Deadly *lol* new WvW abilities
So I saw this and began hitting my head into the nearest wall:
Dangerous New WvW Abilities
Become even deadlier in The Mists with new World vs. World abilities like Burning Oil Mastery or new ranks in Defense Against Guards!Who comes up with this stuff and can you please make them actually play WvW before they do?
1) You never saw a bunch of golems dying in forgotten oil? There are some funny youtube videos about that. Here is one: http://www.youtube.com/watch?v=PD2pt08VDoo
2) This is an advertisement not a patch note, this is written by an advertisement designer and not by a player/game designer. It contains as many useful information as any other advertisement
(edited by Dayra.7405)
So I saw this and began hitting my head into the nearest wall:
Dangerous New WvW Abilities
Become even deadlier in The Mists with new World vs. World abilities like Burning Oil Mastery or new ranks in Defense Against Guards!Who comes up with this stuff and can you please make them actually play WvW before they do?
1) You never saw a bunch of golems dying in forgotten oil? There are some funny youtube videos about that.
2) This is an advertisement not a patch note, this is written by an advertisement designer and not by a player/game designer. It contains as many useful information as any other advertisement
I am not sure we should use events of stupidity as a basis for what makes a mastery useful or not.
Even if it is an advertisement, it still represents two new abilities being added that are completely worthless. Each of those abilities represents design/development time that could be better spent on useful aspects of WvW, real changes.
So I saw this and began hitting my head into the nearest wall:
Dangerous New WvW Abilities
Become even deadlier in The Mists with new World vs. World abilities like Burning Oil Mastery or new ranks in Defense Against Guards!Who comes up with this stuff and can you please make them actually play WvW before they do?
1) You never saw a bunch of golems dying in forgotten oil? There are some funny youtube videos about that.
2) This is an advertisement not a patch note, this is written by an advertisement designer and not by a player/game designer. It contains as many useful information as any other advertisement
I am not sure we should use events of stupidity as a basis for what makes a mastery useful or not.
Even if it is an advertisement, it still represents two new abilities being added that are completely worthless. Each of those abilities represents design/development time that could be better spent on useful aspects of WvW, real changes.
It’s nice that we have you to tell us what’s useful and what isn’t in WvW. It saves us the time and trouble of actually waiting and seeing what gets added.
You don’t know it’s effect maybe full skilled it will do 1-hit everything within 600meter radius, in which case it would be very deadly for the others and a bit kamikaze (which is deadly as well)
But I agree, I can imagine several better uses of development time. But will you agree with my top uses and I with yours?
But this time they also did a lot of nice things! The API for server-infos is great, ascended gear for WvW play sounds good, new match-making is a very urgent matter on my agenda (after being stuck in a match we dominated for 10 weeks), skill-laags seem to reduce a bit. So why not also some fun with oil
(edited by Dayra.7405)
You don’t know it’s effect maybe full skilled it will do 1-hit everything within 600meter radius
But I agree, I can imagine several better uses of development time. But will you agree with my top uses and I with yours?
But this time they also did a lot of nice things! The API for server-infos is great, ascended gear for WvW play sounds good, new match-making is a very urgent matter on my agenda (after being stuck in a match we dominated for 10 weeks), skill-laags seem to reduce a bit. So why not also some fun with oil
The ascended gear is months behind, if they just planed to give us the same as what was already out there, then why didn’t it come out in November when promised? A new piece would have been nice, imo, though I suppose something is better then nothing.
I am not sure the match making is going to be any better myself, given that the game is entirely about coverage there is really a limit to what you can do that will not create blowout’s matches, but we shall see how it rolls out.
Just wait – oil’s range will be massively buffed with the trait so you can hit their trebs.
Just wait – oil’s range will be massively buffed with the trait so you can hit their trebs.
Hahaha
You know… a hot oil trap would indeed be lovely…
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Just wait – oil’s range will be massively buffed with the trait so you can hit their trebs.
Hahaha
You never saw a point-blank-treb?
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Official-T2-Matchup-DB-TC-FA/1924745
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Jan-11-18-SBI-vs-SoR-vs-TC/1237494
I think I remember once a Dev talking about point-blank-trebs as the most suprising thing he saw in WvW
All I see is unsupported mewling from kittens here
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Yeah, the oil itself is useful simply by its presence.
