NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
I just want to thank everyone in this thread for participating.
These sort of posts cause me to die a bit inside. How can people feel content with themselves getting carried through everything. When I first got into wvw and got wiped, my immediate reaction was “that sucked and I’m going to practice so that I can be the one doing the wiping.” In my opinion, it’s a weak person that loses at something and just wants to quit. Those players don’t belong in a competitive scene. They should just go play the sims or something.
I dunno, why do they put training wheels on bicycles?
Because that’s for kids who only learn how to ride and there’s no competition?
You are not asking for a bicycle with training wheels, you are asking for an off-roader with autopilot for mountain bike competition. Except that everyone will have them and those who know the ins and outs of it will have even more advantage over you since they know when to switch autopilot off and cut the corner to get there quicker.
Flawed analogies are flawed…
Omne is a pretty good player in a pretty good guild that is dedicated and loyalty to their server beyond 90% of the players in this game. If he’s got ideas on how to drum up participation and get people involved in WvW and keep our lower tiers from turning into graveyards, I definitely think we should hear it.
That’s great, but he seem to be new to WvW otherwise he would spot instantly what could go wrong with this WvW line. We heard the ideas, we discussed/criticized it. What’s wrong with that?
I just want to thank everyone in this thread for participating.
Hahaha throws popcorn! Boo for wastin my time!
I still think WvW builds are a lil’ too unbalanced though!
Amen yaro… Amen
I dunno, why do they put training wheels on bicycles?
Because that’s for kids who only learn how to ride and there’s no competition?
You are not asking for a bicycle with training wheels, you are asking for an off-roader with autopilot for mountain bike competition. Except that everyone will have them and those who know the ins and outs of it will have even more advantage over you since they know when to switch autopilot off and cut the corner to get there quicker.
Flawed analogies are flawed…
Omne is a pretty good player in a pretty good guild that is dedicated and loyalty to their server beyond 90% of the players in this game. If he’s got ideas on how to drum up participation and get people involved in WvW and keep our lower tiers from turning into graveyards, I definitely think we should hear it.
That’s great, but he seem to be new to WvW otherwise he would spot instantly what could go wrong with this WvW line. We heard the ideas, we discussed/criticized it. What’s wrong with that?
Apparently it’s a joke thread! He’s not at all new to WvW and if he had stayed in bronze tier, his guild mighta been the best one there.
I understand all the pve’ers who have never set foot in wvw being a little frustrated this week as the other teams keep preventing them from getting all their precious achievements done. However, those pve’ers should understand that us diehard pvp’ers who spend most of our time in wvw have learned the hard way and developed tactics and strategies to survive in wvw. I am not going to elaborate on all those strategies as you can learn them yourself on reddit or youtube or whatever. I will give you a simple bit of advice; that zerker pve gear you are wearing is going to get you killed in wvw. Get yourself a set of PVT gear, and get some stun breaks and stability in your utilities. Until you learn how to take a couple hits, us wvw’ers will just see you as loot bags on legs.
http://tinyurl.com/5xrld2
I just want to thank everyone in this thread for participating.
he seem to be new to WvW
Or not.
Meh, it is a fail tbh when you get caught with your little sharade, asked if you are serious or not and lied that you are serious.
http://tinyurl.com/5xrld2
I just want to thank everyone in this thread for participating.he seem to be new to WvW
Or not.
Meh, it is a fail tbh when you get caught with your little sharade, asked if you are serious or not and lied that you are serious.
Or sad.
That you continued to post and took this seriously. This thread demonstrates how ridiculous live forums have become. The fact that anyone gave this thread the time of day is astonishing.
Honestly it’s hard to ignore these posts sometimes, because this type of thinking has been plaguing mmo communities for years now. People are sensitive to it because they are tired of seeing games they paid for go to kitten over sensitive types that don’t belong.
Or sad.
That you continued to post and took this seriously. This thread demonstrates how ridiculous live forums have become. The fact that anyone gave this thread the time of day is astonishing.
