Discussion : Ascended gear from WvW ?

Discussion : Ascended gear from WvW ?

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Posted by: Keiel.7489

Keiel.7489

Not to mention the fact that they (ANet) stated there would be no vertical gear treadmill, only horizontal; meaning that no matter what statwise you will always have the highest stat gear (exotics), but would have to work for better looking skins. This has yet to happen because there is really no work done to get a good skin, other than a legendary and for that you need heavy RNG not just working towards a goal. I hope anet gives up on ascended (armor especially since it has yet to be implemented) and continue to work with what they stated before release which was a big part of why I bought the game (as I’m sure it was for many others).

You fell for it too, eh?

Kind of sucks that all the grinders who like vertical progression and power creep came to this game. There are several other games out there that would meet their needs, but sadly they came here and the developers are catering to them.

I mean, who enjoys brainless champ trains and dull, endless farming? This game is becoming a glorified skinner box.

Actually this is a lie, go read the post in General Discussion about Anet and what they actually said before launch, there are links and everything for you to see that Anet never said there won’t be gear treadmill.

Anet didn’t cater to anyone’s needs in terms of Ascended gear, it came out and most people were able to adapt to it. So that statement is born of total ignorance.

I would imagine less people enjoy brainless champ farming than brainless zerging around, considering whenever I go to do champ runs for a bit of gold I see a max of mayhbe 20 people, how many of those “mindless” zergs do you see in WvW? But that point is moot as champ farming isn’t the main requirement for ascended weapons, world bosses are and aside from tequatl ou can pretty much look at any of the numerous website boss timer and get there in time or last minute t oget in a few hits to get the dragonites.

Let me guess, you still don’t want to be “forced” to play a game mode to be on even ground with someone else. You aren’t many people, I would say most people who WvW exclusively have not seen a decrease in their performance due to ascended gear. I have never ever heard in TS or guild chat where someone has told me “man that guy only won cause he was totally decked out in Ascended gear” or “WHO THE kitten IS STILL IN EXOTICS, JUST LEAVE WVW YOU SCRUB”.

If you are talking about GvG or Roaming(for self gratification, not scouting/havoking), which it effects the most then you aren’t playing WvW as intended.

[DONE]

Discussion : Ascended gear from WvW ?

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Posted by: Ricky.4706

Ricky.4706

how exactly do you tell if someone else is wearing ascended jewelry ? or a skinned ascended weapon ?

kind of renders that whole argument moot.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Discussion : Ascended gear from WvW ?

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Posted by: Keiel.7489

Keiel.7489

how exactly do you tell if someone else is wearing ascended jewelry ? or a skinned ascended weapon ?

kind of renders that whole argument moot.

That’s what I’m saying, how do you know when someone just beat you only because of ascended pieces. This is based on an assumption that everyone you play has ascended and you don’t or at least the weapon and you don’t. The minute difference in stats is neglible unless you have eeveryting else stacked against you as in you don’t have guard buffs, sigil stacks, bloodlust buff and they have ascended.

[DONE]

Discussion : Ascended gear from WvW ?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW. They give you bonus stats, but that advantage is already canceled out when the opponents outnumber you on the battlefield.

In GW2, Trading Post plays you!

Discussion : Ascended gear from WvW ?

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Posted by: Ricky.4706

Ricky.4706

well, I do know I want to test that theory and encourage my whole server to get ascended – hence my push for pver’s turned wvw – in all the time i’d waste ranting about it in the forum, i’d rather have the most op character with the most op items with op team members so others can complain about how op my server is, then we can move on to complaining about how they killed all that work and effort we put into being op, and how it just got nixed from wvw unjustly lol – something to do I guess.

people rage quitting, starting threads hatin on us, posts getting deleted because they accuse us of hacking or exploiting, non stop discussions about how we constantly faceroll them, it will be fun!

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Discussion : Ascended gear from WvW ?