That doesn’t mean Oil Mastery will be at all useful.
No one builds anything on the gate while the oil is up, so points in making the oil better are a waste.
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Yeah, the oil itself is useful simply by its presence.
That doesn’t mean Oil Mastery will be at all useful.
No one builds anything on the gate while the oil is up, so points in making the oil better are a waste.
Based on… what evidence exactly? It may be that you’re right, but before I take your word on it I’d like to actually see some facts first. I’m funny like that.
Just wait – oil’s range will be massively buffed with the trait so you can hit their trebs.
Hah hah, 3500 range oil!
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Yeah, the oil itself is useful simply by its presence.
That doesn’t mean Oil Mastery will be at all useful.
No one builds anything on the gate while the oil is up, so points in making the oil better are a waste.
Yea, I agree with this. I always build oil, but I do it because I know it means if it gets golem rushed they are going to take a few secs to destroy the oil first, its a delay tool.
So I saw this and began hitting my head into the nearest wall:
OP got trolled by ANet. Have you not figured out that ANet trolls constantly in GW2? Item names, NPC names/dialog, news/press releases, etc.
I see oil fired maybe once a week right now. Who knows what it’ll be like months from now with balance changes and what not. Hell, maybe this oil mastery makes gives the oil a shield that blocks damage while you use it. Maybe this is part of a plan to make oil counter rams instead of arrow carts. Don’t worry so much.
Defense against guards can help solo camps, if that’s your style.
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Because the thread is not about oil, its about an oil WvW skill line. The issue with oil is not its power. It’s already more than powerful enough in the extremely limited use it has.
As you stated, the purpose of oil is to buy 30 seconds of response time before rams are put down. And this is only assuming there are defenders. Basically the point of oil is not actually to use it, just that its there. So what possible improvement could an oil skill line give over its current state?
It is pretty funny how little oil is used. It’s blown up pretty much every time anybody pushes a gate, same as the cannons, though cannons can actually seriously threaten invaders… unlike the oil, which is used like maybe once a week?
Can we have developers that actually play WvWvW? It just feels like a slap in the face every time there is something added. Please see player responses to Arrow Carts.
I see oil fired maybe once a week right now. Who knows what it’ll be like months from now with balance changes and what not. Hell, maybe this oil mastery makes gives the oil a shield that blocks damage while you use it. Maybe this is part of a plan to make oil counter rams instead of arrow carts. Don’t worry so much.
Defense against guards can help solo camps, if that’s your style.
Yes if oil mastery makes it so you can actually use oil when there is stacks of aoe fields on it, then it would be a worthwhile change, but personally I would rather see keep/tower walls made so they are protective for those attacking from them, so that people can use their class abilities rather then stand around spamming 1-3 on an AC.
Who needs help soloing camps and is 50ish less damage an attack doing to make or break your attempt? Even if they made it super powerful were it reduced damage by 50% and made you immune to all their cc/effects, would it be worth taking over other stuff?
Wait until they release DAoC style RA’s. (I support that direction btw)
Honestly, I think we’ll have to see what the details are on this, but I know in the past we’ve had towers/keeps saved by oil and enemies being too lazy to clear it/thinking they were going to go for speed. Heck, even since the 30s swords update, we had one group trying to take our NE tower in our BL, who basically tried to be as quick as they could to take it before we got there… yeah, forgot about the oil. Whoops?
First ability will be: Your chance finding an oil in a tower that is not bugged will be increased to 75%.
Retired.
I see oil fired maybe once a week right now. Who knows what it’ll be like months from now with balance changes and what not. Hell, maybe this oil mastery makes gives the oil a shield that blocks damage while you use it. Maybe this is part of a plan to make oil counter rams instead of arrow carts. Don’t worry so much.
Defense against guards can help solo camps, if that’s your style.
Yes if oil mastery makes it so you can actually use oil when there is stacks of aoe fields on it, then it would be a worthwhile change, but personally I would rather see keep/tower walls made so they are protective for those attacking from them, so that people can use their class abilities rather then stand around spamming 1-3 on an AC.
Who needs help soloing camps and is 50ish less damage an attack doing to make or break your attempt? Even if they made it super powerful were it reduced damage by 50% and made you immune to all their cc/effects, would it be worth taking over other stuff?
