EOTM Balance: simple fix

EOTM Balance: simple fix

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Posted by: Videles.6759

Videles.6759

First of all i dont really expect an A-net response on this since its regarding to their pay to win concept. Which is unfortunate because they don’t yet realize this is actually costing them customers.

Second for all trolls saying this is an overflow and shouldnt be balanced. Since most WvW is dead on lower tiers the map isnt really functioning as an overflow map. In fact A-net accidently created a wonderfull game mode that could be enjoying. EotM just provides more instant action environment (for small servers). There are people that actually like it. And no not for the farm. I have so much karma and honor badges i have no idea what to do with it. I like the game mode.

What frustrates a lot is that you are always outnumbered 5 to 1 or more unless your paired with the SFR side. This doesnt really involve any skill. The biggest win. It makes the game mode unplayable most of the times especially when you are playing blue (last 7 weeks for me with exception of being red once). Its the same reason I’m writing instead of playing. We where defending blue keep with our zerg of like 10 people. we had ac’s, ballista ballista’s to counter up and waiting. But they are just so much that they would breach it anyway.

Since this is the only game mode i really like i guess i would get to the point of quitting some time. You could have made another 100 or 200 buck out of me but i guess the customers paying for a transfer make a bigger revenu.

I found this in another topic and its a perfect simple solution:
If you join EotM, you join the smallest team, would do it. Added that if you are in a team you could join but when and equal amount applies to the other team. And seperate it from WvW

I know theres other topics about this to. One actually had a A-net reply. But got silent for over half a year now.

EOTM Balance: simple fix

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Posted by: Dayra.7405

Dayra.7405

+10000000000000 (15 Char)

Ceterum censeo SFR esse delendam!

EOTM Balance: simple fix

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Posted by: coglin.1867

coglin.1867

I don’t this you understand what “pay to win”means.

I do not think someone is a troll for explain to you that EotM is a WvW game aspect, and that since before release it was stated that WvW is not intended to be balanced. It is common sense that and game mode on any game, with that many players in it, cannot even remotely be balanced. It simply isn’t possible.

The problem with your so called solution, is that you mention no way to play with guild and friends. If folks are thrown in all willie nillie based on population alone it is restricting. I do go to Eotm or WvW looking for perfect balance. I go to those places to play with my guild and friends.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Junkpile.7439

Junkpile.7439

I give you pro tip. Win first fight and you players don’t rage quit 10 min after reset. Every time enemy have huge zerg at the start of the match, but they never win.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

EOTM Balance: simple fix

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Posted by: Dawdler.8521

Dawdler.8521

Since you would no longer be able to join the match with your guild or anyone you know, I only agree with the change if EoTM is moved out of WvW and get its own “Karma Train” menu in the options bar.

A much simpler balance fix to EoTM is simply to disable PvP in the zone. That’ll do the trick.

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Posted by: Dayra.7405

Dayra.7405

I give you pro tip. Win first fight and you players don’t rage quit 10 min after reset. Every time enemy have huge zerg at the start of the match, but they never win.

I see, you really want to be alone in EotM. You simply cannot win with 30 vs 100.

I can only recommend any blue and red: Transfer to SFR or stay away from EotM till it is fixed.

ANd yes, should it be fixed: Give it an own forum section as well.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

EOTM Balance: simple fix

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Posted by: Videles.6759

Videles.6759

@coglin this is the same weak excuse people make for a-net over and over again. The simple fix would make the gamemode balanced so yes it is possible.

@junkpile look at attached printscreen of a saturday evening blue zerg. You expect to win a first fight with it against 90 players? It takes 10 minutes to get a gate down with such a group just to whipe on the boss

@dawdler the game mode is nice for a lot of people. Its different then running up and down a map and switch between maps all the time like regular world vs world. It offers more instant action. The only problem with the game mode is balance.

Attachments:

EOTM Balance: simple fix

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Posted by: Junkpile.7439

Junkpile.7439

@junkpile look at attached printscreen of a saturday evening blue zerg. You expect to win a first fight with it against 90 players? It takes 10 minutes to get a gate down with such a group just to whipe on the boss

Time in your screenshot is 18.58. What you try to say? You have already lose 80 players because you did lose all fights at start.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

EOTM Balance: simple fix

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Posted by: coglin.1867

coglin.1867

@coglin this is the same weak excuse people make for a-net over and over again. The simple fix would make the gamemode balanced so yes it is possible.