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Posted by: morrolan.9608

morrolan.9608

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think should happen is that it should be more easily available as anet said BiS gear would be.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

Discussion : Ascended gear from WvW ?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think happen is that it should be more easily available as anet said BiS gear would be.

Well, part of the argument is 1) complainers can’t afford Ascended, and 2) Ascended gives an unfair advantage.

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair. I would say that being outnumbered is a far greater and unfair advantage in WvW.

In GW2, Trading Post plays you!

Discussion : Ascended gear from WvW ?

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Posted by: zen.6091

zen.6091

I would be more ok with ascended gear if I was certain it was the last piece of gear ever needed. An acceptable compromise in my opinion would be WvW ascended gear that is obtainable though normal WvW play with the acquisition balanced by rewards from player kills, structures taken, and minor objectives…a fair way to measure a reward defense would also be great. Ascended equipment obtained through WvW should also have the stat selection system that legendaries now have so you can change builds and try new things without a huge amount of hassle.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think happen is that it should be more easily available as anet said BiS gear would be.

Well, part of the argument is 1) complainers can’t afford Ascended, and 2) Ascended gives an unfair advantage.

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair. I would say that being outnumbered is a far greater and unfair advantage in WvW.

I see we made progress from “it doesn’t make a difference” to “tiny advantage.” Good, good. Though still inaccurate because it doesn’t include the impact of ascended armor.

The people who were spouting that it “doesn’t make a difference” while also stating that they spent a boatload of gold, leveled crafting to 500 and spent weeks crafting ascended weapons (they don’t make a difference, remember?!) were beginning to luck foolish!

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think happen is that it should be more easily available as anet said BiS gear would be.

Well, part of the argument is 1) complainers can’t afford Ascended, and 2) Ascended gives an unfair advantage.

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair. I would say that being outnumbered is a far greater and unfair advantage in WvW.

I see we made progress from “it doesn’t make a difference” to “tiny advantage.” Good, good. Though still inaccurate because it doesn’t include the impact of ascended armor.

The people who were spouting that it “doesn’t make a difference” while also stating that they spent a boatload of gold, leveled crafting to 500 and spent weeks crafting ascended weapons (they don’t make a difference, remember?!) were beginning to luck foolish!

Actually… it doesn’t give an “overall” advantage. The advantage I spoke of is related to higher numbers (i.e. 2000 Power is more than 1995 Power). Even the addition of +1 attribute bonus is considered a “tiny advantage”.

In GW2, Trading Post plays you!

Discussion : Ascended gear from WvW ?

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Posted by: morrolan.9608

morrolan.9608

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Discussion : Ascended gear from WvW ?

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Posted by: Terrahero.9358

Terrahero.9358

Actually this is a lie, go read the post in General Discussion about Anet and what they actually said before launch, there are links and everything for you to see that Anet never said there won’t be gear treadmill.

Actually, this is not a lie. And i did my homework. There is a topic where people are argueing semantics about the video of the devs. Trying to twist it into “well, technically they didnt say that”.

But then we drag in other interviews and writen manifesto on the website and the no-gear threadmill is very strongly implied. And at no point during development was there so much as a hint that they were even considering a gear threadmill.

I’ll quote my previous post on this subject.

Im not actually basing this on one single video.

http://www.warcry.com/news/view/127267-Guild-Wars-2-State-of-the-Game-WarCry-Interview.2

“Guild Wars 2 isn’t about vertical gear progression. It’s about being out in the world. We don’t want the gear grind. The gear grind prevents players from playing together, and fragments the community. We would rather give people more different things to do and give them non-mechanical rewards.”

https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/

Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.

It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.

Along with the video and its entirely reasonable for people to believe no gear threadmill. And this is what Anet was laureled for by the community, and they sure as hell made no effort to correct anyone. Untill ascended gear came along and it turned out to be a stat increase.

http://www.pcgamer.com/2012/11/15/arenanet-guild-wars-2-ascended-backlash/

Our goal is to ensure we have a proper progression for players from Exotic up to Legendary without a massive jump in reward between the two.