Yeah, that too. But I only can rely on what you say, however outlandish propositions may seem.
It could have had some entertainment value if you’d come out of it clean without direct lie.
As of forums being venting/time sink spots – well duh, you don’t need a 3-page thread to know that, that’s common knowledge
I’ll jump at anything here where I feel I can have an interesting debate/conversation, initial premises do not really matter. That’s just my idea of spending free time.
Kitten it Oc… I want downed mastery now. Could you imagine the glorious 2 FPS battles for 4 hours with warriors bannering Keep Lord and no one on either side dying? Finally zerging would be properly rewarding!
(edited by Celebratty.1632)
It would have been pretty balanced. Almost as balanced as Perplexity runes.
I do agree with OP. However I think this attacks the problem in the wrong place.
So instead of buffing the downed state I would recommend straight up stat boosts on the alive combat state. Mayby inversly scaleing on the WvW ranks. Starting from +300 on all stats decreasing on every rank you gain.
Also I think it would be clever to tie this up to the numbers in your close proximity. Meaning you would get greater boost, the more people around you. This would guide new players to the essence of world versus world. Which is to move around the WvWvW map with as many people as possible and build close relationships with every stranger you play with. Something that guilds could never provide.
I can imagine that getting chain crowd controlled by organised teams is one of the most discouraging moments for a new player. I know it was for my wife atleast. She was very dissapointed when she had to drop Elemental and conjure weapon skills which were serious part of her Elementalist summoner roleplay character that she enacted, for silly stunbreakers and stability skills.
Thusly I would think it would be fair for all WvW players under rank 50 to get 1s of stability for every crowd control that hits them. It won’t stunbreak but it will stop the nasty chain CC that we all hate!
The -% condition duration meta that rose to popularity during the summer was already a step into the right direction. It really helped alot of people. I can understand how discouraging it must be to get snared in the back of your swarm without endurance because you double dodged perfectly in the first engage while popping all your utilities, perfectly on cooldown.
Combination of Melandru runes and -condi food allows the heroes to passively defend against not only condition damage but all snares and cripples too by -65%, warriors often run with I think -98% on the latter. Which is truly amazing. These passive defences allow the skilled players to prioritise their valuable APM on constant AoE looting and spamming their utilities on cooldown. Instead of actively using them in clever moments, how boring would that be.
Hopefully Anet listens to our suggestions.
The OP was in jest, but I still support new players getting something to ease their initiation. Even something as simple as no repair bills until a certain rank would be nice.
The OP was in jest, but I still support new players getting something to ease their initiation. Even something as simple as no repair bills until a certain rank would be nice.
I disagree, those repair bills are a great incentive to learn how to be better player. Also what would this mean for vet players on alts?
- Red rings mean the same thing in PvE
-Veteran mobs should be a familiar sight, shouldn’t go rushing into a group of them solo if they know they’re not built to handle it.
- Paying attention to enemy buffs isn’t something WvWvW specific either.
Once they learn about the basic relationship between camps, towers, keeps and castles and how supplies factor in, then they can function in WvWvW, the rest is just experience like siege placement and use for example.
What some new people do complain about is being on the receiving end of skills that come in handy in PvE like stealth and massive amounts of damage whether direct or conditions. And while some of the gripes are legit, a lot of the problems go away with some research and a little effort. They don’t need a handicap.
Thoughtful, reasoned, and well-written post. I will attempt to be as equally thoughtful and reasoned in my responses. To understand where I’m coming from: ~3,500 hours in-game with I’d estimate 80% of that spent in WvWvW.
I totally understand the whole argument behind everyone being expected to take the same hard path to greatness. However, there is one thing you guys have not taken into account: WvW is an ever-growing gamestyle. Here is what I mean:
In PvE, there is a set amount of difficulty, and people need to learn how to overcome it. Whether through trial and error, or through allies and guides, PvE challenges are defeated in standard fashion.
