Decay timer?!?! Are you kidding!

Decay timer?!?! Are you kidding!

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Posted by: Gop.8713

Gop.8713

Still wouldn’t help the scouts though since running yaks only grants participation and not wxp . . .

Btw, I only logged in for dailies tonight. I spent five minutes doing the dailies, then spent the next ten minutes afk waiting for participation to tick back down under t3. Smh . . .

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Posted by: morrolan.9608

morrolan.9608

At the bare minimum, reward track progress should be based on raw WXP gain (like the PVP reward tracks do with rank points) instead of this degrees-of-seperation participation garbage. That would literally solve all the problems: rewards would be based on active play, and you won’t get penalized because you had to wait out RI on a camp or run halfway across the map to find something to kill/capture.

Yeah this is spot on they actually had a good system that they could have piggy backed on, instead they choose to over complicate it and create a new system that is simply inadequate.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Sarrs.4831

Sarrs.4831

At the bare minimum, reward track progress should be based on raw WXP gain (like the PVP reward tracks do with rank points) instead of this degrees-of-seperation participation garbage. That would literally solve all the problems: rewards would be based on active play, and you won’t get penalized because you had to wait out RI on a camp or run halfway across the map to find something to kill/capture.

Yeah this is spot on they actually had a good system that they could have piggy backed on, instead they choose to over complicate it and create a new system that is simply inadequate.

To do this they would need to nerf the crap out of boosters or players would need to have multiple boosters up whenever they’re in WvW to get decent reward rates.

There is a very good reason why rewards are tied to ticks. Coming up with other systems doesn’t remove the primary reason that system is there; so that you can get rewards at a reasonable pace without karmatraining. Apart from AFKers, this system has been perfectly fine- and it continues to be perfectly fine so long as you can hit reasonable targets to refresh your decay, or you’re getting scout credit which is refreshing your decay.

Nalhadia – Kaineng

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Posted by: Dawdler.8521

Dawdler.8521

To do this they would need to nerf the crap out of boosters or players would need to have multiple boosters up whenever they’re in WvW to get decent reward rates.

Isnt multiple boosters the point?

First you introduce a participation system that annoys players and judge whether it annoys them just the right amount.

Secondly, you nerf the above so it annoys them even more.

Thirdly, you apologize to the community for the horrors, it was a lapse in judgement and will be fixed ASAP.

Forthly, out of sheer goodness and listening to all the issues the community have, you maintain the nerfed system but introduce participation booster only available in the gemstore so that the community can applaud how kind you are.

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Posted by: Firebaall.5127

Firebaall.5127

The decay changes are cancer.

Defenders/roamers are punished even more for playing supporting roles. They shouldn’t have to be at some commander’s discretion to receive participation credit for playing their chosen roles.

Get rid of the changes, or figure out how to reward these vital supporting positions.

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Posted by: morrolan.9608

morrolan.9608

There is a very good reason why rewards are tied to ticks. Coming up with other systems doesn’t remove the primary reason that system is there; so that you can get rewards at a reasonable pace without karmatraining. Apart from AFKers, this system has been perfectly fine- and it continues to be perfectly fine so long as you can hit reasonable targets to refresh your decay, or you’re getting scout credit which is refreshing your decay.

When you look at how players are able to exploit the system like the player earlier in the thread that gets his participation up then sets a timer and logs out of WvW and into PvE and comes back into WvW when his timer goes to maintain his participation, then the system is not fine. The reward track gives rewards for actual WvW activities perfectly fine. If boosters are an issue then tweak them.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

It’s your mistake for going into WvW for the rewards.

The mode is kitten, the only reason to play at this point is for rewards or as a social experience with your guild.

Anet have done nothing to fix the mode in fact if anything its even worse because they won’t take the measures needed to fix the actual problems with it.

I only ever play content for rewards, or to socialize, remember play your way. 100% agree with this.

aka. “The Complainer”

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Posted by: Kaiser.9873

Kaiser.9873

There is ALWAYS going to be a problem with rewards set on a fixed timer. Either it’s “too generous” and people afk for extra rewards, or it’s stupidly unfair, and you get threads like these. In general, players are gonna appreciate when it’s more towards the former than the latter, but really guys. Why is there even a timer in the first place?

