Does WvW need a lobby?
It’s called EOTM. ………………………
I’m thinking of a place were it is your server and the servers you are linked with only, plus Eotm is too big for a lobby, plus the enemy server is also there with you. Not my idea for a true lobby, but I guess eotm would be that place right now.
Obsidian Sanctum could be a lobby
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
It’s called EOTM. ………………………
No, its called PvE…
PvE is not a lobby for WvW – not since the introduction of Megaservers.
I remember calls going out in the PvE cities for help defending in WvW. Occasionally you’d get “WvW – what’s that?” and a chance to introduce a new player to the game…
This has now gone.
I’d be happy with a WvW lobby, with crafting stations, mistic forge and the WvW vendors. Just like PvP there could also be a set of NPCs to test builds against – perhaps the DBL bosses? And small duelling arenas (just import the Guild one would do).
Yeah we need a lobby for all the people waiting to find people in LFG /s
Yeah we need a lobby for all the people waiting to find people in LFG /s
BAHAHAHAHAHAHAHAHAHA Thank you for the laugh!!!
No.
Maguuma – Predatory Instinct [HUNT]
Necromancer
WvW definitely needs a map/lobby that is part of WvW, but allows players to spawn in it.
A WvW lobby should have easy access to WvW merchants and map gates, and should let you still earn participation rewards (so you could chill before you log out without potentially taking up queue spots). It should definitely be separated into server (host & guest) lobbies so players can coordinate. Team chat should also work across the “real” WvW maps so you can see what’s going on.
Basically, it’d be a part of WvW without being on one of the maps, so you could let people spawn there.
Aaaaand a WvW lobby already exists – there was one during the Desert Borderlands Stress Test. I’d be super excited if they just dusted that off and let us spawn there.
I thought eotm WAS the lobby…
I thought eotm WAS the lobby…
It was designed as a place for people to play WvW (and vendor) if their maps were full, since there’s no limit to how many maps spawn. It turned into a karma train shortly after it was introduced. i.e. it’s a lobby
While EotM is supposed to be an overflow area for queued players it is however definitely not a lobby. A lobby should be an area where players can prepare, practice, stock up and search for groups. A lobby should not contribute towards participation because players in the lobby are not actually being active on a WvW map.
Following the PvP model, a WvW lobby should have areas to access banks, merchants, WvW vendors and crafting stations.
It should also have practice areas; PvP uses NPCs which would be ok but I’d prefer to see the DBL tower bosses in arenas that are a copy of their actual map setting. This would allow experienced players to practice and new players to learn.