Downed State and its effect on WvW
I can live with downed as it is but a spiked/dead player should not be able to be rezzed while the rezzer is in combat.
If you insist dead player should not be able to be revived then you understand some burst professions will have to be looked at. Maybe stomping would have to be removed altogether. Maybe escaping combat would need balancing to allow the victims group to retaliate.
For example imagine the grieving 2 thieves would cause hovering on outskirts of a enemy group. They’d be bursting one target at a time out of the group. After target is down follows a stealthed/invisible quickness stomp. Then escape combat and repeat as soon as initiative allows.
This won’t hurt [Much]
Ring of Fire
For example imagine the grieving 2 thieves would cause hovering on outskirts of a enemy group. They’d be bursting one target at a time out of the group. After target is down follows a stealthed/invisible quickness stomp. Then escape combat and repeat as soon as initiative allows.
There’s a very simple solution. Make stomping impossible while stealthed. The entire point of having a downed state, in the very words of the anet devs themselves, is to give players a “second chance”. You just had an intense 1v1 but got downed first with the other guy at 50hp. This is where the downed state gives you a “second chance”. Well, it’s not much of anything if the guy can simply stealth and stomp you with no resistance. I don’t see why this wasn’t implemented months ago, and I see no reason why any thief would cry against it. Unless they sucked so much they could down a guy but couldn’t stomp him…?
As for the other side, I don’t see a problem with thieves reviving while stealthed. That’s one of the advantages of being a stealth class and it is a way of taking advantage of your profession. What I DO have a problem with is that while melee can swing at air and hit the thief reviving, staff/scepter players can only despair helplessly while they know exactly where that thief is yet can’t do anything unless they have AoE’s available.
I concur that downed-state does add a lair of strategy and that’s fine.
how does it add to tactics to allow people to be mindless and still be rewarded or get second chance’s`?
what is the most tactic:
having to do the right tactic the first time or getting several chances to do it currect?.
which of those two requires the highest amount of tactical knowledge and application of such knowledge?…
Hey, I’m not a fan of the downed state either but I’ve learned to live with it. And you can’t deny it adds a lair of strategy since you might want to save your Stability/Stealth/Haste for finishing. It’s also something you have to consider when taking on a 2v1 etc.
I’m not saying it’s a good feature and I believe the game would have much better PvP without the downed-state but I’ve learnt to live with it.
Again, resurrections (defeated) not revives (downed) are the big offenders in WvW.
Downed state is such a joke. Everything it does is to benefit larger groups.
I don’t mind downed but I think it needs some tweaking.
If we take a 1vs1 as an example I might be able to down the player in 5 seconds. With them hanging on their bandage skill it could then take me a further 12 seconds to DPS the player to “dead”. If they are a high HP class and have either downed health pool food or trait it could take me even longer. And I’m not even factoring in any downed state skills here, just assuming the downed player is hammering his bandage key.
So lets move to 2vs5. We down two of the enemy 5 fairly quickly. That still leaves two enemy engaging us directly while it takes maybe 5 or 6 seconds in total to for one enemy to rez his downed colleagues.
The balance is off. Downed health pools are too high and the amount of healing provided by just one ally when downed is far too high.
I like the concept of downed, the chance to get back in the fight at the last minute by doing something special with a downed skill or your allies coming to your aid. But kitten it is just so cheesy at the moment.
Downed State shouldn’t be in World vs World..It benefits Larger Numbers period.
1v2 Can be difficult in this game, Allowing one side to res someone before you can down him (short of quickness) is borderline moronic, Throw in things like Stealth for example and you won’t be able to down the person before they’re ressed.
Now I don’t mind the dead player state, where It takes a couple players a bit to res someone..However the current Downstate is simply broken in World vs World.
The only people who like it are people who zerg around in kitten zergs.
Also, please remove Rallying from World vs World as well, It’s also bloody stupid..
Oh look. a random bunny died off to the side, Boom everyone is ressed..GG..