Agreed. Challenges in PvE are static. For example, the Slave Driver in CoF Path 1 will always use the same skills, have the same health, follow the same script, etc. It’s a simple matter of tweaking one’s build and skills until everyone arrives at the same optimal build and party composition. You don’t have to “go zerker or go home” to overcome the challenge, but there’s no argument there is a single optimal meta for this type of content (if optimal is defined as “completing it in the shortest time possible”).
But when it comes to WvW, you need to realize that it is always changing, and some players have had over a year to adapt to this environment. And now new players are expected to deal with this vast amount of experience? Come on! It’s one thing to learn that falling off cliffs will kill you, but when there are enemies with a year of experience that know 100 different ways to knock you off that cliff, that mountain is going to be MUCH harder to climb (and subsequently fall off).
Yes, this is correct. WvWvW is dynamic content. Furthermore, it is semi-PvP content wherein the skill level of the foes you face is increasing over time. I agree that someone entering WvWvW today is going to face a greater challenge than someone who entered it at launch.
However, the challenge is not insurmountable. Furthermore, by giving new players “training wheels” (simply using your term; not meant as an insult), it invalidates in the minds of veterans the hard-won experience they’ve gained through months or even a year+ of trial-and-error.
Something you have to understand about the psychology of the veteran WvWvW is two-fold:
1) WvWvW-ers languished for months with little attention paid to their favored game mode. The rewards in WvWvW lagged far behind the rewards available in PvE. This led to in-game economic disparity between WvWvW-ers and PvE-ers. There was a time when a WvWvW-er with 20 gold in their pocket was considered incredibly wealthy by the standards of that community.
2) Despite #1, devoted WvWvW-ers soldiered on through because of their absolute love for and dedication to this game mode. Their reward – in the absence of in-game shinies – was their ever-increasing skill and experience.
Thus, in light of #1 and #2, it should come as no surprise that anything that gives players new to WvWvW an advantage that the veterans didn’t get to enjoy when they were coming up the ranks – especially if those new players are coming from a PvE background – is looked upon as invalidating the only thing of value to a WvWvW-er; their skill and experience. It is – in their view – tantamount to saying all their pixelated blood, sweat, and tears of the past X months is worthless. No one likes to be thought of or made to feel worthless.
Some may counter it was the WvWvW die-hards’ choice to play WvWvW at the expense of earning PvE rewards. Fair enough. The same logic applies in reverse, though. PvE-ers chose to play PvE at the expense of improving their PvP/WvWvW skills. If WvWvW-ers aren’t to be rewarded retroactively in PvE, then neither should PvE-ers be given “training wheels” in WvWvW.
It’s not about elitism, it’s about equivalence and balance. You sacrifice X in the game to achieve Y or you sacrifice Y to achieve X. You don’t get to have both X AND Y; not unless you go through equivalent time and effort to achieve both. Asking for “training wheels” in WvWvW amounts to saying, “I sacrificed improving my PvP/WvWvW skills so I could prosper in PvE. Now that I want to play some WvWvW, I don’t want to have make any sacrifices to do so.” There’s a word for that; it’s called “entitlement”.
(continued)
(continued)
We have so many serious players and guilds who make it their mission to stomp newbies.
I can’t speak to this as I don’t specifically go out of my way to stomp newbies. All I see when I look at a non-allied player is a red nameplate. If it’s red, it’s a target; I have no way of knowing if you’re a 14 month WvWvW veteran or if this is your first day in WvWvW. What’s more is, I don’t care. If you step through that portal into WvWvW, you’ve chosen to enter a PvP zone.
At least give the new players something that makes them feel not completely helpless.
Run with the zerg or camp out in a tower or keep. Pace yourself and take on challenges you have a reasonable chance of overcoming. Play to win; don’t get in over your head in a fight for which you are unprepared.
