Are you taking any of the opportunities new server structures prevent to solve/help:
- Population Imbalance – Especially where people are given warning to stack servers before tournaments.
- Skill lag.
- Rubber banding.
- Slowdown & catchup in damage/boons/conditions .
- Nightcapping
- Diminishing returns on control – ie, blowing 5 cleanses of binds, only to get hit by 5 more.
Will an improvement in server system be able to provide the extra power to correct errors like false obstructions on projectiles and blinks.
Future of WvW outside of servers:
Is anything going to be done about the blob, hammer-trains state of play in the large scale.
What about the AoE cap and how it interacts with the above. Why are arrow carts allowed over this cap, but open field battles are not.
Anything (ICD?) happening to retal to prevent some abilities being a 1 button self kill. Could anything be done about the abilities themselves. (I have heard of hard counters but the current state is a bit too hard of a counter)
For roaming – Will other fight reset abilities be balanced the same way RTL was.
New weapons – Will WvW be kept in mind when developing the new weapon skill-sets for classes like Mesmer and Thief which are currently lacking good AoE and CC weapons for large scale pvp. Possibly taking this as an opportunity to give Thieves more of a place in larger groups.
Because all loot and credit comes from tagging, currently healing and boon support builds go unrewarded. Is any system being thought out to reward these absolutely vital roles?
It was mentioned before that you wanted to make some kind of reward system for scouting, has any progress been made on this?
Somewhat covered by the server questions, but are any attempts at all being made to balance match-ups? Do you plan on trying to bring in some way of equaling playing field between the current tournament and the next. If not, are there alternatives to having position based rewards in the meta chest, seeing as some servers stand no chance of getting a good position purely because of population.
If competitions are going to be introduced into WvW, the dev team should seriously think about beginning to make the match-ups competitive instead of servers taking it in turns steamrolling and being steamrolled.