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
(edited by Xsorus.2507)
I agree, downstate sucks in WvW.
I’d be down for it’s total removal.
How about a relatively easy fix?
Downed once gives you a 5 minute debuff that if downed again you die. Removes upon death or after 5 minutes.
I hate that two people can res up a person I just downed even if i start the stomp the moment they die. It’s crap and should be removed. I agree the whole downed system really gives larger groups an unfair advantage. They already have more players, why make it easier for them to revive each other too?
Resing should be out of combat only.
Please hear the players suggestions devs!
I wouldnt remove it but i would make alterations to it, there needs to be a ‘time-out you just died’ on it, having a person rez and be pretty much 100% effective as soon as they are up is far too generous.
Give them a ‘rez sickness’ buff whereby their damage is reduced by 50% and they have a snare say 10% movement speed reduction. This buff would last for 20-30 seconds after they have been rezzed, after this drops they are free to re-enter the fray at 100% damage capacity.
Also adds something to think about, is it worthwhile hanging around with only 50% damage and trying to drop something, or should i just bug out for a while and wait for the rez sickness to wear off.
[lion]~ riperonis
[tRex]
I wouldnt remove it but i would make alterations to it, there needs to be a ‘time-out you just died’ on it, having a person rez and be pretty much 100% effective as soon as they are up is far too generous.
Give them a ‘rez sickness’ buff whereby their damage is reduced by 50% and they have a snare say 10% movement speed reduction. This buff would last for 20-30 seconds after they have been rezzed, after this drops they are free to re-enter the fray at 100% damage capacity.
Also adds something to think about, is it worthwhile hanging around with only 50% damage and trying to drop something, or should i just bug out for a while and wait for the rez sickness to wear off.
The Downed system period is just moronic, I know why they added it, to get rid of the Trinity system of needing a Healer.
But basically allowing any Moron to res, and then making people able to res faster the more you have (which is just silly, in no other MMO is that the case) + Making the person go bloody invul for 2 seconds after being downed (completely removing ALL CONDITIONS mind you.. which is again something stupid that punishes specs) its just to much… Throw in the things like Stealth Ressing, and classes like the Elementalist and you get the moronic state that is WvW right now..
This is one of those things that was just poorly thought out by Arenanet..Just like the Cap on AOE damage but making Healing Unlimited…Downed State in WvW needs a change…Its a poorly thought out mechanic.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I can live with downed as it is but a spiked/dead player should not be able to be rezzed while the rezzer is in combat.
This would be a feasible interim solution, downed happens, but if you’re dead you should only be rezzable out of combat. Rewards more awareness in the field while penalizing bad or reckless play.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
The only people who like downed state are the weaker classes always getting put on the ground/using it to escape.
These would also be the same classes who stack in Invuln/supply camp spots and use guerrilla tactics against warriors or guardians who eventually swat the mosquitoes back into nonexistence.
Do we know the developers current opinion on downed state in WvW?
Do we know if they agree the use of downed state in WvW has gotten a little out of hand?
Do we know the developers current opinion on downed state in WvW?
Do we know if they agree the use of downed state in WvW has gotten a little out of hand?
Considering how they view themselves, I’m going to guess they think downstate is the greatest thing since sliced bread
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Not sure if this is relevant, but against an organized group, downed state isn’t much of an issue.
“You put WHAT in my drink?” – Socrates
“There’s only like eight of them over that hill.” – Custer
Do we know the developers current opinion on downed state in WvW?
Do we know if they agree the use of downed state in WvW has gotten a little out of hand?
I don’t have much confidence in ANet when it comes to revising some of their design decisions. I also don’t think they’ve given much thought or attention to downed-state in WvW.
They might change some numbers, some place but I doubt they’ll ever revise mechanics completely.
I would main just like to see the finishing off move execute much faster than it does. It is just way to slow.