If at first the best you can do is run supply to repair a damaged wall or build a siege weapon, then do that. Act as a lookout or scout; that’s an incredibly useful role in WvWvW. You have no idea how valuable it is to report enemy troop movements to a commander. Kill Dolyaks to deny the enemy supply. There’s lots of ways to be helpful in WvWvW without actually having to fight other players if you’re not yet ready. It’s not all about zerg vs. zerg.
Over time there will be opportunities to engage in fights appropriate for you and improve your PvP skills. Meanwhile, you have the chance to learn about the fundamentals of WvWvW from more experienced players. All of this is achievable without being given “training wheels”.
We need to remember that GW2 is above all a casual MMO. It’s understandable that hardcore players would have an advantage, but we shouldn’t discourage casuals from enjoying the content just because someone else plays more than them. Downed state mastery, while maybe not the perfect idea, is definitely a step in the right direction. We need something for new players to look at and say “hey, they had me in mind when they made this, perhaps I will actually enjoy this activity.”
Downed state mastery is not a step in the right direction. Aside from it invalidating the efforts of veteran WvWvW players, it’s a mechanic which also invalidates skill. Not of the veterans, but rather of the new player themself. If a new player is relying on a crutch such as this downed state mastery to give them a fighting chance in WvWvW, there is less incentive to improve their skill in playing this facet of the game.
The dumbing-down of content is bad game design. It gives a short-lived boost of an artificial sense of mastery, but in the long-term leads to increasingly less challenging and shallower game play which does not bode well for the longevity of any game.
I think a lot of people in this thread got involved in WvW near the start, when everyone was on the same playing field. But now, that playing field is so well established that new players are going to end up feeling like they are on the bleachers, just watching, and occasionally getting hit in the face with a ball. You simply cannot think that anyone would willingly want to pit themselves up against such odds without some sort of helmet.
Yes, I actually do think someone would willingly pit themselves up against such odds without a helmet. Not because they want to, but because they know that’s the path to proficiency (which is their real goal). The veterans have all been through it. We’ve died countless times and made our newbie mistakes. We’ve been severely outmatched and outplayed. We’ve had our share of dying from falling off a cliff.
We then pick ourselves up, dust ourselves off, repair our armor, and get back in the fight a bit wiser than last time. Repeat this process ad nauseum over the course of many months and – if you’re even remotely capable of learning from your mistakes – you improve.
Veterans are not expecting new players to fight at a disadvantage. They’re expecting new players to fight without being given an advantage the veterans themselves did not enjoy while earning their stripes. Determination, patience, persistence, and a “can do” attitude are the only “training wheels” you need in WvWvW.
And here we have a whole new set of achievements obviously designed to encourage new WvW players, but we have no system to accommodate them. How is a new guy going to be able to take Stonemist when he can’t even jump out of his keep without dying from fall damage? Seriously. I know getting out of that red keep in EB can be a hassle. You want to get there ASAP so you don’t miss credit, and end up killing yourself because you are in such a rush. Then you end up missing the cap and you’re forced to ram your face on the wall for another 2 hours because your server can’t field enough people to take a decent shot at the castle.
(continued)
How is a new guy going to be able to take Stonemist when he can’t even jump out of his keep without dying from fall damage? Simple. Take the fall damage and learn where not to jump. Then next time the opportunity to exit the keep comes up, you won’t take that path and thus avoid the fall damage. Maybe the new path you take will also lead to fall damage. Repeat this process enough times and eventually you learn where it’s safe to jump.
Alternately, if things are a little slow on the map you’re on, set yourself the goal of learning where it’s safe to jump and where it’s not by doing a little exploration. I and many veteran players I know have done this very thing; run around the map simply to explore it and gain mastery over navigating it. I play a necro; arguably one of the slowest professions in the game. Yet I routinely have to stop and wait for others to catch up because I know the ins and outs of the map so well. Learn your battleground. This is basic trial-and-error.