Make reward track points and pip gain like the WXP system: you get them INSTANTLY. A few reward track points every time you gain WXP based on what you’re doing, increased by EXP boosters as it works currently, and also a new bar that tracks “pip points”. Get enough and you get a pip, with bonus points based on outnumbered, WvW rank, etc. Boom, you’re REWARDED FOR ACTIVELY PARTICIPATING and get nothing for afking.

IMHO without reward track points and pip progress being instant like WXP, there’s always going to be this issue of the timer being too lenient or too harsh.

At the bare minimum, reward track progress should be based on raw WXP gain (like the PVP reward tracks do with rank points) instead of this degrees-of-seperation participation garbage. That would literally solve all the problems: rewards would be based on active play, and you won’t get penalized because you had to wait out RI on a camp or run halfway across the map to find something to kill/capture.

Agree with this. I saw my T2 tick down into T1 territory from waiting on the circle to pop(on a monument). The guards didn’t help me at all, and the drop gained steam the longer I sat there. This decay timer stays this way there will be nothing but camp flippers and zergs. Nothing else is worth the time.

Edit: Once I got into the T3-T6 range the decay timer never seemed to be an issue. It was just during T1 and T2 that I felt any pressure at all.

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Posted by: Rednik.3809

Rednik.3809

There is ALWAYS going to be a problem with rewards set on a fixed timer. Either it’s “too generous” and people afk for extra rewards, or it’s stupidly unfair, and you get threads like these. In general, players are gonna appreciate when it’s more towards the former than the latter, but really guys. Why is there even a timer in the first place?

Make reward track points and pip gain like the WXP system: you get them INSTANTLY. A few reward track points every time you gain WXP based on what you’re doing, increased by EXP boosters as it works currently, and also a new bar that tracks “pip points”. Get enough and you get a pip, with bonus points based on outnumbered, WvW rank, etc. Boom, you’re REWARDED FOR ACTIVELY PARTICIPATING and get nothing for afking.

IMHO without reward track points and pip progress being instant like WXP, there’s always going to be this issue of the timer being too lenient or too harsh.

So, you will be getting insanely good rewards for successful blobbing, great rewards for usual blobbing, nice rewards for karmatrain, and lolwat almost nonexistent rewards for everything else. Such a great idea.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

The reset times are as follows:
• Killing a Player – 10 minutes

What if I lose instead of win?

Should I try to defend a camp against 2v1 or 3v1 if I know my death will lead to timer decay?

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Posted by: Gop.8713

Gop.8713

IMHO without reward track points and pip progress being instant like WXP, there’s always going to be this issue of the timer being too lenient or too harsh.

That wouldn’t really fix anything though, as the instant rewards would be considered too great or too meager in the same way. Instant rewards could be fairly set by weighting them according to the time the events took to complete, or their difficulty, or their added value to some greater goal. Timed rewards can be fairly set in the same way by granting enough time to allow an actively participating player enough time to continue to actively participate. And either system would still be ripe for exploitation . . .

So, you will be getting insanely good rewards for successful blobbing, great rewards for usual blobbing, nice rewards for karmatrain, and lolwat almost nonexistent rewards for everything else. Such a great idea.

Here we have the underlying irony of the issue. Ppl who prefer to join the zerg in eb — the most rewarded group by any measure — are complaining that ppl who prefer to scout should be fine with losing what rewards they do receive through participation bc they shouldn’t be driven by rewards. But ofc if scouts were driven by rewards, they would have been zerging all along lol . . .

This change was implemented to address afk pip farming. If you are scouting, you are by definition not afk. If you are afk, you are by definition not scouting. Therefore, scouts should not be deprived of participation, qed . . .

If you go back and read the posts from the first day of the change they’re really pretty rational, at least by comparison. They’re mostly along the lines of ‘good change, need to tweak this or that’. That includes the actual dev release post, which specifically mentions that they released the change with the intention of reviewing the effects with an eye towards tweaking the timers if need be. Now it’s just devolved into a situation where everyone is entrenched in their positions and not even thinking about them anymore . . .

(edited by Gop.8713)