Why is it every upstart thinks they’ll become kind of kitten killing machine if downed state is removed? Removing downed will make it easier for you to kill, but it’ll also make it 10 times easier for larger zergs to steamroll everything.
The only tactic I can see removing downed state would make more effective is kamikaze attacks.
In anycase it’s not the size of a group that determines the victor in WvW, it’s who’s more organized. At least for the most part.
Part-time Kittenposter
Why is it every upstart thinks they’ll become kind of kitten killing machine if downed state is removed? Removing downed will make it easier for you to kill, but it’ll also make it 10 times easier for larger zergs to steamroll everything.
The only tactic I can see removing downed state would make more effective is kamikaze attacks.
In anycase it’s not the size of a group that determines the victor in WvW, it’s who’s more organized. At least for the most part.
In 1v2 Downstated is completely against the Solo Person, In fact the more numbers you face it becomes harder and harder to not only kill the people you’re fighting, but to actually Down the person if you do kill them.
As for the zerg steam rolling, They already do it, Downstate just allows them to Do it far easier.
Look at DAOC as a prime example, How did 8 mans kill Zergs? Did they do it by slowly killing off the zerg? Or did they do it by rolling in and destroying a large number of people then killing the rest that was more manageable.
In GW2 it becomes a lot harder to do that……Even if you do roll in and drop a large number of people, if they down one person everyone of them is instantly ressed…
Its why you see these Large Zergs running around, The game completely rewards zerging, and everything else be kitten
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I don’t know what you guys are talking about in terms of it being overly hard to kill people in zerg groups. If I see an enemy player trying to revive a downed ally, I go all tanktastic, put on my flamethrower, knock the reviver back and finish off the other player. If they rally then whatever, I can down them again, or, if they run away (they probably run away after a rally to lick their wounds) I can continue to try to keep the zerg back.
WvWvW is all about capturing objectives, amassing points, and taking the long view of a conflict. If you’re grousing about missing one or two kills, you’re missing the point.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
I would prefer to see a debuff added which hampers successive revivals forcing you to release. Maybe a permanent damage, health or speed debuff (or a combo of all three) which builds exponentially each time you’re revived such that you are essentially ineffective after the third revival.
It is not res’ing from downed that the problem is. It is res’ing from death and not having to waypoint where the real issue is imo.
The sting from op classes would be too much. It’s there because imo it’s a relatively small reprieve from being instakilled. Running back is already painful for classes without escapes and that must engage in melee to do full damage. What’s funny is instakilling is ok in this game but they tweak a skill like line of warding to have 2 less seconds that have no impact anywhere close as killing a player instantly, yet the avoidable line is what is nerfed
(edited by wolfie.7296)
Removing resurrection (revive after stomped) would probably hurt the smaller groups more. For example when the smaller group loses their mesmers/thieves due lag, splash damage, “unskillfulness” or whatever. Then the smaller group can no longer operate and has to regroup.
This won’t hurt [Much]
Ring of Fire
The downed state is the most detrimental mechanic to solo roaming in WvW, and also makes large scale battles drag on forever. It has no place in a OPvP environment.
- 50% thief increased damage
- Bubble guardians chain rezzing in 1v[x]
- Culling issues with thief/mes downed stealth
- Eles fighting by doors with zero consequence due to mist form
- Requires to blow stability/invul CDs in a 1v[x] to finish someone who you already clearly outplayed, unless of course you’re a thief
- Requires prioritizing of live targets by downed state abilities – no seriously
- Foregoing kills because you’re out of CDs and there is a large add inc
Etc etc etc
- EDIT – to the people saying the downed state will make it easier for zergs to steam roll… wow, you must be playing a different game. if you’re getting crashed by a larger group b/c you failed on your positioning/kiting, the downed state isn’t going to do anything for you.
The Patryns [TP]
(edited by Volatility.6729)
+ for deleting Downed state.
Think of the rally thing in an outnumbered fight.
- fore deleting the normale Ressuration. I think the normal ress is ok to wvw as in any other games.