None of these skills should make or break anything. If you’re a guy who runs solo, what’s better than reduced damage from camp guards? You’re never going to be on an arrow cart or ballista. Some roamers in the low tiers will flip a camp just to gank the handful of people who filter in to try to take it.
Honestly, I laughed at that skill too ‘cause I don’t roam anymore but then some guildies were like “I took it for camps when I roam” and that made think better.
I use oil as a kind of an early warning system for each tower and keep. If the enemy attacks, they have to take out the oil first (if they’re ramming), which takes some time and pops the white swords — enough for people to run over and check. For that reason alone, it’s worth keeping it up.
If they’re silly enough not to take out the oil, I get on it, and dump a pile of flaming mass on top of their heads.
As for the mastery, will have to see what it gives. If it lets you sit on the oil and reduce/remove damage from you as you use it and the enemy is attacking it, it would be worth investing in.
(edited by Jayne.9251)
Hitting the oil doesn’t actually pop the swords – it’s just that most people aren’t careful enough to only hit the oil and manage to tag the gate at the same time.
Yes but you have to clear the guards to get at the oil usually, and repop on the guards automatically gets those white swords, even if you don’t tap the gate, I believe,
Well if you think its so week then the oil needed a buff and this is one way for players to make them get more use out of oil. I think you ended up answering your own point of view and counter it with you very own point of view lol.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
a minute or 2? It gets taken out in less than 10 seconds. First the cannons, then the oil.
At least the cannons have some usefulness as they can harass groups that are roaming near by are forced through a choke point; the oil on the other hand, really serves no purpose, only to those stupid enough to stand under it before it’s destroyed.
For now, it’s a waste of supply. This will probably change. How, I don’t know as it melts in seconds when zergs approach it. It makes no sense that oil can be thrown so that won’t work. Perhaps it’s better served as hot oil traps placed around the towers.
Oil Mastery
1- Put a Sticky Oil debuff on the ground. For 2 minutes, Siege cannot be placed or built on Sticky Oil!
That would be pretty fun.
I agree the Guard abilities are dumb. Guards are pretty useless as it is. I can still solo a supply camp if I’m careful. With 2 people it’s a no-brainer. Soloing the “hard” sentry point guards is routine. I don’t get why anyone would pick up guard killer abilities unless they majorly buff the guards.
Oil I’m hoping will be Stability and Protection if not outright invuln. And maybe the oil itself can take less damage.
For that matter they could give us a 10 foot wide reflection shield while manning oil. :-p Won’t stop AEs but it will stop regular ranged attacks! There are ways to make oil more useful and dangerous, anyway.
(Or what about “Remote Control”. Lets you get on the oil from a range of 900…)
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
New oil skill: Boiling acid – damages enemies’ life and armor. mwahahaha
They finally added ascended gear after 6 months+ so they’re obviously working very hard..
They should probably do something about the server sided lag, the drops from players/drop rate as it’s complete kitten
I really like the idea of guard defense. The biggest problem with WvW in my mind is that there’s very little to do solo. I find myself always trying to find the biggest zerg to run in, which is fun, but some variety would be nice. I’d love to see them add a bunch more guards with new areas to claim, for example. There’s no reason they couldn’t just throw a bunch in there.
Oil single handedly stalls a group from siegeing a gate for a good minute or two. How is that in anyway useless…?
Just because you aren’t wracking up kills from it =/= serves no purpose.
Yeah, the oil itself is useful simply by its presence.
That doesn’t mean Oil Mastery will be at all useful.
No one builds anything on the gate while the oil is up, so points in making the oil better are a waste.
I agree that points into oil mastery might be a waste… a possible solution is that oil mastery allows users to have remote access to oil delivery!
I think a more important mechanic for oil would be that oil can be charged… that is that if the oil is full and charged… it will deploy and release all the oil when it is destroyed.
So when attacking a keep that is unmanned the oil will still trigger if it is destroyed and if the attackers choose to ignore the oil it will be available for the first defender that makes it into the keep.
Not to mention get rid of the targeting the ground that is required. Why the heck do I need to target the ground? Its just going to pour straight down. You should just hop on it, and press 1.
