Does BLUE have unfair advantage on Battlegrounds?
Red and Green can also build up there, with arguably much more devastating effect than hitting the SM outer wall.
Red and Green can also build up there, with arguably much more devastating effect than hitting the SM outer wall.
Yes, but Blue can easy defend / attac it with siege equipment from QuentinLake.
Red/Green have no change of defending it as effective
P.S. I do like the extra/uncommon spots to build place siege, i was hoping there would be simmilar spots in the other area’s.
Red and Blue are both able to hit SM that isn’t from a tower/keep. I don’t play on green side enough to see there, but i’m sure given a day I could find one or 2.
Honestly with a few people, some siege, good eyes for portals. You can defend trebs from a few good locations without much concern
www.vengeanceclan.com
Sanctum of Rall Server
Green has a treb point in their south east most tower that can’t be retaliated on from stonemist, giving green the heaviest advantage on eternal battlegrounds. I’ve no idea if this is an intended consequence of the location or just a exploit or bug.
For reference, every other treb point I can think of can be hit from stonemist via treb, very easily I might add.
Commander of Phantom Core [CORE] on Borlis Pass
You can aoe those trebs just from the wall. I know this because on BG we built them there all the time and I spent lots of time defending them from rangers/ele’s on that wall aoe’ing them.
Umm… ballistas anyone?
Blue is the lowest rank server for a reason.
Blue is the lowest rank server for a reason.
actually Red is the lowest ranked server of the tiers
Maguuma
Actually Blue has a tactical disadvantage.
I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.
They really need to fix that and make it so that only a treb placed on the outer section of SM can hit the castle gates/wall. Therefore requiring Blue to keep SM in check.
All other BL are even because everyone gets a shot at Bay while Hills are hard to take.
a lot of people will be disappointed they are not it.
Actually, red team has biggest advantage vs. Stonemist castle as they can hit it with a treb set up in their keep.
hobby: busting Trebuchettes
Gandara server
Actually Blue has a tactical disadvantage.
I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.
They really need to fix that and make it so that only a treb placed on the outer section of SM can hit the castle gates/wall. Therefore requiring Blue to keep SM in check.
All other BL are even because everyone gets a shot at Bay while Hills are hard to take.
You can hit all the ‘outer’ towers with trebs from SM upper level I believe. You can for sure hit WC, Klovan, Quentin and Durious.
Anyhow whilst the treb point described is very strong (on blue keep outer outer wall sort of thing, kinda near grub but on quentin side), durious is arguably, tied with anza, the worst outer ower in the game.
Compare to green towers of WC and Klovan, you’ll see WC is incredibly defensible. If you go for a door entry you better have some insane numbers to back it up, and even a catapult entry isn’t easy because the enemy can run through the back of rogues to take them out. Klovan is pretty decent also although not as nice as WC.
Durious on the other hand has naff walls to place siege on, more open space for longer range assault (trebs from ogre camp I think are possible, unlike from dredge due to having a roof).
Swings and roundabouts as to who has the best spawn. I mean red has the most easily defensible supply camp (pangloss). What it isn’t is a perfectly balanced map like many like to believe though.
I was checking it out last night and in EB, Durios is placed much too close to SM castle. It can be trebbed from unreachable SM positions so in essence whoever owns SM owns Durios on demand.
You can treb Anzalias, Wildcreek, Quentin, Kloven and Durios from the upper platforms of SM.
The only near tower that is safe from an unreachable SM treb is Ogrewatch.
Actually RED has unfair advantage in EB.
1. You can build treb which hit: all towers in your area (north) and SM by building TREBs in overlook.
2. TREB in overlook can only be countered from: ANZ HILL (reachable by mortar), and all reds north tower except ANZ.
3. Pangloss is the hardest supply camp to be taken (actually).
4. Has the shortest supply line to the overlook/keep (pangloss) and its easy to defense.
5. Overlook is the hardest keep in EB to be taken. (inner keep in high ground)
Actually RED has unfair advantage in EB.
1. You can build treb which hit: all towers in your area (north) and SM by building TREBs in overlook.
2. TREB in overlook can only be countered from: ANZ HILL (reachable by mortar), and all reds north tower except ANZ.
3. Pangloss is the hardest supply camp to be taken (actually).
4. Has the shortest supply line to the overlook/keep (pangloss) and its easy to defense.
5. Overlook is the hardest keep in EB to be taken. (inner keep in high ground)
Red is the lowest ranked server, so it gets a map advantage .
It’s not rocket science.
You can hit the top of the tower from the side of the tower “jump puzzle” if you sneak in as a thief and use SB. Basically, you don’t even have to climb further than the jump onto the side from the top of the wall. It doesn’t really do much for them when one person can kill them all and prevent them from using the trebs.