Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
I’m glad people didn’t actually read what the post was. It’s 400 points to unlock everything for the specialization including skins. That means to get all of you skills it will be less, and they have stated it would take a lot of extra hero points for the skins so it still could be just 170 or so for the specialization and all abilities. Also it only takes a few to get started on the specialization you just won’t have all of your utilities and elite yet. Stop blowing things out of proportion.
“Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.” -Colin
That makes things much better. Spending badges on the jungle challenges will be a much better investment.
lol
Just 200 ranks and 6000 badges to get all 40 challenges… iirc
i have the distinct feeling that proofs will not be strictly tied to ranking up.
The blog didn’t mention other means, but always possible.
“Just” 200?
You gotta realize that is for every character (math isn’t verified yet though) and it only encourages one type of gameplay in WvW and it is NOT good for the gamemode.
It’s very artificial overall and it’s basically a grind. I don’t see any meaningful progression out of this.Note the “lol” There was some mild sarcasm there.
Well I thought it was a lol @ the people kittening about it rather than lol @ what they were gonna say next.
I’d not so much disappointed at the number of hero points as disappointed in how I am required to unlock so much useless kitten with the normal specs first. Hell if I am never going to use shouts or traps with my druid then I shouldn’t have to waste those hero points.
This is why you should never pre order.
I actually am happy now I didn’t buy and don’t intend to. :p
So, it’s confirmed you need ~400 hero points to fully unlock an elite specialization.
The new ability in the blog post to get one hero point for an RNG WvW item that is rewarded on level-up is nice, but 400?
I believe that this figure is completely unreasonable for your average WvW player. I am a WvW exclusive player, and as I prefer small-scale fighting to zerging, I am only WvW rank 900, despite having 4500 hours of playtime logged.
I thought Anet said, “We don’t make grindy games”. 400 hero points, one at a time in WvW sounds pretty kitten grindy to me, does anyone else feel the same way?
Definitely, its a pretty ridiculous grind.
People complaining about how it was too easy to get to level 80 with exotic gear and leaving the game cuz no end game is the reason we are here now. Grindy ascended gear, grindy elite spec, grindy mastery system, grindy guild halls. All in the name of progression. Yet somehow many of us were playing the game for 3 years and spending the vast majority of that time not leveling up something. Just doing what we enjoy.
I definitely agree. Part of what made Gw2 great was that it was getting away from banal and ultimately meaningless grindy progression. Before Gw2, I just accepted it as sort of a norm and realized how archaic these concepts are. An open ended approach was so much better. They even had pvp where they just normalized everything and to hell with gearing. Personally, I wouldn’t mind if they removed levels and strictly used gear just for variety but I understand that could cause issues.
Of course, some people couldn’t handle that and wanted to be special snowflakes yet lacked the imagination to approach open-ended progression thus needing developers to change the game so their hands would be held or otherwise the game exists only as a way to chase shinies. Honestly, Anet was spot on with the Skritt. And even as we speak, there is no end to the threads demanding Anet change the game to cater to their needs while removing other options. “omg people are speedrunning in zerker gear and making more gold than me! Get rid of Zerker!” while completely ignoring the impact it had in other modes. And hey, look a ferocity nerf for pve that gets forced upon WvW! WvW was impacted because some bads were kitten about stuff nobody cares like finishing a dungeon 2 minutes faster beyond a few bruised egos.
I’ll be frank. I think if we took every suggestion that existed, then this would be a much worse game than it is now. We have our progression now; and it’s every bit of what I expected. Amusing to poke at, annoying to live with. Ascended gear was the first step, and it was sorta alright because it was intended to be there anyways, but I don’t think this will see any end.
The problem is it seems like is that any kind of progression is never enough and the demand for treadmills increases, and well… everyone else gets dragged along. That doesn’t mean I won’t follow along, but I just question the point.
That’s just my penny though.
Very well written. Have to quote again to improve its visibility.
I’d not so much disappointed at the number of hero points as disappointed in how I am required to unlock so much useless kitten with the normal specs first. Hell if I am never going to use shouts or traps with my druid then I shouldn’t have to waste those hero points.
