(edited by Vikkela.7261)
Fix unlimited boons ASAP
I play a rev sometimes in wvw, and I would sure like to know how I can spam unlimited boons. Must be some super secret special button that I haven’t seen, yet.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
I play a rev sometimes in wvw, and I would sure like to know how I can spam unlimited boons. Must be some super secret special button that I haven’t seen, yet.
Just go AFK and you’re set
Agreed, it is out of control not only for small scale but 1v1. Too much crutch being used by bad players. WvW needs skilled play back ASAP
i dont get why boons weren’t designed to ‘all’ cap at a certain point….like 60 seconds max sounds more than fair even for swiftness.
The Tiny Yuno Sniper of Ebay [EBAY]
Yea those boons man, not like condis that can be spammed constantly, stacked high, do ridiculous amounts of damage, and cant be cleansed enough to deal with the sheer spam.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Some of those boons stand between life and death since just armor isn’t worth diddly squat now. The combat needs to slow down a bit across the board, the skill spam is reaching critical levels and the game is aging.
Yea those boons man, not like condis that can be spammed constantly, stacked high, do ridiculous amounts of damage, and cant be cleansed enough to deal with the sheer spam.
Why care about them when you are running practically unlimited Resistance?
It’s a balance. If you run condi u think there is to much resistance. If you don’t have great condi clear you think there is to much condi in the game. If you run many cc’s you think to much stab. If you don’t have enough stab you think cc’s need nerfed. To many boons now not enough boon strips. If you have a balanced team none of this matters. If your a solo artist, expect there to be a class that can alwYs kill you.
It’s a balance. If you run condi u think there is to much resistance. If you don’t have great condi clear you think there is to much condi in the game. If you run many cc’s you think to much stab. If you don’t have enough stab you think cc’s need nerfed. To many boons now not enough boon strips. If you have a balanced team none of this matters. If your a solo artist, expect there to be a class that can alwYs kill you.
Ya but having 10 minutes of stacked regen and swiftness on the enemy before any fighting actually starts (and they have time to swap out to a none boon gearset right before the fight. enabling a player to have an extra one of those things you listed, so combine 3 of those types together like condi+boon+power)….kinda dumb.
If we follow ur argument of x counters y….then countering is impossible when they have have a friggin x y AND z more extra type of damage than you do. THEY ARE 3DIMENSIONAL AND THAT IS JUST PLAIN FURRY KITTEN LIZARDS>
The Tiny Yuno Sniper of Ebay [EBAY]
It’s a balance. If you run condi u think there is to much resistance. If you don’t have great condi clear you think there is to much condi in the game. If you run many cc’s you think to much stab. If you don’t have enough stab you think cc’s need nerfed. To many boons now not enough boon strips. If you have a balanced team none of this matters. If your a solo artist, expect there to be a class that can alwYs kill you.
Ya but having 10 minutes of stacked regen and swiftness on the enemy before any fighting actually starts (and they have time to swap out to a none boon gearset right before the fight. enabling a player to have an extra one of those things you listed, so combine 3 of those types together like condi+boon+power)….kinda dumb.
If we follow ur argument of x counters y….then countering is impossible when they have have a friggin x y AND z more extra type of damage than you do. THEY ARE 3DIMENSIONAL AND THAT IS JUST PLAIN FURRY KITTEN LIZARDS>
So they spent 15 mins doing nothing but preparing and stacking their boons before engaging you. If they are that much better prepared than you are then they kinda deserve to win.
Don’t get me wrong, this game is in desperate need of rebalancing. But it’s not just boons it’s everything.
You apparently missed it but pretty much every aspect of the combat has been powercreeped to death not just boons, which is why now the novelty of reward tracks, the old borders, etc has worn off you can see people playing less and less, especially those who have played a while, the combat which really was the thing that many played the game for, has been destroyed by the powercreep, encounters have never been so braindead, so boring.
If you can’t win them then join them, unless you think that you can win by pressing 1 2 3 4 5 while using a selfish useless build?
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www.gw2time.com
Boon duration gear and durability runes coupled with Herald’s F2 is just too much. 100% extra boon duration? That’s just cray cray
I thought the boon duration back at like late 2013 and early 2014 was nerfed for a reason.
Desolation
Two or more bunkers in WvW can basically keep all condi cleared and near full uptime on boons. Get to four or more and the OP is right, boons dominate play.
“Youre lips are movin and youre complaining about something thats wingeing.”
Boons are fine when you apply them at the right time but it’s come down to everyone stacking them up for the entire fight. just imagine having 25 stacks of stab on for a minute. Yeah, that would be OP but over 1 minute of protection is pretty bad too. Boons should all be kinda like stab. pop em at the right time of the fight. Boons should be capped! Caps should be 10 seconds for protection, quickness, fury, retaliation and 5 seconds for resistance. If the boons were capped you would actually have to pop boons at the right time making the combat less brain dead.
Yea those boons man, not like condis that can be spammed constantly, stacked high, do ridiculous amounts of damage, and cant be cleansed enough to deal with the sheer spam.
Why care about them when you are running practically unlimited Resistance?
Unlimited is kind of an exaggeration…You get 2 seconds per demonstance skill. Please don’t needlessly exaggerate. That’s how dumb nerfs happen.
That being said, I agree that both boons and conditions could use a rework.
Post it in the spvp forums, that’s where the balance for the game comes from, not from the pve side which wvw falls under.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Post it in the spvp forums, that’s where the balance for the game comes from, not from the pve side which wvw falls under.
There should be a general balance forum I think, or something similar.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Post it in the spvp forums, that’s where the balance for the game comes from, not from the pve side which wvw falls under.
There should be a general balance forum I think, or something similar.
There should be, and separate balance for spvp wvw and pve too, but it is what it is.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
A member of the guild Im in put in a ticket about this and apparently Anet is ok with
it. So no fix I guess.
The Dragonfly Effect [Phi]
DragonBrand
(edited by Bensozia.8071)
The OP isn’t complaining about boons themselves (if I’m understanding them correctly) they’re complaining about a particular zerg comp that results in stacking 10 minutes (or more) of basically every boon in the game. Resistance and quickness only stack up to 30 seconds or so because they’re more difficult to pre-buff. Boons have caps based on stacks, not duration. Its why as a herald, you can have “permanent” swiftness, but it never stacks up past 40sec or w/e. The issues this brings up is that when a group engages another, one having 10 minutes of protection, regen, fury, swiftness, retaliation etc, and the other doesn’t you have a very lopsided fight. Is it unbeatable? no. But its not conducive to a healthy environment. There’s a reason that when this comp first popped up that the GvG community informally agreed to not use it. It just isn’t fun and leads to brain-dead game-play where proper cool-down management and positioning just isn’t as important anymore.
Rather then nerfing boons themselves, Anet just needs to have a look at the mechanics that allows stacking boons to such a high duration and rework it.
The problem is, they don’t balance separately, so others will qq and end up with nerfs; like how the nerfed druids support, or the wrong nerfs altogether. Maybe drop duration a little on runes/food, rather than skills or traits, since there is also wanderer’s gear, if you grind for it.
If nerfing herald boon duration, won’t hit it hard, then they should consider it.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Dropping boon duration on food wont do anything, the issue is more or less heralds. With 50% boon duration on a skill that can be kept up 100% of the time, it causes things to break.
Now, that being said, run boon strip…. Stacking all the boons in the world isnt going to save you when a strip removes all stacks of said boon and completely negates it.
[Rev]
Boon stripping or removal.
Just off the top of my head:
Revenant
*Banish Enchantment
*Opportune Extraction
*Spontaneous Destruction
Mesmer
*Null Field
*Arcane Thievery
*Phantasmal Disenchanter
*Shattered Concentration
Thief
*Bountiful Theft
*Larcenous Strike
Necro
*Putrid Curse
*Unholy Feast
*Spinal Shivers
*Well of Corruption
*Corrupt Boon
*Chill of Death
*Spiteful Spirit
*Path of Corruption
*Grim Spectre
Superior Sigil of Nullification
Superior Sigil of Absorbtion
There’s probably a lot more, but I’m getting bored of making this list.
There’s no excuse to compain about boons. Change your group comp if you want to have something done about it.
(edited by Spurnshadow.3678)
Boon stripping or removal.
Just off the top of my head:
Revenant
*Banish Enchantment
*Opportune Extraction
*Spontaneous DestructionMesmer
*Null Field
*Arcane Thievery
*Phantasmal Disenchanter
*Shattered ConcentrationThief
*Bountiful Theft
*Larcenous StrikeNecro
*Putrid Curse
*Unholy Feast
*Spinal Shivers
*Well of Corruption
*Corrupt Boon
*Chill of Death
*Spiteful Spirit
*Path of Corruption
*Grim SpectreSuperior Sigil of Nullification
Superior Sigil of AbsorbtionThere’s probably a lot more, but I’m getting bored of making this list.
There’s no excuse to compain about boons. Change your group comp if you want to have something done about it.
All of this. Yes, there are a ton of boons out there – but if your group is having an issue with them, then they’re running the wrong skills and should consider everything Spurnshadow listed above.
A corrupt necro can eat a rev alive because of all of the boons as well. I’ve been seeing more and more condi corrupt necros in zerg fights because they’ve become very effective with how many boons are out there.
Boons are fine when you apply them at the right time but it’s come down to everyone stacking them up for the entire fight. just imagine having 25 stacks of stab on for a minute. Yeah, that would be OP but over 1 minute of protection is pretty bad too. Boons should all be kinda like stab. pop em at the right time of the fight. Boons should be capped! Caps should be 10 seconds for protection, quickness, fury, retaliation and 5 seconds for resistance. If the boons were capped you would actually have to pop boons at the right time making the combat less brain dead.
exactly this. boons need to be capped, the current stackable uptime is ridiculous.
You can corrupt boons all you want, but then they can put the boons back up just as fast, not the fat stack they had to start with, but nevertheless it isn’t that hard to restack boons.
There should be a hard duration limit to boons, but it’s not needed in spvp hence why nothing like that is enforced in balancing other than “25 stacks”.
I really hate how much this game has made combat revolve much more around boons and conditions since release.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
You can corrupt boons all you want, but then they can put the boons back up just as fast, not the fat stack they had to start with, but nevertheless it isn’t that hard to restack boons.
There should be a hard duration limit to boons, but it’s not needed in spvp hence why nothing like that is enforced in balancing other than “25 stacks”.
I really hate how much this game has made combat revolve much more around boons and conditions since release.
I’m with you on the conditions, but the boons aren’t really a huge problem in my opinion. Boon corruptions (turning boons into conditions) cause me so many problems when I play my rev and ele which are both very boon heavy 24/7.
Post it in the spvp forums, that’s where the balance for the game comes from, not from the pve side which wvw falls under.
There should be a general balance forum I think, or something similar.
Why create another forum that Anet doesn’t/won’t read?
Don’t get me wrong, it’s been nice to see some dev interaction since the Colin departure, but really its coming as too little to late. Content drought for over a year + stab nerf patch + poorly received expac (extremely content light, power creep, grindfest) + followed by what’s looking to be another ~1yr content drought has certainly taken its toll on the population.
Let’s just try to enjoy the all the reversions that’ve been put in that we paid for back in Oct.
You can corrupt boons all you want, but then they can put the boons back up just as fast, not the fat stack they had to start with, but nevertheless it isn’t that hard to restack boons.
There should be a hard duration limit to boons, but it’s not needed in spvp hence why nothing like that is enforced in balancing other than “25 stacks”.
I really hate how much this game has made combat revolve much more around boons and conditions since release.
It’s been working towards a spam more game for some time. Which is strange in regard to Anet’s focus on the PvP scene.
It’s always going to be some sort of mess in WvW as it inherits both the gear max/min ability of PvE and adds a heavy helping of scalability issues (what works in small scale of PvP doesn’t account for 20+ organized players running something, etc).
Boon stripping or removal.
Just off the top of my head:
Revenant
*Banish Enchantment
*Opportune Extraction
*Spontaneous DestructionMesmer
*Null Field
*Arcane Thievery
*Phantasmal Disenchanter
*Shattered ConcentrationThief
*Bountiful Theft
*Larcenous StrikeNecro
*Putrid Curse
*Unholy Feast
*Spinal Shivers
*Well of Corruption
*Corrupt Boon
*Chill of Death
*Spiteful Spirit
*Path of Corruption
*Grim SpectreSuperior Sigil of Nullification
Superior Sigil of AbsorbtionThere’s probably a lot more, but I’m getting bored of making this list.
There’s no excuse to compain about boons. Change your group comp if you want to have something done about it.
QFT /endthreadpleaseandthanks
Maguuma & A Few alts on other NA/EU servers
Uh, I guess some of you are unaware that it’s incredibly easy to get 100% uptime on almost all boons for your zerg (quickness may fall off) with a few mesmers and revenants – no boon duration gear required. You can’t even counter a zerg with full boons with boonstrips; you either have to snipe all the mesmers (lol, good luck) or load up on perma boons yourself and hope for the best.
It’s been about a month since I’ve played, so perhaps this method was nerfed, but if not, people aren’t exaggerating when they whine about 100% uptime on resistance, protection, etc.
yeah even Germans git gud with that kitten. boon stacking noobs everywhere.
Anet should add Utility share on top of this boon cancershare to make it complete.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
A corrupt necro can eat a rev alive because of all of the boons as well. I’ve been seeing more and more condi corrupt necros in zerg fights because they’ve become very effective with how many boons are out there.
Sounds good until Resistance is immediately reapplied from the Corrupt Boon shot and about 10s later I am back running full boons. My Warrior in a boon composition group becomes disgustingly strong with 20k+ Eviscerates, immune to condi, 50% direct damage reduction, etc.
The ONLY answer to boon composition groups is to equal or better their boon capability. Mostly though player just learn to avoid groups running those setups (if they can).
“Youre lips are movin and youre complaining about something thats wingeing.”
Boon stripping doesn’t effectively work. I use it on my chrono, often targeting the commander. The boons almost immediately pop right back on the commander. The best I can do is strip then share, but it doesn’t hurt the opposing player, it only helps friendlies around me.
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There used to be a balance to boons via corrupt boons. But then Anet in its infinite wisdom introduced resistance. That threw everything off balance.
While boon share is definitely a culprit, if there was no resistance, corrupting boons would still hinder players even if they reapply the boons. The core of the balance issue here is resistance as it completely, utterly, negates the results of corrupt boons.
But you know how it is, these gaming companies got to introduce op things in expansions in order to force players to buy the expansions. The op elite specs and the rev class with its resistance are perfect examples. I’m not sure if it’ll ever get balanced.
I don’t even see reason why you can give boons to other players. Every player should get their own boons.
Seafarer’s Rest EotM grinch
I don’t even see reason why you can give boons to other players. Every player should get their own boons.
Because it’s a group mechanic? In a group based game? Hell… That’s the most idiotic statement I ever read in this forum, even if you are trolling.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
I don’t even see reason why you can give boons to other players. Every player should get their own boons.
Because it’s a group mechanic? In a group based game? Hell… That’s the most idiotic statement I ever read in this forum, even if you are trolling.
If i want group play i make sPvP team.
Seafarer’s Rest EotM grinch
There used to be a balance to boons via corrupt boons. But then Anet in its infinite wisdom introduced resistance. That threw everything off balance.
Yes there use to be a balance until they redid the traits last year along with the elite specs and introduced a lot more passive boons and conditions. Then coupled with revenants, more boon sharing from eles, new runes like durability, and better stats combos with boon duration, boons have a greater up time and reapplication than it ever did, which in a way it was needed to combat the increase of conditions since the changes to make them more viable.
So resistance was also introduced to combat conditions, I’m not sure 100% resistance was a good idea, but given that boon is harder to access than protection, maybe that’s why they thought it needed to be that high, especially for solo or small group fights which usually have more trouble with conditions.
Meanwhile corruption or removal of boons has stayed about the same, a couple changes were added to necros. Given today’s state of combat you might as well be asking all your necros to load up boon corruption because there isn’t any better classes to do so.
Anet started a stew, added lots of conditions, added some boons, added some resistance, added some durability, added some 50% duration, added some signet sharing, now we got a pot full of rainbow kitten condi and boons. They just keep adding to balance the pot flavor instead of actually balancing what’s already in there, add some kitten water already.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
You can corrupt boons all you want, but then they can put the boons back up just as fast, not the fat stack they had to start with, but nevertheless it isn’t that hard to restack boons.
There should be a hard duration limit to boons, but it’s not needed in spvp hence why nothing like that is enforced in balancing other than “25 stacks”.
I really hate how much this game has made combat revolve much more around boons and conditions since release.
I’m with you on the conditions, but the boons aren’t really a huge problem in my opinion. Boon corruptions (turning boons into conditions) cause me so many problems when I play my rev and ele which are both very boon heavy 24/7.
Significant boon strip does not happen in good groups.
It works in 1v1, but that’s not what the game’s balanced around. Plus, on that scale, there’s no need for boons since you can just run dire condi.
Conditions never should have been added to get a scaling stat. They initially weren’t there, and it was fine.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Ways to nerf boonshare:
Nerf resistance so it only gives -25% duration to condis
Nerf Facet of Nature to 25% increased boon duration
Nerf Signet of Inspiration so that it only copies fury, might, swiftness, retaliation and vigor. It should not copy stability, quickness, protection, regeneration or resistance.
Nerf duration-stacking of boons from 9 stacks to 6 stacks (except for retalion, which is already at 5 and should be nerfed to 3).
Over 2 months has passed, nothing has changed.
Sigh, all this again.
Looks like you’re ripe for corruptions / strips.
Boon stripping doesn’t effectively work. I use it on my chrono, often targeting the commander. The boons almost immediately pop right back on the commander. The best I can do is strip then share, but it doesn’t hurt the opposing player, it only helps friendlies around me.
Right, cause it’s all on you. kitten . You’re part of a team. Work together. Get your guild meta down.
Boon stripping doesn’t effectively work. I use it on my chrono, often targeting the commander. The boons almost immediately pop right back on the commander. The best I can do is strip then share, but it doesn’t hurt the opposing player, it only helps friendlies around me.
Right, cause it’s all on you. kitten . You’re part of a team. Work together. Get your guild meta down.
WvW biggest problem is these try hards who try too hard in casual game mode. Better just avoid them and wait until they leave map.
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)
So, again, cause I’m just tired of anet messing with stuff just because a few people complain.
If a team is coordinated enough, has the right group comp and builds to run boonshare, let them. If you’re fighting them, you need to be just as coordinated. Either run the same meta and be better, or run a counter meta and be just as coordinated. I run into boonstrip guilds all the time. It’s very effective. So, get organized.