Downed state is what allowed to GW2 move away from the healer-dps-tank trinity.
It both protects against burst deaths and allows any profession to turn into healer when need arises.
In PvE it allows players to heroically recover from setbacks. Rallying puts even more drama into it.
In PvP it adds extra layer of tactics where you not only have to down the opponents but must also plan how to stomp them.
However in WvW large scale it is too trivial just to hit Revive whenever you see that option available to you. Then again most things are trivial in a zerg.
Overall rating: Brilliant!
Of course it is bad for solo roaming as you dont have a “healer” with you and the opponents do. Then again why would you encourage playing solo in WvW?
If you are fighting solo against multiple opponents you should lose anyway. Even if you manage to burst one of them down first.
Couple of professions can easily escape such encounter after initial failed burst and stomp attempt. One profession can down and stomp too fast to allow opponent(s) to react. I am sure these will be looked at.
This won’t hurt [Much]
Ring of Fire
Downed state is what allowed to GW2 move away from the healer-dps-tank trinity.
It both protects against burst deaths and allows any profession to turn into healer when need arises.
In PvE it allows players to heroically recover from setbacks. Rallying puts even more drama into it.
In PvP it adds extra layer of tactics where you not only have to down the opponents but must also plan how to stomp them.
However in WvW large scale it is too trivial just to hit Revive whenever you see that option available to you. Then again most things are trivial in a zerg.
Overall rating: Brilliant!Of course it is bad for solo roaming as you dont have a “healer” with you and the opponents do. Then again why would you encourage playing solo in WvW?
If you are fighting solo against multiple opponents you should lose anyway. Even if you manage to burst one of them down first.
Couple of professions can easily escape such encounter after initial failed burst and stomp attempt. One profession can down and stomp too fast to allow opponent(s) to react. I am sure these will be looked at.
Fighting against multiple opponents i should lose anyway? Rofl….ehh no….if you outplay your opponent you should win…even if there is multiple people you’re fighting against.. and i certainly don’t want to encourage even more zergs running around….For your game to be successful it’s got to encourage all forms of PvP, Group vs Group, 1v1, Zerg vs Zerg..if you just encourage ZvZ people will just leave your game because that is boring as hell and a kitten monkey can be successful at it.
Also as for the healer bit, they removed that when they made everyone a healer themselves, Giving them the ability to res is just bad gameplay mechanics.. Esp in Combat….Look at DAOC, it had in combat ressing, But Res had a decent cast time, but more importantly …With how the game was setup, when you were rezzed you didn’t have any Buffs (Major in that game) and you had Rez Sickness. You were weak and couldn’t accomplish to much while in that state.
Also you had to have great positioning, you couldn’t just stand next to the guy and res in a 2v1 if you let him die because the guy who killed him would just bloody hit you and interrupt you.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
(edited by Xsorus.2507)
Removing resurrection (revive after stomped) would probably hurt the smaller groups more. For example when the smaller group loses their mesmers/thieves due lag, splash damage, “unskillfulness” or whatever. Then the smaller group can no longer operate and has to regroup.
This is one reason why I lean towards reviving a ‘stomped’ ally only out of combat. I like that one of us in the ‘small’ group might escape then come back and rez the 2-3 of his party. This is especially convenient in the EB jump puzzle for example.
The likely hood of ANet revamping the revive mechanic is highly unlikely. But implementing some changes, I hope, they might consider. Exmples: reviving ‘stomped’ allies only outside of combat. Harsher penalties for coming out of a ‘downed’ state.
Call of Fate [CoF]
Removing resurrection (revive after stomped) would probably hurt the smaller groups more. For example when the smaller group loses their mesmers/thieves due lag, splash damage, “unskillfulness” or whatever. Then the smaller group can no longer operate and has to regroup.
This is one reason why I lean towards reviving a ‘stomped’ ally only out of combat. I like that one of us in the ‘small’ group might escape then come back and rez the 2-3 of his party. This is especially convenient in the EB jump puzzle for example.