You’re confused. The last June patch made it that once you hit lvl 80, all the normal core specs and skills were unlocked automatically… and you don’t have to do a single hero point challenge while leveling from 1 to 80 either.
I’m glad people didn’t actually read what the post was. It’s 400 points to unlock everything for the specialization including skins. That means to get all of you skills it will be less, and they have stated it would take a lot of extra hero points for the skins so it still could be just 170 or so for the specialization and all abilities. Also it only takes a few to get started on the specialization you just won’t have all of your utilities and elite yet. Stop blowing things out of proportion.
Depends how they structure it ie where are skins? At the beginning, end or in the middle?
I guess it’s coin flipping time, time to choose one class and stick to it, as I don’t think I’ll have the inclination to gather 400 points twice (well, I mainly use two classes every day, and at least three others regularly, and was looking forward to engi elite as well).
Nice we can in theory get them in wvw, but that timescale looks like it’s ‘choose one class’ or die of boredom in pve.
I’d not so much disappointed at the number of hero points as disappointed in how I am required to unlock so much useless kitten with the normal specs first. Hell if I am never going to use shouts or traps with my druid then I shouldn’t have to waste those hero points.
You’re confused. The last June patch made it that once you hit lvl 80, all the normal core specs and skills were unlocked automatically… and you don’t have to do a single hero point challenge while leveling from 1 to 80 either.
You’re confused. I’m not talking about the core specs, I’m refering to how I have to use up all those HPs I get from leveling on those core specs in order to access the elite spec, since anet has decided to gate the elite spec behind having every core spec unlocked.
Judging from a quick bit of research, the filler content (skins, etc) in elite spec training is scattered throughout the spec, so you’ll need the majority of the 400 at least
Hey guys remember that time when we could get all our hero points easily in WvW before this?
Jeez, they should go back to those times.
This is why you should never pre order.
I actually am happy now I didn’t buy and don’t intend to. :p
See I regret pre-ordering HoT. (Not just do to 1 reason, but slowly as HoT is getting closer more things are being brought to the public that make me want a refund of my money.)
Well after spending the past two weeks running around gathering hero points on my two favorite characters to unlock elite spec, thinking it was 180 hero points. I guess I’ll just have to zombie grind myself into brain numbing boredom to unlock what I was working so hard to get on release day. Although I am sure there will be fun things to do to unlock the new ones (not so boring after all). All I really know is this is going to take forever. sobs
What an absolute joke. Why can’t they let us pay them $50 for their kitten specialisations, and let us play their kittenty new pve content if thats what we feel like doing
I’m glad people didn’t actually read what the post was. It’s 400 points to unlock everything for the specialization including skins. That means to get all of you skills it will be less, and they have stated it would take a lot of extra hero points for the skins so it still could be just 170 or so for the specialization and all abilities. Also it only takes a few to get started on the specialization you just won’t have all of your utilities and elite yet. Stop blowing things out of proportion.
Just read over the posts again and saw this, I hope you are right. I do not mind having the trait tree unlocked and having to work a bit harder to get all the utilities and the elite.
(edited by Keyo.9205)
I took a step back and you know what? It would not be much of an expansion if they just handed us all the new features without having to do something with the new content. All I have to say is thank you ArenaNet for working hard to get this expansion out to us all.
I took a step back and you know what? It would not be much of an expansion if they just handed us all the new features without having to do something with the new content. All I have to say is thank you ArenaNet for working hard to get this expansion out to us all.
I main 4 classes in WvW… I’m highly proficient in them all. Guardian, Necro, Warrior, Ranger. Only my Guard and my war have done ANYTHING in PVE they are both at 100%. The two I want elite on? Of course my Necro and Ranger, the two that were literally born and bred in WvW ONLY. So no I get to grind out 800HP for the two of them bc my chosen game mode on them has been WvW? Seriously?
