduct of fights/stomps & not the main objective…
have to disagree strongly with this.
wvw is like an RTS where the player is like an individual unit. fights come from taking objectives. ive been on dragonbrand since i started years ago and have seen the efforts of the server leaders who brought in guilds for coverage and helped train the pugs/militia.
ppt is not a dying game mode, its the core of wvw. if you want an open world death match with no objective and mindless play, go somewhere else.
if you want an open world death match with no objective and mindless play, go somewhere else.
… like the Obsidian Sanctum
Wvw is meant to be organized and fun and have different ojectives to capture and be competitive which is why they have the ppt not just one big zerg fight another. However, T1 has been ruined by BG and JQ because they are so desperate to have first BG sent over guilds to JQ and now they swap winnings weekly and 2 v1 vs TC all of the time daily.
They claim they want competitive fights and balance but by BG sending guilds to a supposedly competitive server JQ to save JQ from falling out of T1 does not make it so . It’s plainly obvious they have deals and alliances now which made the whole reason of T1 existing become a big Joke.
They claim they are good and fight competitive and want GVG blah blah, they belong on a lower tier and should go in obsidian sanctum.
(edited by KittyCat.2059)
BG sent over guilds to JQ and now they swap winnings weekly and 2 v1 vs TC all of the time daily.
The only guild that did this was [TW]; they went from Blackgate to Jade Quarry. Are you saying guilds aren’t allowed to move to the servers that best suit them? They found more enemies to fight while being on JQ. This might come as a surprise to you, but other guilds aren’t there to please you – especially enemy ones.
BG sent over guilds to JQ and now they swap winnings weekly and 2 v1 vs TC all of the time daily.
The only guild that did this was [TW]; they went from Blackgate to Jade Quarry. Are you saying guilds aren’t allowed to move to the servers that best suit them? They found more enemies to fight while being on JQ. This might come as a surprise to you, but other guilds aren’t there to please you – especially enemy ones.
They don’t fight each other much at all. Conveniently end up at the same time at TC Keeps, at TC Garri and at TC camps etc. constantly helping push each other for their win. swapping wins weekly. even teams of 5 roamers are made up of a mix of jq/bg. there are some that play they way they should and fight competitively for their server but more do not. TW and TWL fight side by side and do not touch each other.
Actually i know a fair share of people that want exactly that. Sadly WildStar dropped it with multiple bad design decisions.
If they make changes based on “a fair share” what we are seeing now is going to happen all over again.
One of the issues is the trading wins bit. Defeats the purpose of having a Tier 1 to begin with. There can be some competition if two smaller servers join forces to even the odds against a dominate server. However, there’s no real counter play to the strategy when two top tier WvW servers join forces to take down another server which is the issue. . The awesome Commander Siegecrusher NPC a server gets when you fall behind can only help so much. The only way at the moment is to figure out a strategy to fight an overwhelming 2v1.
This also doesn’t help the servers just below either. Since pushing a T1 server to go T2 will end up decimating the 5th and 6th placed servers (as far as I can see), it doesn’t give them a chance to get 4th place.
As i see it, the main problem with creating a ruthlessly organized server is the coverage.
You’ll need to have players to take over when your American players stop. They need to agree that your vision of gameplay is correct as well, and respect the decisions of the battlegroup leader.
There is also the inflexibility of the system you’ve proposed. You include language like “You would be expected to play”. Victory in WvW is absolutely pointless, and you’re walking the fine line of work/play. If you have population than this “You’d be expected to play” language is irrelevant, because you have a healthy community with people playing and doing things because they want to, not because they must, or it wont happen at all.
What you’ve described really does sound like T1 during seasons. They are VERY organized.
Couple years late? ppt is dying game mode except for few servers or for staying in relevant tiers.
PPT should be byproduct of fights/stomps & not the main objective…
have to disagree strongly with this.
wvw is like an RTS where the player is like an individual unit. fights come from taking objectives. ive been on dragonbrand since i started years ago and have seen the efforts of the server leaders who brought in guilds for coverage and helped train the pugs/militia.
ppt is not a dying game mode, its the core of wvw. if you want an open world death match with no objective and mindless play, go somewhere else.
“ppt is not a dying game mode, its the core of wvw. "
Some logic issues there. PPT might be at the core of WvWvW but that doesn’t mean it’s flaws aren’t turning people away since its the bigger server that wins.
Also I would hold off of likening WvWvW players to units in an RTS. There are real people behind those characters who have free will and different reasons for being on the map.
P.S I’ve fought DB’s night crew and they were some of the easiest bags I’ve gotten ever but they consistently won the week because they would take and hold empty structures. So much for all this prep work and training you’re going on about. Its coverage and that’s it.
PPT is all that matters. Until wvw mechanics are changed to something else. Then something else matters. Hah! I’m drunk btw.
BG sent over guilds to JQ and now they swap winnings weekly and 2 v1 vs TC all of the time daily.
The only guild that did this was [TW]; they went from Blackgate to Jade Quarry. Are you saying guilds aren’t allowed to move to the servers that best suit them? They found more enemies to fight while being on JQ. This might come as a surprise to you, but other guilds aren’t there to please you – especially enemy ones.
They don’t fight each other much at all. Conveniently end up at the same time at TC Keeps, at TC Garri and at TC camps etc. constantly helping push each other for their win. swapping wins weekly. even teams of 5 roamers are made up of a mix of jq/bg. there are some that play they way they should and fight competitively for their server but more do not. TW and TWL fight side by side and do not touch each other.
Considering TWL is also on JQ, and TW is on JQ you’re right they don’t fight each other… Both on JQ.
Now as for their members on JQ vs BG, they do fight. In fact Ive seen both servers have the guilds pinned up trying to kill one another. (I’d say that is fighting.)
As far as 2v1 goes, welcome to wvw. All servers do it during a day and weekly. Just depends what time you play as to who is being 2v1’d at the time.
Should we go into a who 2v1’s more often QQ fest? Cause if so take a look at the SEA to EU time slot.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
There are people who play for score, and typically their skill-level is what you would expect of someone who takes credit for what a team made up of hundreds of people accomplish over the course of a week.
It is the metric that determines victory, and that should not be ignored. However, true victory is when you and your guild/zerg/friends set a goal and achieve it.
You decide you want to hold a tower against vastly superior numbers; that matters more than score. You want to beat a numerically superior force in open field, that’s a great goal that has little to do with the score.
Perhaps you want to take a key enemy objective and force them to queue a map in order to lodge you out. It’s a little bit trolly, but it’s also a goal.
Adding to the above … you want to break an enemy waypoint … is a tough goal but rewarding. Most don’t care to hold and defend it for a tick, rather just break the waypoint.