The likely hood of ANet revamping the revive mechanic is highly unlikely. But implementing some changes, I hope, they might consider. Exmples: reviving ‘stomped’ allies only outside of combat. Harsher penalties for coming out of a ‘downed’ state.
i think people are confusing what we’re asking for..
We’re asking for the downstated to be removed, not the stomped dead person state… which is perfectly fine because it takes quite a few people to res someone, and it’s not completely reliable in combat.
We’re annoyed with the downstated where a single dude can run up and res the guy instantly before you can stomp the guy, even with quickness half the time.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Removing resurrection (revive after stomped) would probably hurt the smaller groups more. For example when the smaller group loses their mesmers/thieves due lag, splash damage, “unskillfulness” or whatever. Then the smaller group can no longer operate and has to regroup.
This is one reason why I lean towards reviving a ‘stomped’ ally only out of combat. I like that one of us in the ‘small’ group might escape then come back and rez the 2-3 of his party. This is especially convenient in the EB jump puzzle for example.
The likely hood of ANet revamping the revive mechanic is highly unlikely. But implementing some changes, I hope, they might consider. Exmples: reviving ‘stomped’ allies only outside of combat. Harsher penalties for coming out of a ‘downed’ state.
i think people are confusing what we’re asking for..
We’re asking for the downstated to be removed, not the stomped dead person state… which is perfectly fine because it takes quite a few people to res someone, and it’s not completely reliable in combat.
We’re annoyed with the downstated where a single dude can run up and res the guy instantly before you can stomp the guy, even with quickness half the time.
Xsorus,
I am not confused, I do understand what some are asking. And I do understand the frustrations of the ‘downed’ mechanic. I personally see a problem with rezzing a spiked player while in combat as well. If you go back to the beginning of this thread you will see I discuss increasing the time in which it take to rez a ‘downed’ player so that there is a reasonable chance to spike. Among other things….
Call of Fate [CoF]
I never see mentioned the fact that the game already has a mechanic that punishes a downed player. And there is one. After being downed once if you get downed again within the next minutes you get a lot less downed health. And that mechanic is one that stacks.
Rezzing and the whole mechanic should not be removed. They however might need some balancing. As in how many are rezzing .This is limited now to 5 i think, maybe should be brought back to 3 or even 2 max . This would make for a longer rez time, giving the opponent a more valuable window to finish the downed player or to down the rezzer and finish them both.
Those are more vailable options to ask for.
The game balance is very much tied to the Downed state and the possibility to rez another. But asking for it’s removal is plain right non sense. Asking for a sensible rebalance is the way to go.
Have fun discussing this.
It does have a terrible effect on solo combat. There are many many times where I downed one of a group with only two/one left to fight that I lost due to downed state. Thing is, if they’re downed by me they just get a res. If I’m downed, I get a pike in the face. It creates lazy, zergy players. They don’t play well because they don’t have to.
It all ties back to WvW creating and anti-skill culture on an individual basis.
People are actually crying about the down state? <falls down laughing>
I solo as a Ranger, yes a Ranger, that class that is subpar to many of you crying here playing D/D Elementalist, Mesmers, and Thieves.
I have zero issues with downing, and killing people. When you thought you’ve seen it all in any MMO, people bring you stuff like this.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
We’re annoyed with the downstated where a single dude can run up and res the guy instantly before you can stomp the guy, even with quickness half the time.
After downing an opponent you immediately start a quickness stomp and another opponent is able to run between and Revive before those 1.5 seconds have passed. Little bit exaggerating there, eh?
Could be true for a ranged when you have to walk a distance to your victim and the victim’s friend is closer. But then you need cc the other opponent or apply area denial but that’s not “skill”, hum?. Or maybe you had to burn all our cooldowns just to down the first one and now you have nothing left. Conserving CDs is not “skill”, hum?
