Do not play necro in WvW - down state bug

Do not play necro in WvW - down state bug

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Posted by: Samis.1750

Samis.1750

1. Necros have significantly less hit points in down state compared to other classes.

2. We have no blink, teleport, stealth, invulnerability, etc. compared to other classes so it’s not like we can run away.

3. When you die the other side rallies.

4. Because of your significantly down state lower HP, it is far easier to rally. Some classes (ele, thieves, mesmer) actually have decent abilities that make it harder for enemy to kill you.

5. This state of affairs obviously gives the enemy an advantage, especially when you move forward and have to cast spells aside from the 1200 range staff spells 2-5. Staff 1, as well all know, is pretty useless.

5. Necros have a fear spell, which might have some use IF WE EVER GET TO THE POINT THAT WE CAN CAST IT!

Great game, great value for the money, but in the part of game where downed state and rallies play such a huge role (WvW) – it is kind of embarrassing that they have not fixed this bug 9 or 10 months after launch.

Tarnished Coast

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Posted by: Zikory.6871

Zikory.6871

Yes this bug is a huge issue and should be a main focus as far as necros go. NOTE That they did make progress on this and fixed the issue for NEW made necros. I know this doesn’t help most of us but I does show that they are aware of the issue and possibly working on it.

As for Do not play your necro. Hogwash! It does mean we have to be more careful when getting to low HP but imo most necros should be outside of the kill box. Personally I think don’t play the class is a bit of a exaggeration but your right about being downed and rallys can really hurt your team.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Ikarushka.9564

Ikarushka.9564

1. is true and was confirmed by a dev earlier. It does stink that it has not been fixed (though I have not checked for a while)
2. That is simply not true. Death shroud does have a blink. Flesh wurm has a blink. Spectral walk has a teleport 8 seconds back… while it is not a true teleport you can use the terrain creatively to get away.
3. That is not unique to necro, so I guess it’s pretty much the same as 1)
4. Same as 1)
5. Have you tried numbers other than 1 on the staff?
6. Staff #5 has a fear with a 1200 ranger, Death shroud 3 fear has a 1200 range. So I am really confused as to what the complaint is here.

So really you have 1 point and a lot of text padding your post. Now back to number 1. You are right a few classes have amaing down state spells that help them escape. However, aside from ele in a large fights if you go down you pretty much die with or without the additional hp. Should it be fixed? Absolutely. Should it have been fixed a long time ago? Absolutely. Does it make necro the worst WvW class? By far not.

Cheekadee. Asuran engineer

(edited by Ikarushka.9564)

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Posted by: shagworth.5017

shagworth.5017

Stop dying and learn to play scrub.

No but seriously, it’s stupid how this hasn’t been fixed, but I’m not about to stop playing the class because of it.

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Posted by: Kardiamond.6952

Kardiamond.6952

Ikarushka

All is point was about downed state i think. Not when we are alive.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Waffler.1257

Waffler.1257

It is pretty funny that necros actually die faster to regular auto-attacks than they would if someone tried to stomp them. In most cases, when I go down on my necro I’m dead before I can even see the downed state skills on the screen.

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Posted by: Brando.1374

Brando.1374

what are you talking about Im OP in wvw

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: snowaugar.1823

snowaugar.1823

My necro never dies I wouldn’t know mitigation based juggermancer build for tanking zergs ftw

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Posted by: Saelune.5316

Saelune.5316

I mostly just dont die. If not, I spam my 1 in downed which can keep me going. But really, Fear, Deathshroud, and my healing skills make me hard to down when I need to flee, so I usually dont die.

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Posted by: psygate.5632

psygate.5632

As stated in the necromancer subforum, as a necromancer you have to choose your fights wisely. We have basically no disengage what so ever. I seldomly die in a zerg in WvW, I just stand back and cast my marks, epidemic and so on. Necromancer is a primary condition pressure applier in WvW. You do not engage head on, you sit back and watch your conditions work. Condition pressure is a very powerful tool, as people have to step back at some point and heal / get out of combat. Also the marks (greater marks that is) are an insanely overpowered tool to pressure fortified positions. You have 4 skills that hit kitten anyone standing too close to the edge of a wall. Just try to stand in the back of a zerg, if you are in one.

Nostalgyus-Necromancer (Kodash)

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Posted by: DogTrainer.6038

DogTrainer.6038

My necro has a hard time when on his own. So I don’t play him when I’m on my own. But when with a group… even a small group… say defending or sieging.. necros are among the most powerful things in the battle. I can place marks on an enemy wall or on their door, which trigger when they come near it. Not only is the #5 staff skill an aoe fear… It’s an aoe fear that you can place ahead of time. Oh, have you seen what Well of Corruption + Epidemic can do to almost every living thing in WvW when placed at the right time?

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Posted by: snowaugar.1823

snowaugar.1823

I feel alone playing a mitigation juggermancer