You scoff and make fun but the Asura/Charr have collaborated to make a mobile burning oil tank/golem thing…
It moves at the speed of a golem but can spray burning oil through mounted cannons…
Anet have not decieded on range yet, probably 900-1500…enjoy…
I’d rather have cannon or oil mastery trait allow me to take no damage while manning them. That would be useful. That way you’d have to kill the weapon to kill the operator.
[KAOS] of Anvil Rock
I’d rather have cannon or oil mastery trait allow me to take no damage while manning them. That would be useful. That way you’d have to kill the weapon to kill the operator.
this, great idea, or 50% less damage so it is not abused… or anything that won’t make it op
Honestly, I laughed at that skill too ‘cause I don’t roam anymore but then some guildies were like “I took it for camps when I roam” and that made think better.
But if you are out roaming and taking camps solo why would you care about the bit of guard damage when the camps are easy enough to solo without the ability? It’s not like the damage reduction is even noticeable at this point. I have never spent a single WXP point on any of my toons. I do not use siege enough to care about it and none of the other abilities are impacting enough for me to even bother with.
I just wanna thank the op for confirming my belief that some people will complain about anything…did you even suggest anything in ur lil rant or just complain about stuff while not making a single suggestion? here is a suggestion…. how about waiting to see the patch notes b4 complaining.
So I saw this and began hitting my head into the nearest wall:
Dangerous New WvW Abilities
Become even deadlier in The Mists with new World vs. World abilities like Burning Oil Mastery or new ranks in Defense Against Guards!Who comes up with this stuff and can you please make them actually play WvW before they do?
1) You never saw a bunch of golems dying in forgotten oil? There are some funny youtube videos about that.
2) This is an advertisement not a patch note, this is written by an advertisement designer and not by a player/game designer. It contains as many useful information as any other advertisement
I am not sure we should use events of stupidity as a basis for what makes a mastery useful or not.
Even if it is an advertisement, it still represents two new abilities being added that are completely worthless. Each of those abilities represents design/development time that could be better spent on useful aspects of WvW, real changes.
It’s nice that we have you to tell us what’s useful and what isn’t in WvW. It saves us the time and trouble of actually waiting and seeing what gets added.
Apparently you haven’t been paying attention, because history is on Niim’s side.
Stormbluff Isle [AoD]
New oil skill: Boiling acid – damages enemies’ life and armor. mwahahaha
That reminds me of Acid Demonstration skill in RO lol
Chibi Asura San (Engineer), Hikaru Masai (Guardian), Selene Minerva (Revenant)
Guild: The Bunnies [Bun] ~ Server: Jade Quarry
Well abilities we have right now and they are adding are a joke. I don’t care. I haven’t spent a single of these ability points yet and they don’t make me better or worse in WvW.
anet didnt even design this game, why would they play it
Oil will only be useable if the first level trait is this:
1) Gain immunity while using oil
With that said there has been a few times where ive dumped oil on ram construction sites or golems.
Or in one case, players standing at the door for some reason.
Apathy Inc [Ai]
(edited by Draygo.9473)
What bothers me the most, is the wasted potential. They could have done a lot of things, but at the end of the day, these pointless passive skills are what they chose to spend their time on. It’s rather frustrating. They should have ditched these passive skills, and focused only on active skills. Like a short swiftness AoE skill, a Swirling Winds type skill to destroy one siege projectile, a healing skill that only works when using a siege weapon, a quickness type skill that increases build speed, and so on.
The more I play Guild Wars 2, the more I begin questioning ArenaNet’s ability to create valuable content for three different game types.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
Guard defense is pretty much all I took for every character I have. Nothing else seemed even slightly interesting, only reason I ever stopped slotting more points into guard defense is I can’t put any more there, till the next patch anyway.
I don’t use siege weapons, I don’t get hit by siege weapons; those 5% less damage from guards help me when fighting people who hug guards as they so often do.
so yea, don’t hate on it :p
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
I fail to see what the problem is with this. They have stated, and shown, that more and more abilities are being progressively added to these trait lines. It’s only natural that eventually, all the different siege weapons/keep upgrades will have their own trait lines. Whether or not you use them for your build in WvW is your choice and one that I am glad they don’t make for us.
I personally like having all the options available to me instead of someone saying, “o well, that’s kind of pointless to have a burning oil trait line even though we have trait lines for everything else regarding keep upgrades.” I may never use them, but what is the harm in having them?
“Life is a beautiful lie, and I am a painful truth.”