There are 3 things suggested in this thread:
- Removing downed state
- Removing possibility to revive after stomped
- With option to allow it only out-of-combat.
- Reduce the maximum allowed revivers
The suggestions are both supposed to be a solution against zerg tactics and/or as a solution to reward “skilled” playing more.
Both have been suggested without analyzing the effects thoroughly. I must say the few arguments so far have been weak. Mostly in the lines of: I want to be able to win even when outnumbered because I am so “skilled”. Like 3 year old kid in candy store screaming I want.
Edit: added Woodsman Silencio’s suggestion for balancing max revivers.
This won’t hurt [Much]
Ring of Fire
(edited by Korgov.7645)
Last 2 fights in my video show some of the problems with Down State…Stealth Rezzing and Killing mobs (which benefited me)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing. How much further do you want PvP to be watered down to? They already nerf classes in sPvP because people can’t cope with a full fledged class.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing.
I guess not.
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing. How much further do you want PvP to be watered down to? They already nerf classes in sPvP because people can’t cope with a full fledged class.
The removing of the trinity i found rather silly, Just like the constant nerfing of Healers in Rift/SWTOR (Think warhammer was the last one I played where they usually ended up buffing healers)
However giving everyone incombat res with no cooldown and faster then you can down a player is just silly silly mechanics at play.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing.
I guess not.
I’m sorry the downed state is too hard for you, truly I am sorry. It just cracks me up, as a solo Ranger having zero issues with it, to see the majority who play Thieves, Mesmers, and D/D Elementalists complain about this mechanic.
I’ve watched PvP over the years get watered down literally because it was too hard for people to adapt, the most recent being GW2 moving away from the holy trinity, because the majority couldn’t deal with healers.
I mean my lord, this game is easy enough with so little each person can do, let’s not make it any easier.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing. How much further do you want PvP to be watered down to? They already nerf classes in sPvP because people can’t cope with a full fledged class.
The removing of the trinity i found rather silly, Just like the constant nerfing of Healers in Rift/SWTOR (Think warhammer was the last one I played where they usually ended up buffing healers)
However giving everyone incombat res with no cooldown and faster then you can down a player is just silly silly mechanics at play.
A person taking the time to rez is easy to kill, because they are not dodging. Throw in a few AEs, and they’ve just wasted thier time.
You’re a Ranger, switch pets for haste, and finish them off. For that matter if you have piercing arrows, you can position yourself to hit both, and gain two easy kills. It’s so easy, it isn’t even worth arguing the point.
There is no reason to make the game any easier than it already is.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
We’re talking about it’s effect on WvW. The culture it creates and how it molds combat. Anything to add on any of those points?
They removed healing, and the trinity because people cried about not having the skill to down healers, or groups with good healers.
Now you’re crying about the downed state. Come on guys, this is embarassing. How much further do you want PvP to be watered down to? They already nerf classes in sPvP because people can’t cope with a full fledged class.
The removing of the trinity i found rather silly, Just like the constant nerfing of Healers in Rift/SWTOR (Think warhammer was the last one I played where they usually ended up buffing healers)
However giving everyone incombat res with no cooldown and faster then you can down a player is just silly silly mechanics at play.
A person taking the time to rez is easy to kill, because they are not dodging. Throw in a few AEs, and they’ve just wasted thier time.
You’re a Ranger, switch pets for haste, and finish them off. It’s so easy, it isn’t even worth arguing the point.
There is no reason to make the game any easier than it already is.
Switching Pets with Haste doesn’t work 9/10 because soon as you do it players will interrupt ya. Hell if you watch in my video I generally just damage a person (unless its a thief who I will just not even bother trying to down half the time, and just damage them) until I see them do the interrupt before I do the quickness swap stomp.