That was the idea behind Ascended, atleast the official version of it. But, as the article also pointed out, this does not explain why there is suddenly a stat increase.

O’Brien comments

“I hope we’ve been clear that Guild Wars 2 is not a game with virtually no stat progression in it like Guild Wars was,”

Well obviously not. Or the community wouldnt hit them with such a severe backlash, or praise them before all this for not having a gear progression. And when looking through the earlier sources (pre-release/shortly post release) it was never stated that they even considered a gear progression. Infact, it the exact opposite was lead to believe.

And this still doesnt wipe away my second concern of how skins are going to keep costing you money for continued use.

Discussion : Ascended gear from WvW ?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

Actually, it’s a proven fact that full Ascended gear means nothing if you have 3 guys in all Rare gear knocking you down. In that case, Rare > Ascended. The only advantage you have is having higher stats from Exotics. Game play-wise, it’s pretty meaningless.

In GW2, Trading Post plays you!

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Posted by: Bhima.9518

Bhima.9518

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

It is actually an 11% advantage in Effective Power if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.

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Posted by: Ricky.4706

Ricky.4706

I remembered in gw 1 being frowned upon because I only had a +2 rune , not a +3 – I told em it shouldn’t be a big deal, they made me leave the team to go buy one lol ….it actually was a big deal, especially with the earth elemental spikes.

all the little 5 here …1 there and +1% crit – then add the infusions, in 6 items is a big deal.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

(edited by Ricky.4706)

Discussion : Ascended gear from WvW ?

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I remembered in gw 1 being frowned upon because I only had a +2 rune , not a +3 – I told em it shouldn’t be a big deal, they made me leave the team to go buy one lol ….it actually was a big deal, especially with the earth elemental spikes.

all the little 5 here …1 there and +1% crit – then add the infusions, in 6 items is a big deal.

You can’t compare GW1 to GW2. In the original game, you never had a group of 50 players rush your group of 15.

In GW2, Trading Post plays you!

Discussion : Ascended gear from WvW ?

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Posted by: Keiel.7489

Keiel.7489

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

It is actually an 11% advantage in Effective Power if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.

I’ll quote you but, adress all of this mindset. I did a rough calculations when Ascended rings were first made available. Each ring has about 10% stats increase compared to their exotic counterparts (crit D rings are exceptions since Anet has made CritD somewhat odd in point allotments.) So if I had 1 Ascended ring, I will have 10% more stats for that slot. But there is 13-14 slots so 10%/13=0.76% stat increase, that is not counting the base stats everyone already has. When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.

But lets look at weapons:
Compare two swords:
http://wiki.guildwars2.com/wiki/Jormag's_Breath
Weapon Damage avg=952.5
Stats:90+64+64=218

http://wiki.guildwars2.com/wiki/Chorben%27s_Blade
Weapon Damage avg=1000.0
Stats:94+67+67=228

Difference
47.5 Weapon damage (4.75% damage increase)
10 Points in stats (4.3% stat increase)

Not even 10% if you combined them.

However the back piece and the weapon is the onlything you have to really grind for outside of WvW, everything else is already available to you via Laruels so you are at a 1.5% stats disadvantage, less than 100 points of stats in terms of Ascended vs Exotics. In WvW there is no fair 1v1 2v2 3v3 20v20. Even one extra players brings thousands of stat points, extra CD, extra synergy to the fight than every piece of ascended gear out there.

[DONE]

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Posted by: Ricky.4706

Ricky.4706

if i can drop the enemy 2 seconds faster, I’m happy with that – a team of 40 in full ascended gear would make it 80 seconds faster.

It depends what perspective you want to look at it from ….. it is important to drop 1 enemy asap and move on. It’s not logical to take on a whole zerg with 1 person, so that comparison is irrelevant. – but it is logical for an entire zerg to take out a small group of people asap.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

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Posted by: Keiel.7489

Keiel.7489

if i can drop the enemy 2 seconds faster, I’m happy with that – a team of 40 in full ascended gear would make it 80 seconds faster.