It’s entirely a player’s choice if they don’t wish to engage in it. However, that doesn’t amount to a case for being given “training wheels” just because a player couldn’t be bothered to put forth the time and effort to improve. A little tip to help ease the process; every profession has a trait that reduces falling damage by 50%. Consider equipping it until you learn where it’s safe to jump.
Ok so maybe I’m taking this a little personally now, but seriously give the new guys some kind of training wheels. You can even remove those wheels once they hit a high enough rank.
Why? To what end? Once the “training wheels” are removed, you’re right back where you started since the “training wheels” held you back from improving. Rank is irrelevant. Someone new to WvWvW can run with a zerg and accumulate plenty of rank without knowing the first thing about WvWvW. It’s not the sole indicator of skill or experience.
Truth be told, new players already have the best set of “training wheels” available; the veteran WvWvW-ers. Don’t be afraid to ask for advice and help; most will be glad to offer it. This will save you countless hours of having to learn from square one like the veterans did. Instead of learning through the painfully slow process of trial-and-error of repeatedly falling off of cliffs and dying until you can find the “sweet” spot, you can just ask a more experienced player where is it safe to jump.
Some will ignore you, some will call you newb, some will troll you and direct to a cliff that will result in you falling to your death while they laugh at you. These you add to your ignore list and never deal with again. Eventually, you come across someone who tells you where it’s safe to jump and – lo and behold – it IS safe to jump from there. This player you add to your friends list and stick to like glue.
And one final thought, another proposition. How about we have some sort of “elitist mastery” (although we won’t call it that) that handicaps a more experienced player in order to receive better rewards? If we’re going to do something like this for the newbs, we’ve got to throw the pros a bone as well!
No thank you. I already have my reward; the skill and experience I’ve built up over the past year of playing WvWvW. The same reward everyone is entitled to if they’re willing to put in the time and effort to achieve it; just like any other major achievement in the game (legendary, ascended, high fractal rank, completing all dungeons, etc.).
Therefore, here’s my recommendation for a new mastery tier:
Level 1: Accept that you’re new to WvWvW, lacking the skill and experience of a veteran and not yet understanding the fundamentals of this game mode nor the strategies or tactics needed to succeed.
Level 2: Accept that you will die…a lot. It’s part of the game. Fortunately, it’s not permanent; just inconvenient. Respawn, repair, and get back into the fight.
Level 3: Open yourself up to the possibility of learning something new. Seek out more experienced players willing to share their knowledge with you.
Level 4: Adopt a positive, “can do” attitude of persistence and determination. Be willing to practice your skills, explore the maps, take risks, look foolish, and learn from your mistakes.
Level 5: Witness as you begin to improve in WvWvW. This is the hardest level of all to master as it requires time and p-a-t-i-e-n-c-e.
Welcome to WvWvW. Good luck
Why are you getting so defensive?
The absolute key to getting a level playing field is to convince Anet there should be one. Some time ago they said that WvW was not designed to be fair and they have ran with that since.
“Practice Makes Perfect” Mastery:
Tier 1: Care more about learning to play WvW than about farming achievements. If you don’t want to learn how to play WvW, you’re not going to.
Tier 2: Don’t suggest making the downed state even worse than it is (or nullifying cc completely against a zerg by giving them perma-stability). It’s bad enough that people don’t just die outright when we kill them in the first place, and worse than 95% of a zerg is already immune to stuns because of the AoE cap. The last thing we need is to make it harder to kill someone who should already be dead and further promote zerging.
Tier 3: Learn to play your character in WvW: Look up WvW builds on your class forums, or ask someone. A PvE build is not going to cut it, and frankly neither is an spvp build in many cases. Accept the fact that you’re very likely going to be annihilated, repeatedly, when you first start pvp if you’re used to pve.