This doesn’t work in 2v1 though most of the time…and against a single person, I can ignore them usually to res my friend (When I run in a Stealth Duo for example, I’ll house stealth and res the guy..which can ignore multiple people)
I didn’t end up recording it, Because the video would of been very long, but I was stealth duoing 2 days ago with a friend, He ended up getting downed by a large group of people (I mean downed to..the kind that takes a while to res) and Ele/Warrior Duo was camping their body, Now I could usually down one of them fairly easy but they’d get just ressed..So I started basically moving end and dropping House Stealth on his body to res him slowly up.. I did this for a solid 15 minutes while they tried to stop me…They chased me but I could avoid them with stealth…and they sat and watched me do it..They knew what was going to happen when I got him ressed… If I could kill them 1v2, They knew that a 2v2 was going to end up with them dead…and yet..they could do nothing about it…when I got him up, they were both dead within about 20 seconds… In Combat Ressing in general should be powerful, however it shouldn’t be available to everyone, and it either needs a cooldown, Or it needs some major penalties for being ressed in combat.
Conditions are a prime example of some of the flaws in the down state, I can down you with a buttload of conditions, They’re instantly removed when you’re downed and a single person can res you instantly and you’ll not only be able to continue the fight, have zero penalty for doing it, But you’ll also be cured of the conditions I had on you previously.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
“…I did this for a solid 15 minutes… " – Xsorus
Nice story.
Which team you considered winning that scenario?
- Your team? As you killed the elementalist and warrior after 15 minutes?
- Their team? As they kept 2 of your team occupied for 15 minutes?
- The third team? Which didn’t have to deal with 4 opponents for 15 minutes?
This won’t hurt [Much]
Ring of Fire
Downed state makes the game easier. There is nothing about removing it that would make the game any less difficult. Stop making assumptions about my abilities. It’s silly. It’s also silly that you’d hop into this thread and try to brag. Iirc, can’t pets res a ranger when it’s downed. No wonder you love it.
Downed state makes the game easier. There is nothing about removing it that would make the game any less difficult. Stop making assumptions about my abilities. It’s silly. It’s also silly that you’d hop into this thread and try to brag. Iirc, can’t pets res a ranger when it’s downed. No wonder you love it.
It’s not often I’m downed, and if you can’t finish me off while I’m solo before my number “3” down state ability is ready to use, then you do need a big can of learn to play.
Again, I’m sorry the downed state is hard for you, truly I am.
If removing the downed state wouldn’t make the game easier for you, there would be nothing to complain about, now would there?
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
Conditions are a prime example of some of the flaws in the down state, I can down you with a buttload of conditions, They’re instantly removed when you’re downed and a single person can res you instantly and you’ll not only be able to continue the fight, have zero penalty for doing it, But you’ll also be cured of the conditions I had on you previously.
If you hit with Backstab for 50.000 damage while your opponent only has 15.000 he is not killed but only downed. The extra 35.000 damage is wasted just like with conditions.
There is a downed penalty. If you ever get downed look at the lower right corner of your health sphere. You should see a down arrow icon there.
This won’t hurt [Much]
Ring of Fire
Quite frankly there are a lot of traits dedicated to the downed state, and I don’t want developers working on something like this when there is so much more they need to be doing.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
As far as the penalty currently in place…
“Each time a character gets downed, that character accumulates one point of downed penalty. For each point, 25% will be removed from the starting consciousness bar the next time that character gets downed. Each downed penalty point expires one minute after being added. If a character goes down with 4 points of downed penalty (ie. five times within one minute), they will go straight to the defeated state.”
Does nothing to your stats while you’re up and wears off quite quickly.
“…I did this for a solid 15 minutes… " – Xsorus
Nice story.
Which team you considered winning that scenario?
- Your team? As you killed the elementalist and warrior after 15 minutes?
- Their team? As they kept 2 of your team occupied for 15 minutes?
- The third team? Which didn’t have to deal with 4 opponents for 15 minutes?
Considering we’re roaming around killing people in just that area, Our Team.
I could care less if they occupied me for 15 minutes, as I wasn’t exactly doing anything else but fighting in that area to begin with.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos