Does BLUE have unfair advantage on Battlegrounds?

Does BLUE have unfair advantage on Battlegrounds?

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Posted by: Di Romilly.5108

Di Romilly.5108

Background:

Last night i had a great time fighting the blue side on eternalbattlegrounds. But it looks like the blue side of the map has an tactical advantage over the other colors.

Left of QuentinLake (on the ring of the old wall) there is a high stone structure. Some dificult jumping (dificult when not in combat / impossible when in combat) will get you on top of the tower.

The blue team managed to get up there and put a treb there, hitting our Stonemist.

It took quite some time before we found the treb.
It took even longer to destroy it
- i wasn’t able to get all the way up to the top due to fights.
- getting to the 2nd floor was doable and i was able to destroy the treb from there.
(with help from others)

Question:

Do the other colors (red/green) have a similar points ?
aka
- hard to reach
- not a “keep/castle”
- in treb. reach of stomemist

If not, do you think this give BLUE an unfair advantage over the others ?

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Posted by: Zoner.1765

Zoner.1765

Red and Green can also build up there, with arguably much more devastating effect than hitting the SM outer wall.

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Posted by: Di Romilly.5108

Di Romilly.5108

Red and Green can also build up there, with arguably much more devastating effect than hitting the SM outer wall.

Yes, but Blue can easy defend / attac it with siege equipment from QuentinLake.
Red/Green have no change of defending it as effective

P.S. I do like the extra/uncommon spots to build place siege, i was hoping there would be simmilar spots in the other area’s.

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Posted by: Eurlin.4256

Eurlin.4256

Red and Blue are both able to hit SM that isn’t from a tower/keep. I don’t play on green side enough to see there, but i’m sure given a day I could find one or 2.

Honestly with a few people, some siege, good eyes for portals. You can defend trebs from a few good locations without much concern

Commander Eurlin [VNG]
www.vengeanceclan.com
Sanctum of Rall Server

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Posted by: Hymnosi.5928

Hymnosi.5928

Green has a treb point in their south east most tower that can’t be retaliated on from stonemist, giving green the heaviest advantage on eternal battlegrounds. I’ve no idea if this is an intended consequence of the location or just a exploit or bug.

For reference, every other treb point I can think of can be hit from stonemist via treb, very easily I might add.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

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Posted by: dank.3680

dank.3680

You can aoe those trebs just from the wall. I know this because on BG we built them there all the time and I spent lots of time defending them from rangers/ele’s on that wall aoe’ing them.

#MAGSWAG: All class player. XOXO

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Posted by: Mr Girly Man.6893

Mr Girly Man.6893

Umm… ballistas anyone?

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Posted by: Casia.4281

Casia.4281

Blue is the lowest rank server for a reason.

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Posted by: Moonlite.7536

Moonlite.7536

Blue is the lowest rank server for a reason.

actually Red is the lowest ranked server of the tiers

Moon Lite – Officer of Digital Villains (DV)
Maguuma

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Posted by: Altie.4571

Altie.4571

Actually Blue has a tactical disadvantage.

I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.

They really need to fix that and make it so that only a treb placed on the outer section of SM can hit the castle gates/wall. Therefore requiring Blue to keep SM in check.

All other BL are even because everyone gets a shot at Bay while Hills are hard to take.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

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Posted by: gabal.4520

gabal.4520

Actually, red team has biggest advantage vs. Stonemist castle as they can hit it with a treb set up in their keep.

Infidelija, boatswain of Bloody Pirates [YARR], lvl 80 elementalist
hobby: busting Trebuchettes
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Posted by: Katsumoto.9452

Katsumoto.9452

Actually Blue has a tactical disadvantage.

I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.

They really need to fix that and make it so that only a treb placed on the outer section of SM can hit the castle gates/wall. Therefore requiring Blue to keep SM in check.

All other BL are even because everyone gets a shot at Bay while Hills are hard to take.

You can hit all the ‘outer’ towers with trebs from SM upper level I believe. You can for sure hit WC, Klovan, Quentin and Durious.

Anyhow whilst the treb point described is very strong (on blue keep outer outer wall sort of thing, kinda near grub but on quentin side), durious is arguably, tied with anza, the worst outer ower in the game.

Compare to green towers of WC and Klovan, you’ll see WC is incredibly defensible. If you go for a door entry you better have some insane numbers to back it up, and even a catapult entry isn’t easy because the enemy can run through the back of rogues to take them out. Klovan is pretty decent also although not as nice as WC.

Durious on the other hand has naff walls to place siege on, more open space for longer range assault (trebs from ogre camp I think are possible, unlike from dredge due to having a roof).

Swings and roundabouts as to who has the best spawn. I mean red has the most easily defensible supply camp (pangloss). What it isn’t is a perfectly balanced map like many like to believe though.

Aurora Glade [EU]

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Posted by: Mif.3471

Mif.3471

I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.

You can treb Anzalias, Wildcreek, Quentin, Kloven and Durios from the upper platforms of SM.

The only near tower that is safe from an unreachable SM treb is Ogrewatch.

Tarnished Coast | Best cookies in all of Tyria

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Posted by: deviller.9135

deviller.9135

Actually RED has unfair advantage in EB.

1. You can build treb which hit: all towers in your area (north) and SM by building TREBs in overlook.
2. TREB in overlook can only be countered from: ANZ HILL (reachable by mortar), and all reds north tower except ANZ.
3. Pangloss is the hardest supply camp to be taken (actually).
4. Has the shortest supply line to the overlook/keep (pangloss) and its easy to defense.
5. Overlook is the hardest keep in EB to be taken. (inner keep in high ground)

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Posted by: Mif.3471

Mif.3471

Actually RED has unfair advantage in EB.

1. You can build treb which hit: all towers in your area (north) and SM by building TREBs in overlook.
2. TREB in overlook can only be countered from: ANZ HILL (reachable by mortar), and all reds north tower except ANZ.
3. Pangloss is the hardest supply camp to be taken (actually).
4. Has the shortest supply line to the overlook/keep (pangloss) and its easy to defense.
5. Overlook is the hardest keep in EB to be taken. (inner keep in high ground)

Red is the lowest ranked server, so it gets a map advantage .
It’s not rocket science.

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Posted by: AjoraOaks.3659

AjoraOaks.3659

You can hit the top of the tower from the side of the tower “jump puzzle” if you sneak in as a thief and use SB. Basically, you don’t even have to climb further than the jump onto the side from the top of the wall. It doesn’t really do much for them when one person can kill them all and prevent them from using the trebs.