Also, here is another point why this is ridiculous. You realize this system actually forces 1 class to not be able to unlock it’s elite at all at launch? Revenant. Even if you tome one to 80 you will need to grind out 60 to unlock it’s Elite. EVERY other class can stockpile 60 to have elite at least unlocked launch day. Revenant bc it doesn’t exist yet is just “kittened”
There are MYRIAD of reasons why this system SHOULD NOT be implemented and so far the only real reason I’ve heard for it is bc you need something to work towards…
Ummm tell you what, how about I work towards the time gated masteries, or the progression raiding for legendary armor, or the level 100 fractals, or scribing, or helping my guild build the guild hall, or the new legendaires? All of these things locked behind time… Why include core class mechanics to that list? That makes absolutely zero sense to me. We have ENOUGH to work towards already, not having our new elites to experience the content with first day is a travesty.
You know what you are doing as a company? You are turning your shiny new xpac maps into a silverwaste for HP the first month… All you will see is LFG for HP trains. Which is sad. You now have forced players into a no win situation. 1) Do I take my time with the content and explore it as I should absorbing all and thus be a detriment to my guild on the battlefield for bringing a non elite OR 2) do I ruin my xpac experience and just HPtrain the map like so many others will be doing…
Every day I see these announcements and just when I thought it couldn’t get any worse, this is appalling…
and to those of you that will throw out the obligatory if you don’t like it go elsewhere… I LOVE this game. I’ve done almost everything there is to do. I’ve almost completed my set of legendaries. I’ve map completed. I’ve AP chased. I’ve maxed fractals. I’ve given time and effort and boatloads of money (Id consider myself to be what most here would call a whale) to support this game and community I love and sadly every day leading up to this expansion has been a total disappointment…
This 400HP wall is poorly designed and poorly executed. You want to lock elites behind something? Do it behind personal story. Make going from a regular necro to becoming a REAPER an EXPERIENCE to remember. BUILD the elite specializations into the story!!! Then they would truly mean something instead of locking them behind time just for the sake of it. All you are doing is a disservice to those that have been most loyal to you… your fans, your players, your gaming family. I know it’s probably to little to late to implement fixes to this, I just hope you all at HQ realize what you’ve done and how deeply we as a community are disappointed.
In 3 years of gaming you have never made me question a single dime of the exorbitant amount I have spent… until now. Give us back the GW2 we know and love…
You all should be happy that you have something to do for a few days because next xpac is going to be released not earlier than 2-3 YEARS from now.
oh kitten, looks like i still have do the remaining hero’s challenges in Dry Top and Silverwaste, so that when i use the WvW HP consumable thingy it will unlock the Maguuma Jungle (HoT) ones….
(edited by azizul.8469)
I wont be purchasing HoT if it means i have to pve grind just to get all my classes the elite spec. Im a hardcore WvW player with Platinum Knight rank and 10 characters all 80s with 9 solely leveled in wvw. I have zero interest in this game’s pve as i bought GW2 for its RvR feature. I cant imagine having to grind out map complete and hero points in pve for my other classes, and the wvw rank conversion to hero point rate is abysmal. Please fix it!
400 points is too much. If done fully with hot points it would equal 200 ranks. Anet have you even tried how long it takes to get 200 ranks?
The impression grows that your “WvW department” doesn’t even play wvw. Or maybe only with full 10,000 ranks cheated?
I don’t know how long it will take to gather the HP in PvE but I think ~50-80 WvW ranks is a good time scale if you are playing normal wvw and not farming eotm.
And it should be aimed at normal wvw because anyone who endures the pain of eotm will also be willing to farm the points in PvE.
oh well as far as i understood it will be done pretty fast cause :
Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.
and from the news page :
The vendor sells new consumables called Notarized Scrolls of Heroics and Notarized Scrolls of Maguuma Heroics, as well as superior siege weapon blueprints.
When consumed, these scrolls will complete one random hero challenge in either Central Tyria or Maguuma, respectively.
now u got to buy 40 Scrolls of Maguuma Heroics and u have 400 points.. unless they cost alot more.
you need 400 HP to unlock the hole path, i think to get all skills it will be not so much because you get other things in that path too something like weapon / Armor skins.
I took a step back and you know what? It would not be much of an expansion if they just handed us all the new features without having to do something with the new content. All I have to say is thank you ArenaNet for working hard to get this expansion out to us all.
New content for me means trying out new builds using the new traitlines and maybe the new weapons in WvW. Grinding out ranks or boring my self to death in PvE is not something I will pay 50 bucks for.
“Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.” -Colin
That makes things much better. Spending badges on the jungle challenges will be a much better investment.
lol
Just 200 ranks and 6000 badges to get all 40 challenges… iirc
i have the distinct feeling that proofs will not be strictly tied to ranking up.
The blog didn’t mention other means, but always possible.
“Just” 200?
You gotta realize that is for every character (math isn’t verified yet though) and it only encourages one type of gameplay in WvW and it is NOT good for the gamemode.
It’s very artificial overall and it’s basically a grind. I don’t see any meaningful progression out of this.Note the “lol” There was some mild sarcasm there.
Well I thought it was a lol @ the people kittening about it rather than lol @ what they were gonna say next.
Twas a little of both actually.
But, I understand the outrage to an extent. 400 is a big number, especially to just drop on people. I know I forgot how to breathe there for a minute. After taking into consideration the number of characters I currently have, even if I just did the primary one for each class…yeah, I had to sit down.
Still, it’s not too terrifying if I look at it from the perspective that I only need roughly half of the points to unlock the elite’s full functionality. It’s still freaking daunting, but not as bad.
Just. Wow. Once again the WvW community gets screwed. The mere thought of grinding out 400 HPs makes my head hurt.
I started playing Firefall on a whim while on hiatus waiting for HoT. I may just stay there, where PvE is actually fun and engaging, as well as challenging. Not to mention playing GW2 feels slow as molasses in comparison.
C’mon anet, wake up. Such bad decisions will hurt your bottom line.
Not pre-ordering their BS was the best decision I ever made regarding GW2.
I’m going to guess that you dont retroactively get those commendation whateveries for your wvw ranks. Because they are afraid wvw players might get a head start.
Most efficiently is by spending them on Maguuma Jungle challenges. You need to do this 40x to get the 400points needed for 1 elite specialization. (assuming there even are 40 challenges)
There are 9 elite specialisations, so thats 360x those MJ things. You need 5 ranks to have enough to buy one.
So enjoy 1800 WvW rank ups to get them.
“Gee guys we’re making it available for wvw!”. The hell you are.
So, I’m going to have to grind a ton of hero points for each character instead of enjoying HoT?
I wont be purchasing HoT if it means i have to pve grind just to get all my classes the elite spec. Im a hardcore WvW player with Platinum Knight rank and 10 characters all 80s with 9 solely leveled in wvw. I have zero interest in this game’s pve as i bought GW2 for its RvR feature. I cant imagine having to grind out map complete and hero points in pve for my other classes, and the wvw rank conversion to hero point rate is abysmal. Please fix it!
Yea, your stats sound similiar to mine. I think a lot of WvW players may have similiar stats: numerous alts, most of which were leveled up in WvW only so are low on Hero Points.
Post your stats in the other thread like I did: https://forum-en.gw2archive.eu/forum/game/hot/elite-specializations-how-many-hero-points/page/19#post5630675
So, I’m going to have to grind a ton of hero points for each character instead of enjoying HoT?
No. You see, you grinding those hero points is the enjoyment. Even when it’s not.
And since you can choose to either grind enjoy hero challenges or grind enjoy wvw 10x harder than that, you technically have a choice so it doesn’t even count as a grind anymore because of reasons.
I’m glad people didn’t actually read what the post was. It’s 400 points to unlock everything for the specialization including skins. That means to get all of you skills it will be less, and they have stated it would take a lot of extra hero points for the skins so it still could be just 170 or so for the specialization and all abilities. Also it only takes a few to get started on the specialization you just won’t have all of your utilities and elite yet. Stop blowing things out of proportion.
Depends how they structure it ie where are skins? At the beginning, end or in the middle?
I don’t remember where (sorry, I think a guild chat maybe during druid/pax) but I know they mentioned it would be set up like x amount first then you can optionally spend more points to get the skins. But seeing as it hasn’t been written down anywhere they might change it.
Guys, take a deep breath and re-read the announcements and related dev posts…
What we get in WvW is a random PvE hero challenge unlock.
The current hero challenge give one HP.
The new hero challenge give 10 hp.
So that means it is possible to unlock it all with less than 40 levels per character.
Though someone having the bare minimum of Hero challenges done might need somewhat 200 and some levels. If they are unlucky and only randomly unlock the current hero challenge….
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
Yeah, one weekend where you play for 72 hours straight.
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
Yeah, one weekend where you play for 72 hours straight.
I earned 60 ranks in 12 hours of WvW last weekend using a booster. At that same rate, I could have hit 200 in 42 hours using boosters.
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
Yeah, one weekend where you play for 72 hours straight.
I earned 60 ranks in 12 hours of WvW last weekend using a booster. At that same rate, I could have hit 200 in 42 hours using boosters.
Ok, even if what you say is true, it’ll still take longer than the hero challenges in the jungle, which will probably only take 2-3 hours if most are easy to reach.
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
LOL @ people that think karma training / zerging is the be-all-end-all of WvW.
60 ranks in 12 hrs with a booster = capping more than doing roaming, defending, scouting, escorting supply, etc. I won’t assume it is all you were doing but really to be that efficient on ranking I would highly doubt you got those 60 ranks by focusing on anything else than eotm style karma training or following a commander tag ALL DAY.
Try 12 hours with a booster of being a scout in a keep. I’m 100% sure you do not get even close to the same results.
Oh btw what is your WvW rank?
Mine is 1,534 Gold Assaulter – that is from playing since early access (since beta doesn’t count). WvW is my main game mode and has been for more than 2 years.
(edited by Kitta.3657)
I know the dead horse has been kicked, but a lot of use small man wvw teams have been saying the same thing. The stupid zerging around is not fun and you (anet) said play how you want. Now we actually play the game in a way that requires you to use all the really great game mechanics to win against many times our number. Every little detail about our setups and builds are pushed to the limits when 5 people try to kill 20. It’s a very enjoyable way to play but in doing so you don’t get the same wvw ranks as the average player. I have been playing since launch and I’m not even rank 900. To make matters worse I play a defensive guardian and it’s the only profession that has any thing close to get the new specs. To add insult to injury the DH will probably not be ideal for our play style. I know the game has to cater to the mass Zerg loving casual player but there has to be some way for us to open new content without making use the red headed step child… Again…. just wanted to throw in since I see other small man teams saying the same thing we have in our TS.
It seems pretty foolish to put a time gate on the “mechanic” of a game at max level. Time gating “content” I can understand, but game mechanics? Seems quite a bit foolish….
LOL @ People who think 200 Ranks is not achievable. This is like one weekend with a birthday booster.
Yeah, one weekend where you play for 72 hours straight.
I earned 60 ranks in 12 hours of WvW last weekend using a booster. At that same rate, I could have hit 200 in 42 hours using boosters.
I think I average 1.5 ranks with a booster during a wvw session (2-4 hours, sometimes longer). Let’s be generous, and say 2, at about one per 1.5 hours. So 200 ranks would take around 300 hours, which is 100 + days where I play wvw.
The problem is caused by people such as you claiming 60 ranks in 12 hours with a booster which forces the devs to work on a solution which makes it harder to achieve for the average player due to outliers like you.
It seems pretty foolish to put a time gate on the “mechanic” of a game at max level. Time gating “content” I can understand, but game mechanics? Seems quite a bit foolish….
are you sure this is a “time” gate and not a “play the game” gate?
People complaining about how it was too easy to get to level 80 with exotic gear and leaving the game cuz no end game is the reason we are here now. Grindy ascended gear, grindy elite spec, grindy mastery system, grindy guild halls. All in the name of progression. Yet somehow many of us were playing the game for 3 years and spending the vast majority of that time not leveling up something. Just doing what we enjoy.
I definitely agree. Part of what made Gw2 great was that it was getting away from banal and ultimately meaningless grindy progression. Before Gw2, I just accepted it as sort of a norm and realized how archaic these concepts are. An open ended approach was so much better. They even had pvp where they just normalized everything and to hell with gearing. Personally, I wouldn’t mind if they removed levels and strictly used gear just for variety but I understand that could cause issues.
Of course, some people couldn’t handle that and wanted to be special snowflakes yet lacked the imagination to approach open-ended progression thus needing developers to change the game so their hands would be held or otherwise the game exists only as a way to chase shinies. Honestly, Anet was spot on with the Skritt. And even as we speak, there is no end to the threads demanding Anet change the game to cater to their needs while removing other options. “omg people are speedrunning in zerker gear and making more gold than me! Get rid of Zerker!” while completely ignoring the impact it had in other modes. And hey, look a ferocity nerf for pve that gets forced upon WvW! WvW was impacted because some bads were kitten about stuff nobody cares like finishing a dungeon 2 minutes faster beyond a few bruised egos.
I’ll be frank. I think if we took every suggestion that existed, then this would be a much worse game than it is now. We have our progression now; and it’s every bit of what I expected. Amusing to poke at, annoying to live with. Ascended gear was the first step, and it was sorta alright because it was intended to be there anyways, but I don’t think this will see any end.
The problem is it seems like is that any kind of progression is never enough and the demand for treadmills increases, and well… everyone else gets dragged along. That doesn’t mean I won’t follow along, but I just question the point.
That’s just my penny though.
Very well written. Have to quote again to improve its visibility.
Well, not to toot my own horn, but I tried to expand on it in the other thread. Hope some of you may agree with it: https://forum-en.gw2archive.eu/forum/game/hot/elite-specializations-how-many-hero-points/5636594
This may be the first “hard core” thing in GW2. It makes Hero points very valuable and time spent to get them meaningful. Its realy a question of do you want it handed to you for next to no work yet able to play as you went went you want OR to have it come slower and much harder to get but more meaningful to have it? Keep in mind this is for your self and for others. Seeing a say tempest or being a tempest at least for the first few weeks will be rare and more meaningful in wvw.
Images how rare something like zerker will be or maybe even reaper (not comply sure how rare some classes will be in wvw i think these 2 will be hard to find so seeing one or playing as one will be something to be seen.)
Your chose of what class to work for will be much more defined like the old soul bound armor set up where you chose and put time into playing one class for wvw.
Images seeing a rev’s elite spec or a full rev with all its lines utility etc.. in wvw its going to be a very rare thing to see or be in the first weeks even months of HoT coming out. Your going to have some real uniquest players and fights becuse of it.
(edited by Jski.6180)
Guys, take a deep breath and re-read the announcements and related dev posts…
What we get in WvW is a random PvE hero challenge unlock.
The current hero challenge give one HP.
The new hero challenge give 10 hp.
So that means it is possible to unlock it all with less than 40 levels per character.
Though someone having the bare minimum of Hero challenges done might need somewhat 200 and some levels. If they are unlucky and only randomly unlock the current hero challenge….
To unlock random Maguuma challenges worth 10 points you spend 5 notarized scrolls, not 1.
So multiply 40 with 5. That’s 200 ranks.
Colin i want my 100$ back doe. At least make it retroactive so the WvW ranks we already have become scrolls (or whatever the name is), automatically. It is ridiculous you have the specs automatically unlocked for the PvP comunity but not for the WvW comunity which btw is way bigger Or just make the 6 or so hero challenges in WvW to be worth 50 each and whatnot. Or simply make just as PvP, specs and skills get unlocked automatically when u get to lvl 80 and enter WvW (still locked for PVE).
(edited by Rampage.7145)
LOL… I haven’t played the expansion yet, but reading some of the reviews in the main HOT thread, it seems like a significant number of the hero challenges in the jungle are locked behind high level Masteries which you will need to level first (read: grind) just to get to them. EOTM is sounding better and better right now. Guess this means you can just about forget running around WvW with 3 or 4 Alts decked out in Elite specs any time soon.
Edit: just read in the release notes that they reduced Experience gained in Edge of the Mists by 25%. Bummer.
(edited by Hexalot.8194)
People saying 200 wvw ranks is kitten? That’s a month at most playing casually.
People saying 200 wvw ranks is kitten? That’s a month at most playing casually.
*per character
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