@junkpile look at attached printscreen of a saturday evening blue zerg. You expect to win a first fight with it against 90 players? It takes 10 minutes to get a gate down with such a group just to whipe on the boss

@dawdler the game mode is nice for a lot of people. Its different then running up and down a map and switch between maps all the time like regular world vs world. It offers more instant action. The only problem with the game mode is balance.

You can call it a weak excuse all you like. I play this game to play with my guild and friends. Thus, from my perspective, it is an abysmal idea.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

EOTM Balance: simple fix

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Posted by: Dayra.7405

Dayra.7405

@junkpile look at attached printscreen of a saturday evening blue zerg. You expect to win a first fight with it against 90 players? It takes 10 minutes to get a gate down with such a group just to whipe on the boss

Time in your screenshot is 18.58. What you try to say? You have already lose 80 players because you did lose all fights at start.

Drink lesss, then you do not see enemies double and tripple.
Blue has outmanned buf from start to end of the match.

Ceterum censeo SFR esse delendam!

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Posted by: Kasteros.9847

Kasteros.9847

Simpliest sollution? Start playing 80s at EoTM and kill SFR arrows blob with just 10-15 80s or even less. And don’t tell me that this is imposible we did it a lot of times when we didn’t have enough ppl to raid with or just queues to pump up ppl. Maybe after wipes everyday they won’t play it as much as they use to ^^

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: killtl.9703

killtl.9703

Playing on Blue just means you need a better than average commander. We have had several successful sessions over the last week and one on Saturday in which we completely destroyed and humiliated OG.

Don’t give up, I find that EOTM can be a lot of fun to play even when you are not on OG. I personally like the challenge of being the underdog as FR or BL as it makes GW2 a more interesting game. Best thing to do is make friends with some good players/commanders so you can find a match with a good commander/zerg.

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Posted by: Knighthonor.4061

Knighthonor.4061

I want defense in EoTM.

EOTM Balance: simple fix

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Posted by: killtl.9703

killtl.9703

There are people who defend in EOTM, in fact it can be one of the more fun aspects of the game. Last weekend I happened to go in with my thief just as OG was hitting the FR keep champ. By spamming poison fields, timing a perfect dagger storm, and carefully using the gate to escape and recover I wiped their zerg. One of the most pleasant experiences I have had in GW2. It is also a lot of fun to charge the enemy zerg from behind as they are trying to break down a gate. Even the PVE people have fun when you wipe the enemy, as long as you mix it up with champ bags and Karma.

EOTM Balance: simple fix

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Posted by: Junkpile.7439

Junkpile.7439

I like to kill upscaled who can’t keep up with zerg. It’s hilarious when they almost catch zerg and you drop them down and they need to try again. Better drop them down than kill so zerg can’t come and ress them.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Videles.6759

Videles.6759

Often you see many people complaining when the game is yet again unplayable. Also for the last half year this lacked a response from Anet while in a other thread they did mention it as a problem

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Posted by: Terrahero.9358

Terrahero.9358

How about starting with not spreading around the under populated sides.

Currently the system is set up in such a way that when 1 team creates more instances, through sheer numbers, the smaller teams get spread out.

For example. Each team can have 50 players per EotM map. Green queue’s with 150, Red with 60 and Blue with 45.
The end result is three instances that look something along the lines of:

overflow1: 50 green, 20 red, 15 blue
overflow2: 50green, 20red, 15blue
overflow3: 50green, 20red, 15blue

Because players get spread out, instead of stacking all Red and Blue into the same overflow untill they start spilling over.
Then atleast youll have a few instances that are equally populated, instead of every single instance being a complete blow out.

EOTM Balance: simple fix

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Posted by: Dayra.7405

Dayra.7405

How about starting with not spreading around the under populated sides.

Currently the system is set up in such a way that when 1 team creates more instances, through sheer numbers, the smaller teams get spread out.

For example. Each team can have 50 players per EotM map. Green queue’s with 150, Red with 60 and Blue with 45.
The end result is three instances that look something along the lines of:

overflow1: 50 green, 20 red, 15 blue
overflow2: 50green, 20red, 15blue
overflow3: 50green, 20red, 15blue

Because players get spread out, instead of stacking all Red and Blue into the same overflow untill they start spilling over.
Then atleast youll have a few instances that are equally populated, instead of every single instance being a complete blow out.

Would be better, especially as overstacking would turn from a clear win strategy it is today into a clear boredom strategy, that affect those that do overstack and no longer harm the ones that do not.

Ceterum censeo SFR esse delendam!