It depends what perspective you want to look at it from ….. it is important to drop 1 enemy asap and move on. It’s not logical to take on a whole zerg with 1 person, so that comparison is irrelevant. – but it is logical for an entire zerg to take out a small group of people asap.

First off if it takes a 40 man zerg 80sec + to fight a 5-10 man crew then I think that 40man zerg need that ascended handicap and more. But that logic is flawed, if you shave 2 sec off with your ascended gear vs their non-ascended gear your zerg won’t shave 80sec off total of wiping a 5 man team or solo roamer.

However it it feels like you are still makeing it as if it’s 40 man zerg runs into a 5 man group, everyone stops and pick out who gets to duel who. Because the scenario where the .75% or 1.5% stat increase will be “just” enough to kill someone to shave off time for another attack to save you time. IE they are at 1500 HP and your attack only did 1498 damage and requires another auto to kill him, but if you only spent hours of grind and gotten that ascended weapon and did instead 1650 damage you could’ve saved that precious 2 seconds. No what happens is 40 man zerg runs into 5 man crew, commander ether ignores it and runs on past (most do unless it’s inside an objective). Some might stay and chase (baddies anyways) but if the commander does decide to crush them, the 30+ attacks hitting them at once is going to obliterate any chance of marginally killing anyone, that’s why in largish fights, and even alot of focused 5v5ish fights you take someone to the downed state and then see a bunch of “invurln” pop up while they get the 1 sec of it between the alive state and downed state. Those are wasted attacks, and is well over any marginal wins you might get from the ascended piece.

[DONE]

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Posted by: Bhima.9518

Bhima.9518

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

It is actually an 11% advantage in Effective Power if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.

I’ll quote you but, adress all of this mindset. I did a rough calculations when Ascended rings were first made available. Each ring has about 10% stats increase compared to their exotic counterparts (crit D rings are exceptions since Anet has made CritD somewhat odd in point allotments.) So if I had 1 Ascended ring, I will have 10% more stats for that slot. But there is 13-14 slots so 10%/13=0.76% stat increase, that is not counting the base stats everyone already has. When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.

But lets look at weapons:
Compare two swords:
http://wiki.guildwars2.com/wiki/Jormag's_Breath
Weapon Damage avg=952.5
Stats:90+64+64=218

http://wiki.guildwars2.com/wiki/Chorben%27s_Blade
Weapon Damage avg=1000.0
Stats:94+67+67=228

Difference
47.5 Weapon damage (4.75% damage increase)
10 Points in stats (4.3% stat increase)

Not even 10% if you combined them.

However the back piece and the weapon is the onlything you have to really grind for outside of WvW, everything else is already available to you via Laruels so you are at a 1.5% stats disadvantage, less than 100 points of stats in terms of Ascended vs Exotics. In WvW there is no fair 1v1 2v2 3v3 20v20. Even one extra players brings thousands of stat points, extra CD, extra synergy to the fight than every piece of ascended gear out there.

You are doing it wrong. Make it simple… start by going here:
http://gw2buildcraft.com/calculator/warrior/

Now, trick out full zerker exotics and a 30/10/0/0/30 war. Note the Effective Power (Effective Power is total power output including crit dmg and crit strike).

Take that template, and replace zerker exotics with ascended trinkets and ascended weapon. Note the Effective Power. Do the basic math, and you will see where I got my 11% difference in Effective Power number.

In fact, I’ll do it for you:
Exotic http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e Effective Power: 6489.05 EHP: 24645 DR: 20.42%
Ascended http://gw2buildcraft.com/calculator/warrior/?8.0|1.5g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e EP: 7280.17 EHP: 24690 DR: 20.42%
EFFECTIVE POWER DIFFERENCE: 11%

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

It is actually an 11% advantage in Effective Power if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.

I’ll quote you but, adress all of this mindset. I did a rough calculations when Ascended rings were first made available. Each ring has about 10% stats increase compared to their exotic counterparts (crit D rings are exceptions since Anet has made CritD somewhat odd in point allotments.) So if I had 1 Ascended ring, I will have 10% more stats for that slot. But there is 13-14 slots so 10%/13=0.76% stat increase, that is not counting the base stats everyone already has. When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.

But lets look at weapons:
Compare two swords:
http://wiki.guildwars2.com/wiki/Jormag's_Breath
Weapon Damage avg=952.5
Stats:90+64+64=218

http://wiki.guildwars2.com/wiki/Chorben%27s_Blade
Weapon Damage avg=1000.0
Stats:94+67+67=228

Difference
47.5 Weapon damage (4.75% damage increase)
10 Points in stats (4.3% stat increase)

Not even 10% if you combined them.

However the back piece and the weapon is the onlything you have to really grind for outside of WvW, everything else is already available to you via Laruels so you are at a 1.5% stats disadvantage, less than 100 points of stats in terms of Ascended vs Exotics. In WvW there is no fair 1v1 2v2 3v3 20v20. Even one extra players brings thousands of stat points, extra CD, extra synergy to the fight than every piece of ascended gear out there.

You are doing it wrong. Make it simple… start by going here:
http://gw2buildcraft.com/calculator/warrior/

Now, trick out full zerker exotics and a 30/10/0/0/30 war. Note the Effective Power (Effective Power is total power output including crit dmg and crit strike).

Take that template, and replace zerker exotics with ascended trinkets and ascended weapon. Note the Effective Power. Do the basic math, and you will see where I got my 11% difference in Effective Power number.

In fact, I’ll do it for you:
Exotic http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e Effective Power: 6489.05 EHP: 24645 DR: 20.42%
Ascended http://gw2buildcraft.com/calculator/warrior/?8.0|1.5g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e EP: 7280.17 EHP: 24690 DR: 20.42%
EFFECTIVE POWER DIFFERENCE: 11%

There’s two additional calculations you need to consider:

1) Skill. If the opponent’s skill level exceeds the Ascended geared player, the effective power difference is 0%. Skill can’t be measured in numbers, so it’s automatically set to 0.

2) Amount of opponents. If the Ascended geared player is outnumbered, the effective power difference is -(1/X)%, where X = the number of opponents.

In GW2, Trading Post plays you!

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Posted by: Keiel.7489

Keiel.7489

The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.

No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.

It is actually an 11% advantage in Effective Power if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.

I’ll quote you but, adress all of this mindset. I did a rough calculations when Ascended rings were first made available. Each ring has about 10% stats increase compared to their exotic counterparts (crit D rings are exceptions since Anet has made CritD somewhat odd in point allotments.) So if I had 1 Ascended ring, I will have 10% more stats for that slot. But there is 13-14 slots so 10%/13=0.76% stat increase, that is not counting the base stats everyone already has. When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.

But lets look at weapons:
Compare two swords:
http://wiki.guildwars2.com/wiki/Jormag's_Breath
Weapon Damage avg=952.5
Stats:90+64+64=218

http://wiki.guildwars2.com/wiki/Chorben%27s_Blade
Weapon Damage avg=1000.0
Stats:94+67+67=228

Difference
47.5 Weapon damage (4.75% damage increase)
10 Points in stats (4.3% stat increase)

Not even 10% if you combined them.

However the back piece and the weapon is the onlything you have to really grind for outside of WvW, everything else is already available to you via Laruels so you are at a 1.5% stats disadvantage, less than 100 points of stats in terms of Ascended vs Exotics. In WvW there is no fair 1v1 2v2 3v3 20v20. Even one extra players brings thousands of stat points, extra CD, extra synergy to the fight than every piece of ascended gear out there.

You are doing it wrong. Make it simple… start by going here:
http://gw2buildcraft.com/calculator/warrior/

Now, trick out full zerker exotics and a 30/10/0/0/30 war. Note the Effective Power (Effective Power is total power output including crit dmg and crit strike).

Take that template, and replace zerker exotics with ascended trinkets and ascended weapon. Note the Effective Power. Do the basic math, and you will see where I got my 11% difference in Effective Power number.

