EOTM: Overgrowth Observatory needs a Nerf
In theory this would be bad if you had to fight near it, however fights don’t happen in EotM and this objective gives 3 champ bags, so it’s fine.
/mildlytrolling
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
If Overgrowth is defending it they aren’t karma training elsewhere so you’re already winning the efficiency game in terms of champ bags per hour
L2eotm
First i thought this would be about the sentry turrets which imo are op and need nerf (make them work like traps, that you can only have 1 active in the map at a time). Nothing wrong with the objective itself having 3 cap points since the champs are ridiculously easy and if there are ppl defending, just hold you blob in the middle to block enemies and send few guys to cap upper and lower points.
I was getting super kittened the other day because I couldn’t kill a green ranger on that bridge. I thought he was cheating to get invulnerable to proc like that.