Tier 4: Learn to follow directions from experienced WvWers: Many servers have voice chat servers, and you’re largely encouraged not to talk, since you’ll interrupt the commander (so you don’t have to worry about asking a dumb question and giving yourself away as a carebear). Some of the commanders have over a year of WvW experience, and several have over a decade of large scale pvp leadership experience. Join one of the public channels, find where the group is, and do what the commander tells the group to do. If your character is built correctly for group play (see tier 3) and you can follow directions from a commander, you’re already probably doing better than half of the people tagging along not in their core group. If you don’t know what you’re doing, and you’re not with a group, you’re not helping your server accomplish anything, you’re likely not going to have much fun, and you’re not going to learn much of anything either.
Tier 5: If you have questions, odds are they’re answered already either here or on the wiki. Do some research. If you still can’t find the answer, you’re probably better off asking it here than in the game or in teamspeak unless you know the people you’re asking. If you’re serious about continuing to WvW, consider joining a guild that WvWs. Most require you to already have some experience, which is why this is in “tier” 5 and not earlier. If you STILL have questions, and you feel like you’re being trolled on the forums or in game (protip: you probably are), you can ask your guildmates.
(edited by Terra Dactyl.2047)
+1
A very well thought out and in depth proposal. I would like to see some serious input on this instead of a bunch of kittens… “you cant!” “but, but but..”
If we can get this worked into a formal proposal (after some more input of course) I’d like to see what the devs have to say about possible implementation.
+1
A very well thought out and in depth proposal. I would like to see some serious input on this instead of a bunch of kittens… “you cant!” “but, but but..”
If we can get this worked into a formal proposal (after some more input of course) I’d like to see what the devs have to say about possible implementation.
There is plenty of serious input telling you why this is a terrible idea, but I’ll elaborate (again) for you.
Here is why each proposed tier is a terrible suggestion.
Level 1: Gain 300% more hp while downed.
The zerg now has 4 times as long to spike one person to rally all of their “dead”. A smaller group fighting the zerg can’t stop to spike people, the zerg can. Promotes zerging.
Level 2: All down state skill cooldowns are reduced by 70%.
This one would make mesmers, thieves, and elementalists borderline immortal, and give several classes better, more consistent CC in downed state than they have normally.
Level 3: You transfer 1 condition to your attackers once per second.
A small group fighting a zerg would be punished for having any AoE conditions, since they would essentially be hitting themselves with conditions once the zerg started going down. Promotes zerging.
Level 4: Once downed you will be rendered invulnerable for 2 seconds.
2 extra seconds for the zerg to rally their downed state people, other than that this is the only one of the 5 that wouldn’t pretty much completely destroy any attempt at taking down a larger group than yourself.
Level 5: Instant rally once downed on a 180 second cooldown. Once rallied you will recieve: protection, regeneration, retaliation and swiftness.
Most people who know what they’re doing don’t get downed more often than once every 3 minutes. This would make everyone in the zerg completely immortal (unless facing an even larger zerg), and give the ones bad enough to get downed free buffs. Just no.
tl;dr: Anything that promotes zerging is bad. The downed state, frankly, already promotes zerging. Making the downed state more powerful would only make it worse. If anything they should remove the downed state from WvW entirely, not buff it.
I’m still waiting for a serious response. I do see a lot of deflections though.
(edited by Omne.4603)
I feel like your rebuttals are very opinion based. If they were more factual and less biased I could agree more. Just because it doesn’t benefit you directly doesn’t mean it’s not worthwhile to the pve players. They deserve a fair chance.
Serious responses that disagree with you are still serious responses.
Serious responses that disagree with you are still serious responses.
Please try not to troll in this thread. Thanks.
This is the opposite of what should be done!
No downed state AT ALL in WvW!
By raising the bar with these upgrades, every person would have a fair chance. And it doesn’t promote “zerging” any more than anything else. Zerging is the only way to survive in wvw and thats what promotes it. Without a zerg you just get ran over by groups of people.
This is the opposite of what should be done!
No downed state AT ALL in WvW!
Can you elaborate? How would WvW work without a downed state?
Look, I know some of you have a hard time spending your WvW points on the “right Mastery.” Let’s stop the bickering and get down to working together on solving the issue brought up in the OP.