In fact, I’ll do it for you:
Exotic http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e Effective Power: 6489.05 EHP: 24645 DR: 20.42%
Ascended http://gw2buildcraft.com/calculator/warrior/?8.0|1.5g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e EP: 7280.17 EHP: 24690 DR: 20.42%
EFFECTIVE POWER DIFFERENCE: 11%

Except if you look at that site again and see that whenever a Ascended Weapon is placed in the main hand it adds an aditional 5% damage (on top of the Sigil of Force). I took a quick look around the site to see if there was a reasoning on it, but didn’t find it.

Assuming that the 5% is calculated erroneously I swapped the sigil of force for the healing stack sigil. And I got a EP of 6933.5 (6.4% power increase) which is slightly higher than my projected .76% per piece, but as I have stated that CritD conversion is odd when it comes to stat calculations because not ever piece of gear trades crit D for the same amount of stats. In the case of Ascended trinkets the stat trade off is slightly better for every piece.

[DONE]

Discussion : Ascended gear from WvW ?

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Posted by: Nikkinella.8254

Nikkinella.8254

I’ve only done 1 temple event and spend the rest of the time in WvW, and have 2 ascended weapons and am close to having enough mats to make a 3rd. So your argument is invalid. Flip enough camps and keeps and you’ll have more than you know what to do with. Why should the weapons that I worked for to get be downgraded because you’re too lazy to get them for yourself when it’s mindlessly easy to get it in the first place? Follow a karma train around for a week when you get a bad matchup and you’ll have enough mats to make 1 ascended weapon and still have some dust and shards left over.

Discussion : Ascended gear from WvW ?

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Posted by: Bhima.9518

Bhima.9518

There’s two additional calculations you need to consider:

1) Skill. If the opponent’s skill level exceeds the Ascended geared player, the effective power difference is 0%. Skill can’t be measured in numbers, so it’s automatically set to 0.

2) Amount of opponents. If the Ascended geared player is outnumbered, the effective power difference is -(1/X)%, where X = the number of opponents.

I don’t disagree with what you are saying, I was merely pointing out that having full ascended trinkets and an ascended weapon makes you have 11% more effective power than an opponent that just has exotics. It is power creep, just not as creepy as some other games we’ve played (WoW).

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Posted by: Bhima.9518

Bhima.9518

Except if you look at that site again and see that whenever a Ascended Weapon is placed in the main hand it adds an aditional 5% damage (on top of the Sigil of Force). I took a quick look around the site to see if there was a reasoning on it, but didn’t find it.

Assuming that the 5% is calculated erroneously I swapped the sigil of force for the healing stack sigil. And I got a EP of 6933.5 (6.4% power increase) which is slightly higher than my projected .76% per piece, but as I have stated that CritD conversion is odd when it comes to stat calculations because not ever piece of gear trades crit D for the same amount of stats. In the case of Ascended trinkets the stat trade off is slightly better for every piece.

True statement on the crit D with trinkets, but at the end of the day, this was your conclusion and its, unfortunately wrong:
“When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.”
If we are to believe gw2buildcraft, then its already 11% and will most likely go higher once we add in armor

Discussion : Ascended gear from WvW ?

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Posted by: Keiel.7489

Keiel.7489

Except if you look at that site again and see that whenever a Ascended Weapon is placed in the main hand it adds an aditional 5% damage (on top of the Sigil of Force). I took a quick look around the site to see if there was a reasoning on it, but didn’t find it.

Assuming that the 5% is calculated erroneously I swapped the sigil of force for the healing stack sigil. And I got a EP of 6933.5 (6.4% power increase) which is slightly higher than my projected .76% per piece, but as I have stated that CritD conversion is odd when it comes to stat calculations because not ever piece of gear trades crit D for the same amount of stats. In the case of Ascended trinkets the stat trade off is slightly better for every piece.