Let this thread die. Those who’ve been playing WvWvW for months or even a year know why the OP’s suggestion is a bad one. We’ve stated our case. Let’s just leave it at that and allow this thread to sink into obscurity, knowing that it will never be implemented.
This is like most bizarre suggestion ever.
How can you even think that devs would give you benefits because you lack SKILL to play.
Because most of the people playing grew up in the world of “Everyone gets a trophy” and “Leave no child behind”.
This is the opposite of what should be done!
No downed state AT ALL in WvW!
Can you elaborate? How would WvW work without a downed state?
It would work much better. You would only have to kill someone once to take them out of the fight, rather than starting at needing to do it twice, and that number increasing every time they rally off of any one of the people they tagged.
Small, unorganized groups could potentially start taking out big unorganized zergs more consistently if they didn’t have to focus on trying to aoe/range down the people they already killed once, and if the 80 man zerg didn’t get 10-20 free rezzes every time they managed to take down anyone in the small group they were rolling over.
Most (read as: all other) large scale pvp games do not have a downed state that you can be insta-rezzed from (and hopefully future ones won’t either), so obviously it can work just fine.
This is like most bizarre suggestion ever.
How can you even think that devs would give you benefits because you lack SKILL to play.
Because most of the people playing grew up in the world of “Everyone gets a trophy” and “Leave no child behind”.
Are you really saying that we should leave children behind just because there not good at WvW? How can you seriously suggest something like that?
Think of the children.
(edited by Omne.4603)
I just want to thank everyone in this thread for participating.
gg gf all
I just want to thank everyone in this thread for participating.
Yeah, no. Stupid suggestion is stupid.
I just want to thank everyone in this thread for participating.
Yeah, no. Stupid suggestion is stupid.
Your really going for the gold in this thread aren’t you?
This thread….so much win.
As if downed state wasn’t broken with zergs already, you want to buff it? It’s already extremely hard for low numbers to compete with a zerg.
Now, what might help is if these bonuses only apply when you’re outnumbered.
This thread….so much win.
I still think Sirendor is the current thread champion imo.
No, the only “champion of the thread” is you mate.
This is like most bizarre suggestion ever.
How can you even think that devs would give you benefits because you lack SKILL to play.
Because most of the people playing grew up in the world of “Everyone gets a trophy” and “Leave no child behind”.
For a second, I had a brief flash of a response about the lack of skill of people in upper tiers who go around in large groups but then I realized I was about to turn into PAXA.
I.. I.. think I need to step away for the forums for a bit.
many players who are not prepared for the state of gameplay…
… should either not join WvW until they are prepared, or stop complaining and admit that it is their responsibility to get their kitten together, not Anet’s to guide them by hand.
Yeah, cause when I joined WvW I was totally prepared and knew everything there was to know about WvW even though I had no prior experience. Reading post and watching video’s can only do so much. But you need to chill out ether way, I’m pretty sure this is a joke post.
some players are simply not good at pvp. when the larger pve community admits this, and instead attempts to be better at it instead of griping to anet for a piggyback, posts like this won’t be needed. even if they are joke posts.
Wow, I never knew running regen warriors was that hazardous.
Wow, I never knew running regen warriors was that hazardous.
Healing signet is broken man. No one can kill warriors now.
Wow, I never knew running regen warriors was that hazardous.
Healing signet is broken man. No one can kill warriors now.
I beat a regen warrior the other day. The universe imploded and then recreated back to that point so that he would win, but then it realised I was also a regen signet warrior…
Wow, I never knew running regen warriors was that hazardous.
Healing signet is broken man. No one can kill warriors now.
I beat a regen warrior the other day. The universe imploded and then recreated back to that point so that he would win, but then it realised I was also a regen signet warrior…
Dear god… What have you done?
The metaverse as you know it is imploding around us….
Ok guys, sorry I’m late.
We’re getting buffed now? What’s this about?
Guys?
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