True statement on the crit D with trinkets, but at the end of the day, this was your conclusion and its, unfortunately wrong:
“When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.”
If we are to believe gw2buildcraft, then its already 11% and will most likely go higher once we add in armor

It might but I still stand to say that there is that extra 5% damage increase is a bug and not intended as it only shows up when you have it as the primary weapon set. Looking at the front page of that site it looks like the owner is on a break of some sort but until its determined I wouldn’t say the 11% in concrete. I’m no math major but there should be no reason those stats should add up too 11%EP even with full zerker and the wonky CritD conversions.

[DONE]

Discussion : Ascended gear from WvW ?

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Posted by: Sirendor.1394

Sirendor.1394

Fact stays this:

  • Ascended gear costs an impossible amount of gold (2x 200g for the crafting to 500 (in weapons and armour) and 60g per ascended piece).
  • Ascended is Pay to win.
  • It makes grinders stronger than dedicated WvW players.
Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Flurry.6812

Flurry.6812

How come Grinders will be stronger then dedicated WvW players?
because they have 10% more stats?
Dosen’t the dedicated WvW player have more experience on how to counter a proffession a build made specifically for WvW?
Most of the grinders who join WvW in my experience onwt change their build to be more pvp friendly or rather run zerg gear, for an experienced player this type of people will be food, if we are talking about more single/roaming aspect

If talking about share blobs vs blobs ,same here experence will triumph,
if we are talking about a A real dedicated wvw player, he will seek any advantage he can get , by terrain class abilities and knowing his weaknesses and gearing right.
He did couple of rouds of killing temples to get the neccesities faster.
you will get your accended eventually just some people do other things to get there faster

while we are on the subject then
Why the GRinders don’t get instant 100 rank in wvwvw to limit their grind towards wvwvw perks?i feel this would be the same dosent it give an advantage over the pve grinders who joined wvw?

Discussion : Ascended gear from WvW ?

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Posted by: Mackdose.6504

Mackdose.6504

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think should happen is that it should be more easily available as anet said BiS gear would be.

This. /15char

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

Discussion : Ascended gear from WvW ?

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Posted by: Ricky.4706

Ricky.4706

Fact remains, that ascended items do infact give an advantage , how ever slight or grand, it’s an advantage – in the right hands it’s a very good advantage. To say slight advantages are nothing big, is to say those 1% bonuses in the wvw rank / traits panel are useless. Basically you are saying Anet added useless stats to wvw.

whether I get hit by a Volkswagen or a Mac Truck – I got hit by a vehicle., the difference is I have less of a chance of surviving getting hit by a Mac Truck.

Same concept applies with ascended items, there is a better chance you will die faster when facing ascended weapons.

WvW really allows no purpose in rolling anything less than a Warrior or Guardian in full Ascended gear because the stats and imbalances justify it.

IBM PC XT 4.77mhz w/turbo oc@ 8mhz 640kb windows 3.1 hayes 56k seagate 20 meg HD mda@720x350 pixels

Discussion : Ascended gear from WvW ?

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Posted by: Sirendor.1394

Sirendor.1394

The other thread in the General forums should be merged here, and then closed. Ascended gear doesn’t give any guaranteed success in WvW.

That is not the argument.

I don’t actually agree with removing ascended gear from WvW what I do think should happen is that it should be more easily available as anet said BiS gear would be.

This. /15char

The question is… what is the purpose of it anyways in WvW? Why should there be stat tiers at all in WvW? Why should there even be uplevels?

The answer is obvious: there is no purpose for ascended. They’re just a number game.
Simple example (no real numbers, just exemplum):

Stat differences:
Basic gear: 5
Fine gear: 6
Masterwork: 7
Rare: 8
Exotic: 9
Exotic gear: 10

Players run around using exotic before ascended came in-game:
everyone has same armour, everyone hits as much as everyone etc…

Players run around using ascended after patch (if it’s easy to farm like you say):
everyone has same armour, everyone hits as much as everyone etc…

^CONCLUSION: nothing changed, why the kitten did we get a new gear tier?!

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)